forked from mirror/openmw-tes3mp
Merge remote branch 'upstream/master'
This commit is contained in:
commit
6a936100a7
67 changed files with 1362 additions and 481 deletions
|
@ -1,5 +1,10 @@
|
|||
project(OpenMW)
|
||||
|
||||
# Sound source selection
|
||||
option(USE_AUDIERE "use Audiere for sound" OFF)
|
||||
option(USE_FFMPEG "use ffmpeg for sound" OFF)
|
||||
option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
|
||||
|
||||
# We probably support older versions than this.
|
||||
cmake_minimum_required(VERSION 2.6)
|
||||
|
||||
|
@ -9,17 +14,17 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
|
|||
# source directory: components
|
||||
set(COMP_DIR ${CMAKE_SOURCE_DIR}/components)
|
||||
|
||||
set(BSA
|
||||
set(BSA
|
||||
${COMP_DIR}/bsa/bsa_archive.cpp
|
||||
${COMP_DIR}/bsa/bsa_file.cpp)
|
||||
set(BSA_HEADER
|
||||
set(BSA_HEADER
|
||||
${COMP_DIR}/bsa/bsa_archive.hpp
|
||||
${COMP_DIR}/bsa/bsa_file.hpp)
|
||||
source_group(components\\bsa FILES ${BSA} ${BSA_HEADER})
|
||||
|
||||
set(NIF
|
||||
set(NIF
|
||||
${COMP_DIR}/nif/nif_file.cpp)
|
||||
set(NIF_HEADER
|
||||
set(NIF_HEADER
|
||||
${COMP_DIR}/nif/controlled.hpp
|
||||
${COMP_DIR}/nif/effect.hpp
|
||||
${COMP_DIR}/nif/nif_types.hpp
|
||||
|
@ -31,44 +36,47 @@ set(NIF_HEADER
|
|||
${COMP_DIR}/nif/data.hpp
|
||||
${COMP_DIR}/nif/nif_file.hpp
|
||||
${COMP_DIR}/nif/property.hpp)
|
||||
source_group(components\\nif FILES ${NIF} ${NIF_HEADER})
|
||||
source_group(components\\nif FILES ${NIF} ${NIF_HEADER})
|
||||
|
||||
set(NIFOGRE
|
||||
set(NIFOGRE
|
||||
${COMP_DIR}/nifogre/ogre_nif_loader.cpp)
|
||||
set(NIFOGRE_HEADER
|
||||
set(NIFOGRE_HEADER
|
||||
${COMP_DIR}/nifogre/ogre_nif_loader.hpp)
|
||||
source_group(components\\nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
|
||||
source_group(components\\nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
|
||||
|
||||
set(ESM_STORE
|
||||
set(ESM_STORE
|
||||
${COMP_DIR}/esm_store/store.cpp)
|
||||
set(ESM_STORE_HEADER
|
||||
set(ESM_STORE_HEADER
|
||||
${COMP_DIR}/esm_store/cell_store.hpp
|
||||
${COMP_DIR}/esm_store/reclists.hpp
|
||||
${COMP_DIR}/esm_store/store.hpp)
|
||||
source_group(components\\esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
|
||||
|
||||
file(GLOB ESM_HEADER ${COMP_DIR}/esm/*.hpp)
|
||||
source_group(components\\esm FILES ${ESM_HEADER})
|
||||
set(ESM
|
||||
${COMP_DIR}/esm/load_impl.cpp
|
||||
)
|
||||
source_group(components\\esm FILES ${ESM_HEADER} ${ESM})
|
||||
|
||||
set(MISC
|
||||
set(MISC
|
||||
${COMP_DIR}/misc/stringops.cpp
|
||||
${COMP_DIR}/misc/fileops.cpp)
|
||||
set(MISC_HEADER
|
||||
set(MISC_HEADER
|
||||
${COMP_DIR}/misc/fileops.hpp
|
||||
${COMP_DIR}/misc/slice_array.hpp
|
||||
${COMP_DIR}/misc/stringops.hpp)
|
||||
source_group(components\\misc FILES ${MISC} ${MISC_HEADER})
|
||||
|
||||
source_group(components\\misc FILES ${MISC} ${MISC_HEADER})
|
||||
|
||||
file(GLOB COMPILER ${COMP_DIR}/compiler/*.cpp)
|
||||
file(GLOB COMPILER_HEADER ${COMP_DIR}/compiler/*.hpp)
|
||||
source_group(components\\compiler FILES ${COMPILER} ${COMPILER_HEADER})
|
||||
source_group(components\\compiler FILES ${COMPILER} ${COMPILER_HEADER})
|
||||
|
||||
file(GLOB INTERPRETER ${COMP_DIR}/interpreter/*.cpp)
|
||||
file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
|
||||
source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
|
||||
source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
|
||||
|
||||
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC}
|
||||
${COMPILER} ${INTERPRETER})
|
||||
${COMPILER} ${INTERPRETER} ${ESM})
|
||||
set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
|
||||
${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER}
|
||||
${INTERPRETER_HEADER})
|
||||
|
@ -90,12 +98,53 @@ set(OENGINE_GUI
|
|||
${LIBDIR}/openengine/gui/events.cpp
|
||||
${LIBDIR}/openengine/gui/manager.cpp
|
||||
)
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI})
|
||||
|
||||
# Sound setup
|
||||
if (USE_AUDIERE)
|
||||
set(MANGLE_SOUND_OUTPUT
|
||||
${LIBDIR}/mangle/sound/sources/audiere_source.cpp
|
||||
${LIBDIR}/mangle/sound/sources/sample_reader.cpp
|
||||
${LIBDIR}/mangle/stream/clients/audiere_file.cpp)
|
||||
find_package(Audiere REQUIRED)
|
||||
set(SOUND_INPUT_INCLUDES ${AUDIERE_INCLUDE_DIR})
|
||||
set(SOUND_INPUT_LIBRARY ${AUDIERE_LIBRARY})
|
||||
set(SOUND_DEFINE -DOPENMW_USE_AUDIERE)
|
||||
endif (USE_AUDIERE)
|
||||
|
||||
if (USE_FFMPEG)
|
||||
set(MANGLE_SOUND_OUTPUT
|
||||
${LIBDIR}/mangle/sound/sources/ffmpeg_source.cpp)
|
||||
find_package(FFMPEG REQUIRED)
|
||||
set(SOUND_INPUT_INCLUDES ${FFMPEG_INCLUDE_DIR})
|
||||
set(SOUND_INPUT_LIBRARY ${FFMPEG_LIBRARIES})
|
||||
set(SOUND_DEFINE -DOPENMW_USE_FFMPEG)
|
||||
endif (USE_FFMPEG)
|
||||
|
||||
if (USE_MPG123)
|
||||
set(MANGLE_SOUND_OUTPUT
|
||||
${LIBDIR}/mangle/sound/sources/mpg123_source.cpp
|
||||
${LIBDIR}/mangle/sound/sources/libsndfile.cpp
|
||||
${LIBDIR}/mangle/sound/sources/sample_reader.cpp)
|
||||
find_package(MPG123 REQUIRED)
|
||||
find_package(SNDFILE REQUIRED)
|
||||
set(SOUND_INPUT_INCLUDES ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
|
||||
set(SOUND_INPUT_LIBRARY ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
|
||||
set(SOUND_DEFINE -DOPENMW_USE_MPG123)
|
||||
endif (USE_MPG123)
|
||||
|
||||
set(OENGINE_SOUND
|
||||
# Mangle and OEngine sound files are sort of intertwined, so put
|
||||
# them together here
|
||||
${LIBDIR}/openengine/sound/sndmanager.cpp
|
||||
${LIBDIR}/mangle/sound/outputs/openal_out.cpp
|
||||
${MANGLE_SOUND_OUTPUT}
|
||||
)
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND})
|
||||
source_group(libs\\openengine FILES ${OENGINE_ALL})
|
||||
|
||||
set(OPENMW_LIBS ${MANGLE_ALL} ${OENGINE_ALL})
|
||||
set(OPENMW_LIBS_HEADER)
|
||||
|
||||
|
||||
# Platform specific
|
||||
if (WIN32)
|
||||
set(PLATFORM_INCLUDE_DIR "platform")
|
||||
|
@ -110,6 +159,7 @@ find_package(OGRE REQUIRED)
|
|||
find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
|
||||
find_package(OIS REQUIRED)
|
||||
find_package(Iconv REQUIRED)
|
||||
find_package(OpenAL REQUIRED)
|
||||
include_directories("."
|
||||
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre
|
||||
${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
|
||||
|
@ -158,13 +208,13 @@ endif (CMAKE_COMPILER_IS_GNUCC)
|
|||
|
||||
# Apple bundling
|
||||
if (APPLE)
|
||||
set(MISC_FILES
|
||||
set(MISC_FILES
|
||||
${CMAKE_SOURCE_DIR}/files/openmw.cfg
|
||||
${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
|
||||
${CMAKE_SOURCE_DIR}/files/mac/ogre.cfg)
|
||||
install(TARGETS openmw
|
||||
install(TARGETS openmw
|
||||
BUNDLE DESTINATION .
