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@ -859,26 +859,7 @@ void ObjectList::addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& mas
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baseObject.mpNum = 0;
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baseObject.isSummon = true;
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baseObject.summonDuration = duration;
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if (master == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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baseObject.master.isPlayer = true;
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baseObject.master.guid = mwmp::Main::get().getLocalPlayer()->guid;
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}
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else if (mwmp::PlayerList::isDedicatedPlayer(master))
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{
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baseObject.master.isPlayer = true;
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baseObject.master.guid = mwmp::PlayerList::getPlayer(master)->guid;
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}
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else
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{
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MWWorld::CellRef *masterRef = &master.getCellRef();
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baseObject.master.isPlayer = false;
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baseObject.master.refId = masterRef->getRefId();
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baseObject.master.refNumIndex = masterRef->getRefNum().mIndex;
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baseObject.master.mpNum = masterRef->getMpNum();
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}
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baseObject.master = MechanicsHelper::getTarget(master);
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// Make sure we send the RefData position instead of the CellRef one, because that's what
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// we actually see on this client
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