Comment out UV test that is not working

coverity_scan^2
scrawl 8 years ago
parent 6a1fd05074
commit 6f5b68859f

@ -85,7 +85,9 @@ void main()
vec2 offset = getParallaxOffset(eyeDir, tbnTranspose, normalTex.a);
adjustedDiffuseUV += offset; // only offset diffuse for now, other textures are more likely to be using a completely different UV set
#if @diffuseMapUV == @normalMapUV
// TODO: check not working as the same UV buffer is being bound to different targets
// if diffuseMapUV == normalMapUV
#if 1
// fetch a new normal using updated coordinates
normalTex = texture2D(normalMap, adjustedDiffuseUV);
viewNormal = gl_NormalMatrix * normalize(tbnTranspose * (normalTex.xyz * 2.0 - 1.0));

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