forked from mirror/openmw-tes3mp
Fix cppcheck issues
This commit is contained in:
parent
790e0150b1
commit
7252cb63a6
119 changed files with 655 additions and 945 deletions
File diff suppressed because it is too large
Load diff
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@ -412,7 +412,7 @@ void Record<ESM::Armor>::print()
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std::cout << " Armor: " << mData.mData.mArmor << std::endl;
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std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
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std::vector<ESM::PartReference>::iterator pit;
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for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); pit++)
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for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); ++pit)
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{
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std::cout << " Body Part: " << bodyPartLabel(pit->mPart)
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<< " (" << (int)(pit->mPart) << ")" << std::endl;
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@ -484,7 +484,7 @@ void Record<ESM::BirthSign>::print()
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std::cout << " Texture: " << mData.mTexture << std::endl;
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std::cout << " Description: " << mData.mDescription << std::endl;
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std::vector<std::string>::iterator pit;
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for (pit = mData.mPowers.mList.begin(); pit != mData.mPowers.mList.end(); pit++)
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for (pit = mData.mPowers.mList.begin(); pit != mData.mPowers.mList.end(); ++pit)
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std::cout << " Power: " << *pit << std::endl;
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}
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@ -554,7 +554,7 @@ void Record<ESM::Clothing>::print()
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std::cout << " Value: " << mData.mData.mValue << std::endl;
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std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
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std::vector<ESM::PartReference>::iterator pit;
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for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); pit++)
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for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); ++pit)
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{
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std::cout << " Body Part: " << bodyPartLabel(pit->mPart)
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<< " (" << (int)(pit->mPart) << ")" << std::endl;
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@ -574,7 +574,7 @@ void Record<ESM::Container>::print()
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std::cout << " Flags: " << containerFlags(mData.mFlags) << std::endl;
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std::cout << " Weight: " << mData.mWeight << std::endl;
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std::vector<ESM::ContItem>::iterator cit;
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); ++cit)
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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<< " Item: " << cit->mItem.toString() << std::endl;
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}
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@ -619,12 +619,12 @@ void Record<ESM::Creature>::print()
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std::cout << " Gold: " << mData.mData.mGold << std::endl;
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std::vector<ESM::ContItem>::iterator cit;
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); ++cit)
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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<< " Item: " << cit->mItem.toString() << std::endl;
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std::vector<std::string>::iterator sit;
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for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); sit++)
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for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); ++sit)
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std::cout << " Spell: " << *sit << std::endl;
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std::cout << " Artifical Intelligence: " << mData.mHasAI << std::endl;
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@ -639,7 +639,7 @@ void Record<ESM::Creature>::print()
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std::cout << " AI Services:" << boost::format("0x%08X") % mData.mAiData.mServices << std::endl;
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std::vector<ESM::AIPackage>::iterator pit;
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for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); pit++)
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for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); ++pit)
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printAIPackage(*pit);
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}
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@ -706,7 +706,7 @@ void Record<ESM::Faction>::print()
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<< mData.mData.mRankData[i].mFactReaction << std::endl;
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}
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std::map<std::string, int>::iterator rit;
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for (rit = mData.mReactions.begin(); rit != mData.mReactions.end(); rit++)
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for (rit = mData.mReactions.begin(); rit != mData.mReactions.end(); ++rit)
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std::cout << " Reaction: " << rit->second << " = " << rit->first << std::endl;
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}
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@ -763,7 +763,7 @@ void Record<ESM::DialInfo>::print()
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std::cout << " Unknown2: " << (int)mData.mData.mUnknown2 << std::endl;
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std::vector<ESM::DialInfo::SelectStruct>::iterator sit;
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for (sit = mData.mSelects.begin(); sit != mData.mSelects.end(); sit++)
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for (sit = mData.mSelects.begin(); sit != mData.mSelects.end(); ++sit)
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std::cout << " Select Rule: " << ruleString(*sit) << std::endl;
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if (mData.mResultScript != "")
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@ -835,7 +835,7 @@ void Record<ESM::CreatureLevList>::print()
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std::cout << " Flags: " << creatureListFlags(mData.mFlags) << std::endl;
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std::cout << " Number of items: " << mData.mList.size() << std::endl;
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std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
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for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
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for (iit = mData.mList.begin(); iit != mData.mList.end(); ++iit)
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std::cout << " Creature: Level: " << iit->mLevel
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<< " Creature: " << iit->mId << std::endl;
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}
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@ -847,7 +847,7 @@ void Record<ESM::ItemLevList>::print()
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std::cout << " Flags: " << itemListFlags(mData.mFlags) << std::endl;
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std::cout << " Number of items: " << mData.mList.size() << std::endl;
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std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
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for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
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for (iit = mData.mList.begin(); iit != mData.mList.end(); ++iit)
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std::cout << " Inventory: Level: " << iit->mLevel
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<< " Item: " << iit->mId << std::endl;
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}
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@ -1031,16 +1031,16 @@ void Record<ESM::NPC>::print()
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}
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std::vector<ESM::ContItem>::iterator cit;
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); ++cit)
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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<< " Item: " << cit->mItem.toString() << std::endl;
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std::vector<std::string>::iterator sit;
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for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); sit++)
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for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); ++sit)
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std::cout << " Spell: " << *sit << std::endl;
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std::vector<ESM::NPC::Dest>::iterator dit;
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for (dit = mData.mTransport.begin(); dit != mData.mTransport.end(); dit++)
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for (dit = mData.mTransport.begin(); dit != mData.mTransport.end(); ++dit)
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{
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std::cout << " Destination Position: "
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<< boost::format("%12.3f") % dit->mPos.pos[0] << ","
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@ -1066,7 +1066,7 @@ void Record<ESM::NPC>::print()
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std::cout << " AI Services:" << boost::format("0x%08X") % mData.mAiData.mServices << std::endl;
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std::vector<ESM::AIPackage>::iterator pit;
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for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); pit++)
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for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); ++pit)
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printAIPackage(*pit);
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}
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@ -1140,7 +1140,7 @@ void Record<ESM::Race>::print()
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<< mData.mData.mBonus[i].mBonus << std::endl;
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std::vector<std::string>::iterator sit;
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for (sit = mData.mPowers.mList.begin(); sit != mData.mPowers.mList.end(); sit++)
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for (sit = mData.mPowers.mList.begin(); sit != mData.mPowers.mList.end(); ++sit)
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std::cout << " Power: " << *sit << std::endl;
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}
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@ -1164,7 +1164,7 @@ void Record<ESM::Region>::print()
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if (mData.mSleepList != "")
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std::cout << " Sleep List: " << mData.mSleepList << std::endl;
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std::vector<ESM::Region::SoundRef>::iterator sit;
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for (sit = mData.mSoundList.begin(); sit != mData.mSoundList.end(); sit++)
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for (sit = mData.mSoundList.begin(); sit != mData.mSoundList.end(); ++sit)
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std::cout << " Sound: " << (int)sit->mChance << " = " << sit->mSound.toString() << std::endl;
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}
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@ -1181,12 +1181,12 @@ void Record<ESM::Script>::print()
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std::vector<std::string>::iterator vit;
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for (vit = mData.mVarNames.begin(); vit != mData.mVarNames.end(); vit++)
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for (vit = mData.mVarNames.begin(); vit != mData.mVarNames.end(); ++vit)
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std::cout << " Variable: " << *vit << std::endl;
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std::cout << " ByteCode: ";
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std::vector<unsigned char>::iterator cit;
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for (cit = mData.mScriptData.begin(); cit != mData.mScriptData.end(); cit++)
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for (cit = mData.mScriptData.begin(); cit != mData.mScriptData.end(); ++cit)
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std::cout << boost::format("%02X") % (int)(*cit);
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std::cout << std::endl;
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@ -15,6 +15,7 @@ namespace bfs = boost::filesystem;
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MwIniImporter::MwIniImporter()
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: mVerbose(false)
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, mEncoding(ToUTF8::WINDOWS_1250)
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{
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const char *map[][2] =
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{
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@ -709,8 +710,7 @@ MwIniImporter::multistrmap MwIniImporter::loadIniFile(const std::string& filenam
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continue;
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}
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multistrmap::iterator it;
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if((it = map.find(key)) == map.end()) {
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if(map.find(key) == map.end()) {
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map.insert( std::make_pair (key, std::vector<std::string>() ) );
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}
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map[key].push_back(value);
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@ -746,8 +746,7 @@ MwIniImporter::multistrmap MwIniImporter::loadCfgFile(const std::string& filenam
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std::string key(line.substr(0,pos));
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std::string value(line.substr(pos+1));
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multistrmap::iterator it;
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if((it = map.find(key)) == map.end()) {
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if(map.find(key) == map.end()) {
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map.insert( std::make_pair (key, std::vector<std::string>() ) );
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}
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map[key].push_back(value);
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@ -37,6 +37,8 @@ public:
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char **get() const { return const_cast<char **>(argv); }
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private:
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utf8argv(const utf8argv&);
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utf8argv& operator=(const utf8argv&);
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const char **argv;
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std::vector<std::string> args;
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@ -103,11 +103,6 @@ namespace CSMDoc
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if (state==CSMWorld::RecordBase::State_Modified ||
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state==CSMWorld::RecordBase::State_ModifiedOnly)
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{
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std::string type;
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for (int i=0; i<4; ++i)
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/// \todo make endianess agnostic (change ESMWriter interface?)
