diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index 6e3268831..07fb455f3 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -491,7 +491,6 @@ namespace MWMechanics void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target) { // get the range of the target's weapon - float rangeAttackOfTarget = 0.f; MWWorld::Ptr targetWeapon = MWWorld::Ptr(); const MWWorld::Class& targetClass = target.getClass(); @@ -505,7 +504,7 @@ namespace MWMechanics } bool isRangedCombat = false; - rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat); + float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat); if (mMovement.mPosition[0] || mMovement.mPosition[1]) {