|
||||
RUNTIME DESTINATION ../MacOS
|
||||
RUNTIME DESTINATION ../MacOS
|
||||
COMPONENT Runtime)
|
||||
install(FILES ${MISC_FILES} DESTINATION ../MacOS)
|
||||
set(CPACK_GENERATOR "Bundle")
|
||||
|
|
|
@ -180,7 +180,7 @@ int main(int argc, char**argv)
|
|||
case REC_CREA:
|
||||
{
|
||||
Creature b;
|
||||
b.load(esm);
|
||||
b.load(esm, id);
|
||||
if(quiet) break;
|
||||
cout << " Name: " << b.name << endl;
|
||||
break;
|
||||
|
|
|
@ -179,10 +179,17 @@ add_executable(openmw
|
|||
${APPLE_BUNDLE_RESOURCES}
|
||||
)
|
||||
|
||||
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
|
||||
# when we change the backend.
|
||||
include_directories(${SOUND_INPUT_INCLUDES})
|
||||
add_definitions(${SOUND_DEFINE})
|
||||
|
||||
target_link_libraries(openmw
|
||||
${OGRE_LIBRARIES}
|
||||
${OIS_LIBRARIES}
|
||||
${Boost_LIBRARIES}
|
||||
${OPENAL_LIBRARY}
|
||||
${SOUND_INPUT_LIBRARY}
|
||||
${ICONV_LIBRARIES}
|
||||
caelum
|
||||
MyGUIEngine
|
||||
|
|
|
@ -38,7 +38,7 @@ void OMW::Engine::executeLocalScripts()
|
|||
mEnvironment.mWorld->getLocalScripts().begin());
|
||||
iter!=mEnvironment.mWorld->getLocalScripts().end(); ++iter)
|
||||
{
|
||||
if (!mIgnoreLocalPtr.isEmpty() && mIgnoreLocalPtr!=iter->second)
|
||||
if (mIgnoreLocalPtr.isEmpty() || mIgnoreLocalPtr!=iter->second)
|
||||
{
|
||||
MWScript::InterpreterContext interpreterContext (mEnvironment,
|
||||
&iter->second.getRefData().getLocals(), MWWorld::Ptr (iter->second));
|
||||
|
@ -233,7 +233,10 @@ void OMW::Engine::go()
|
|||
mExtensions, mNewGame);
|
||||
|
||||
// Create sound system
|
||||
mEnvironment.mSoundManager = new MWSound::SoundManager;
|
||||
mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre.getRoot(),
|
||||
mOgre.getCamera(),
|
||||
mEnvironment.mWorld->getStore(),
|
||||
(mDataDir / "Sound").file_string());
|
||||
|
||||
// Create script system
|
||||
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full,
|
||||
|
@ -266,6 +269,18 @@ void OMW::Engine::go()
|
|||
|
||||
mOgre.getRoot()->addFrameListener (this);
|
||||
|
||||
// Play some good 'ol tunes
|
||||
std::string music = (mDataDir / "Music/Explore/mx_explore_5.mp3").file_string();
|
||||
try
|
||||
{
|
||||
std::cout << "Playing " << music << "\n";
|
||||
mEnvironment.mSoundManager->streamMusic(music);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout << " Music Error: " << e.what() << "\n";
|
||||
}
|
||||
|
||||
// Start the main rendering loop
|
||||
mOgre.start();
|
||||
|
||||
|
|
|
@ -7,8 +7,26 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Activator::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Activator>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Activator::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Apparatus::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Apparatus>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Apparatus::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Armor::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Armor>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Armor::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Book::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Book>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Book::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Clothing::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Clothing::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -7,8 +7,26 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Container::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Container>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Container::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -7,9 +7,40 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontalk.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Creature::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Creature>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
void Creature::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mMechanicsManager->addActor (ptr);
|
||||
}
|
||||
|
||||
void Creature::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mMechanicsManager->removeActor (ptr);
|
||||
}
|
||||
|
||||
std::string Creature::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,16 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
|
||||
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -13,8 +13,26 @@
|
|||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Door::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Door>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Door::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Ingredient::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Ingredient>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Ingredient::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,11 +8,53 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/nullaction.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Light::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
|
||||
// Extract the color and convert to floating point
|
||||
const int color = ref->base->data.color;
|
||||
const float r = ((color >> 0) & 0xFF) / 255.0f;
|
||||
const float g = ((color >> 8) & 0xFF) / 255.0f;
|
||||
const float b = ((color >> 16) & 0xFF) / 255.0f;
|
||||
const float radius = float (ref->base->data.radius);
|
||||
cellRender.insertLight (r, g, b, radius);
|
||||
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
void Light::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
if (!ref->base->sound.empty())
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, true);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Light::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,15 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
/// \attention This is not the same as the script instruction with the same name. References
|
||||
/// should only be enabled while in an active cell.
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Lockpick::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Tool>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Lockpick::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Misc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Misc, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Misc>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Misc::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Misc, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -7,9 +7,54 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontalk.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Npc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::NPC>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
|
||||
std::string headID = ref->base->head;
|
||||
|
||||
//get the part of the bodypart id which describes the race and the gender
|
||||
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
|
||||
std::string headModel = "meshes\\" +
|
||||
environment.mWorld->getStore().bodyParts.find(headID)->model;
|
||||
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh (headModel);
|
||||
|
||||
//TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the
|
||||
// right place
|
||||
const ESM::BodyPart *bodyPart =
|
||||
environment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
|
||||
|
||||
if (bodyPart)
|
||||
cellRender.insertMesh("meshes\\" + bodyPart->model);
|
||||
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
|
||||
void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mMechanicsManager->addActor (ptr);
|
||||
}
|
||||
|
||||
void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mMechanicsManager->removeActor (ptr);
|
||||
}
|
||||
|
||||
std::string Npc::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
|
||||
|
@ -49,7 +94,7 @@ namespace MWClass
|
|||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::ContainerStore<MWWorld::RefData>& Npc::getContainerStore (const MWWorld::Ptr& ptr)
|
||||
const
|
||||
|
|
|
@ -9,6 +9,16 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
|
||||
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Potion::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Potion>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Potion::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Probe::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Probe>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Probe::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Repair::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Repair>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Repair::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -3,8 +3,28 @@
|
|||
|
||||
#include <components/esm/loadstat.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Static::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Static, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Static>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Static::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return "";
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -8,10 +8,28 @@
|
|||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwrender/cellimp.hpp"
|
||||
|
||||
#include "containerutil.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Weapon::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
assert (ref->base != NULL);
|
||||
const std::string &model = ref->base->model;
|
||||
if (!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (ref->ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
std::string Weapon::getName (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
|
|
|
@ -9,6 +9,10 @@ namespace MWClass
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering
|
||||
|
||||
virtual std::string getName (const MWWorld::Ptr& ptr) const;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -47,8 +47,8 @@ namespace MWGui
|
|||
|
||||
getWidget(crosshair, "Crosshair");
|
||||
|
||||
compass->setImageTexture("compass.dds");
|
||||
crosshair->setImageTexture("target.dds");
|
||||
compass->setImageTexture("textures\\compass.dds");
|
||||
crosshair->setImageTexture("textures\\target.dds");
|
||||
|
||||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
|
|
|
@ -2,91 +2,55 @@
|
|||
|
||||
#include <cassert>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
|
||||
template<typename T>
|
||||
void insertObj(CellRenderImp& cellRender, T& liveRef, const ESMS::ESMStore& store)
|
||||
void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environment,
|
||||
T& cellRefList, ESMS::CellStore<MWWorld::RefData> &cell)
|
||||
{
|
||||
assert (liveRef.base != NULL);
|
||||
const std::string &model = liveRef.base->model;
|
||||
if(!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (liveRef.ref);
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
liveRef.mData.setHandle (cellRender.insertEnd (liveRef.mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
void insertObj(CellRenderImp& cellRender, ESMS::LiveCellRef<ESM::Light, MWWorld::RefData>& liveRef, const ESMS::ESMStore& store)
|
||||
{
|
||||
assert (liveRef.base != NULL);
|
||||
const std::string &model = liveRef.base->model;
|
||||
if(!model.empty())
|
||||
{
|
||||
cellRender.insertBegin (liveRef.ref);
|
||||
|
||||
cellRender.insertMesh ("meshes\\" + model);
|
||||
|
||||
// Extract the color and convert to floating point
|
||||
const int color = liveRef.base->data.color;
|
||||
const float r = ((color >> 0) & 0xFF) / 255.0f;
|
||||
const float g = ((color >> 8) & 0xFF) / 255.0f;
|
||||
const float b = ((color >> 16) & 0xFF) / 255.0f;
