ItemWidget: skip setImageTexture if the icon has not changed

coverity_scan^2
scrawl 8 years ago
parent 5f2539adb6
commit 7201cf5fe2

@ -67,20 +67,30 @@ namespace MWGui
void ItemWidget::setIcon(const std::string &icon)
{
if (mItemShadow)
mItemShadow->setImageTexture(icon);
if (mItem)
mItem->setImageTexture(icon);
if (mCurrentIcon != icon)
{
mCurrentIcon = icon;
if (mItemShadow)
mItemShadow->setImageTexture(icon);
if (mItem)
mItem->setImageTexture(icon);
}
}
void ItemWidget::setFrame(const std::string &frame, const MyGUI::IntCoord &coord)
{
if (mFrame)
{
mFrame->setImageTexture(frame);
mFrame->setImageTile(MyGUI::IntSize(coord.width, coord.height)); // Why is this needed? MyGUI bug?
mFrame->setImageCoord(coord);
}
if (mCurrentFrame != frame)
{
mCurrentFrame = frame;
mFrame->setImageTexture(frame);
}
}
void ItemWidget::setIcon(const MWWorld::Ptr &ptr)
@ -105,6 +115,8 @@ namespace MWGui
mItemShadow->setImageTexture("");
mItem->setImageTexture("");
mText->setCaption("");
mCurrentIcon.clear();
mCurrentFrame.clear();
return;
}

@ -47,6 +47,9 @@ namespace MWGui
MyGUI::ImageBox* mItemShadow;
MyGUI::ImageBox* mFrame;
MyGUI::TextBox* mText;
std::string mCurrentIcon;
std::string mCurrentFrame;
};
}

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