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@ -18,6 +18,8 @@
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#include <osg/PolygonOffset>
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#include <osg/observer_ptr>
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#include <OpenThreads/ReadWriteMutex>
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#include <osgParticle/ParticleSystem>
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#include <osgParticle/ParticleSystemUpdater>
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#include <osgParticle/ModularEmitter>
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@ -39,7 +41,6 @@
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#include <components/sceneutil/statesetupdater.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/nifosg/particle.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -47,12 +48,8 @@
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#include "vismask.hpp"
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#include "renderbin.hpp"
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#define RAIN_WIDTH 600.0
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#define RAIN_HEIGHT 600.0
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namespace
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{
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osg::ref_ptr<osg::Material> createAlphaTrackingUnlitMaterial()
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{
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osg::ref_ptr<osg::Material> mat = new osg::Material;
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@ -1344,60 +1341,69 @@ protected:
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class WeatherParticleDrawCallback : public osg::Drawable::DrawCallback
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{
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public:
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WeatherParticleDrawCallback(osg::Vec3 wrapRange) : osg::Drawable::DrawCallback()
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WeatherParticleDrawCallback(osg::Vec3 &wrapRange) : osg::Drawable::DrawCallback()
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{
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mWrapRange = wrapRange;
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}
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virtual void drawImplementation(osg::RenderInfo& renderInfo, const osg::Drawable *drawable) const
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{
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osgParticle::ParticleSystem *ps = (osgParticle::ParticleSystem *) drawable;
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osgParticle::ParticleSystem::ScopedReadLock *lock = new osgParticle::ParticleSystem::ScopedReadLock(*ps->getReadWriteMutex());
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osg::Vec3 cameraPos = renderInfo.getCurrentCamera()->getInverseViewMatrix().getTrans();
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osg::Vec3 cameraOffset = osg::Vec3(
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fmod(cameraPos.x(), mWrapRange.x()),
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fmod(cameraPos.y(), mWrapRange.y()),
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0.0);
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fmod(cameraPos.z(), mWrapRange.z()));
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std::vector<osg::Vec3> positionBackups;
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osg::Matrix toWorld, toLocal;
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toWorld.makeIdentity();
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toLocal.makeIdentity();
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std::vector<osg::Matrix> worldMatrices = drawable->getWorldMatrices();
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if (!worldMatrices.empty())
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{
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toWorld = worldMatrices[0];
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toLocal.invert(toWorld);
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}
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{
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toWorld = worldMatrices[0];
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toLocal.invert(toWorld);
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}
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for (int i = 0; i < ps->numParticles(); i++)
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{
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osgParticle::Particle *particle = ps->getParticle(i);
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positionBackups.push_back(particle->getPosition());
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particle->setPosition(toWorld.preMult(particle->getPosition()));
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particle->setPosition(particle->getPosition() - cameraOffset);
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if (particle->getPosition().x() > mWrapRange.x() / 2.0) // wrap-around effect
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particle->setPosition(particle->getPosition() - osg::Vec3(mWrapRange.x(),0,0));
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else if (particle->getPosition().x() < -mWrapRange.x() / 2.0)
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particle->setPosition(particle->getPosition() + osg::Vec3(mWrapRange.x(),0,0));
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if (particle->getPosition().y() > mWrapRange.y() / 2.0)
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particle->setPosition(particle->getPosition() - osg::Vec3(0,mWrapRange.y(),0));
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else if (particle->getPosition().y() < -mWrapRange.y() / 2.0)
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particle->setPosition(particle->getPosition() + osg::Vec3(0,mWrapRange.y(),0));
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particle->setPosition(toLocal.preMult(particle->getPosition()));
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{
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osgParticle::Particle *particle = ps->getParticle(i);
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positionBackups.push_back(particle->getPosition());
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particle->setPosition(toWorld.preMult(particle->getPosition()));
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particle->setPosition(particle->getPosition() - cameraOffset);
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for (int j = 0; j < 3; j++) // wrap-around effect in all 3 directions
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{
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osg::Vec3 newPosition = particle->getPosition();
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if (particle->getPosition()[j] > mWrapRange[j] / 2.0)
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newPosition[j] -= mWrapRange[j];
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else if (particle->getPosition()[j] < -mWrapRange[j] / 2.0)
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newPosition[j] += mWrapRange[j];
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particle->setPosition(newPosition);
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}
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particle->setPosition(toLocal.preMult(particle->getPosition()));
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}
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delete lock; // unlock the mutex as ps will try to lock it in the following command
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ps->drawImplementation(renderInfo);
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lock = new osgParticle::ParticleSystem::ScopedReadLock(*ps->getReadWriteMutex());
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for (int i = 0; i < ps->numParticles(); i++) // restore positions
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ps->getParticle(i)->setPosition(positionBackups[i]);
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delete lock;
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}
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protected:
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@ -1412,7 +1418,8 @@ void SkyManager::createRain()
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mRainNode = new osg::Group;
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mRainParticleSystem = new osgParticle::ParticleSystem;
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mRainParticleSystem->setDrawCallback(new WeatherParticleDrawCallback(osg::Vec3(RAIN_WIDTH,RAIN_WIDTH,RAIN_HEIGHT)));
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osg::Vec3 rainRange = osg::Vec3(600,600,600);
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mRainParticleSystem->setDrawCallback(new WeatherParticleDrawCallback(rainRange));
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mRainParticleSystem->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
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mRainParticleSystem->setAlignVectorX(osg::Vec3f(0.1,0,0));
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@ -1440,8 +1447,8 @@ void SkyManager::createRain()
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emitter->setParticleSystem(mRainParticleSystem);
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osg::ref_ptr<osgParticle::BoxPlacer> placer (new osgParticle::BoxPlacer);
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placer->setXRange(-RAIN_WIDTH / 2, RAIN_WIDTH / 2); // Rain_Diameter
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placer->setYRange(-RAIN_WIDTH / 2, RAIN_WIDTH / 2);
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placer->setXRange(-rainRange.x() / 2, rainRange.x() / 2); // Rain_Diameter
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placer->setYRange(-rainRange.y() / 2, rainRange.y() / 2);
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placer->setZRange(300, 300);
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emitter->setPlacer(placer);
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@ -1631,19 +1638,14 @@ void SkyManager::setWeather(const WeatherResult& weather)
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SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
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mParticleEffect->accept(disableFreezeOnCullVisitor);
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SceneUtil::FindByClassVisitor findEmitterVisitor(std::string("Emitter"));
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mParticleEffect->accept(findEmitterVisitor);
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SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
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mParticleEffect->accept(findPSVisitor);
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for (unsigned int i = 0; i < findEmitterVisitor.mFoundNodes.size(); i++)
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for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); i++)
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{
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NifOsg::Emitter *emitter = (NifOsg::Emitter *) findEmitterVisitor.mFoundNodes[i];
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NifOsg::ParticleSystem *ps = (NifOsg::ParticleSystem *) emitter->getParticleSystem();
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osg::BoundingBox box = ps->getBoundingBox();
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osg::Vec3 wrapRange = osg::Vec3(box.xMax() - box.xMin(),box.yMax() - box.yMin(),box.zMax() - box.zMin());
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ps->setDrawCallback(new WeatherParticleDrawCallback(wrapRange));
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osgParticle::ParticleSystem *ps = static_cast<osgParticle::ParticleSystem *>(findPSVisitor.mFoundNodes[i]);
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osg::Vec3 weatherRange = osg::Vec3(1024,1024,800);
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ps->setDrawCallback(new WeatherParticleDrawCallback(weatherRange));
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}
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}
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}
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