|
||||
const float radius = float(liveRef.base->data.radius);
|
||||
cellRender.insertLight(r, g, b, radius);
|
||||
|
||||
liveRef.mData.setHandle (cellRender.insertEnd (liveRef.mData.isEnabled()));
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
void insertObj(CellRenderImp& cellRender, ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>& liveRef, const ESMS::ESMStore& store)
|
||||
{
|
||||
std::string headID = liveRef.base->head;
|
||||
|
||||
//get the part of the bodypart id which describes the race and the gender
|
||||
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
|
||||
std::string headModel = "meshes\\" + store.bodyParts.find(headID)->model;
|
||||
|
||||
cellRender.insertBegin(liveRef.ref);
|
||||
cellRender.insertMesh(headModel);
|
||||
|
||||
liveRef.mData.setHandle (cellRender.insertEnd (liveRef.mData.isEnabled()));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void insertCellRefList (CellRenderImp& cellRender, const ESMS::ESMStore& store, T& cellRefList)
|
||||
{
|
||||
for(typename T::List::iterator it = cellRefList.list.begin();
|
||||
it != cellRefList.list.end(); it++)
|
||||
if (!cellRefList.list.empty())
|
||||
{
|
||||
if (it->mData.getCount())
|
||||
insertObj (cellRender, *it, store);
|
||||
const MWWorld::Class& class_ =
|
||||
MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.list.begin(), &cell));
|
||||
|
||||
for (typename T::List::iterator it = cellRefList.list.begin();
|
||||
it != cellRefList.list.end(); it++)
|
||||
{
|
||||
if (it->mData.getCount())
|
||||
{
|
||||
MWWorld::Ptr ptr (&*it, &cell);
|
||||
class_.insertObj (ptr, cellRender, environment);
|
||||
class_.enable (ptr, environment);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell, const ESMS::ESMStore& store)
|
||||
void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell,
|
||||
MWWorld::Environment& environment)
|
||||
{
|
||||
// Loop through all references in the cell
|
||||
insertCellRefList (*this, store, cell.activators);
|
||||
insertCellRefList (*this, store, cell.potions);
|
||||
insertCellRefList (*this, store, cell.appas);
|
||||
insertCellRefList (*this, store, cell.armors);
|
||||
insertCellRefList (*this, store, cell.books);
|
||||
insertCellRefList (*this, store, cell.clothes);
|
||||
insertCellRefList (*this, store, cell.containers);
|
||||
insertCellRefList (*this, store, cell.creatures);
|
||||
insertCellRefList (*this, store, cell.doors);
|
||||
insertCellRefList (*this, store, cell.ingreds);
|
||||
// insertCellRefList (*this, store, cell.creatureLists);
|
||||
// insertCellRefList (*this, store, cell.itemLists);
|
||||
insertCellRefList (*this, store, cell.lights);
|
||||
insertCellRefList (*this, store, cell.lockpicks);
|
||||
insertCellRefList (*this, store, cell.miscItems);
|
||||
insertCellRefList (*this, store, cell.npcs);
|
||||
insertCellRefList (*this, store, cell.probes);
|
||||
insertCellRefList (*this, store, cell.repairs);
|
||||
insertCellRefList (*this, store, cell.statics);
|
||||
insertCellRefList (*this, store, cell.weapons);
|
||||
insertCellRefList (*this, environment, cell.activators, cell);
|
||||
insertCellRefList (*this, environment, cell.potions, cell);
|
||||
insertCellRefList (*this, environment, cell.appas, cell);
|
||||
insertCellRefList (*this, environment, cell.armors, cell);
|
||||
insertCellRefList (*this, environment, cell.books, cell);
|
||||
insertCellRefList (*this, environment, cell.clothes, cell);
|
||||
insertCellRefList (*this, environment, cell.containers, cell);
|
||||
insertCellRefList (*this, environment, cell.creatures, cell);
|
||||
insertCellRefList (*this, environment, cell.doors, cell);
|
||||
insertCellRefList (*this, environment, cell.ingreds, cell);
|
||||
insertCellRefList (*this, environment, cell.creatureLists, cell);
|
||||
insertCellRefList (*this, environment, cell.itemLists, cell);
|
||||
insertCellRefList (*this, environment, cell.lights, cell);
|
||||
insertCellRefList (*this, environment, cell.lockpicks, cell);
|
||||
insertCellRefList (*this, environment, cell.miscItems, cell);
|
||||
insertCellRefList (*this, environment, cell.npcs, cell);
|
||||
insertCellRefList (*this, environment, cell.probes, cell);
|
||||
insertCellRefList (*this, environment, cell.repairs, cell);
|
||||
insertCellRefList (*this, environment, cell.statics, cell);
|
||||
insertCellRefList (*this, environment, cell.weapons, cell);
|
||||
}
|
||||
|
|
|
@ -12,9 +12,9 @@ namespace ESM
|
|||
class CellRef;
|
||||
}
|
||||
|
||||
namespace ESMS
|
||||
namespace MWWorld
|
||||
{
|
||||
class ESMStore;
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
|
@ -33,14 +33,14 @@ namespace MWRender
|
|||
|
||||
/// insert a mesh related to the most recent insertBegin call.
|
||||
virtual void insertMesh(const std::string &mesh) = 0;
|
||||
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius) = 0;
|
||||
|
||||
|
||||
/// finish inserting a new reference and return a handle to it.
|
||||
virtual std::string insertEnd (bool Enable) = 0;
|
||||
|
||||
void insertCell(ESMS::CellStore<MWWorld::RefData> &cell, const ESMS::ESMStore& store);
|
||||
|
||||
void insertCell(ESMS::CellStore<MWWorld::RefData> &cell, MWWorld::Environment& environment);
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -174,19 +174,12 @@ void InteriorCellRender::setAmbientMode()
|
|||
|
||||
void InteriorCellRender::show()
|
||||
{
|
||||
// If already loaded, just make the cell visible.
|
||||
if(base)
|
||||
{
|
||||
base->setVisible(true);
|
||||
return;
|
||||
}
|
||||
|
||||
base = scene.getRoot()->createChildSceneNode();
|
||||
|
||||
configureAmbient();
|
||||
configureFog();
|
||||
|
||||
insertCell(cell, store);
|
||||
insertCell(cell, mEnvironment);
|
||||
}
|
||||
|
||||
void InteriorCellRender::hide()
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
#include "cell.hpp"
|
||||
#include "cellimp.hpp"
|
||||
#include "components/esm_store/cell_store.hpp"
|
||||
|
||||
#include "OgreColourValue.h"
|
||||
|
||||
|
@ -12,6 +11,11 @@ namespace Ogre
|
|||
class SceneNode;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class MWScene;
|
||||
|
@ -43,7 +47,7 @@ namespace MWRender
|
|||
static bool lightOutQuadInLin;
|
||||
|
||||
ESMS::CellStore<MWWorld::RefData> &cell;
|
||||
const ESMS::ESMStore &store;
|
||||
MWWorld::Environment &mEnvironment;
|
||||
MWScene &scene;
|
||||
|
||||
/// The scene node that contains all objects belonging to this
|
||||
|
@ -79,8 +83,9 @@ namespace MWRender
|
|||
|
||||
public:
|
||||
|
||||
InteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, const ESMS::ESMStore& _store, MWScene &_scene)
|
||||
: cell(_cell), store(_store), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
|
||||
InteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
|
||||
MWScene &_scene)
|
||||
: cell(_cell), mEnvironment (environment), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
|
||||
|
||||
virtual ~InteriorCellRender() { destroy(); }
|
||||
|
||||
|
|
|
@ -51,6 +51,7 @@ namespace MWScript
|
|||
|
||||
virtual void setLocalFloat (int index, float value);
|
||||
|
||||
using Interpreter::Context::messageBox;
|
||||
virtual void messageBox (const std::string& message,
|
||||
const std::vector<std::string>& buttons);
|
||||
|
||||
|
|
|
@ -25,15 +25,15 @@ namespace MWScript
|
|||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
|
||||
std::string file = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
std::string text = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().say (context.getReference(), file, text,
|
||||
context);
|
||||
|
||||
context.getSoundManager().say (context.getReference(), file);
|
||||
context.messageBox (text);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -46,8 +46,7 @@ namespace MWScript
|
|||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
runtime.push (context.getSoundManager().sayDone (context.getReference(),
|
||||
context));
|
||||
runtime.push (context.getSoundManager().sayDone (context.getReference()));
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -63,7 +62,7 @@ namespace MWScript
|
|||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().streamMusic (sound, context);
|
||||
context.getSoundManager().streamMusic (sound);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -79,7 +78,7 @@ namespace MWScript
|
|||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound (sound, 1.0, 1.0, context);
|
||||
context.getSoundManager().playSound (sound, 1.0, 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -101,7 +100,7 @@ namespace MWScript
|
|||
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound (sound, volume, pitch, context);
|
||||
context.getSoundManager().playSound (sound, volume, pitch);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -122,7 +121,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (context.getReference(), sound,
|
||||
1.0, 1.0, mLoop, context);
|
||||
1.0, 1.0, mLoop);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -149,7 +148,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (context.getReference(), sound, volume,
|
||||
pitch, mLoop, context);
|
||||
pitch, mLoop);
|
||||
|
||||
}
|
||||
};
|
||||
|
@ -166,7 +165,7 @@ namespace MWScript
|
|||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().stopSound3D (context.getReference(), sound, context);
|
||||
context.getSoundManager().stopSound3D (context.getReference(), sound);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -183,7 +182,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
runtime.push (context.getSoundManager().getSoundPlaying (
|
||||
context.getReference(), runtime.getStringLiteral (index), context));
|
||||
context.getReference(), runtime.getStringLiteral (index)));
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -206,7 +205,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
context.getSoundManager().say (context.getWorld().getPtr (id, true),
|
||||
file, text, context);
|
||||
file);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -223,7 +222,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
runtime.push (context.getSoundManager().sayDone (
|
||||
context.getWorld().getPtr (id, true), context));
|
||||
context.getWorld().getPtr (id, true)));
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -247,7 +246,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (
|
||||
context.getWorld().getPtr (id, true), sound, 1.0, 1.0, mLoop, context);
|
||||
context.getWorld().getPtr (id, true), sound, 1.0, 1.0, mLoop);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -277,7 +276,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (
|
||||
context.getWorld().getPtr (id, true), sound, volume, pitch, mLoop, context);
|
||||
context.getWorld().getPtr (id, true), sound, volume, pitch, mLoop);
|
||||
|
||||
}
|
||||
};
|
||||
|
@ -298,7 +297,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
context.getSoundManager().stopSound3D (
|
||||
context.getWorld().getPtr (id, true), sound, context);
|
||||
context.getWorld().getPtr (id, true), sound);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -319,7 +318,7 @@ namespace MWScript
|
|||
|
||||
runtime.push (context.getSoundManager().getSoundPlaying (
|
||||
context.getWorld().getPtr (id, true),
|
||||
runtime.getStringLiteral (index), context));
|
||||
runtime.getStringLiteral (index)));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1,71 +1,238 @@
|
|||
|
||||
#include "soundmanager.hpp"
|
||||
|
||||
#include <iostream> // TODO remove this line, once the real code is in place.
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
#include <components/interpreter/context.hpp>
|
||||
#include <openengine/sound/sndmanager.hpp>
|
||||
#include <mangle/sound/clients/ogre_listener_mover.hpp>
|
||||
#include <mangle/sound/clients/ogre_output_updater.hpp>
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
#include <OgreRoot.h>
|
||||
|
||||
/* Set up the sound manager to use Audiere, FFMPEG or
|
||||
MPG123/libsndfile for input. The OPENMW_USE_x macros are set in
|
||||
CMakeLists.txt.
|
||||
*/
|
||||
#ifdef OPENMW_USE_AUDIERE
|
||||
#include <mangle/sound/filters/openal_audiere.hpp>
|
||||
#define SOUND_FACTORY OpenAL_Audiere_Factory
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_FFMPEG
|
||||
#include <mangle/sound/filters/openal_ffmpeg.hpp>
|
||||
#define SOUND_FACTORY OpenAL_FFMpeg_Factory
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_MPG123
|
||||
#include <mangle/sound/filters/openal_sndfile_mpg123.hpp>
|
||||
#define SOUND_FACTORY OpenAL_SndFile_Mpg123_Factory
|
||||
#endif
|
||||
|
||||
using namespace Mangle::Sound;
|
||||
typedef OEngine::Sound::SoundManager OEManager;
|
||||
typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
|
||||
|
||||
/* Set the position on a sound based on a Ptr. TODO: We do not support
|
||||
tracking moving objects yet, once a sound is started it stays in
|
||||
the same place until it finishes.
|
||||
|
||||
This obviously has to be fixed at some point for player/npc
|
||||
footstep sounds and the like. However, updating all sounds each
|
||||
frame is expensive, so there should be a special flag for sounds
|
||||
that need to track their attached object.
|
||||
*/
|
||||
static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
|
||||
{
|
||||
// Get sound position from the reference
|
||||
const float *pos = ref.getCellRef().pos.pos;
|
||||
|
||||
// Move the sound, converting from MW coordinates to Ogre
|
||||
// coordinates.
|
||||
snd->setPos(pos[0], pos[2], -pos[1]);
|
||||
}
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
void SoundManager::say (MWWorld::Ptr reference, const std::string& filename,
|
||||
const std::string& text, Interpreter::Context& context)
|
||||
struct SoundManager::SoundImpl
|
||||
{
|
||||
std::cout << "sound effect: " << reference.getRefData().getHandle() << " is speaking" << std::endl;
|
||||
|
||||
context.messageBox (text);
|
||||
/* This is the sound manager. It loades, stores and deletes
|
||||
sounds based on the sound factory it is given.
|
||||
*/
|
||||
OEManagerPtr mgr;
|
||||
|
||||
/* This class calls update() on the sound manager each frame
|
||||
using and Ogre::FrameListener
|
||||
*/
|
||||
Mangle::Sound::OgreOutputUpdater updater;
|
||||
|
||||
/* This class tracks the movement of an Ogre::Camera and moves
|
||||
a sound listener automatically to follow it.
|
||||
*/
|
||||
Mangle::Sound::OgreListenerMover cameraTracker;
|
||||
|
||||
const ESMS::ESMStore &store;
|
||||
std::string dir;
|
||||
|
||||
SoundImpl(Ogre::Root *root, Ogre::Camera *camera,
|
||||
const ESMS::ESMStore &str,
|
||||
const std::string &soundDir)
|
||||
: mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
|
||||
, updater(mgr)
|
||||
, cameraTracker(mgr)
|
||||
, store(str)
|
||||
{
|
||||
// Attach the camera to the camera tracker
|
||||
cameraTracker.followCamera(camera);
|
||||
|
||||
// Tell Ogre to update the sound system each frame
|
||||
root->addFrameListener(&updater);
|
||||
|
||||
dir = soundDir + "/";
|
||||
}
|
||||
|
||||
// Convert a soundId to file name, and modify the volume
|
||||
// according to the sounds local volume setting, minRange and
|
||||
// maxRange.
|
||||
std::string lookup(const std::string &soundId,
|
||||
float &volume, float &min, float &max)
|
||||
{
|
||||
const ESM::Sound *snd = store.sounds.search(soundId);
|
||||
if(snd == NULL) return "";
|
||||
|
||||
volume *= snd->data.volume / 255.0;
|
||||
// These factors are not very fine tuned.
|
||||
min = snd->data.minRange * 7;
|
||||
max = snd->data.maxRange * 2000;
|
||||
std::string file = dir + snd->sound;
|
||||
std::replace(file.begin(), file.end(), '\\', '/');
|
||||
return file;
|
||||
}
|
||||
|
||||
// Add a sound to the list and play it
|
||||
void add(const std::string &file,
|
||||
MWWorld::Ptr reference,
|
||||
const std::string &id,
|
||||
float volume, float pitch,
|
||||
float min, float max,
|
||||
bool loop)
|
||||
{
|
||||
try
|
||||
{
|
||||
SoundPtr snd = mgr->load(file);
|
||||
snd->setRepeat(loop);
|
||||
snd->setVolume(volume);
|
||||
snd->setPitch(pitch);
|
||||
snd->setRange(min,max);
|
||||
setPos(snd, reference);
|
||||
snd->play();
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
cout << "Error loading " << file << ", skipping.\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Stop a sound and remove it from the list. If id="" then
|
||||
// remove the entire object and stop all its sounds.
|
||||
void remove(MWWorld::Ptr reference, const std::string &id = "")
|
||||
{
|
||||
}
|
||||
|
||||
bool isPlaying(MWWorld::Ptr reference, const std::string &id) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void removeCell(const MWWorld::Ptr::CellStore *cell)
|
||||
{
|
||||
// Note to Nico: You can get the cell of a Ptr via the getCell
|
||||
// function. Just iterate over all sounds and remove those
|
||||
// with matching cell.
|
||||
}
|
||||
|
||||
void updatePositions(MWWorld::Ptr reference)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
|
||||
const ESMS::ESMStore &store,
|
||||
const std::string &soundDir)
|
||||
{
|
||||
mData = new SoundImpl(root, camera, store, soundDir);
|
||||
}
|
||||
|
||||
bool SoundManager::sayDone (MWWorld::Ptr reference, Interpreter::Context& context) const
|
||||
SoundManager::~SoundManager()
|
||||
{
|
||||
return false;
|
||||
delete mData;
|
||||
}
|
||||
|
||||
void SoundManager::streamMusic (const std::string& filename, Interpreter::Context& context)
|
||||
void SoundManager::say (MWWorld::Ptr reference, const std::string& filename)
|
||||
{
|
||||
std::cout << "sound effect: playing music" << filename << std::endl;
|
||||
// The range values are not tested
|
||||
mData->add(filename, reference, "_say_sound", 1, 1, 100, 10000, false);
|
||||
}
|
||||
|
||||
void SoundManager::playSound (const std::string& soundId, float volume, float pitch,
|
||||
Interpreter::Context& context)
|
||||
|
||||
bool SoundManager::sayDone (MWWorld::Ptr reference) const
|
||||
{
|
||||
std::cout
|
||||
<< "sound effect: playing sound " << soundId
|
||||
<< " at volume " << volume << ", at pitch " << pitch
|
||||
<< std::endl;
|
||||
return !mData->isPlaying(reference, "_say_sound");
|
||||
}
|
||||
|
||||
void SoundManager::streamMusic (const std::string& filename)
|
||||
{
|
||||
// Play the sound and tell it to stream, if possible. TODO:
|
||||
// Store the reference, the jukebox will need to check status,
|
||||
// control volume etc.
