Merge remote-tracking branch 'capostrophic/goodbye'

0.6.3
Marc Zinnschlag 7 years ago
commit 6a4cd975b6

@ -1,13 +1,13 @@
0.45.0 0.45.0
------ ------
Bug #2835: Player able to slowly move when overencumbered Bug #2835: Player able to slowly move when overencumbered
Bug #3897: Have Goodbye give all choices the effects of Goodbye
Bug #4221: Characters get stuck in V-shaped terrain Bug #4221: Characters get stuck in V-shaped terrain
Bug #4293: Faction members are not aware of faction ownerships in barter Bug #4293: Faction members are not aware of faction ownerships in barter
Bug #4327: Missing animations during spell/weapon stance switching Bug #4327: Missing animations during spell/weapon stance switching
Bug #4426: RotateWorld behavior is incorrect Bug #4426: RotateWorld behavior is incorrect
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2 Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
Bug #4433: Guard behaviour is incorrect with Alarm = 0 Bug #4433: Guard behaviour is incorrect with Alarm = 0
Bug #4443: Goodbye option and dialogue choices are not mutually exclusive
Feature #4444: Per-group KF-animation files support Feature #4444: Per-group KF-animation files support
0.44.0 0.44.0

@ -430,13 +430,10 @@ namespace MWDialogue
} }
void DialogueManager::addChoice (const std::string& text, int choice) void DialogueManager::addChoice (const std::string& text, int choice)
{
if (!mGoodbye)
{ {
mIsInChoice = true; mIsInChoice = true;
mChoices.push_back(std::make_pair(text, choice)); mChoices.push_back(std::make_pair(text, choice));
} }
}
const std::vector<std::pair<std::string, int> >& DialogueManager::getChoices() const std::vector<std::pair<std::string, int> >& DialogueManager::getChoices()
{ {
@ -450,7 +447,7 @@ namespace MWDialogue
void DialogueManager::goodbye() void DialogueManager::goodbye()
{ {
if (!mIsInChoice) mIsInChoice = false;
mGoodbye = true; mGoodbye = true;
} }

@ -635,6 +635,11 @@ namespace MWGui
void DialogueWindow::onChoiceActivated(int id) void DialogueWindow::onChoiceActivated(int id)
{ {
if (mGoodbye)
{
onGoodbyeActivated();
return;
}
MWBase::Environment::get().getDialogueManager()->questionAnswered(id, mCallback.get()); MWBase::Environment::get().getDialogueManager()->questionAnswered(id, mCallback.get());
updateTopics(); updateTopics();
} }

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