From 633e80cded155919dd01a7f33f2181ce68e6b327 Mon Sep 17 00:00:00 2001 From: Lukasz Gromanowski Date: Sun, 25 Mar 2012 16:12:23 +0200 Subject: [PATCH] Issue #225: Added cleanup of maps used in PhysicEngine. --- libs/openengine/bullet/physic.cpp | 53 +++++++++++++++++++++++++++---- libs/openengine/bullet/physic.hpp | 10 ++++-- 2 files changed, 55 insertions(+), 8 deletions(-) diff --git a/libs/openengine/bullet/physic.cpp b/libs/openengine/bullet/physic.cpp index 07bad3053..756f3b0c6 100644 --- a/libs/openengine/bullet/physic.cpp +++ b/libs/openengine/bullet/physic.cpp @@ -173,6 +173,7 @@ namespace Physic mShapeLoader = shapeLoader; isDebugCreated = false; + mDebugDrawer = NULL; } void PhysicEngine::createDebugRendering() @@ -202,6 +203,35 @@ namespace Physic PhysicEngine::~PhysicEngine() { + + RigidBodyContainer::iterator rb_it = RigidBodyMap.begin(); + for (; rb_it != RigidBodyMap.end(); ++rb_it) + { + if (rb_it->second != NULL) + { + dynamicsWorld->removeRigidBody(rb_it->second); + + delete rb_it->second; + rb_it->second = NULL; + } + } + + PhysicActorContainer::iterator pa_it = PhysicActorMap.begin(); + for (; pa_it != PhysicActorMap.end(); ++pa_it) + { + if (pa_it->second != NULL) + { + dynamicsWorld->removeCollisionObject(pa_it->second->externalGhostObject); + dynamicsWorld->removeCollisionObject(pa_it->second->internalGhostObject); + dynamicsWorld->removeAction(pa_it->second->mCharacter); + + delete pa_it->second; + pa_it->second = NULL; + } + } + + delete mDebugDrawer; + delete dynamicsWorld; delete solver; delete collisionConfiguration; @@ -239,32 +269,39 @@ namespace Physic dynamicsWorld->addRigidBody(body,COL_WORLD,COL_NOTHING); } body->setActivationState(DISABLE_DEACTIVATION); + RigidBody* oldBody = RigidBodyMap[body->mName]; + if (oldBody != NULL) + { + dynamicsWorld->removeRigidBody(oldBody); + delete oldBody; + } + RigidBodyMap[body->mName] = body; } void PhysicEngine::removeRigidBody(std::string name) { - std::map::iterator it = RigidBodyMap.find(name); + RigidBodyContainer::iterator it = RigidBodyMap.find(name); if (it != RigidBodyMap.end() ) { RigidBody* body = it->second; if(body != NULL) { // broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher); - /*std::map::iterator it2 = PhysicActorMap.begin(); + /*PhysicActorContainer::iterator it2 = PhysicActorMap.begin(); for(;it2!=PhysicActorMap.end();it++) { it2->second->internalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher); it2->second->externalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher); }*/ - dynamicsWorld->removeRigidBody(RigidBodyMap[name]); + dynamicsWorld->removeRigidBody(body); } } } void PhysicEngine::deleteRigidBody(std::string name) { - std::map::iterator it = RigidBodyMap.find(name); + RigidBodyContainer::iterator it = RigidBodyMap.find(name); if (it != RigidBodyMap.end() ) { RigidBody* body = it->second; @@ -293,6 +330,10 @@ namespace Physic void PhysicEngine::addCharacter(std::string name) { + // Remove character with given name, so we don't make memory + // leak when character would be added twice + removeCharacter(name); + PhysicActor* newActor = new PhysicActor(name); dynamicsWorld->addCollisionObject( newActor->externalGhostObject, COL_ACTOR_EXTERNAL, COL_WORLD |COL_ACTOR_EXTERNAL ); dynamicsWorld->addCollisionObject( newActor->internalGhostObject, COL_ACTOR_INTERNAL, COL_WORLD |COL_ACTOR_INTERNAL ); @@ -303,7 +344,7 @@ namespace Physic void PhysicEngine::removeCharacter(std::string name) { //std::cout << "remove"; - std::map::iterator it = PhysicActorMap.find(name); + PhysicActorContainer::iterator it = PhysicActorMap.find(name); if (it != PhysicActorMap.end() ) { PhysicActor* act = it->second; @@ -311,7 +352,7 @@ namespace Physic { /*broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher); broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->internalGhostObject->getBroadphaseHandle(),dispatcher); - std::map::iterator it2 = PhysicActorMap.begin(); + PhysicActorContainer::iterator it2 = PhysicActorMap.begin(); for(;it2!=PhysicActorMap.end();it++) { it->second->internalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher); diff --git a/libs/openengine/bullet/physic.hpp b/libs/openengine/bullet/physic.hpp index 88e3699ae..200b96207 100644 --- a/libs/openengine/bullet/physic.hpp +++ b/libs/openengine/bullet/physic.hpp @@ -42,6 +42,8 @@ namespace Physic :btPairCachingGhostObject(),mName(name) { } + virtual ~PairCachingGhostObject(){} + std::string mName; }; @@ -106,6 +108,7 @@ namespace Physic { public: RigidBody(btRigidBody::btRigidBodyConstructionInfo& CI,std::string name); + virtual ~RigidBody() {} std::string mName; //is this body used for raycasting only? @@ -217,8 +220,11 @@ namespace Physic //the NIF file loader. BulletShapeLoader* mShapeLoader; - std::map RigidBodyMap; - std::map PhysicActorMap; + typedef std::map RigidBodyContainer; + RigidBodyContainer RigidBodyMap; + + typedef std::map PhysicActorContainer; + PhysicActorContainer PhysicActorMap; //debug rendering BtOgre::DebugDrawer* mDebugDrawer;