|
||||
SoundPtr music = mData->mgr->play(filename);
|
||||
music->setStreaming(true);
|
||||
music->setVolume(0.4);
|
||||
}
|
||||
|
||||
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
|
||||
{
|
||||
// Play and forget
|
||||
float min, max;
|
||||
const std::string &file = mData->lookup(soundId, volume, min, max);
|
||||
if(file != "")
|
||||
{
|
||||
SoundPtr snd = mData->mgr->play(file);
|
||||
snd->setVolume(volume);
|
||||
snd->setRange(min,max);
|
||||
snd->setPitch(pitch);
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::playSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
||||
float volume, float pitch, bool loop, Interpreter::Context& context)
|
||||
float volume, float pitch, bool loop)
|
||||
{
|
||||
std::cout
|
||||
<< "sound effect: playing sound " << soundId
|
||||
<< " from " << reference.getRefData().getHandle()
|
||||
<< " at volume " << volume << ", at pitch " << pitch
|
||||
<< std::endl;
|
||||
|
||||
mSounds[reference.getRefData().getHandle()] = soundId;
|
||||
// Look up the sound in the ESM data
|
||||
float min, max;
|
||||
const std::string &file = mData->lookup(soundId, volume, min, max);
|
||||
if(file != "")
|
||||
mData->add(file, reference, soundId, volume, pitch, min, max, loop);
|
||||
}
|
||||
|
||||
void SoundManager::stopSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
||||
Interpreter::Context& context)
|
||||
void SoundManager::stopSound3D (MWWorld::Ptr reference, const std::string& soundId)
|
||||
{
|
||||
std::cout
|
||||
<< "sound effect : stop playing sound " << soundId
|
||||
<< " from " << reference.getRefData().getHandle() << std::endl;
|
||||
|
||||
mSounds[reference.getRefData().getHandle()] = "";
|
||||
mData->remove(reference, soundId);
|
||||
}
|
||||
|
||||
bool SoundManager::getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId,
|
||||
Interpreter::Context& context) const
|
||||
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator iter =
|
||||
mSounds.find (reference.getRefData().getHandle());
|
||||
|
||||
if (iter==mSounds.end())
|
||||
return false;
|
||||
|
||||
return iter->second==soundId;
|
||||
mData->removeCell(cell);
|
||||
}
|
||||
|
||||
bool SoundManager::getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId) const
|
||||
{
|
||||
return mData->isPlaying(reference, soundId);
|
||||
}
|
||||
|
||||
void SoundManager::updateObject(MWWorld::Ptr reference)
|
||||
{
|
||||
mData->updatePositions(reference);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,63 +6,62 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace Interpreter
|
||||
namespace Ogre
|
||||
{
|
||||
class Context;
|
||||
class Root;
|
||||
class Camera;
|
||||
}
|
||||
|
||||
namespace ESMS
|
||||
{
|
||||
struct ESMStore;
|
||||
}
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
// Note to the sound implementor (can be removed once the implementation is complete):
|
||||
//
|
||||
// - the dummy implementation allows only one sound effect per object at a time. I am
|
||||
// not sure, if that is what Morrowind does. Beyond the dummy code in this class the script
|
||||
// system does not make any assumption about the number of sound effects.
|
||||
//
|
||||
// - all text-output (error messages and such) must be directed through the
|
||||
// context.messageBox interface.
|
||||
//
|
||||
// - the -> script syntax is not implemented yet ( script instructions of the type
|
||||
// npc_x -> say "file", "text"
|
||||
// aren't working)
|
||||
|
||||
class SoundManager
|
||||
{
|
||||
std::map<std::string, std::string> mSounds; // object, sound (for testing only)
|
||||
|
||||
// Hide implementation details - engine.cpp is compiling
|
||||
// enough as it is.
|
||||
struct SoundImpl;
|
||||
SoundImpl *mData;
|
||||
|
||||
public:
|
||||
|
||||
void say (MWWorld::Ptr reference, const std::string& filename,
|
||||
const std::string& text, Interpreter::Context& context);
|
||||
SoundManager(Ogre::Root*, Ogre::Camera*, const ESMS::ESMStore &store,
|
||||
const std::string &soundDir);
|
||||
~SoundManager();
|
||||
|
||||
void say (MWWorld::Ptr reference, const std::string& filename);
|
||||
///< Make an actor say some text.
|
||||
/// \param filename name of a sound file in "Sound/Vo/" in the data directory.
|
||||
/// \param text Subtitle
|
||||
|
||||
bool sayDone (MWWorld::Ptr reference, Interpreter::Context& context) const;
|
||||
|
||||
bool sayDone (MWWorld::Ptr reference) const;
|
||||
///< Is actor not speaking?
|
||||
|
||||
void streamMusic (const std::string& filename, Interpreter::Context& context);
|
||||
void streamMusic (const std::string& filename);
|
||||
///< Play a soundifle
|
||||
/// \param filename name of a sound file in "Music/" in the data directory.
|
||||
|
||||
void playSound (const std::string& soundId, float volume, float pitch,
|
||||
Interpreter::Context& context);
|
||||
|
||||
void playSound (const std::string& soundId, float volume, float pitch);
|
||||
///< Play a sound, independently of 3D-position
|
||||
|
||||
|
||||
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
||||
float volume, float pitch, bool loop, Interpreter::Context& context);
|
||||
float volume, float pitch, bool loop);
|
||||
///< Play a sound from an object
|
||||
|
||||
void stopSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
||||
Interpreter::Context& context);
|
||||
///< Stop the given object from playing the given sound.
|
||||
void stopSound3D (MWWorld::Ptr reference, const std::string& soundId = "");
|
||||
///< Stop the given object from playing the given sound, If no soundId is given,
|
||||
/// all sounds for this reference will stop.
|
||||
|
||||
bool getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId,
|
||||
Interpreter::Context& context) const;
|
||||
void stopSound (MWWorld::Ptr::CellStore *cell);
|
||||
///< Stop all sounds for the given cell.
|
||||
|
||||
bool getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId) const;
|
||||
///< Is the given sound currently playing on the given object?
|
||||
|
||||
void updateObject(MWWorld::Ptr reference);
|
||||
///< Update the position of all sounds connected to the given object.
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -14,6 +14,22 @@ namespace MWWorld
|
|||
|
||||
Class::~Class() {}
|
||||
|
||||
void Class::insertObj (const Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Class::enable (const Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Class::disable (const Ptr& ptr, MWWorld::Environment& environment) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
MWMechanics::CreatureStats& Class::getCreatureStats (const Ptr& ptr) const
|
||||
{
|
||||
throw std::runtime_error ("class does not have creature stats");
|
||||
|
|
|
@ -10,6 +10,11 @@
|
|||
#include "containerstore.hpp"
|
||||
#include "refdata.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class CellRenderImp;
|
||||
}
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
struct CreatureStats;
|
||||
|
@ -18,6 +23,7 @@ namespace MWMechanics
|
|||
namespace MWWorld
|
||||
{
|
||||
class Ptr;
|
||||
class Environment;
|
||||
|
||||
/// \brief Base class for referenceable esm records
|
||||
class Class
|
||||
|
@ -36,6 +42,20 @@ namespace MWWorld
|
|||
|
||||
virtual ~Class();
|
||||
|
||||
virtual void insertObj (const Ptr& ptr, MWRender::CellRenderImp& cellRender,
|
||||
MWWorld::Environment& environment) const;
|
||||
///< Add reference into a cell for rendering (default implementation: don't render anything).
|
||||
|
||||
virtual void enable (const Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part (default implementation: ignore)
|
||||
/// \attention This is not the same as the script instruction with the same name. References
|
||||
/// should only be enabled while in an active cell.
|
||||
|
||||
virtual void disable (const Ptr& ptr, MWWorld::Environment& environment) const;
|
||||
///< Enable reference; only does the non-rendering part (default implementation: ignore)
|
||||
/// \attention This is not the same as the script instruction with the same name. References
|
||||
/// should only be enabled while in an active cell.
|
||||
|
||||
virtual std::string getName (const Ptr& ptr) const = 0;
|
||||
///< \return name (the one that is to be presented to the user; not the internal one);
|
||||
/// can return an empty string.
|
||||
|
|
|
@ -36,6 +36,23 @@ namespace MWWorld
|
|||
return false;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool create (const ESMS::RecListWithIDT<T>& list, const std::string& name)
|
||||
{
|
||||
if (const T *instance = list.search (name))
|
||||
{
|
||||
ESMS::LiveCellRef<T, RefData> ref;
|
||||
ref.base = instance;
|
||||
|
||||
mRef = ref;
|
||||
mPtr = Ptr (&boost::any_cast<ESMS::LiveCellRef<T, RefData>&> (mRef), 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
ManualRef (const ESMS::ESMStore& store, const std::string& name)
|
||||
|
|
|
@ -11,8 +11,11 @@
|
|||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
#include "ptr.hpp"
|
||||
#include "environment.hpp"
|
||||
#include "class.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -372,12 +375,8 @@ namespace MWWorld
|
|||
{
|
||||
render->enable (reference.getRefData().getHandle());
|
||||
|
||||
if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
|
||||
(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
|
||||
reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
|
||||
{
|
||||
mEnvironment.mMechanicsManager->addActor (reference);
|
||||
}
|
||||
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
|
||||
Class::get (reference).enable (reference, mEnvironment);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -392,11 +391,10 @@ namespace MWWorld
|
|||
{
|
||||
render->disable (reference.getRefData().getHandle());
|
||||
|
||||
if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
|
||||
(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
|
||||
reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
|
||||
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
|
||||
{
|
||||
mEnvironment.mMechanicsManager->removeActor (reference);
|
||||
Class::get (reference).disable (reference, mEnvironment);
|
||||
mEnvironment.mSoundManager->stopSound3D (reference);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -535,6 +533,7 @@ namespace MWWorld
|
|||
{
|
||||
mEnvironment.mMechanicsManager->dropActors (active->first);
|
||||
active->second->destroy();
|
||||
mEnvironment.mSoundManager->stopSound (active->first);
|
||||
delete active->second;
|
||||
mActiveCells.erase (active);
|
||||
}
|
||||
|
@ -551,7 +550,7 @@ namespace MWWorld
|
|||
// This connects the cell data with the rendering scene.
