[Server] Remove redundant argument

This commit is contained in:
Koncord 2017-11-07 06:37:09 +08:00
parent f377164db9
commit 64b531aa3c

View file

@ -73,7 +73,7 @@ namespace mwmp
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_CELLCHANGE>(player); Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_CELLCHANGE>(player);
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_PLAYER_CELL_CHANGE", player->cell.getDescription().c_str()); LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_PLAYER_CELL_CHANGE");
} }
else else
LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead", player->npc.mName.c_str()); LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead", player->npc.mName.c_str());