From 6d1aec6970ef753e08e687c06eb80cdfd403cc9a Mon Sep 17 00:00:00 2001 From: Jordan Ayers Date: Sat, 14 Feb 2015 16:09:17 -0600 Subject: [PATCH] Confiscate stolen goods: Support Mournhold prisons. OMW Bug #1533 --- apps/openmw/mwworld/worldimp.cpp | 37 ++++++++++++++++---------------- 1 file changed, 19 insertions(+), 18 deletions(-) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index fda73238a..54385cf83 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -3071,28 +3071,29 @@ namespace MWWorld void World::confiscateStolenItems(const Ptr &ptr) { - Ogre::Vector3 playerPos; - if (!findInteriorPositionInWorldSpace(ptr.getCell(), playerPos)) - playerPos = mPlayer->getLastKnownExteriorPosition(); + MWWorld::Ptr prisonMarker = getClosestMarker( ptr, "prisonmarker" ); + std::string prisonName = prisonMarker.mRef->mRef.getDestCell(); + if ( prisonName.empty() ) + { + std::cerr << "Failed to confiscate items: prison marker not linked to prison interior" << std::endl; + return; + } + MWWorld::CellStore *prison = getInterior( prisonName ); + if ( !prison ) + { + std::cerr << "Failed to confiscate items: failed to load cell " << prisonName << std::endl; + return; + } MWWorld::Ptr closestChest; - float closestDistance = FLT_MAX; - //Find closest stolen_goods chest - std::vector chests; - mCells.getInteriorPtrs("stolen_goods", chests); - - Ogre::Vector3 chestPos; - for (std::vector::iterator it = chests.begin(); it != chests.end(); ++it) + MWWorld::CellRefList& containers = prison->get(); + CellRefList::List& refList = containers.mList; + for (CellRefList::List::iterator it = refList.begin(); it != refList.end(); ++it) { - if (!findInteriorPositionInWorldSpace(it->getCell(), chestPos)) - continue; - - float distance = playerPos.squaredDistance(chestPos); - if (distance < closestDistance) - { - closestDistance = distance; - closestChest = *it; + MWWorld::LiveCellRef& ref = *it; + if ( ref.mRef.getRefId() == "stolen_goods" ) { + closestChest = MWWorld::Ptr( &ref, prison ); } }