|
||||
std::pair<CellRenderCollection::iterator, bool> result =
|
||||
mActiveCells.insert (std::make_pair (cell,
|
||||
new MWRender::InteriorCellRender (*cell, mStore, mScene)));
|
||||
new MWRender::InteriorCellRender (*cell, mEnvironment, mScene)));
|
||||
|
||||
if (result.second)
|
||||
{
|
||||
|
@ -623,11 +622,10 @@ namespace MWWorld
|
|||
render->deleteObject (ptr.getRefData().getHandle());
|
||||
ptr.getRefData().setHandle ("");
|
||||
|
||||
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end() &&
|
||||
(ptr.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
|
||||
ptr.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
|
||||
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end())
|
||||
{
|
||||
mEnvironment.mMechanicsManager->removeActor (ptr);
|
||||
Class::get (ptr).disable (ptr, mEnvironment);
|
||||
mEnvironment.mSoundManager->stopSound3D (ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
57
cmake/FindAudiere.cmake
Normal file
57
cmake/FindAudiere.cmake
Normal file
|
@ -0,0 +1,57 @@
|
|||
# Locate Audiere
|
||||
# This module defines
|
||||
# AUDIERE_LIBRARY
|
||||
# AUDIERE_FOUND, if false, do not try to link to Audiere
|
||||
# AUDIERE_INCLUDE_DIR, where to find the headers
|
||||
#
|
||||
# Created by Nicolay Korslund for OpenMW (http://openmw.com)
|
||||
#
|
||||
# More or less a direct ripoff of FindOpenAL.cmake by Eric Wing.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2005-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distributed this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
|
||||
FIND_PATH(AUDIERE_INCLUDE_DIR audiere.h
|
||||
HINTS
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
FIND_LIBRARY(AUDIERE_LIBRARY
|
||||
NAMES audiere
|
||||
HINTS
|
||||
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
SET(AUDIERE_FOUND "NO")
|
||||
IF(AUDIERE_LIBRARY AND AUDIERE_INCLUDE_DIR)
|
||||
SET(AUDIERE_FOUND "YES")
|
||||
ENDIF(AUDIERE_LIBRARY AND AUDIERE_INCLUDE_DIR)
|
||||
|
90
cmake/FindFFMPEG.cmake
Normal file
90
cmake/FindFFMPEG.cmake
Normal file
|
@ -0,0 +1,90 @@
|
|||
# Find the FFmpeg library
|
||||
#
|
||||
# Sets
|
||||
# FFMPEG_FOUND. If false, don't try to use ffmpeg
|
||||
# FFMPEG_INCLUDE_DIR
|
||||
# FFMPEG_LIBRARIES
|
||||
#
|
||||
# Modified by Nicolay Korslund for OpenMW
|
||||
|
||||
SET( FFMPEG_FOUND "NO" )
|
||||
|
||||
FIND_PATH( FFMPEG_avcodec_INCLUDE_DIR avcodec.h
|
||||
HINTS
|
||||
PATHS
|
||||
/usr/include
|
||||
/usr/local/include
|
||||
/usr/include/ffmpeg
|
||||
/usr/local/include/ffmpeg
|
||||
/usr/include/ffmpeg/libavcodec
|
||||
/usr/local/include/ffmpeg/libavcodec
|
||||
/usr/include/libavcodec
|
||||
/usr/local/include/libavcodec
|
||||
)
|
||||
|
||||
FIND_PATH( FFMPEG_avformat_INCLUDE_DIR avformat.h
|
||||
HINTS
|
||||
PATHS
|
||||
/usr/include
|
||||
/usr/local/include
|
||||
/usr/include/ffmpeg
|
||||
/usr/local/include/ffmpeg
|
||||
/usr/include/ffmpeg/libavformat
|
||||
/usr/local/include/ffmpeg/libavformat
|
||||
/usr/include/libavformat
|
||||
/usr/local/include/libavformat
|
||||
)
|
||||
|
||||
set(FFMPEG_INCLUDE_DIR ${FFMPEG_avcodec_INCLUDE_DIR} ${FFMPEG_avformat_INCLUDE_DIR})
|
||||
|
||||
IF( FFMPEG_INCLUDE_DIR )
|
||||
|
||||
FIND_PROGRAM( FFMPEG_CONFIG ffmpeg-config
|
||||
/usr/bin
|
||||
/usr/local/bin
|
||||
${HOME}/bin
|
||||
)
|
||||
|
||||
IF( FFMPEG_CONFIG )
|
||||
EXEC_PROGRAM( ${FFMPEG_CONFIG} ARGS "--libs avformat" OUTPUT_VARIABLE FFMPEG_LIBS )
|
||||
SET( FFMPEG_FOUND "YES" )
|
||||
SET( FFMPEG_LIBRARIES "${FFMPEG_LIBS}" )
|
||||
|
||||
ELSE( FFMPEG_CONFIG )
|
||||
|
||||
FIND_LIBRARY( FFMPEG_avcodec_LIBRARY avcodec
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/usr/lib64
|
||||
/usr/local/lib64
|
||||
)
|
||||
|
||||
FIND_LIBRARY( FFMPEG_avformat_LIBRARY avformat
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/usr/lib64
|
||||
/usr/local/lib64
|
||||
)
|
||||
|
||||
FIND_LIBRARY( FFMPEG_avutil_LIBRARY avutil
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/usr/lib64
|
||||
/usr/local/lib64
|
||||
)
|
||||
|
||||
IF( FFMPEG_avcodec_LIBRARY )
|
||||
IF( FFMPEG_avformat_LIBRARY )
|
||||
|
||||
SET( FFMPEG_FOUND "YES" )
|
||||
SET( FFMPEG_LIBRARIES ${FFMPEG_avformat_LIBRARY} ${FFMPEG_avcodec_LIBRARY} )
|
||||
IF( FFMPEG_avutil_LIBRARY )
|
||||
SET( FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${FFMPEG_avutil_LIBRARY} )
|
||||
ENDIF( FFMPEG_avutil_LIBRARY )
|
||||
|
||||
ENDIF( FFMPEG_avformat_LIBRARY )
|
||||
ENDIF( FFMPEG_avcodec_LIBRARY )
|
||||
|
||||
ENDIF( FFMPEG_CONFIG )
|
||||
|
||||
ENDIF( FFMPEG_INCLUDE_DIR )
|
47
cmake/FindMPG123.cmake
Normal file
47
cmake/FindMPG123.cmake
Normal file
|
@ -0,0 +1,47 @@
|
|||
# Locate MPG123
|
||||
# This module defines
|
||||
# MPG123_LIBRARY
|
||||
# MPG123_FOUND, if false, do not try to link to Mpg123
|
||||
# MPG123_INCLUDE_DIR, where to find the headers
|
||||
#
|
||||
# Created by Nicolay Korslund for OpenMW (http://openmw.com)
|
||||
#
|
||||
# Ripped off from other sources. In fact, this file is so generic (I
|
||||
# just did a search and replace on another file) that I wonder why the
|
||||
# CMake guys haven't wrapped this entire thing in a single
|
||||
# function. Do we really need to repeat this stuff for every single
|
||||
# library when they all work the same? </today's rant>
|
||||
|
||||
FIND_PATH(MPG123_INCLUDE_DIR mpg123.h
|
||||
HINTS
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
FIND_LIBRARY(MPG123_LIBRARY
|
||||
NAMES mpg123
|
||||
HINTS
|
||||
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
SET(MPG123_FOUND "NO")
|
||||
IF(MPG123_LIBRARY AND MPG123_INCLUDE_DIR)
|
||||
SET(MPG123_FOUND "YES")
|
||||
ENDIF(MPG123_LIBRARY AND MPG123_INCLUDE_DIR)
|
||||
|
41
cmake/FindSNDFILE.cmake
Normal file
41
cmake/FindSNDFILE.cmake
Normal file
|
@ -0,0 +1,41 @@
|
|||
# Locate SNDFILE
|
||||
# This module defines
|
||||
# SNDFILE_LIBRARY
|
||||
# SNDFILE_FOUND, if false, do not try to link to Sndfile
|
||||
# SNDFILE_INCLUDE_DIR, where to find the headers
|
||||
#
|
||||
# Created by Nicolay Korslund for OpenMW (http://openmw.com)
|
||||
|
||||
FIND_PATH(SNDFILE_INCLUDE_DIR sndfile.h
|
||||
HINTS
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
FIND_LIBRARY(SNDFILE_LIBRARY
|
||||
NAMES sndfile
|
||||
HINTS
|
||||
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
SET(SNDFILE_FOUND "NO")
|
||||
IF(SNDFILE_LIBRARY AND SNDFILE_INCLUDE_DIR)
|
||||
SET(SNDFILE_FOUND "YES")
|
||||
ENDIF(SNDFILE_LIBRARY AND SNDFILE_INCLUDE_DIR)
|
||||
|
|
@ -48,35 +48,35 @@ namespace Compiler
|
|||
switch (mPutback)
|
||||
{
|
||||
case Putback_Special:
|
||||
|
||||
mPutback = Putback_None;
|
||||
|
||||
mPutback = Putback_None;
|
||||
return parser.parseSpecial (mPutbackCode, mPutbackLoc, *this);
|
||||
|
||||
|
||||
case Putback_Integer:
|
||||
|
||||
mPutback = Putback_None;
|
||||
return parser.parseInt (mPutbackInteger, mPutbackLoc, *this);
|
||||
|
||||
|
||||
case Putback_Float:
|
||||
|
||||
mPutback = Putback_None;
|
||||
return parser.parseFloat (mPutbackFloat, mPutbackLoc, *this);
|
||||
|
||||
|
||||
case Putback_Name:
|
||||
|
||||
|
||||
mPutback = Putback_None;
|
||||
return parser.parseName (mPutbackName, mPutbackLoc, *this);
|
||||
|
||||
|
||||
case Putback_Keyword:
|
||||
|
||||
mPutback = Putback_None;
|
||||
return parser.parseKeyword (mPutbackCode, mPutbackLoc, *this);
|
||||
|
||||
|
||||
case Putback_None:
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
char c;
|
||||
|
||||
if (!get (c))
|
||||
|
@ -265,12 +265,12 @@ namespace Compiler
|
|||
cont = parser.parseName (name, loc, *this);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
int i = 0;
|
||||
|
||||
std::string lowerCase;
|
||||
lowerCase.reserve (name.size());
|
||||
|
||||
|
||||
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
|
||||
(int(*)(int)) std::tolower);
|
||||
|
||||
|
@ -283,13 +283,13 @@ namespace Compiler
|
|||
cont = parser.parseKeyword (i, loc, *this);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (mExtensions)
|
||||
{
|
||||
if (int keyword = mExtensions->searchKeyword (lowerCase))
|
||||
{
|
||||
cont = parser.parseKeyword (keyword, loc, *this);
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -316,19 +316,20 @@ namespace Compiler
|
|||
name += c;
|
||||
break;
|
||||
}
|
||||
else if (c=='\\')
|
||||
{
|
||||
if (!get (c))
|
||||
{
|
||||
mErrorHandler.error ("incomplete escape sequence", mLoc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// ignoring escape sequences for now, because they are messing up stupid Windows path names.
