Typofix: updateCrimePersuit -> ...Pursuit

0.6.3
Nelsson Huotari 7 years ago
parent c02920bcd1
commit 63e34a5575

@ -992,7 +992,7 @@ namespace MWMechanics
}
}
void Actors::updateCrimePersuit(const MWWorld::Ptr& ptr, float duration)
void Actors::updateCrimePursuit(const MWWorld::Ptr& ptr, float duration)
{
MWWorld::Ptr player = getPlayer();
if (ptr != player && ptr.getClass().isNpc())
@ -1285,7 +1285,7 @@ namespace MWMechanics
}
if (iter->first.getClass().isNpc() && iter->first != player)
updateCrimePersuit(iter->first, duration);
updateCrimePursuit(iter->first, duration);
if (iter->first != player)
{

@ -41,7 +41,7 @@ namespace MWMechanics
void updateEquippedLight (const MWWorld::Ptr& ptr, float duration, bool mayEquip);
void updateCrimePersuit (const MWWorld::Ptr& ptr, float duration);
void updateCrimePursuit (const MWWorld::Ptr& ptr, float duration);
void killDeadActors ();

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