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type += reinterpret_cast<const char *> (&mCollection.getRecord (stage).mModified.sRecordId)[i];
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mState.getWriter().startRecord (mCollection.getRecord (stage).mModified.sRecordId);
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mState.getWriter().writeHNCString ("NAME", mCollection.getId (stage));
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mCollection.getRecord (stage).mModified.save (mState.getWriter());
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@ -11,9 +11,14 @@ float CSVRender::Navigation::getFactor (bool mouse) const
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return factor;
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}
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CSVRender::Navigation::Navigation()
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: mFastModeFactor(1)
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{
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}
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CSVRender::Navigation::~Navigation() {}
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void CSVRender::Navigation::setFastModeFactor (float factor)
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{
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mFastModeFactor = factor;
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}
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}
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@ -20,6 +20,7 @@ namespace CSVRender
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public:
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Navigation();
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virtual ~Navigation();
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void setFastModeFactor (float factor);
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@ -361,11 +361,6 @@ namespace CSVRender
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}
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}
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int SceneWidget::getFastFactor() const
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{
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return mFast ? mFastFactor : 1;
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}
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void SceneWidget::setLighting (Lighting *lighting)
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{
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if (mLighting)
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@ -80,8 +80,6 @@ namespace CSVRender
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void updateOgreWindow();
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int getFastFactor() const;
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void setLighting (Lighting *lighting);
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///< \attention The ownership of \a lighting is not transferred to *this.
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@ -38,7 +38,7 @@ void CSVWorld::DataDisplayDelegate::buildPixmaps ()
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}
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}
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void CSVWorld::DataDisplayDelegate::setIconSize(const QSize size)
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void CSVWorld::DataDisplayDelegate::setIconSize(const QSize& size)
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{
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mIconSize = size;
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buildPixmaps();
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@ -50,7 +50,7 @@ namespace CSVWorld
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virtual void paint (QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
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/// pass a QSize defining height / width of icon. Default is QSize (16,16).
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void setIconSize (const QSize icon);
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void setIconSize (const QSize& icon);
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/// offset the horizontal position of the icon from the left edge of the cell. Default is 3 pixels.
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void setIconLeftOffset (int offset);
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@ -127,7 +127,6 @@ static int (*cc_user_info)(char*, char*);
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static void gdb_info(pid_t pid)
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{
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char respfile[64];
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char cmd_buf[128];
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FILE *f;
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int fd;
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@ -156,6 +155,7 @@ static void gdb_info(pid_t pid)
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fclose(f);
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/* Run gdb and print process info. */
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char cmd_buf[128];
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snprintf(cmd_buf, sizeof(cmd_buf), "gdb --quiet --batch --command=%s", respfile);
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printf("Executing: %s\n", cmd_buf);
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fflush(stdout);
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@ -62,7 +62,6 @@ void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap
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FallbackMap *map = boost::any_cast<FallbackMap>(&v);
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std::map<std::string,std::string>::iterator mapIt;
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for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); ++it)
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{
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int sep = it->find(",");
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@ -76,7 +75,7 @@ void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap
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std::string key(it->substr(0,sep));
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std::string value(it->substr(sep+1));
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if((mapIt = map->mMap.find(key)) == map->mMap.end())
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if(map->mMap.find(key) == map->mMap.end())
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{
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map->mMap.insert(std::make_pair (key,value));
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}
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@ -225,7 +225,6 @@ namespace MWBase
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virtual void showCrosshair(bool show) = 0;
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virtual bool getSubtitlesEnabled() = 0;
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virtual void toggleHud() = 0;
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virtual bool toggleGui() = 0;
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virtual void disallowMouse() = 0;
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@ -1188,13 +1188,6 @@ namespace MWClass
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+ shield;
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}
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void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const
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{
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y = 0;
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x = 0;
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}
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void Npc::adjustScale(const MWWorld::Ptr &ptr, float &scale) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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@ -139,8 +139,6 @@ namespace MWClass
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virtual void skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor=1.f) const;
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///< Inform actor \a ptr that a skill use has succeeded.
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virtual void adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const;
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virtual bool isEssential (const MWWorld::Ptr& ptr) const;
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///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
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@ -729,10 +729,10 @@ namespace MWDialogue
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{
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std::vector<HyperTextToken> result;
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MyGUI::UString utext(text);
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size_t pos_begin, pos_end, iteration_pos = 0;
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size_t pos_end, iteration_pos = 0;
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for(;;)
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{
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pos_begin = utext.find('@', iteration_pos);
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size_t pos_begin = utext.find('@', iteration_pos);
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if (pos_begin != std::string::npos)
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pos_end = utext.find('#', pos_begin);
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@ -758,12 +758,12 @@ namespace MWDialogue
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size_t RemovePseudoAsterisks(std::string& phrase)
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{
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size_t pseudoAsterisksCount = 0;
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const char specialPseudoAsteriskCharacter = 127;
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if( !phrase.empty() )
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{
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std::string::reverse_iterator rit = phrase.rbegin();
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const char specialPseudoAsteriskCharacter = 127;
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while( rit != phrase.rend() && *rit == specialPseudoAsteriskCharacter )
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{
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pseudoAsterisksCount++;
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@ -277,7 +277,6 @@ namespace MWGui
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InfoBoxDialog::InfoBoxDialog()
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: WindowModal("openmw_infobox.layout")
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, mCurrentButton(-1)
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{
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getWidget(mTextBox, "TextBox");
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getWidget(mText, "Text");
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@ -306,7 +305,6 @@ namespace MWGui
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|||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
this->mButtons.clear();
|
||||
mCurrentButton = -1;
|
||||
|
||||
// TODO: The buttons should be generated from a template in the layout file, ie. cloning an existing widget
|
||||
MyGUI::Button* button;
|
||||
|
@ -336,11 +334,6 @@ namespace MWGui
|
|||
center();
|
||||
}
|
||||
|
||||
int InfoBoxDialog::getChosenButton() const
|
||||
{
|
||||
return mCurrentButton;
|
||||
}
|
||||
|
||||
void InfoBoxDialog::onButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
std::vector<MyGUI::Button*>::const_iterator end = mButtons.end();
|
||||
|
@ -349,7 +342,6 @@ namespace MWGui
|
|||
{
|
||||
if (*it == _sender)
|
||||
{
|
||||
mCurrentButton = i;
|
||||
eventButtonSelected(i);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -24,7 +24,6 @@ namespace MWGui
|
|||
void setButtons(ButtonList &buttons);
|
||||
|
||||
virtual void open();
|
||||
int getChosenButton() const;
|
||||
|
||||
// Events
|
||||
typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_Int;
|
||||
|
@ -41,7 +40,6 @@ namespace MWGui
|
|||
|
||||
void fitToText(MyGUI::TextBox* widget);
|
||||
void layoutVertically(MyGUI::Widget* widget, int margin);
|
||||
int mCurrentButton;
|
||||
MyGUI::Widget* mTextBox;
|
||||
MyGUI::TextBox* mText;
|
||||
MyGUI::Widget* mButtonBar;
|
||||
|
|
|
@ -155,11 +155,6 @@ namespace MWGui
|
|||
mCommandLine->setFontName(fntName);
|
||||
}
|
||||
|
||||
void Console::clearHistory()
|
||||
{
|
||||
mHistory->setCaption("");
|
||||
}
|
||||
|
||||
void Console::print(const std::string &msg)
|
||||
{
|
||||
mHistory->addText(msg);
|
||||
|
|
|
@ -48,8 +48,6 @@ namespace MWGui
|
|||
|
||||
void onResChange(int width, int height);
|
||||
|
||||
void clearHistory();
|
||||
|
||||
// Print a message to the console. Messages may contain color
|
||||
// code, eg. "#FFFFFF this is white".
