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@ -1402,12 +1402,17 @@ namespace MWWorld
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}
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}
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else
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else
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{
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{
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float oldRot = osg::RadiansToDegrees(it->first.getRefData().getLocalRotation().rot[2]);
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const ESM::Position& objPos = it->first.getRefData().getPosition();
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float oldRot = osg::RadiansToDegrees(objPos.rot[2]);
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float minRot = osg::RadiansToDegrees(it->first.getCellRef().getPosition().rot[2]);
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float maxRot = minRot + 90.f;
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float diff = duration * 90.f;
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float diff = duration * 90.f;
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float targetRot = std::min(std::max(0.f, oldRot + diff * (it->second == 1 ? 1 : -1)), 90.f);
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float targetRot = std::min(std::max(minRot, oldRot + diff * (it->second == 1 ? 1 : -1)), maxRot);
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localRotateObject(it->first, 0, 0, targetRot);
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rotateObject(it->first, objPos.rot[0], objPos.rot[1], targetRot);
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bool reached = (targetRot == 90.f && it->second) || targetRot == 0.f;
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bool reached = (targetRot == maxRot && it->second) || targetRot == minRot;
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/// \todo should use convexSweepTest here
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/// \todo should use convexSweepTest here
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std::vector<MWWorld::Ptr> collisions = mPhysics->getCollisions(it->first, MWPhysics::CollisionType_Actor, MWPhysics::CollisionType_Actor);
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std::vector<MWWorld::Ptr> collisions = mPhysics->getCollisions(it->first, MWPhysics::CollisionType_Actor, MWPhysics::CollisionType_Actor);
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@ -1424,7 +1429,7 @@ namespace MWWorld
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}
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}
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// we need to undo the rotation
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// we need to undo the rotation
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localRotateObject(it->first, 0, 0, oldRot);
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rotateObject(it->first, objPos.rot[0], objPos.rot[1], oldRot);
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reached = false;
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reached = false;
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}
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}
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}
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}
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@ -2103,7 +2108,7 @@ namespace MWWorld
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switch (state)
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switch (state)
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{
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{
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case 0:
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case 0:
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if (door.getRefData().getLocalRotation().rot[2] == 0)
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if (door.getRefData().getPosition().rot[2] == door.getCellRef().getPosition().rot[2])
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state = 1; // if closed, then open
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state = 1; // if closed, then open
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else
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else
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state = 2; // if open, then close
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state = 2; // if open, then close
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