mostly complete

actorid
scrawl 13 years ago
parent ab4e03f05f
commit 705d4c6d54

@ -251,14 +251,18 @@ void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, My
coord2.top += lineHeight;
}
MyGUI::TextBox* StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
MyGUI::TextBox* StatsWindow::addValueItem(const std::string text, const std::string& tooltip, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::TextBox *skillNameWidget, *skillValueWidget;
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
skillNameWidget->setCaption(text);
skillNameWidget->setUserString("ToolTipType", "Text");
skillNameWidget->setUserString("ToolTipText", tooltip);
skillValueWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default);
skillValueWidget->setUserString("ToolTipType", "Text");
skillValueWidget->setUserString("ToolTipText", tooltip);
setStyledText(skillValueWidget, style, value);
skillWidgets.push_back(skillNameWidget);
@ -310,7 +314,7 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
style = CS_Super;
else if (modified < base)
style = CS_Sub;
MyGUI::TextBox* widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
MyGUI::TextBox* widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), "", boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
skillWidgetMap[skillId] = widget;
}
}
@ -369,8 +373,12 @@ void StatsWindow::updateSkillArea()
if (!skillWidgets.empty())
addSeparator(coord1, coord2);
addValueItem(mWindowManager.getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
addValueItem(mWindowManager.getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
addValueItem(mWindowManager.getGameSettingString("sReputation", "Reputation"),
mWindowManager.getGameSettingString("sSkillsMenuReputationHelp", ""),
boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
addValueItem(mWindowManager.getGameSettingString("sBounty", "Bounty"),
mWindowManager.getGameSettingString("sCrimeHelp", ""),
boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
clientHeight = coord1.top;
updateScroller();

@ -53,7 +53,7 @@ namespace MWGui
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::TextBox* addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::TextBox* addValueItem(const std::string text, const std::string& tooltip, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void updateScroller();

@ -1,12 +1,15 @@
#include "tooltips.hpp"
#include "window_manager.hpp"
#include <boost/lexical_cast.hpp>
using namespace MWGui;
using namespace MyGUI;
ToolTips::ToolTips() :
ToolTips::ToolTips(WindowManager* windowManager) :
Layout("openmw_tooltips.xml")
, mGameMode(true)
, mFocusChanged(true)
, mWindowManager(windowManager)
{
getWidget(mTextToolTip, "TextToolTip");
getWidget(mTextToolTipBox, "TextToolTipBox");
@ -31,19 +34,32 @@ void ToolTips::onFrame(float frameDuration)
if (!mGameMode)
{
mDynamicToolTipBox->setVisible(false);
mTextToolTipBox->setVisible(true);
Widget* focus = InputManager::getInstance().getMouseFocusWidget();
if (focus == 0) return;
if (focus == 0)
{
mTextToolTipBox->setVisible(false);
return;
}
std::string type = focus->getUserString("ToolTipType");
std::string text = focus->getUserString("ToolTipText");
if (type == "" || text == "")
{
mTextToolTipBox->setVisible(false);
return;
}
// this the maximum width of the tooltip before it starts word-wrapping
setCoord(0, 0, 300, 300);
mTextToolTip->setCaption("Focused: " + focus->getName() + "\nType: " + focus->getTypeName());
mTextToolTip->setCaption(text);
const IntSize &textSize = mTextToolTip->getTextSize();
IntPoint tooltipPosition = InputManager::getInstance().getMousePosition() + IntPoint(0, 24);
IntSize size = textSize + IntSize(12, 12);
IntSize size = textSize + IntSize(6, 6);
// make the tooltip stay completely in the viewport
if ((tooltipPosition.left + size.width) > viewSize.width)
{
@ -62,372 +78,374 @@ void ToolTips::onFrame(float frameDuration)
if (!mFocusObject.isEmpty())
{
if (mFocusChanged)
{
for (size_t i=0; i<mDynamicToolTipBox->getChildCount(); ++i)
{
mDynamicToolTipBox->_destroyChildWidget(mDynamicToolTipBox->getChildAt(i));
}
// this the maximum width of the tooltip before it starts word-wrapping
setCoord(0, 0, 300, 300);
IntSize tooltipSize;
/// \todo Not sure about levelled lists (ESM::CreateLevList and ESM::ItemLevList). I think
/// they are supposed to spawn a concrete object (Creature or item of any type), so
/// the player wouldn't encounter them and we don't have to handle them here.
// -------------------- Door -------------------------------
if (mFocusObject.getTypeName() == typeid(ESM::Door).name())
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData>* ref = mFocusObject.get<ESM::Door>();
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setProperty("MultiLine", "true");
std::string caption = ref->base->name;
/// \todo If destCell is empty, the teleport target is an exterior cell. In that case we
/// need to fetch that cell (via target position) and retrieve the region name.
if (ref->ref.teleport && (ref->ref.destCell != ""))
{
caption += "\n-";
caption += "\n"+ref->ref.destCell;
}
box->setCaption(caption);
/// \todo Lock level, trap (retrieve GMST)
IntSize tooltipSize = getToolTipViaPtr();
tooltipSize = box->getTextSize() + IntSize(12,12);
tooltipSize += IntSize(6,6); // padding, adjust for skin
mDynamicToolTipBox->setVisible(true);
}
// -------------------- NPC -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::NPC).name())
{
/// \todo We don't want tooltips for NPCs in combat mode.
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* ref = mFocusObject.get<ESM::NPC>();
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
tooltipSize = box->getTextSize() + IntSize(12,12);
mDynamicToolTipBox->setVisible(true);
}
// -------------------- Creature -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Creature).name())
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData>* ref = mFocusObject.get<ESM::Creature>();
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
/// \todo
tooltipSize = box->getTextSize() + IntSize(12,12);
mDynamicToolTipBox->setVisible(true);
}
// -------------------- CreatureLevList -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Creature).name())
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData>* ref = mFocusObject.get<ESM::Creature>();
// adjust tooltip size to fit its content, position it above the crosshair
/// \todo Slide the tooltip along the bounding box of the focused object (like in Morrowind)
setCoord(viewSize.width/2 - (tooltipSize.width)/2.f,
viewSize.height/2 - (tooltipSize.height) - 32,
tooltipSize.width,
tooltipSize.height);
}
else
mDynamicToolTipBox->setVisible(false);
}
}
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
void ToolTips::enterGameMode()
{
mGameMode = true;
}
/// \todo
void ToolTips::enterGuiMode()
{
mGameMode = false;
}
tooltipSize = box->getTextSize() + IntSize(12,12);
void ToolTips::setFocusObject(const MWWorld::Ptr& focus)
{
mFocusObject = focus;
}
mDynamicToolTipBox->setVisible(true);
}
IntSize ToolTips::getToolTipViaPtr ()
{
/// \todo we are destroying/creating the tooltip widgets every frame here,
/// because the tooltip might change (e.g. when trap is activated)
/// is there maybe a better way (listener when the object changes)?
for (size_t i=0; i<mDynamicToolTipBox->getChildCount(); ++i)
{
mDynamicToolTipBox->_destroyChildWidget(mDynamicToolTipBox->getChildAt(i));
}
// -------------------- Container -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Container).name())
{
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData>* ref = mFocusObject.get<ESM::Container>();
// this the maximum width of the tooltip before it starts word-wrapping
setCoord(0, 0, 300, 300);
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
IntSize tooltipSize;
/// \todo Lock level, trap (retrieve GMST)
// -------------------- Door -------------------------------
if (mFocusObject.getTypeName() == typeid(ESM::Door).name())
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData>* ref = mFocusObject.get<ESM::Door>();
tooltipSize = box->getTextSize() + IntSize(12,12);
std::string text;
/// \todo If destCell is empty, the teleport target is an exterior cell. In that case we
/// need to fetch that cell (via target position) and retrieve the region name.
if (ref->ref.teleport && (ref->ref.destCell != ""))
{
text += "\n" + mWindowManager->getGameSettingString("sTo", "to");
text += "\n"+ref->ref.destCell;
}
mDynamicToolTipBox->setVisible(true);
}
if (ref->ref.lockLevel > 0)
text += "\n" + mWindowManager->getGameSettingString("sLockLevel", "Lock") + ": " + toString(ref->ref.lockLevel);
if (ref->ref.trap != "")
text += "\n" + mWindowManager->getGameSettingString("sTrapped", "Trapped!");
// -------------------- Potion -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Potion).name())
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData>* ref = mFocusObject.get<ESM::Potion>();
tooltipSize = createToolTip(ref->base->name, text);
}
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
// -------------------- NPC -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::NPC).name())
{
/// \todo We don't want tooltips for NPCs in combat mode.
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* ref = mFocusObject.get<ESM::NPC>();
/// \todo
tooltipSize = createToolTip(ref->base->name, "");
}
tooltipSize = box->getTextSize() + IntSize(12,12);
// -------------------- Creature -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Creature).name())
{
/// \todo We don't want tooltips for Creatures in combat mode.