|
||||
void print(const std::string &msg);
|
||||
|
|
|
@ -125,10 +125,10 @@ namespace MWGui
|
|||
// We need this copy for when @# hyperlinks are replaced
|
||||
std::string text = mText;
|
||||
|
||||
size_t pos_begin, pos_end;
|
||||
size_t pos_end;
|
||||
for(;;)
|
||||
{
|
||||
pos_begin = text.find('@');
|
||||
size_t pos_begin = text.find('@');
|
||||
if (pos_begin != std::string::npos)
|
||||
pos_end = text.find('#', pos_begin);
|
||||
|
||||
|
|
|
@ -183,10 +183,9 @@ namespace MWGui
|
|||
paper->setNeedMouseFocus(false);
|
||||
|
||||
BookTextParser parser(markup);
|
||||
BookTextParser::Events event;
|
||||
for (;;)
|
||||
{
|
||||
event = parser.next();
|
||||
BookTextParser::Events event = parser.next();
|
||||
if (event == BookTextParser::Event_BrTag || event == BookTextParser::Event_PTag)
|
||||
continue;
|
||||
|
||||
|
|
|
@ -36,7 +36,8 @@ namespace MWGui
|
|||
Misc::StringUtils::toLower(currentGMSTID);
|
||||
|
||||
// Don't bother checking this GMST if it's not a sMagicBound* one.
|
||||
if (currentGMSTID.find("smagicbound") != 0)
|
||||
const std::string& toFind = "smagicbound";
|
||||
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
|
||||
continue;
|
||||
|
||||
// All sMagicBound* GMST's should be of type string
|
||||
|
|
|
@ -113,10 +113,10 @@ struct JournalViewModelImpl : JournalViewModel
|
|||
|
||||
utf8text = getText ();
|
||||
|
||||
size_t pos_begin, pos_end;
|
||||
size_t pos_end = 0;
|
||||
for(;;)
|
||||
{
|
||||
pos_begin = utf8text.find('@');
|
||||
size_t pos_begin = utf8text.find('@');
|
||||
if (pos_begin != std::string::npos)
|
||||
pos_end = utf8text.find('#', pos_begin);
|
||||
|
||||
|
@ -223,15 +223,6 @@ struct JournalViewModelImpl : JournalViewModel
|
|||
}
|
||||
}
|
||||
|
||||
void visitQuestName (QuestId questId, boost::function <void (Utf8Span)> visitor) const
|
||||
{
|
||||
MWDialogue::Quest const * quest = reinterpret_cast <MWDialogue::Quest const *> (questId);
|
||||
|
||||
std::string name = quest->getName ();
|
||||
|
||||
visitor (toUtf8Span (name));
|
||||
}
|
||||
|
||||
template <typename iterator_t>
|
||||
struct JournalEntryImpl : BaseEntry <iterator_t, JournalEntry>
|
||||
{
|
||||
|
@ -301,11 +292,6 @@ struct JournalViewModelImpl : JournalViewModel
|
|||
}
|
||||
}
|
||||
|
||||
void visitTopics (boost::function <void (TopicId, Utf8Span)> visitor) const
|
||||
{
|
||||
throw std::runtime_error ("not implemented");
|
||||
}
|
||||
|
||||
void visitTopicName (TopicId topicId, boost::function <void (Utf8Span)> visitor) const
|
||||
{
|
||||
MWDialogue::Topic const & topic = * reinterpret_cast <MWDialogue::Topic const *> (topicId);
|
||||
|
|
|
@ -67,9 +67,6 @@ namespace MWGui
|
|||
/// returns true if their are no journal entries to display
|
||||
virtual bool isEmpty () const = 0;
|
||||
|
||||
/// provides access to the name of the quest with the specified identifier
|
||||
virtual void visitQuestName (TopicId topicId, boost::function <void (Utf8Span)> visitor) const = 0;
|
||||
|
||||
/// walks the active and optionally completed, quests providing the name
|
||||
virtual void visitQuestNames (bool active_only, boost::function <void (const std::string&)> visitor) const = 0;
|
||||
|
||||
|
|
|
@ -393,18 +393,6 @@ namespace
|
|||
popBook ();
|
||||
}
|
||||
|
||||
void showList (char const * listId, char const * pageId, Book book)
|
||||
{
|
||||
std::pair <int, int> size = book->getSize ();
|
||||
|
||||
getPage (pageId)->showPage (book, 0);
|
||||
|
||||
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
|
||||
getWidget <MyGUI::ScrollView> (listId)->setVisibleVScroll(false);
|
||||
getWidget <MyGUI::ScrollView> (listId)->setCanvasSize (size.first, size.second);
|
||||
getWidget <MyGUI::ScrollView> (listId)->setVisibleVScroll(true);
|
||||
}
|
||||
|
||||
void notifyIndexLinkClicked (MWGui::TypesetBook::InteractiveId character)
|
||||
{
|
||||
setVisible (LeftTopicIndex, false);
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace MWGui
|
|||
// Vanilla uses thief.dds for custom classes.
|
||||
// Choosing Stealth specialization and Speed/Agility as attributes, if possible. Otherwise fall back to first class found.
|
||||
MWWorld::SharedIterator<ESM::Class> it = world->getStore().get<ESM::Class>().begin();
|
||||
for(; it != world->getStore().get<ESM::Class>().end(); it++)
|
||||
for(; it != world->getStore().get<ESM::Class>().end(); ++it)
|
||||
{
|
||||
if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3)
|
||||
break;
|
||||
|
|
|
@ -139,11 +139,6 @@ namespace MWGui
|
|||
return false;
|
||||
}
|
||||
|
||||
void MessageBoxManager::setMessageBoxSpeed (int speed)
|
||||
{
|
||||
mMessageBoxSpeed = speed;
|
||||
}
|
||||
|
||||
int MessageBoxManager::readPressedButton ()
|
||||
{
|
||||
int pressed = mLastButtonPressed;
|
||||
|
@ -218,7 +213,6 @@ namespace MWGui
|
|||
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
|
||||
|
||||
int biggestButtonWidth = 0;
|
||||
int buttonWidth = 0;
|
||||
int buttonsWidth = 0;
|
||||
int buttonsHeight = 0;
|
||||
int buttonHeight = 0;
|
||||
|
@ -241,7 +235,7 @@ namespace MWGui
|
|||
if (buttonsWidth != 0)
|
||||
buttonsWidth += buttonLeftPadding;
|
||||
|
||||
buttonWidth = button->getTextSize().width + 2*buttonPadding;
|
||||
int buttonWidth = button->getTextSize().width + 2*buttonPadding;
|
||||
buttonsWidth += buttonWidth;
|
||||
|
||||
buttonHeight = button->getTextSize().height + 2*buttonPadding;
|
||||
|
|
|
@ -34,7 +34,6 @@ namespace MWGui
|
|||
void clear();
|
||||
|
||||
bool removeMessageBox (MessageBox *msgbox);
|
||||
void setMessageBoxSpeed (int speed);
|
||||
|
||||
int readPressedButton ();
|
||||
|
||||
|
|
|
@ -393,7 +393,6 @@ namespace MWGui
|
|||
if (mCurrentRaceId.empty())
|
||||
return;
|
||||
|
||||
Widgets::MWSpellPtr spellPowerWidget;
|
||||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18);
|
||||
|
||||
|
@ -405,7 +404,7 @@ namespace MWGui
|
|||
for (int i = 0; it != end; ++it)
|
||||
{
|
||||
const std::string &spellpower = *it;
|
||||
spellPowerWidget = mSpellPowerList->createWidget<Widgets::MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + boost::lexical_cast<std::string>(i));
|
||||
Widgets::MWSpellPtr spellPowerWidget = mSpellPowerList->createWidget<Widgets::MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + boost::lexical_cast<std::string>(i));
|
||||
spellPowerWidget->setSpellId(spellpower);
|
||||
spellPowerWidget->setUserString("ToolTipType", "Spell");
|
||||
spellPowerWidget->setUserString("Spell", spellpower);
|
||||
|
|
|
@ -362,8 +362,7 @@ namespace MWGui
|
|||
|
||||
void SettingsWindow::onShaderModeToggled(MyGUI::Widget* _sender)
|
||||
{
|
||||
std::string val = _sender->castType<MyGUI::Button>()->getCaption();
|
||||
val = hlslGlsl();
|
||||
std::string val = hlslGlsl();
|
||||
|
||||
_sender->castType<MyGUI::Button>()->setCaption(val);
|
||||
|
||||
|
|
|
@ -39,6 +39,7 @@ namespace MWGui
|
|||
EditEffectDialog::EditEffectDialog()
|
||||
: WindowModal("openmw_edit_effect.layout")
|
||||
, mEditing(false)
|
||||
, mMagicEffect(NULL)
|
||||
{
|
||||
getWidget(mCancelButton, "CancelButton");
|
||||
getWidget(mOkButton, "OkButton");
|
||||
|
@ -181,7 +182,7 @@ namespace MWGui
|
|||
{
|
||||
