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Use "Remove Branch" instead of "Remove" in normals tutorial
* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch". This commit clarifies that in the normal map conversion tutorial.
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@ -176,7 +176,7 @@ The sacks included in Apel's `Various Things - Sacks`_ come in two versions –
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#. Open up each of the models in NifSkope and look for these certain blocks_:
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- NiTextureEffect
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- NiSourceTexture with the value that appears to be a normal map file, in this mod, they have the suffix *_nm.dds*.
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#. Remove all these tags by selecting them one at a time and press right click>Block>Remove.
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#. Remove all these tags by selecting them one at a time and press right click>Block>Remove Branch. (Ctrl-Del)
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#. Repeat this on all the affected models.
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#. If you launch OpenMW now, you'll `no longer have shiny models`_. But one thing is missing. Can you see it? It's actually hard to spot on still pictures, but we have no normal maps here.
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#. Now, go back to the root of where you installed the mod. Now go to ``./Textures/`` and you'll find the texture files in question.
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