World constructor fixes

This commit is contained in:
Marc Zinnschlag 2013-03-06 19:57:00 +01:00
parent 7e100c36b5
commit 642653d10e
2 changed files with 8 additions and 9 deletions

View file

@ -178,10 +178,11 @@ namespace MWWorld
const Files::Collections& fileCollections,
const std::vector<std::string>& master, const std::vector<std::string>& plugins,
const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap, int mActivationDistanceOverride)
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap, int mActivationDistanceOverride)
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (true), mCells (mStore, mEsm),
mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride)
mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride),
mFallback (fallbackMap)
{
mPhysics = new PhysicsSystem(renderer);
mPhysEngine = mPhysics->getEngine();
@ -247,8 +248,6 @@ namespace MWWorld
mWorldScene = new Scene(*mRendering, mPhysics);
setFallbackValues(fallbackMap);
lastTick = mTimer.getMilliseconds();
}

View file

@ -116,7 +116,7 @@ namespace MWWorld
const Files::Collections& fileCollections,
const std::vector<std::string>& master, const std::vector<std::string>& plugins,
const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap, int mActivationDistanceOverride);
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap, int mActivationDistanceOverride);
virtual ~World();