From 6e2d6a028200df830b2ca90c95987f873e7c5199 Mon Sep 17 00:00:00 2001 From: dteviot Date: Tue, 17 Feb 2015 22:51:30 +1300 Subject: [PATCH] Minor correction, MWWorld::getMaxActivationDistance() is now public. --- apps/openmw/mwworld/worldimp.hpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwworld/worldimp.hpp b/apps/openmw/mwworld/worldimp.hpp index 84da984f8..1636980cb 100644 --- a/apps/openmw/mwworld/worldimp.hpp +++ b/apps/openmw/mwworld/worldimp.hpp @@ -114,7 +114,6 @@ namespace MWWorld void performUpdateSceneQueries (); void getFacedHandle(std::string& facedHandle, float maxDistance, bool ignorePlayer=true); - float getMaxActivationDistance (); float getNpcActivationDistance (); float getObjectActivationDistance (); @@ -361,6 +360,8 @@ namespace MWWorld virtual MWWorld::Ptr safePlaceObject(const MWWorld::Ptr& ptr, MWWorld::CellStore* cell, ESM::Position pos); ///< place an object in a "safe" location (ie not in the void, etc). Makes a copy of the Ptr. + virtual float getMaxActivationDistance(); + virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false) const; ///< Convert cell numbers to position.