|
||||
// else if (c=='\\')
|
||||
// {
|
||||
// if (!get (c))
|
||||
// {
|
||||
// mErrorHandler.error ("incomplete escape sequence", mLoc);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
else if (c=='\n')
|
||||
{
|
||||
mErrorHandler.error ("incomplete string or name", mLoc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!(c=='"' && name.empty()))
|
||||
{
|
||||
|
@ -341,7 +342,7 @@ namespace Compiler
|
|||
if (first && std::isdigit (c))
|
||||
error = true;
|
||||
}
|
||||
|
||||
|
||||
name += c;
|
||||
first = false;
|
||||
}
|
||||
|
@ -374,7 +375,7 @@ namespace Compiler
|
|||
else
|
||||
{
|
||||
putback (c);
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (c=='!')
|
||||
|
@ -449,8 +450,8 @@ namespace Compiler
|
|||
return false;
|
||||
|
||||
if (special==S_newline)
|
||||
mLoc.mLiteral = "<newline>";
|
||||
|
||||
mLoc.mLiteral = "<newline>";
|
||||
|
||||
TokenLoc loc (mLoc);
|
||||
mLoc.mLiteral.clear();
|
||||
|
||||
|
@ -477,40 +478,39 @@ namespace Compiler
|
|||
{
|
||||
while (scanToken (parser));
|
||||
}
|
||||
|
||||
|
||||
void Scanner::putbackSpecial (int code, const TokenLoc& loc)
|
||||
{
|
||||
mPutback = Putback_Special;
|
||||
mPutbackCode = code;
|
||||
mPutbackLoc = loc;
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
|
||||
|
||||
void Scanner::putbackInt (int value, const TokenLoc& loc)
|
||||
{
|
||||
mPutback = Putback_Integer;
|
||||
mPutbackInteger = value;
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
|
||||
void Scanner::putbackFloat (float value, const TokenLoc& loc)
|
||||
{
|
||||
mPutback = Putback_Float;
|
||||
mPutbackFloat = value;
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
|
||||
void Scanner::putbackName (const std::string& name, const TokenLoc& loc)
|
||||
{
|
||||
mPutback = Putback_Name;
|
||||
mPutbackName = name;
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
|
||||
void Scanner::putbackKeyword (int keyword, const TokenLoc& loc)
|
||||
{
|
||||
mPutback = Putback_Keyword;
|
||||
mPutbackCode = keyword;
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
mPutbackLoc = loc;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
48
components/esm/load_impl.cpp
Normal file
48
components/esm/load_impl.cpp
Normal file
|
@ -0,0 +1,48 @@
|
|||
#include "records.hpp"
|
||||
|
||||
/** Implementation for some of the load() functions. Most are found in
|
||||
the header files themselves, but this is a bit irritating to
|
||||
compile if you're changing the functions often, as virtually the
|
||||
entire engine depends on these headers.
|
||||
*/
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
void NPC::load(ESMReader &esm, const std::string& id)
|
||||
{
|
||||
mId = id;
|
||||
|
||||
npdt52.gold = -10;
|
||||
|
||||
model = esm.getHNOString("MODL");
|
||||
name = esm.getHNOString("FNAM");
|
||||
|
||||
race = esm.getHNString("RNAM");
|
||||
cls = esm.getHNString("CNAM");
|
||||
faction = esm.getHNString("ANAM");
|
||||
head = esm.getHNString("BNAM");
|
||||
hair = esm.getHNString("KNAM");
|
||||
|
||||
script = esm.getHNOString("SCRI");
|
||||
|
||||
esm.getSubNameIs("NPDT");
|
||||
esm.getSubHeader();
|
||||
if(esm.getSubSize() == 52) esm.getExact(&npdt52, 52);
|
||||
else if(esm.getSubSize() == 12) esm.getExact(&npdt12, 12);
|
||||
else esm.fail("NPC_NPDT must be 12 or 52 bytes long");
|
||||
|
||||
esm.getHNT(flags, "FLAG");
|
||||
|
||||
inventory.load(esm);
|
||||
spells.load(esm);
|
||||
|
||||
if(esm.isNextSub("AIDT"))
|
||||
{
|
||||
esm.getHExact(&AI, sizeof(AI));
|
||||
hasAI = true;
|
||||
}
|
||||
else hasAI = false;
|
||||
|
||||
esm.skipRecord();
|
||||
}
|
||||
}
|
|
@ -62,8 +62,12 @@ struct Creature
|
|||
// Defined in loadcont.hpp
|
||||
InventoryList inventory;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
std::string mId;
|
||||
|
||||
void load(ESMReader &esm, const std::string& id)
|
||||
{
|
||||
mId = id;
|
||||
|
||||
model = esm.getHNString("MODL");
|
||||
original = esm.getHNOString("CNAM");
|
||||
name = esm.getHNOString("FNAM");
|
||||
|
@ -93,7 +97,7 @@ struct Creature
|
|||
// AI_A - activate?
|
||||
|
||||
esm.skipRecord();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -57,10 +57,10 @@ struct NPC
|
|||
char strength, intelligence, willpower, agility,
|
||||
speed, endurance, personality, luck;
|
||||
char skills[27];
|
||||
char reputation;
|
||||
short health, mana, fatigue;
|
||||
char disposition;
|
||||
char reputation; // Was "factionID", but that makes no sense.
|
||||
char rank, unknown, u2;
|
||||
char disposition, factionID, rank;
|
||||
char unknown;
|
||||
int gold;
|
||||
}; // 52 bytes
|
||||
|
||||
|
@ -97,41 +97,10 @@ struct NPC
|
|||
std::string name, model, race, cls, faction, script,
|
||||
hair, head; // body parts
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
npdt52.gold = -10;
|
||||
std::string mId;
|
||||
|
||||
model = esm.getHNOString("MODL");
|
||||
name = esm.getHNOString("FNAM");
|
||||
|
||||
race = esm.getHNString("RNAM");
|
||||
cls = esm.getHNString("CNAM");
|
||||
faction = esm.getHNString("ANAM");
|
||||
head = esm.getHNString("BNAM");
|
||||
hair = esm.getHNString("KNAM");
|
||||
|
||||
script = esm.getHNOString("SCRI");
|
||||
|
||||
esm.getSubNameIs("NPDT");
|
||||
esm.getSubHeader();
|
||||
if(esm.getSubSize() == 52) esm.getExact(&npdt52, 52);
|
||||
else if(esm.getSubSize() == 12) esm.getExact(&npdt12, 12);
|
||||
else esm.fail("NPC_NPDT must be 12 or 52 bytes long");
|
||||
|
||||
esm.getHNT(flags, "FLAG");
|
||||
|
||||
inventory.load(esm);
|
||||
spells.load(esm);
|
||||
|
||||
if(esm.isNextSub("AIDT"))
|
||||
{
|
||||
esm.getHExact(&AI, sizeof(AI));
|
||||
hasAI = true;
|
||||
}
|
||||
else hasAI = false;
|
||||
|
||||
esm.skipRecord();
|
||||
}
|
||||
// Implementation moved to load_impl.cpp
|
||||
void load(ESMReader &esm, const std::string& id);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -17,16 +17,16 @@ namespace ESMS
|
|||
{
|
||||
virtual void load(ESMReader &esm, const std::string &id) = 0;
|
||||
virtual int getSize() = 0;
|
||||
|
||||
|
||||
static std::string toLower (const std::string& name)
|
||||
{
|
||||
std::string lowerCase;
|
||||
|
||||
|
||||
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
|
||||
(int(*)(int)) std::tolower);
|
||||
|
||||
|
||||
return lowerCase;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<int,RecList*> RecListList;
|
||||
|
@ -53,15 +53,53 @@ namespace ESMS
|
|||
return NULL;
|
||||
return &list.find(id2)->second;
|
||||
}
|
||||
|
||||
|
||||
// Find the given object ID (throws an exception if not found)
|
||||
const X* find(const std::string &id) const
|
||||
{
|
||||
const X *object = search (id);
|
||||
|
||||
|
||||
if (!object)
|
||||
throw std::runtime_error ("object " + id + " not found");
|
||||
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
int getSize() { return list.size(); }
|
||||
};
|
||||
|
||||
/// Modified version of RecListT for records, that need to store their own ID
|
||||
template <typename X>
|
||||
struct RecListWithIDT : RecList
|
||||
{
|
||||
typedef std::map<std::string,X> MapType;
|
||||
|
||||
MapType list;
|
||||
|
||||
// Load one object of this type
|
||||
void load(ESMReader &esm, const std::string &id)
|
||||
{
|
||||
std::string id2 = toLower (id);
|
||||
list[id2].load(esm, id2);
|
||||
}
|
||||
|
||||
// Find the given object ID, or return NULL if not found.
