Use "Remove Branch" instead of "Remove" in normals tutorial

* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch".  This commit clarifies that in the normal map conversion tutorial.
0.6.1
Hristos N. Triantafillou 7 years ago
parent 42b948dffe
commit 663f3088d1
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GPG Key ID: 5FC7664AD47AA1C5

@ -176,7 +176,7 @@ The sacks included in Apel's `Various Things - Sacks`_ come in two versions
#. Open up each of the models in NifSkope and look for these certain blocks_:
- NiTextureEffect
- NiSourceTexture with the value that appears to be a normal map file, in this mod, they have the suffix *_nm.dds*.
#. Remove all these tags by selecting them one at a time and press right click>Block>Remove.
#. Remove all these tags by selecting them one at a time and press right click>Block>Remove Branch. (Ctrl-Del)
#. Repeat this on all the affected models.
#. If you launch OpenMW now, you'll `no longer have shiny models`_. But one thing is missing. Can you see it? It's actually hard to spot on still pictures, but we have no normal maps here.
#. Now, go back to the root of where you installed the mod. Now go to ``./Textures/`` and you'll find the texture files in question.

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