forked from mirror/openmw-tes3mp
FIXED the compiling issue
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@107 ea6a568a-9f4f-0410-981a-c910a81bb256
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6b2d64d38f
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2 changed files with 9 additions and 8 deletions
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@ -26,7 +26,6 @@ module gui.gui;
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import monster.monster;
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import monster.monster;
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import monster.vm.mclass;
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import monster.vm.mclass;
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import monster.modules.console;
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import monster.modules.console;
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import input.events : exitProgram;
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import gui.bindings;
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import gui.bindings;
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import bullet.bindings;
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import bullet.bindings;
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import std.string;
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import std.string;
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@ -280,6 +279,14 @@ void setupGUIScripts()
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Console cons;
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Console cons;
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// Checked from input/events.d. Shouldn't really be here, but it's a
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// workaround for a DMD import issue.
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bool doExit = false;
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void exitProgram()
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{
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doExit = true;
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}
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// Some glue code that will go away later when we use the C++
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// Some glue code that will go away later when we use the C++
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// interface to Monster directly.
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// interface to Monster directly.
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extern(C):
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extern(C):
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@ -40,6 +40,7 @@ import monster.vm.dbg;
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import ogre.bindings;
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import ogre.bindings;
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import gui.bindings;
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import gui.bindings;
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import gui.gui;
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import input.keys;
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import input.keys;
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import input.ois;
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import input.ois;
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@ -111,13 +112,6 @@ void togglePause()
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else writefln("Pause off");
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else writefln("Pause off");
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}
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}
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bool doExit = false;
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void exitProgram()
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{
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doExit = true;
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}
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extern(C) void d_handleMouseMove(MouseState *state)
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extern(C) void d_handleMouseMove(MouseState *state)
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{
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{
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debug(printMouseMove)
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debug(printMouseMove)
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