mAreaBox->setPosition(mAreaBox->getPosition().left, curY);
|
||||
mAreaBox->setVisible (true);
|
||||
curY += mAreaBox->getSize().height;
|
||||
//curY += mAreaBox->getSize().height;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -158,8 +158,6 @@ namespace MWGui
|
|||
MyGUI::Button* mCancelButton;
|
||||
MyGUI::TextBox* mPriceLabel;
|
||||
|
||||
Widgets::MWEffectList* mUsedEffectsList;
|
||||
|
||||
ESM::Spell mSpell;
|
||||
|
||||
};
|
||||
|
|
|
@ -225,11 +225,10 @@ namespace MWGui
|
|||
const ESM::Spell *spell = store.get<ESM::Spell>().search(mId);
|
||||
MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found");
|
||||
|
||||
MWSpellEffectPtr effect = NULL;
|
||||
std::vector<ESM::ENAMstruct>::const_iterator end = spell->mEffects.mList.end();
|
||||
for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != end; ++it)
|
||||
{
|
||||
effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
|
||||
MWSpellEffectPtr effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
|
||||
SpellEffectParams params;
|
||||
params.mEffectID = it->mEffectID;
|
||||
params.mSkill = it->mSkill;
|
||||
|
@ -565,22 +564,6 @@ namespace MWGui
|
|||
}
|
||||
}
|
||||
|
||||
void MWScrollBar::setEnableRepeat(bool enable)
|
||||
{
|
||||
mEnableRepeat = enable;
|
||||
}
|
||||
|
||||
bool MWScrollBar::getEnableRepeat()
|
||||
{
|
||||
return mEnableRepeat;
|
||||
}
|
||||
|
||||
void MWScrollBar::getRepeat(float &trigger, float &step)
|
||||
{
|
||||
trigger = mRepeatTriggerTime;
|
||||
step = mRepeatStepTime;
|
||||
}
|
||||
|
||||
void MWScrollBar::setRepeat(float trigger, float step)
|
||||
{
|
||||
mRepeatTriggerTime = trigger;
|
||||
|
|
|
@ -307,9 +307,6 @@ namespace MWGui
|
|||
MWScrollBar();
|
||||
virtual ~MWScrollBar();
|
||||
|
||||
void setEnableRepeat(bool enable);
|
||||
bool getEnableRepeat();
|
||||
void getRepeat(float &trigger, float &step);
|
||||
void setRepeat(float trigger, float step);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -1348,12 +1348,6 @@ namespace MWGui
|
|||
return mSubtitlesEnabled;
|
||||
}
|
||||
|
||||
void WindowManager::toggleHud ()
|
||||
{
|
||||
mHudEnabled = !mHudEnabled;
|
||||
mHud->setVisible (mHudEnabled);
|
||||
}
|
||||
|
||||
bool WindowManager::toggleGui()
|
||||
{
|
||||
mGuiEnabled = !mGuiEnabled;
|
||||
|
@ -1669,7 +1663,7 @@ namespace MWGui
|
|||
|
||||
WindowModal* WindowManager::getCurrentModal() const
|
||||
{
|
||||
if(mCurrentModals.size() > 0)
|
||||
if(!mCurrentModals.empty())
|
||||
return mCurrentModals.top();
|
||||
else
|
||||
return NULL;
|
||||
|
@ -1679,7 +1673,7 @@ namespace MWGui
|
|||
{
|
||||
// Only remove the top if it matches the current pointer. A lot of things hide their visibility before showing it,
|
||||
//so just popping the top would cause massive issues.
|
||||
if(mCurrentModals.size() > 0)
|
||||
if(!mCurrentModals.empty())
|
||||
if(input == mCurrentModals.top())
|
||||
mCurrentModals.pop();
|
||||
}
|
||||
|
|
|
@ -222,7 +222,6 @@ namespace MWGui
|
|||
|
||||
virtual void showCrosshair(bool show);
|
||||
virtual bool getSubtitlesEnabled();
|
||||
virtual void toggleHud();
|
||||
|
||||
/// Turn visibility of *all* GUI elements on or off (HUD and all windows, except the console)
|
||||
virtual bool toggleGui();
|
||||
|
|
|
@ -1232,14 +1232,14 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
static float sneakTimer = 0.f; // times update of sneak icon
|
||||
static float sneakSkillTimer = 0.f; // times sneak skill progress from "avoid notice"
|
||||
|
||||
// if player is in sneak state see if anyone detects him
|
||||
if (player.getClass().getCreatureStats(player).getMovementFlag(MWMechanics::CreatureStats::Flag_Sneak))
|
||||
{
|
||||
static float sneakSkillTimer = 0.f; // times sneak skill progress from "avoid notice"
|
||||
|
||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
const int radius = esmStore.get<ESM::GameSetting>().find("fSneakUseDist")->getInt();
|
||||
bool detected = false;
|
||||
|
||||
static float fSneakUseDelay = esmStore.get<ESM::GameSetting>().find("fSneakUseDelay")->getFloat();
|
||||
|
||||
|
@ -1251,6 +1251,8 @@ namespace MWMechanics
|
|||
// Set when an NPC is within line of sight and distance, but is still unaware. Used for skill progress.
|
||||
bool avoidedNotice = false;
|
||||
|
||||
bool detected = false;
|
||||
|
||||
for (PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
||||
{
|
||||
if (iter->first == player) // not the player
|
||||
|
@ -1418,7 +1420,7 @@ namespace MWMechanics
|
|||
std::list<MWWorld::Ptr> Actors::getActorsFollowing(const MWWorld::Ptr& actor)
|
||||
{
|
||||
std::list<MWWorld::Ptr> list;
|
||||
for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();iter++)
|
||||
for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter)
|
||||
{
|
||||
const MWWorld::Class &cls = iter->first.getClass();
|
||||
CreatureStats &stats = cls.getCreatureStats(iter->first);
|
||||
|
@ -1450,7 +1452,7 @@ namespace MWMechanics
|
|||
getObjectsInRange(position,
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fAlarmRadius")->getFloat(),
|
||||
neighbors); //only care about those within the alarm disance
|
||||
for(std::vector<MWWorld::Ptr>::iterator iter(neighbors.begin());iter != neighbors.end();iter++)
|
||||
for(std::vector<MWWorld::Ptr>::iterator iter(neighbors.begin());iter != neighbors.end();++iter)
|
||||
{
|
||||
const MWWorld::Class &cls = iter->getClass();
|
||||
CreatureStats &stats = cls.getCreatureStats(*iter);
|
||||
|
|
|
@ -35,8 +35,6 @@ namespace MWMechanics
|
|||
|
||||
private:
|
||||
std::string mObjectId;
|
||||
int mCellX;
|
||||
int mCellY;
|
||||
};
|
||||
}
|
||||
#endif // GAME_MWMECHANICS_AIACTIVATE_H
|
||||
|
|
|
@ -64,7 +64,7 @@ bool MWMechanics::AiAvoidDoor::execute (const MWWorld::Ptr& actor,float duration
|
|||
// Make all nearby actors also avoid the door
|
||||
std::vector<MWWorld::Ptr> actors;
|
||||
MWBase::Environment::get().getMechanicsManager()->getActorsInRange(Ogre::Vector3(pos.pos[0],pos.pos[1],pos.pos[2]),100,actors);
|
||||
for(std::vector<MWWorld::Ptr>::iterator it = actors.begin(); it != actors.end(); it++) {
|
||||
for(std::vector<MWWorld::Ptr>::iterator it = actors.begin(); it != actors.end(); ++it) {
|
||||
if(*it != MWBase::Environment::get().getWorld()->getPlayerPtr()) { //Not the player
|
||||
MWMechanics::AiSequence& seq = it->getClass().getCreatureStats(*it).getAiSequence();
|
||||
if(seq.getTypeId() != MWMechanics::AiPackage::TypeIdAvoidDoor) { //Only add it once
|
||||
|
|
|
@ -301,18 +301,20 @@ namespace MWMechanics
|
|||
if (!target.isEmpty() && target.getClass().getCreatureStats(target).getAttribute(effect.mAttribute).getModified() <= 0)
|
||||
return 0.f;
|
||||
{
|
||||
const float attributePriorities[ESM::Attribute::Length] = {
|
||||
1.f, // Strength
|
||||
0.5, // Intelligence
|
||||
0.6, // Willpower
|
||||
0.7, // Agility
|
||||
0.5, // Speed
|
||||
0.8, // Endurance
|
||||
0.7, // Personality
|
||||
0.3 // Luck
|
||||
};
|
||||
if (effect.mAttribute >= 0 && effect.mAttribute < ESM::Attribute::Length)
|
||||
{
|
||||
const float attributePriorities[ESM::Attribute::Length] = {
|
||||
1.f, // Strength
|
||||
0.5, // Intelligence
|
||||
0.6, // Willpower
|
||||
0.7, // Agility
|
||||
0.5, // Speed
|
||||