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData>* ref = mFocusObject.get<ESM::Creature>();
mDynamicToolTipBox->setVisible(true);
}
tooltipSize = createToolTip(ref->base->name, "");
}
// -------------------- Apparatus -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Apparatus).name())
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData>* ref = mFocusObject.get<ESM::Potion>();
// -------------------- Container -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Container).name())
{
ESMS::LiveCellRef<ESM::Container, MWWorld::RefData>* ref = mFocusObject.get<ESM::Container>();
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
std::string text;
/// \todo
if (ref->ref.lockLevel > 0)
text += "\n" + mWindowManager->getGameSettingString("sLockLevel", "Lock") + ": " + toString(ref->ref.lockLevel);
if (ref->ref.trap != "")
text += "\n" + mWindowManager->getGameSettingString("sTrapped", "Trapped!");
tooltipSize = box->getTextSize() + IntSize(12,12);
tooltipSize = createToolTip(ref->base->name, text);
}
mDynamicToolTipBox->setVisible(true);
}
// -------------------- Potion -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Potion).name())
{
ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData>* ref = mFocusObject.get<ESM::Potion>();
// -------------------- Armor -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Armor).name())
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData>* ref = mFocusObject.get<ESM::Armor>();
/// \todo magic effects
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
/// \todo weight, armor value, value, durability..
// -------------------- Apparatus -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Apparatus).name())
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData>* ref = mFocusObject.get<ESM::Apparatus>();
tooltipSize = box->getTextSize() + IntSize(12,12);
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sQuality", "Quality") + ": " + toString(ref->base->data.quality);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
mDynamicToolTipBox->setVisible(true);
}
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Book -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Book).name())
{
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData>* ref = mFocusObject.get<ESM::Book>();
// -------------------- Armor -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Armor).name())
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData>* ref = mFocusObject.get<ESM::Armor>();
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
/// \todo magic effects, armor type (medium/light/heavy)
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sArmorRating", "Armor Rating") + ": " + toString(ref->base->data.armor);
/// \todo
/// \todo where is the current armor health stored?
//text += "\n" + mWindowManager->getGameSettingString("sCondition", "Condition") + ": " + toString(ref->base->data.health);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = box->getTextSize() + IntSize(12,12);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
mDynamicToolTipBox->setVisible(true);
}
// -------------------- Book -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Book).name())
{
ESMS::LiveCellRef<ESM::Book, MWWorld::RefData>* ref = mFocusObject.get<ESM::Book>();
// -------------------- Clothing -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Clothing).name())
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData>* ref = mFocusObject.get<ESM::Clothing>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
/// \todo
// -------------------- Clothing -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Clothing).name())
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData>* ref = mFocusObject.get<ESM::Clothing>();
tooltipSize = box->getTextSize() + IntSize(12,12);
/// \todo magic effects
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
mDynamicToolTipBox->setVisible(true);
}
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Ingredient -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Ingredient).name())
{
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData>* ref = mFocusObject.get<ESM::Ingredient>();
// -------------------- Ingredient -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Ingredient).name())
{
ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData>* ref = mFocusObject.get<ESM::Ingredient>();
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
/// \todo magic effects
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
/// \todo
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
tooltipSize = box->getTextSize() + IntSize(12,12);
// -------------------- Light -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Light).name())
{
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData>* ref = mFocusObject.get<ESM::Light>();
mDynamicToolTipBox->setVisible(true);
}
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
// -------------------- Light -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Light).name())
{
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData>* ref = mFocusObject.get<ESM::Light>();
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
// -------------------- Tool -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Tool).name())
