Make DescriptionDialog use the new WindowBase

This commit is contained in:
Jan-Peter Nilsson 2010-11-06 11:42:54 +01:00
parent 12dee62307
commit 6fc0e4d6d6
2 changed files with 3 additions and 9 deletions

View file

@ -855,14 +855,10 @@ void SelectSkillDialog::onCancelClicked(MyGUI::Widget* _sender)
/* DescriptionDialog */ /* DescriptionDialog */
DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize) DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
: Layout("openmw_chargen_class_description_layout.xml") : WindowBase("openmw_chargen_class_description_layout.xml", environment)
, environment(environment)
{ {
// Centre dialog // Centre dialog
MyGUI::IntCoord coord = mMainWidget->getCoord(); center();
coord.left = (gameWindowSize.width - coord.width)/2;
coord.top = (gameWindowSize.height - coord.height)/2;
mMainWidget->setCoord(coord);
getWidget(textEdit, "TextEdit"); getWidget(textEdit, "TextEdit");

View file

@ -250,7 +250,7 @@ namespace MWGui
ESM::Skill::SkillEnum skillId; ESM::Skill::SkillEnum skillId;
}; };
class DescriptionDialog : public OEngine::GUI::Layout class DescriptionDialog : public WindowBase
{ {
public: public:
DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize); DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
@ -270,8 +270,6 @@ namespace MWGui
void onOkClicked(MyGUI::Widget* _sender); void onOkClicked(MyGUI::Widget* _sender);
private: private:
MWWorld::Environment& environment;
MyGUI::EditPtr textEdit; MyGUI::EditPtr textEdit;
}; };