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@ -261,7 +261,7 @@ void DedicatedActor::setAi()
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else if (mwmp::Main::get().getCellController()->isDedicatedActor(aiTarget.refNum, aiTarget.mpNum))
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else if (mwmp::Main::get().getCellController()->isDedicatedActor(aiTarget.refNum, aiTarget.mpNum))
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targetPtr = mwmp::Main::get().getCellController()->getDedicatedActor(aiTarget.refNum, aiTarget.mpNum)->getPtr();
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targetPtr = mwmp::Main::get().getCellController()->getDedicatedActor(aiTarget.refNum, aiTarget.mpNum)->getPtr();
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else if (aiAction == mwmp::BaseActorList::ACTIVATE)
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else if (aiAction == mwmp::BaseActorList::ACTIVATE)
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targetPtr = MWBase::Environment::get().getWorld()->searchPtrViaRefIndex(aiTarget.refNum, aiTarget.mpNum);
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targetPtr = MWBase::Environment::get().getWorld()->searchPtrViaUniqueIndex(aiTarget.refNum, aiTarget.mpNum);
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if (targetPtr)
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if (targetPtr)
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{
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{
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