{
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData>* ref = mFocusObject.get<ESM::Tool>();
/// \todo
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sUses", "Uses") + ": " + toString(ref->base->data.uses);
text += "\n" + mWindowManager->getGameSettingString("sQuality", "Quality") + ": " + toString(ref->base->data.quality);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
tooltipSize = box->getTextSize() + IntSize(12,12);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
mDynamicToolTipBox->setVisible(ref->base->name != "");
}
// -------------------- Miscellaneous -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Miscellaneous).name())
{
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData>* ref = mFocusObject.get<ESM::Miscellaneous>();
// -------------------- Tool -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Tool).name())
{
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData>* ref = mFocusObject.get<ESM::Tool>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
/// \todo
// -------------------- Probe -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Probe).name())
{
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData>* ref = mFocusObject.get<ESM::Probe>();
tooltipSize = box->getTextSize() + IntSize(12,12);
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sUses", "Uses") + ": " + toString(ref->base->data.uses);
text += "\n" + mWindowManager->getGameSettingString("sQuality", "Quality") + ": " + toString(ref->base->data.quality);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
mDynamicToolTipBox->setVisible(true);
}
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
// -------------------- Miscellaneous -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Miscellaneous).name())
{
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData>* ref = mFocusObject.get<ESM::Miscellaneous>();
// -------------------- Repair -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Repair).name())
{
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData>* ref = mFocusObject.get<ESM::Repair>();
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sUses", "Uses") + ": " + toString(ref->base->data.uses);
text += "\n" + mWindowManager->getGameSettingString("sQuality", "Quality") + ": " + toString(ref->base->data.quality);
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
/// \todo
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, text);
}
tooltipSize = box->getTextSize() + IntSize(12,12);
// -------------------- Weapon -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Weapon).name())
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData>* ref = mFocusObject.get<ESM::Weapon>();
mDynamicToolTipBox->setVisible(true);
}
/// \todo weapon damage, magic effects, health (condition)
// -------------------- Probe -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Probe).name())
{
ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData>* ref = mFocusObject.get<ESM::Probe>();
std::string text;
text += "\n" + mWindowManager->getGameSettingString("sWeight", "Weight") + ": " + toString(ref->base->data.weight);
text += getValueString(ref->base->data.value);
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
tooltipSize = createImageToolTip(ref->base->name, ref->base->icon, "");
}
/// \todo
// -------------------- Activator -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Activator).name())
{
ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData>* ref = mFocusObject.get<ESM::Activator>();
tooltipSize = box->getTextSize() + IntSize(12,12);
tooltipSize = createToolTip(ref->base->name, "");
}
mDynamicToolTipBox->setVisible(true);
}
else
{
// object without tooltip
mDynamicToolTipBox->setVisible(false);
}
// -------------------- Repair -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Repair).name())
{
ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData>* ref = mFocusObject.get<ESM::Repair>();
return tooltipSize;
}
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
void ToolTips::findImageExtension(std::string& image)
{
int len = image.size();
if (len < 4) return;
/// \todo
if (!Ogre::ResourceGroupManager::getSingleton().resourceExists(Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME, image))
{
// Change texture extension to .dds
image[len-3] = 'd';
image[len-2] = 'd';
image[len-1] = 's';
}
}
tooltipSize = box->getTextSize() + IntSize(12,12);
IntSize ToolTips::createImageToolTip(const std::string& caption, const std::string& image, const std::string& text)
{
// remove the first newline (easier this way)
std::string realText = text;
if (realText.size() > 0)
realText.erase(0, 1);
mDynamicToolTipBox->setVisible(true);
}
std::string realImage = "icons\\" + image;
findImageExtension(realImage);
// -------------------- Weapon -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Weapon).name())
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData>* ref = mFocusObject.get<ESM::Weapon>();
const int imageSize = 32;
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
EditBox* captionWidget = mDynamicToolTipBox->createWidget<EditBox>("NormalText", IntCoord(0, 0, 300, 300), Align::Left | Align::Top, "ToolTipCaption");
captionWidget->setProperty("Static", "true");
captionWidget->setCaption(caption);
EditBox* textWidget = mDynamicToolTipBox->createWidget<EditBox>("SandText", IntCoord(0, imageSize, 300, 262), Align::Stretch, "ToolTipText");
textWidget->setProperty("Static", "true");
textWidget->setProperty("MultiLine", "true");
textWidget->setCaption(realText);
textWidget->setTextAlign(Align::HCenter);
/// \todo
IntSize captionSize = captionWidget->getTextSize();
IntSize textSize = textWidget->getTextSize();
tooltipSize = box->getTextSize() + IntSize(12,12);
captionSize += IntSize(imageSize, 0); // adjust for image
IntSize totalSize = IntSize( std::max(textSize.width, captionSize.width), ((realText != "") ? textSize.height : 0) + imageSize );
mDynamicToolTipBox->setVisible(true);
}
ImageBox* imageWidget = mDynamicToolTipBox->createWidget<ImageBox>("ImageBox",
IntCoord((totalSize.width - captionSize.width)/2, 0, imageSize, imageSize),
Align::Left | Align::Top, "ToolTipImage");
imageWidget->setImageTexture(realImage);
// -------------------- Activator -------------------------------
else if (mFocusObject.getTypeName() == typeid(ESM::Activator).name())
{
ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData>* ref = mFocusObject.get<ESM::Activator>();
captionWidget->setCoord( (totalSize.width - captionSize.width)/2 + imageSize, (32-captionSize.height)/2, captionSize.width-imageSize, captionSize.height);
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("MW_TextEdit", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setCaption(ref->base->name);
mDynamicToolTipBox->setVisible(caption != "");
/// \todo
return totalSize;
}
tooltipSize = box->getTextSize() + IntSize(12,12);
IntSize ToolTips::createToolTip(const std::string& caption, const std::string& text)
{
// remove the first newline (easier this way)
std::string realText = text;
if (realText.size() > 0)
realText.erase(0, 1);
mDynamicToolTipBox->setVisible(ref->base->name != "");
}
EditBox* box = mDynamicToolTipBox->createWidget<EditBox>("NormalText", IntCoord(0, 0, 300, 300), Align::Stretch, "ToolTip");
box->setTextAlign(Align::HCenter);
box->setProperty("Static", "true");
box->setProperty("MultiLine", "true");
box->setCaption(caption + (realText != "" ? "\n#BF9959" + realText : ""));
else
{
// object without tooltip
mDynamicToolTipBox->setVisible(false);
}
mDynamicToolTipBox->setVisible(caption != "");
// adjust tooltip size to fit its content, position it above the crosshair
/// \todo Slide the tooltip along the bounding box of the focused object (like in Morrowind)
setCoord(viewSize.width/2 - (tooltipSize.width)/2.f,
viewSize.height/2 - (tooltipSize.height) - 32,
tooltipSize.width,
tooltipSize.height);
}
mFocusChanged = false;
}
else
mDynamicToolTipBox->setVisible(false);
}
return box->getTextSize();
}
void ToolTips::enterGameMode()
std::string ToolTips::toString(const float value)
{
mGameMode = true;
std::ostringstream stream;
stream << std::setprecision(3) << value;
return stream.str();
}
void ToolTips::enterGuiMode()
std::string ToolTips::toString(const int value)
{
mGameMode = false;
std::ostringstream stream;
stream << value;
return stream.str();
}
void ToolTips::setFocusObject(const MWWorld::Ptr& focus)
std::string ToolTips::getValueString(const int value)
{
if (focus != mFocusObject)
{
mFocusObject = focus;
mFocusChanged = true;
}
if (value == 0)
return "";
else
return "\n" + mWindowManager->getGameSettingString("sValue", "Value") + ": " + toString(value);
}

@ -7,10 +7,12 @@
namespace MWGui
{
class WindowManager;
class ToolTips : public OEngine::GUI::Layout
{
public:
ToolTips();
ToolTips(WindowManager* windowManager);
void onFrame(float frameDuration);
@ -27,8 +29,26 @@ namespace MWGui
MyGUI::Widget* mDynamicToolTipBox;
WindowManager* mWindowManager;
MWWorld::Ptr mFocusObject;
bool mFocusChanged;
void findImageExtension(std::string& image);
MyGUI::IntSize getToolTipViaPtr ();
///< @return requested tooltip size
MyGUI::IntSize createImageToolTip(const std::string& caption, const std::string& image, const std::string& text);
///< @return requested tooltip size
MyGUI::IntSize createToolTip(const std::string& caption, const std::string& text);
///< @return requested tooltip size
std::string getValueString(const int value);
///< get "Value: X" string or "" if value is 0
std::string toString(const float value);
std::string toString(const int value);
bool mGameMode;
};

@ -82,7 +82,7 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
mJournal = new JournalWindow(*this);
mMessageBoxManager = new MessageBoxManager(this);
dialogueWindow = new DialogueWindow(*this,environment);
mToolTips = new ToolTips();
mToolTips = new ToolTips(this);
// The HUD is always on
hud->setVisible(true);

@ -6,7 +6,7 @@
<!-- Simple text-only tooltip -->
<Widget type="Widget" skin="HUD_Box" position="0 0 300 300" align="Stretch" name="TextToolTipBox">
<Property key="Visible" value="false"/>
<Widget type="EditBox" skin="MW_TextEdit" position="0 0 300 300" align="Stretch" name="TextToolTip">
<Widget type="EditBox" skin="NormalText" position="0 0 300 300" align="Stretch" name="TextToolTip">
<Property key="WordWrap" value="true"/>
<Property key="Static" value="true"/>
<Property key="TextAlign" value="Left Top"/>

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