forked from mirror/openmw-tes3mp
Code cleanup: use enum instead of integer
This commit is contained in:
parent
5c148a3d41
commit
71828351e6
1 changed files with 4 additions and 2 deletions
|
@ -164,11 +164,13 @@ namespace MWMechanics
|
||||||
for(int i = 0;i < 3;++i)
|
for(int i = 0;i < 3;++i)
|
||||||
{
|
{
|
||||||
DynamicStat<float> stat = creatureStats.getDynamic(i);
|
DynamicStat<float> stat = creatureStats.getDynamic(i);
|
||||||
stat.setModifier(effects.get(EffectKey(80+i)).mMagnitude -
|
stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyHealth+i)).mMagnitude -
|
||||||
effects.get(EffectKey(18+i)).mMagnitude);
|
effects.get(EffectKey(ESM::MagicEffect::DrainHealth+i)).mMagnitude);
|
||||||
|
|
||||||
creatureStats.setDynamic(i, stat);
|
creatureStats.setDynamic(i, stat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Actors::calculateNpcStatModifiers (const MWWorld::Ptr& ptr)
|
void Actors::calculateNpcStatModifiers (const MWWorld::Ptr& ptr)
|
||||||
|
|
Loading…
Reference in a new issue