|
||||
const X* search(const std::string &id) const
|
||||
{
|
||||
std::string id2 = toLower (id);
|
||||
if(list.find(id2) == list.end())
|
||||
return NULL;
|
||||
return &list.find(id2)->second;
|
||||
}
|
||||
|
||||
// Find the given object ID (throws an exception if not found)
|
||||
const X* find(const std::string &id) const
|
||||
{
|
||||
const X *object = search (id);
|
||||
|
||||
if (!object)
|
||||
throw std::runtime_error ("object " + id + " not found");
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
|
@ -80,7 +118,7 @@ namespace ESMS
|
|||
|
||||
void load(ESMReader &esm, const std::string &id)
|
||||
{
|
||||
std::string id2 = toLower (id);
|
||||
std::string id2 = toLower (id);
|
||||
X& ref = list[id2];
|
||||
|
||||
ref.id = id;
|
||||
|
@ -95,18 +133,18 @@ namespace ESMS
|
|||
return NULL;
|
||||
return &list.find(id2)->second;
|
||||
}
|
||||
|
||||
|
||||
// Find the given object ID (throws an exception if not found)
|
||||
const X* find(const std::string &id) const
|
||||
{
|
||||
const X *object = search (id);
|
||||
|
||||
|
||||
if (!object)
|
||||
throw std::runtime_error ("object " + id + " not found");
|
||||
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
|
||||
int getSize() { return list.size(); }
|
||||
};
|
||||
|
||||
|
@ -180,7 +218,7 @@ namespace ESMS
|
|||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template <typename X>
|
||||
struct ScriptListT : RecList
|
||||
{
|
||||
|
@ -193,16 +231,16 @@ namespace ESMS
|
|||
{
|
||||
X ref;
|
||||
ref.load (esm);
|
||||
|
||||
|
||||
std::string realId = toLower (ref.data.name.toString());
|
||||
|
||||
|
||||
std::swap (list[realId], ref);
|
||||
}
|
||||
|
||||
// Find the given object ID, or return NULL if not found.
|
||||
const X* search(const std::string &id) const
|
||||
{
|
||||
std::string id2 = toLower (id);
|
||||
std::string id2 = toLower (id);
|
||||
if(list.find(id2) == list.end())
|
||||
return NULL;
|
||||
return &list.find(id2)->second;
|
||||
|
@ -212,15 +250,15 @@ namespace ESMS
|
|||
const X* find(const std::string &id) const
|
||||
{
|
||||
const X *object = search (id);
|
||||
|
||||
|
||||
if (!object)
|
||||
throw std::runtime_error ("object " + id + " not found");
|
||||
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
int getSize() { return list.size(); }
|
||||
};
|
||||
};
|
||||
|
||||
/* We need special lists for:
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace ESMS
|
|||
RecListT<Clothing> clothes;
|
||||
RecListT<LoadCNTC> contChange;
|
||||
RecListT<Container> containers;
|
||||
RecListT<Creature> creatures;
|
||||
RecListWithIDT<Creature> creatures;
|
||||
RecListT<LoadCREC> creaChange;
|
||||
RecListT<Dialogue> dialogs;
|
||||
RecListT<Door> doors;
|
||||
|
@ -53,7 +53,7 @@ namespace ESMS
|
|||
RecListT<Light> lights;
|
||||
RecListT<Tool> lockpicks;
|
||||
RecListT<Misc> miscItems;
|
||||
RecListT<NPC> npcs;
|
||||
RecListWithIDT<NPC> npcs;
|
||||
RecListT<LoadNPCC> npcChange;
|
||||
RecListT<Probe> probes;
|
||||
RecListT<Race> races;
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit c7b179d6546688208528c8eef681d42b7c1ec7be
|
||||
Subproject commit c982f701cacdd2932bfdc22b168f54221a549b62
|
|
@ -1 +1 @@
|
|||
Subproject commit c04d72cbe380217c2d1d60f8a2c6e4810fe4c050
|
||||
Subproject commit b9d4dc448bc3be908653f9dea3c3450fb85ed107
|
|
@ -1,47 +0,0 @@
|
|||
module scene.gamesettings;
|
||||
|
||||
import monster.monster;
|
||||
import esm.records : gameSettings;
|
||||
import esm.defs : VarType;
|
||||
import std.stdio;
|
||||
import std.string;
|
||||
|
||||
MonsterObject *gmstObj;
|
||||
|
||||
void loadGameSettings()
|
||||
{
|
||||
// Load the GameSettings Monster class, and get the singleton
|
||||
// instance
|
||||
MonsterClass mc = vm.load("GMST");
|
||||
gmstObj = mc.getSing();
|
||||
|
||||
foreach(a, b; gameSettings.names)
|
||||
{
|
||||
assert(a == b.id);
|
||||
assert(a[0] == 'i' || a[0] == 'f' || a[0] == 's');
|
||||
|
||||
// There's three cases of variable names containing
|
||||
// spaces. Since these are so seldom, it makes more sense to
|
||||
// make special workarounds for them instead of searching every
|
||||
// string.
|
||||
char[] name = a;
|
||||
if(name.length > 13 && (name[6] == ' ' || name[5] == ' '))
|
||||
{
|
||||
name = name.replace(" ", "_");
|
||||
// Make sure we don't change the original string!
|
||||
assert(name != a);
|
||||
}
|
||||
|
||||
if(!mc.sc.lookupName(name).isVar)
|
||||
{
|
||||
writefln("WARNING: GMST %s not supported!", name);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(b.type == VarType.Int) gmstObj.setInt(name, b.i);
|
||||
else if(b.type == VarType.Float) gmstObj.setFloat(name, b.f);
|
||||
// TODO: At some point we will probably translate strings into
|
||||
// UTF32 at load time, so string8 will not be needed here.
|
||||
else if(b.type == VarType.String) gmstObj.setString8(name, b.str);
|
||||
}
|
||||
}
|
|
@ -1,96 +0,0 @@
|
|||
/*
|
||||
OpenMW - The completely unofficial reimplementation of Morrowind
|
||||
Copyright (C) 2008 Nicolay Korslund
|
||||
Email: < korslund@gmail.com >
|
||||
WWW: http://openmw.snaptoad.com/
|
||||
|
||||
This file (soundlist.d) is part of the OpenMW package.
|
||||
|
||||
OpenMW is distributed as free software: you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License
|
||||
version 3, as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
version 3 along with this program. If not, see
|
||||
http://www.gnu.org/licenses/ .
|
||||
|
||||
*/
|
||||
|
||||
module scene.soundlist;
|
||||
|
||||
import esm.loadsoun;
|
||||
import sound.audio;
|
||||
import sound.sfx;
|
||||
|
||||
SoundList soundScene;
|
||||
|
||||
// Has a list over all sounds currently playing in the
|
||||
// scene. Currently only holds static, looping sounds, mainly
|
||||
// torches. Later I will have to decide what to do with play-once
|
||||
// sounds. Do I bother to update their position, or do I assume that
|
||||
// once it starts playing, it is short enough that it doesn't matter?
|
||||
// The last option is probably not viable, since some sounds can be
|
||||
// very long.
|
||||
struct SoundList
|
||||
{
|
||||
SoundInstance[] list;
|
||||
|
||||
// Get a sound instance from a Sound struct
|
||||
static SoundInstance getInstance(Sound *s, bool loop=false)
|
||||
{
|
||||
const distFactor = 40.0; // Just guessing, really.
|
||||
|
||||
assert(!s.sound.isEmpty());
|
||||
|
||||
SoundInstance inst = s.sound.getInstance();
|
||||
inst.setParams(s.data.volume/255.0,
|
||||
s.data.minRange*distFactor,
|
||||
s.data.maxRange*distFactor,
|
||||
loop);
|
||||
return inst;
|
||||
}
|
||||
|
||||
SoundInstance *insert(Sound *snd, bool loop=false)
|
||||
{
|
||||
// For some reason, we get called with empty sound instances here
|
||||
// if some files are missing, but not for others. Check into it
|
||||
// later.
|
||||
if(snd.sound.isEmpty) return null;
|
||||
|
||||
// Reuse a dead instance if one exists
|
||||
foreach(ref s; list)
|
||||
{
|
||||
if(s.owner == null)
|
||||
{
|
||||
s = getInstance(snd, loop);
|
||||
return &s;
|
||||
}
|
||||
}
|
||||
// Otherwise append a new one
|
||||
list ~= getInstance(snd, loop);
|
||||
return &list[$-1];
|
||||
}
|
||||
|
||||
void update(float x, float y, float z,
|
||||
float frontx, float fronty, float frontz,
|
||||
float upx, float upy, float upz)
|
||||
{
|
||||
SoundInstance.setPlayerPos(x,y,z,frontx,fronty,frontz,upx,upy,upz);
|
||||
foreach(ref s; list)
|
||||
if(s.owner) s.updateSound();
|
||||
}
|
||||
|
||||
void kill()
|
||||
{
|
||||
foreach(ref s; list)
|
||||
{
|
||||
if(s.owner) s.kill();
|
||||
}
|
||||
list = null;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue