forked from mirror/openmw-tes3mp
Don't optimize TriShapes with controllers (Fixes #3143)
This commit is contained in:
parent
d12f24c321
commit
6b48acaf0e
1 changed files with 4 additions and 1 deletions
|
@ -394,7 +394,10 @@ namespace NifOsg
|
|||
if (node->getDataVariance() == osg::Object::STATIC
|
||||
// For TriShapes, we can only collapse the node, but not completely remove it,
|
||||
// if the link to animated collision shapes is supposed to stay intact.
|
||||
&& (nifNode->recType != Nif::RC_NiTriShape || !skipMeshes))
|
||||
&& (nifNode->recType != Nif::RC_NiTriShape || !skipMeshes)
|
||||
// Don't optimize drawables with controllers, that creates issues when we want to deep copy controllers without deep copying the drawable that holds the controller.
|
||||
// A deep copy of controllers may be needed to independently animate multiple copies of the same mesh.
|
||||
&& !node->getUpdateCallback())
|
||||
{
|
||||
if (node->getNumParents() && nifNode->trafo.isIdentity())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue