diff --git a/CHANGELOG.md b/CHANGELOG.md index 1766aa21d..15464b1d7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,42 @@ +0.36.0 +------ + + Bug #923: Editor: Operations-Multithreading is broken + Bug #1317: Erene Llenim in Seyda Neen does not walk around + Bug #1621: "Error Detecting Morrowind Installation" in the default directory + Bug #2216: Creating a clone of the player stops you moving. + Bug #2387: Casting bound weapon spell doesn't switch to "ready weapon" mode + Bug #2407: Default to (0, 0) when "unknown cell" is encountered. + Bug #2411: enchanted item charges don't update/refresh if spell list window is pinned open + Bug #2428: Editor: cloning / creating new container class results in invalid omwaddon file - openmw-0.35 + Bug #2429: Editor - cloning omits some values or sets different values than the original has + Bug #2430: NPC with negative fatigue don't fall (LGNPC Vivec, Foreign Quarter v2.21) + Bug #2432: Error on startup with Uvirith's Legacy enabled + Bug #2435: Editor: changed entries in the objects window are not shown as such + Bug #2437: Editor: changing an entry of a container/NPC/clothing/ingredient/globals will not be saved in the omwaddon file + Bug #2447: Editor doesn't save terrain information + Bug #2451: Editor not listing files with accented characters + Bug #2453: Chargen: sex, race and hair sliders not initialized properly + Bug #2459: Minor terrain clipping through statics due to difference in triangle alignment + Bug #2461: Invisible sound mark has collision in Sandus Ancestral Tomb + Bug #2465: tainted gold stack + Bug #2475: cumulative stacks of 100 point fortify skill speechcraft boosts do not apply correctly + Bug #2498: Editor: crash when issuing undo command after the table subview is closed + Bug #2500: Editor: object table - can't undo delete record + Feature #139: Editor: Global Search & Replace + Feature #1219: Editor: Add dialogue mode only columns + Feature #2024: Hotkey for hand to hand (i.e. unequip any weapon) + Feature #2119: "Always Sneak" key bind + Feature #2262: Editor: Handle moved instances + Feature #2425: Editor: Add start script table + Feature #2426: Editor: start script record verifier + Feature #2480: Launcher: Multiselect entries in the Data Files list + Feature #2505: Editor: optionally show a line number column in the script editor + Feature #2512: Editor: Offer use of monospace fonts in the script editor as an option + Feature #2514: Editor: focus on ID input field on clone/add + Task #2460: OS X: Use Application Support directory as user data path + Task #2516: Editor: Change References / Referenceables terminology + 0.35.1 ------ diff --git a/CMakeLists.txt b/CMakeLists.txt index 07fffd577..7c19c57eb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -19,8 +19,8 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) -set(OPENMW_VERSION_MINOR 35) -set(OPENMW_VERSION_RELEASE 1) +set(OPENMW_VERSION_MINOR 36) +set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_TAGHASH "") diff --git a/README.md b/README.md index 811eb8763..f62800e1f 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ OpenMW OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -* Version: 0.35.1 +* Version: 0.36.0 * License: GPL (see docs/license/GPL3.txt for more information) * Website: http://www.openmw.org * IRC: #openmw on irc.freenode.net