forked from mirror/openmw-tes3mp
Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
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dea9d21db6
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2 changed files with 7 additions and 0 deletions
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@ -35,6 +35,7 @@ namespace MWGui
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mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
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mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
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mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
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mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
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}
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void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
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@ -43,6 +44,11 @@ namespace MWGui
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onOkButtonClicked(mOkButton);
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}
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void SaveGameDialog::onEditSelectAccept(MyGUI::EditBox *sender)
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{
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onOkButtonClicked(mOkButton);
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}
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void SaveGameDialog::open()
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{
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WindowModal::open();
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@ -25,6 +25,7 @@ namespace MWGui
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void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
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void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
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void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
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void onEditSelectAccept (MyGUI::EditBox* sender);
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void fillSaveList();
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