0.8, // Endurance
|
||||
0.7, // Personality
|
||||
0.3 // Luck
|
||||
};
|
||||
rating *= attributePriorities[effect.mAttribute];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace MWMechanics
|
|||
, mCellY(std::numeric_limits<int>::max())
|
||||
, mCellId(escort->mCellId)
|
||||
, mRemainingDuration(escort->mRemainingDuration)
|
||||
, mMaxDist(450)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,6 @@ namespace MWMechanics
|
|||
PathFinder mPathFinder;
|
||||
ObstacleCheck mObstacleCheck;
|
||||
|
||||
float mDoorCheckDuration;
|
||||
float mTimer;
|
||||
float mStuckTimer;
|
||||
|
||||
|
|
|
@ -41,8 +41,6 @@ namespace MWMechanics
|
|||
private:
|
||||
|
||||
int mTargetActorId; // The actor to pursue
|
||||
int mCellX;
|
||||
int mCellY;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -31,9 +31,11 @@ void AiSequence::copy (const AiSequence& sequence)
|
|||
|
||||
AiSequence::AiSequence() : mDone (false), mLastAiPackage(-1) {}
|
||||
|
||||
AiSequence::AiSequence (const AiSequence& sequence) : mDone (false)
|
||||
AiSequence::AiSequence (const AiSequence& sequence)
|
||||
{
|
||||
copy (sequence);
|
||||
mDone = sequence.mDone;
|
||||
mLastAiPackage = sequence.mLastAiPackage;
|
||||
}
|
||||
|
||||
AiSequence& AiSequence::operator= (const AiSequence& sequence)
|
||||
|
@ -43,6 +45,7 @@ AiSequence& AiSequence::operator= (const AiSequence& sequence)
|
|||
clear();
|
||||
copy (sequence);
|
||||
mDone = sequence.mDone;
|
||||
mLastAiPackage = sequence.mLastAiPackage;
|
||||
}
|
||||
|
||||
return *this;
|
||||
|
@ -120,33 +123,6 @@ bool AiSequence::isInCombat(const MWWorld::Ptr &actor) const
|
|||
return false;
|
||||
}
|
||||
|
||||
bool AiSequence::canAddTarget(const ESM::Position& actorPos, float distToTarget) const
|
||||
{
|
||||
bool firstCombatFound = false;
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
|
||||
for(std::list<AiPackage*>::const_iterator it = mPackages.begin(); it != mPackages.end(); ++it)
|
||||
{
|
||||
if ((*it)->getTypeId() == AiPackage::TypeIdCombat)
|
||||
{
|
||||
firstCombatFound = true;
|
||||
|
||||
const AiCombat *combat = static_cast<const AiCombat *>(*it);
|
||||
if (combat->getTarget() != player ) return false; // only 1 non-player target allowed
|
||||
else
|
||||
{
|
||||
// add new target only if current target (player) is farther
|
||||
const ESM::Position &targetPos = combat->getTarget().getRefData().getPosition();
|
||||
|
||||
float distToCurrTarget = (Ogre::Vector3(targetPos.pos) - Ogre::Vector3(actorPos.pos)).length();
|
||||
return (distToCurrTarget > distToTarget);
|
||||
}
|
||||
}
|
||||
else if (firstCombatFound) break; // assumes combat packages go one-by-one in packages list
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AiSequence::stopCombat()
|
||||
{
|
||||
while (getTypeId() == AiPackage::TypeIdCombat)
|
||||
|
@ -295,11 +271,6 @@ void AiSequence::stack (const AiPackage& package, const MWWorld::Ptr& actor)
|
|||
mPackages.push_front (package.clone());
|
||||
}
|
||||
|
||||
void AiSequence::queue (const AiPackage& package)
|
||||
{
|
||||
mPackages.push_back (package.clone());
|
||||
}
|
||||
|
||||
AiPackage* MWMechanics::AiSequence::getActivePackage()
|
||||
{
|
||||
if(mPackages.empty())
|
||||
|
|
|
@ -98,10 +98,6 @@ namespace MWMechanics
|
|||
@param actor The actor that owns this AiSequence **/
|
||||
void stack (const AiPackage& package, const MWWorld::Ptr& actor);
|
||||
|
||||
/// Add \a package to the end of the sequence
|
||||
/** Executed after all other packages have been completed **/
|
||||
void queue (const AiPackage& package);
|
||||
|
||||
/// Return the current active package.
|
||||
/** If there is no active package, it will throw an exception **/
|
||||
AiPackage* getActivePackage();
|
||||
|
|
|
@ -686,16 +686,15 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
AiWander::AiWander (const ESM::AiSequence::AiWander* wander)
|
||||
: mDistance(wander->mData.mDistance)
|
||||
, mDuration(wander->mData.mDuration)
|
||||
, mStartTime(MWWorld::TimeStamp(wander->mStartTime))
|
||||
, mTimeOfDay(wander->mData.mTimeOfDay)
|
||||
, mRepeat(wander->mData.mShouldRepeat)
|
||||
{
|
||||
mDistance = wander->mData.mDistance;
|
||||
mDuration = wander->mData.mDuration;
|
||||
mStartTime = MWWorld::TimeStamp(wander->mStartTime);
|
||||
mTimeOfDay = wander->mData.mTimeOfDay;
|
||||
for (int i=0; i<8; ++i)
|
||||
mIdle.push_back(wander->mData.mIdle[i]);
|
||||
|
||||
mRepeat = wander->mData.mShouldRepeat;
|
||||
|
||||
init();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,11 @@
|
|||
#include "creaturestats.hpp"
|
||||
#include "npcstats.hpp"
|
||||
|
||||
MWMechanics::Alchemy::Alchemy()
|
||||
: mValue(0)
|
||||
{
|
||||
}
|
||||
|
||||
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
|
||||
{
|
||||
std::map<EffectKey, int> effects;
|
||||
|
|
|
@ -22,6 +22,8 @@ namespace MWMechanics
|
|||
{
|
||||
public:
|
||||
|
||||
Alchemy();
|
||||
|
||||
typedef std::vector<MWWorld::Ptr> TToolsContainer;
|
||||
typedef TToolsContainer::const_iterator TToolsIterator;
|
||||
|
||||
|
|
|
@ -193,13 +193,11 @@ namespace MWMechanics
|
|||
return;
|
||||
}
|
||||
|
||||
float damage = 0.0f;
|
||||
|
||||
float fDamageStrengthBase = gmst.find("fDamageStrengthBase")->getFloat();
|
||||
float fDamageStrengthMult = gmst.find("fDamageStrengthMult")->getFloat();
|
||||
|
||||
const unsigned char* attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
|
||||
damage = attack[0] + ((attack[1]-attack[0])*attackerStats.getAttackStrength()); // Bow/crossbow damage
|
||||
float damage = attack[0] + ((attack[1]-attack[0])*attackerStats.getAttackStrength()); // Bow/crossbow damage
|
||||
if (weapon != projectile)
|
||||
{
|
||||
// Arrow/bolt damage
|
||||
|
|
|
@ -120,11 +120,6 @@ namespace MWMechanics
|
|||
return mSpells;
|
||||
}
|
||||
|
||||
void CreatureStats::setSpells(const Spells &spells)
|
||||
{
|
||||
mSpells = spells;
|
||||
}
|
||||
|
||||
ActiveSpells &CreatureStats::getActiveSpells()
|
||||
{
|
||||
return mActiveSpells;
|
||||
|
@ -200,11 +195,6 @@ namespace MWMechanics
|
|||
mLevel = level;
|
||||
}
|
||||
|
||||
void CreatureStats::setActiveSpells(const ActiveSpells &active)
|
||||
{
|
||||
mActiveSpells = active;
|
||||
}
|
||||
|
||||
void CreatureStats::modifyMagicEffects(const MagicEffects &effects)
|
||||
{
|
||||
if (effects.get(ESM::MagicEffect::FortifyMaximumMagicka).getModifier()
|
||||
|
@ -536,7 +526,6 @@ namespace MWMechanics
|
|||
|
||||
mLastRestock = MWWorld::TimeStamp(state.mTradeTime);
|
||||
mGoldPool = state.mGoldPool;
|
||||
mFallHeight = state.mFallHeight;
|
||||
|
||||
mDead = state.mDead;
|
||||
mDied = state.mDied;
|
||||
|
|
|
@ -40,7 +40,6 @@ namespace MWMechanics
|
|||
bool mTalkedTo;
|
||||
bool mAlarmed;
|
||||
bool mAttacked;
|
||||
bool mHostile;
|
||||
bool mAttackingOrSpell;
|
||||
bool mKnockdown;
|
||||
bool mKnockdownOneFrame;
|
||||
|
@ -138,10 +137,6 @@ namespace MWMechanics
|
|||
|
||||
void setDynamic (int index, const DynamicStat<float> &value);
|
||||
|
||||
void setSpells(const Spells &spells);
|
||||
|
||||
void setActiveSpells(const ActiveSpells &active);
|
||||
|
||||
/// Set Modifier for each magic effect according to \a effects. Does not touch Base values.
|
||||
void modifyMagicEffects(const MagicEffects &effects);
|
||||
|
||||
|
|
|
@ -166,16 +166,15 @@ namespace MWMechanics
|
|||
|
||||
float enchantmentCost = 0;
|
||||
int effectsLeftCnt = mEffects.size();
|
||||
float baseCost, magnitudeCost, areaCost;
|
||||
int magMin, magMax, area;
|
||||
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
|
||||
{
|
||||
baseCost = (store.get<ESM::MagicEffect>().find(it->mEffectID))->mData.mBaseCost;
|
||||
float baseCost = (store.get<ESM::MagicEffect>().find(it->mEffectID))->mData.mBaseCost;
|
||||
// To reflect vanilla behavior
|
||||
magMin = (it->mMagnMin == 0) ? 1 : it->mMagnMin;
|
||||
magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax;
|
||||
area = (it->mArea == 0) ? 1 : it->mArea;
|
||||
int magMin = (it->mMagnMin == 0) ? 1 : it->mMagnMin;
|
||||
int magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax;
|
||||
int area = (it->mArea == 0) ? 1 : it->mArea;
|
||||
|
||||
float magnitudeCost = 0;
|
||||
if (mCastStyle == ESM::Enchantment::ConstantEffect)
|
||||
{
|
||||
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
|
||||
|
@ -187,7 +186,7 @@ namespace MWMechanics
|
|||
magnitudeCost *= 1.5;
|
||||
}
|
||||
|
||||
areaCost = area * 0.025 * baseCost;
|
||||
float areaCost = area * 0.025 * baseCost;
|
||||
if (it->mRange == ESM::RT_Target)
|
||||
areaCost *= 1.5;
|
||||
|
||||
|
|
|
@ -283,13 +283,6 @@ namespace MWMechanics
|
|||
return Ogre::Radian(Ogre::Math::ACos(directionY / directionResult) * sgn(Ogre::Math::ASin(directionX / directionResult))).valueDegrees();
|
||||
}
|
||||
|
||||
// Used by AiCombat, use Euclidean distance
|
||||
float PathFinder::getDistToNext(float x, float y, float z)
|
||||
{
|
||||
ESM::Pathgrid::Point nextPoint = *mPath.begin();
|
||||
return distance(nextPoint, x, y, z);
|
||||
}
|
||||
|
||||
bool PathFinder::checkWaypoint(float x, float y, float z)
|
||||
{
|
||||
if(mPath.empty())
|
||||
|
|
|
@ -47,8 +47,6 @@ namespace MWMechanics
|
|||
|
||||
float getZAngleToNext(float x, float y) const;
|
||||
|
||||
float getDistToNext(float x, float y, float z);
|
||||
|
||||
bool isPathConstructed() const
|
||||
{
|
||||
return mIsPathConstructed;
|
||||
|
|
|
@ -521,7 +521,7 @@ float Animation::getVelocity(const std::string &groupname) const
|
|||
{
|
||||
/* Look in reverse; last-inserted source has priority. */
|
||||
AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
|
||||
for(;animsrc != mAnimSources.rend();animsrc++)
|
||||
for(;animsrc != mAnimSources.rend();++animsrc)
|
||||
{
|
||||
const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
|
||||
if(findGroupStart(keys, groupname) != keys.end())
|
||||
|
@ -831,8 +831,7 @@ void Animation::handleTextKey(AnimState &state, const std::string &groupname, co
|
|||
|
||||
void Animation::changeGroups(const std::string &groupname, int groups)
|
||||
{
|
||||
AnimStateMap::iterator stateiter = mStates.begin();
|
||||
stateiter = mStates.find(groupname);
|
||||
AnimStateMap::iterator stateiter = mStates.find(groupname);
|
||||
if(stateiter != mStates.end())
|
||||
{
|
||||
if(stateiter->second.mGroups != groups)
|
||||
|
|
|
@ -26,7 +26,6 @@ namespace MWRender
|
|||
mNearest(30.f),
|
||||
mFurthest(800.f),
|
||||
mIsNearest(false),
|
||||
mIsFurthest(false),
|
||||
mHeight(128.f),
|
||||
mCameraDistance(300.f),
|
||||
mDistanceAdjusted(false),
|
||||
|
@ -292,7 +291,6 @@ namespace MWRender
|
|||
if(mFirstPersonView && !mPreviewMode && !mVanity.enabled)
|
||||
return;
|
||||
|
||||
mIsFurthest = false;
|
||||
mIsNearest = false;
|
||||
|
||||
Ogre::Vector3 v(0.f, 0.f, dist);
|
||||
|
@ -301,7 +299,6 @@ namespace MWRender
|
|||
}
|
||||
if (v.z >= mFurthest) {
|
||||
v.z = mFurthest;
|
||||
mIsFurthest = true;
|
||||
} else if (!override && v.z < 10.f) {
|
||||
v.z = 10.f;
|
||||
} else if (override && v.z <= mNearest) {
|
||||
|
@ -389,9 +386,4 @@ namespace MWRender
|
|||
{
|
||||
return mIsNearest;
|
||||
}
|
||||
|
||||
bool Camera::isFurthest()
|
||||
{
|
||||
return mIsFurthest;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,7 +36,6 @@ namespace MWRender
|
|||
float mNearest;
|
||||
float mFurthest;
|
||||
bool mIsNearest;
|
||||
bool mIsFurthest;
|
||||
|
||||
struct {
|
||||
bool enabled, allowed;
|
||||
|
@ -118,8 +117,6 @@ namespace MWRender
|
|||
bool isVanityOrPreviewModeEnabled();
|
||||
|
||||
bool isNearest();
|
||||
|
||||
bool isFurthest();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -281,9 +281,9 @@ namespace MWRender
|
|||
RaceSelectionPreview::RaceSelectionPreview()
|
||||
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayerPtr(),
|
||||
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 6, -35), Ogre::Vector3(0,125,0))
|
||||
, mBase (*mCharacter.get<ESM::NPC>()->mBase)
|
||||
, mRef(&mBase)
|
||||
{
|
||||
mBase = *mCharacter.get<ESM::NPC>()->mBase;
|
||||
mCharacter = MWWorld::Ptr(&mRef, NULL);
|
||||
}
|
||||
|
||||
|
|
|
@ -150,7 +150,7 @@ void CreatureWeaponAnimation::updatePart(NifOgre::ObjectScenePtr& scene, int slo
|
|||
}
|
||||
|
||||
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(scene->mControllers.begin());
|
||||
for(;ctrl != scene->mControllers.end();ctrl++)
|
||||
for(;ctrl != scene->mControllers.end();++ctrl)
|
||||
{
|
||||
if(ctrl->getSource().isNull())
|
||||
{
|
||||
|
|
|
@ -106,13 +106,13 @@ namespace MWRender
|
|||
if (land)
|
||||
{
|
||||
const float landHeight = land->mLandData->mHeights[vertexY * ESM::Land::LAND_SIZE + vertexX];
|
||||
const float mountainHeight = 15000.f;
|
||||
const float hillHeight = 2500.f;
|
||||
|
||||
if (landHeight >= 0)
|
||||
{
|
||||
const float hillHeight = 2500.f;
|
||||
if (landHeight >= hillHeight)
|
||||
{
|
||||
const float mountainHeight = 15000.f;
|
||||
float factor = std::min(1.f, float(landHeight-hillHeight)/mountainHeight);
|
||||
r = (hillColour.r * (1-factor) + mountainColour.r * factor) * 255;
|
||||
g = (hillColour.g * (1-factor) + mountainColour.g * factor) * 255;
|
||||
|
|
|
@ -410,15 +410,18 @@ void NpcAnimation::updateParts()
|
|||
// Remember body parts so we only have to search through the store once for each race/gender/viewmode combination
|
||||
static std::map< std::pair<std::string,int>,std::vector<const ESM::BodyPart*> > sRaceMapping;
|
||||
|
||||
static const int Flag_Female = 1<<0;
|
||||
static const int Flag_FirstPerson = 1<<1;
|
||||
|
||||
bool isWerewolf = (mNpcType == Type_Werewolf);
|
||||
int flags = (isWerewolf ? -1 : 0);
|
||||
if(!mNpc->isMale())
|
||||
{
|
||||
static const int Flag_Female = 1<<0;
|
||||
flags |= Flag_Female;
|
||||
}
|
||||
if(mViewMode == VM_FirstPerson)
|
||||
{
|
||||
static const int Flag_FirstPerson = 1<<1;
|
||||
flags |= Flag_FirstPerson;
|
||||
}
|
||||
|
||||
std::string race = (isWerewolf ? "werewolf" : Misc::StringUtils::lowerCase(mNpc->mRace));
|
||||
std::pair<std::string, int> thisCombination = std::make_pair(race, flags);
|
||||
|
@ -604,7 +607,7 @@ Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
|
|||
if (mObjectParts[i].isNull())
|
||||
continue;
|
||||
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[i]->mControllers.begin());
|
||||
for(;ctrl != mObjectParts[i]->mControllers.end();ctrl++)
|
||||
for(;ctrl != mObjectParts[i]->mControllers.end();++ctrl)
|
||||
ctrl->update();
|
||||
|
||||
Ogre::Entity *ent = mObjectParts[i]->mSkelBase;
|
||||
|
@ -678,7 +681,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
|
|||
}
|
||||
|
||||
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[type]->mControllers.begin());
|
||||
for(;ctrl != mObjectParts[type]->mControllers.end();ctrl++)
|
||||
for(;ctrl != mObjectParts[type]->mControllers.end();++ctrl)
|
||||
{
|
||||
if(ctrl->getSource().isNull())
|
||||
{
|
||||
|
@ -715,7 +718,7 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
|
|||
|
||||
const char *ext = (mViewMode == VM_FirstPerson) ? ".1st" : "";
|
||||
std::vector<ESM::PartReference>::const_iterator part(parts.begin());
|
||||
for(;part != parts.end();part++)
|
||||
for(;part != parts.end();++part)
|
||||
{
|
||||
const ESM::BodyPart *bodypart = 0;
|
||||
if(!mNpc->isMale() && !part->mFemale.empty())
|
||||
|
|
|
@ -574,24 +574,6 @@ void RenderingManager::configureAmbient(MWWorld::CellStore &mCell)
|
|||
sunEnable(false);
|
||||
}
|
||||
}
|
||||
// Switch through lighting modes.
|
||||
|
||||
void RenderingManager::toggleLight()
|
||||
{
|
||||
if (mAmbientMode==2)
|
||||
mAmbientMode = 0;
|
||||
else
|
||||
++mAmbientMode;
|
||||
|
||||
switch (mAmbientMode)
|
||||
{
|
||||
case 0: std::cout << "Setting lights to normal\n"; break;
|
||||
case 1: std::cout << "Turning the lights up\n"; break;
|
||||
case 2: std::cout << "Turning the lights to full\n"; break;
|
||||
}
|
||||
|
||||
setAmbientMode();
|
||||
}
|
||||
|
||||
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
|
||||
{
|
||||
|
@ -695,11 +677,6 @@ void RenderingManager::enableLights(bool sun)
|
|||
sunEnable(sun);
|
||||
}
|
||||
|
||||
Shadows* RenderingManager::getShadows()
|
||||
{
|
||||
return mShadows;
|
||||
}
|
||||
|
||||
void RenderingManager::notifyWorldSpaceChanged()
|
||||
{
|
||||
mEffectManager->clear();
|
||||
|
|
|
@ -93,7 +93,6 @@ public:
|
|||
|
||||
MWRender::Camera* getCamera() const;
|
||||
|
||||
void toggleLight();
|
||||
bool toggleRenderMode(int mode);
|
||||
|
||||
void removeCell (MWWorld::CellStore *store);
|
||||
|
@ -157,8 +156,6 @@ public:
|
|||
|
||||
float getTerrainHeightAt (Ogre::Vector3 worldPos);
|
||||
|
||||
Shadows* getShadows();
|
||||
|
||||
void notifyWorldSpaceChanged();
|
||||
|
||||
void getTriangleBatchCount(unsigned int &triangles, unsigned int &batches);
|
||||
|
|
|
@ -41,6 +41,9 @@ public:
|
|||
void updateEmitterPtr (const MWWorld::Ptr& old, const MWWorld::Ptr& ptr);
|
||||
|
||||
private:
|
||||
RippleSimulation(const RippleSimulation&);
|
||||
RippleSimulation& operator=(const RippleSimulation&);
|
||||
|
||||
std::vector<Emitter> mEmitters;
|
||||
|
||||
Ogre::RenderTexture* mRenderTargets[4];
|
||||
|
|
|
@ -186,13 +186,3 @@ PSSMShadowCameraSetup* Shadows::getPSSMSetup()
|
|||
{
|
||||
return mPSSMSetup;
|
||||
}
|
||||
|
||||
float Shadows::getShadowFar() const
|
||||
{
|
||||
return mShadowFar;
|
||||
}
|
||||
|
||||
float Shadows::getFadeStart() const
|
||||
{
|
||||
return mFadeStart;
|
||||
}
|
||||
|
|
|
@ -23,8 +23,6 @@ namespace MWRender
|
|||
void recreate();
|
||||
|
||||
Ogre::PSSMShadowCameraSetup* getPSSMSetup();
|
||||
float getShadowFar() const;
|
||||
float getFadeStart() const;
|
||||
|
||||
protected:
|
||||
OEngine::Render::OgreRenderer* mRendering;
|
||||
|
|
|
@ -188,11 +188,6 @@ void Moon::setPhase(const Moon::Phase& phase)
|
|||
mPhase = phase;
|
||||
}
|
||||
|
||||
Moon::Phase Moon::getPhase() const
|
||||
{
|
||||
return mPhase;
|
||||
}
|
||||
|
||||
unsigned int Moon::getPhaseInt() const
|
||||
{
|
||||
if (mPhase == Moon::Phase_New) return 0;
|
||||
|
@ -418,7 +413,6 @@ void SkyManager::updateRain(float dt)
|
|||
|
||||
// Spawn new rain
|
||||
float rainFrequency = mRainFrequency;
|
||||
float startHeight = 700;
|
||||
if (mRainEnabled)
|
||||
{
|
||||
mRainTimer += dt;
|
||||
|
@ -434,6 +428,7 @@ void SkyManager::updateRain(float dt)
|
|||
|
||||
// Create a separate node to control the offset, since a node with setInheritOrientation(false) will still
|
||||
// consider the orientation of the parent node for its position, just not for its orientation
|
||||
float startHeight = 700;
|
||||
Ogre::SceneNode* offsetNode = sceneNode->createChildSceneNode(Ogre::Vector3(xOffs,yOffs,startHeight));
|
||||
|
||||
NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(offsetNode, mRainEffect);
|
||||
|
@ -752,16 +747,6 @@ void SkyManager::setLightningStrength(const float factor)
|
|||
else
|
||||
mLightning->setVisible(false);
|
||||
}
|
||||
void SkyManager::setLightningEnabled(bool enabled)
|
||||
{
|
||||
/// \todo
|
||||
}
|
||||
|
||||
void SkyManager::setLightningDirection(const Ogre::Vector3& dir)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
mLightning->setDirection (dir);
|
||||
}
|
||||
|
||||
void SkyManager::setMasserFade(const float fade)
|
||||
{
|
||||
|
|
|
@ -103,7 +103,6 @@ namespace MWRender
|
|||
void setPhase(const Phase& phase);
|
||||
void setType(const Type& type);
|
||||
|
||||
Phase getPhase() const;
|
||||
unsigned int getPhaseInt() const;
|
||||
|
||||
private:
|
||||
|
@ -169,8 +168,6 @@ namespace MWRender
|
|||
void secundaDisable();
|
||||
|
||||
void setLightningStrength(const float factor);
|
||||
void setLightningDirection(const Ogre::Vector3& dir);
|
||||
void setLightningEnabled(bool enabled); ///< disable prior to map render
|
||||
|
||||
void setGlare(const float glare);
|
||||
void setGlareEnabled(bool enabled);
|
||||
|
|
|
@ -864,7 +864,6 @@ void VideoState::video_thread_loop(VideoState *self)
|
|||
AVPacket pkt1, *packet = &pkt1;
|
||||
int frameFinished;
|
||||
AVFrame *pFrame;
|
||||
double pts;
|
||||
|
||||
pFrame = av_frame_alloc();
|
||||
|
||||
|
@ -879,7 +878,7 @@ void VideoState::video_thread_loop(VideoState *self)
|
|||
if(avcodec_decode_video2((*self->video_st)->codec, pFrame, &frameFinished, packet) < 0)
|
||||
throw std::runtime_error("Error decoding video frame");
|
||||
|
||||
pts = 0;
|
||||
double pts = 0;
|
||||
if(IS_NOTEQ_NOPTS_VAL(packet->dts))
|
||||
pts = packet->dts;
|
||||
else if(pFrame->opaque && IS_NOTEQ_NOPTS_VAL_PTR(pFrame->opaque))
|
||||
|
@ -1232,11 +1231,6 @@ int VideoPlayer::getVideoHeight()
|
|||
return height;
|
||||
}
|
||||
|
||||
void VideoPlayer::stopVideo ()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
void VideoPlayer::close()
|
||||
{
|
||||
if(mState)
|
||||
|
|
|
@ -21,7 +21,6 @@ namespace MWRender
|
|||
void update();
|
||||
|
||||
void close();
|
||||
void stopVideo();
|
||||
|
||||
bool isPlaying();
|
||||
|
||||
|
@ -32,9 +31,6 @@ namespace MWRender
|
|||
|
||||
private:
|
||||
VideoState* mState;
|
||||
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -480,12 +480,6 @@ namespace MWScript
|
|||
mActivationHandled = true;
|
||||
}
|
||||
|
||||
void InterpreterContext::clearActivation()
|
||||
{
|
||||
mActivated = MWWorld::Ptr();
|
||||
mActivationHandled = false;
|
||||
}
|
||||
|
||||
float InterpreterContext::getSecondsPassed() const
|
||||
{
|
||||
return MWBase::Environment::get().getFrameDuration();
|
||||
|
|
|
@ -146,9 +146,6 @@ namespace MWScript
|
|||
void executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor);
|
||||
///< Execute the activation action for this ptr. If ptr is mActivated, mark activation as handled.
|
||||
|
||||
void clearActivation();
|
||||
///< Discard the action defined by the last activate call.
|
||||
|
||||
virtual float getSecondsPassed() const;
|
||||
|
||||
virtual bool isDisabled (const std::string& id = "") const;
|
||||
|
|
|
@ -43,13 +43,12 @@ namespace MWScript
|
|||
mParser.reset();
|
||||
mErrorHandler.reset();
|
||||
|
||||
bool Success = true;
|
||||
|
||||
if (const ESM::Script *script = mStore.get<ESM::Script>().find (name))
|
||||
{
|
||||
if (mVerbose)
|
||||
std::cout << "compiling script: " << name << std::endl;
|
||||
|
||||
bool Success = true;
|
||||
try
|
||||
{
|
||||
std::istringstream input (script->mScriptText);
|
||||
|
|
|
@ -83,7 +83,7 @@ bool FFmpeg_Decoder::getNextPacket()
|
|||
|
||||
bool FFmpeg_Decoder::getAVAudioData()
|
||||
{
|
||||
int got_frame, len;
|
||||
int got_frame;
|
||||
|
||||
if((*mStream)->codec->codec_type != AVMEDIA_TYPE_AUDIO)
|
||||
return false;
|
||||
|
@ -93,6 +93,7 @@ bool FFmpeg_Decoder::getAVAudioData()
|
|||
return false;
|
||||
|
||||
/* Decode some data, and check for errors */
|
||||
int len = 0;
|
||||
if((len=avcodec_decode_audio4((*mStream)->codec, mFrame, &got_frame, &mPacket)) < 0)
|
||||
return false;
|
||||
|
||||
|
|
|
@ -303,10 +303,6 @@ namespace MWWorld
|
|||
{
|
||||
}
|
||||
|
||||
void Class::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const
|
||||
{
|
||||
}
|
||||
|
||||
std::string Class::getModel(const MWWorld::Ptr &ptr) const
|
||||
{
|
||||
return "";
|
||||
|
|
|
@ -267,8 +267,6 @@ namespace MWWorld
|
|||
|
||||
virtual void adjustScale(const MWWorld::Ptr& ptr,float& scale) const;
|
||||
|
||||
virtual void adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const;
|
||||
|
||||
virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
|
||||
///< Determine whether or not \a item can be sold to an npc with the given \a npcServices
|
||||
|
||||
|
|
|
@ -73,15 +73,14 @@ MWWorld::InventoryStore::InventoryStore()
|
|||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
|
||||
: ContainerStore (store)
|
||||
: ContainerStore (store)
|
||||
, mSelectedEnchantItem(end())
|
||||
, mMagicEffects(store.mMagicEffects)
|
||||
, mFirstAutoEquip(store.mFirstAutoEquip)
|
||||
, mListener(store.mListener)
|
||||
, mUpdatesEnabled(store.mUpdatesEnabled)
|
||||
, mPermanentMagicEffectMagnitudes(store.mPermanentMagicEffectMagnitudes)
|
||||
{
|
||||
mMagicEffects = store.mMagicEffects;
|
||||
mFirstAutoEquip = store.mFirstAutoEquip;
|
||||
mListener = store.mListener;
|
||||
mUpdatesEnabled = store.mUpdatesEnabled;
|
||||
|
||||
mPermanentMagicEffectMagnitudes = store.mPermanentMagicEffectMagnitudes;
|
||||
copySlots (store);
|
||||
}
|
||||
|
||||
|
@ -218,8 +217,6 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
|
|||
// Equipping weapons is handled by AiCombat. Anything else (lockpicks, probes) can't be used by NPCs anyway (yet)
|
||||
continue;
|
||||
|
||||
bool use = false;
|
||||
|
||||
if (slots_.at (*iter2)!=end())
|
||||
{
|
||||
Ptr old = *slots_.at (*iter2);
|
||||
|
@ -227,6 +224,7 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
|
|||
// check skill
|
||||
int oldSkill = old.getClass().getEquipmentSkill (old);
|
||||
|
||||
bool use = false;
|
||||
if (testSkill!=-1 && oldSkill==-1)
|
||||
use = true;
|
||||
else if (testSkill!=-1 && oldSkill!=-1 && testSkill!=oldSkill)
|
||||
|
|
|
@ -268,8 +268,6 @@ namespace MWWorld
|
|||
loadingListener->setLabel(loadingExteriorText);
|
||||
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
active = mActiveCells.begin();
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
if ((*active)->getCell()->isExterior())
|
||||
|
@ -414,12 +412,9 @@ namespace MWWorld
|
|||
|
||||
std::cout << "Changing to interior\n";
|
||||
|
||||
// remove active
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
// unload
|
||||
int current = 0;
|
||||
active = mActiveCells.begin();
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
unloadCell (active++);
|
||||
|
|
|
@ -1315,7 +1315,7 @@ namespace MWWorld
|
|||
|
||||
const PtrVelocityList &results = mPhysics->applyQueuedMovement(duration);
|
||||
PtrVelocityList::const_iterator player(results.end());
|
||||
for(PtrVelocityList::const_iterator iter(results.begin());iter != results.end();iter++)
|
||||
for(PtrVelocityList::const_iterator iter(results.begin());iter != results.end();++iter)
|
||||
{
|
||||
if(iter->first.getRefData().getHandle() == "player")
|
||||
{
|
||||
|
|
|
@ -105,11 +105,6 @@ namespace
|
|||
code.push_back (Compiler::Generator::segment5 (17));
|
||||
}
|
||||
|
||||
void opFloatToInt1 (Compiler::Generator::CodeContainer& code)
|
||||
{
|
||||
code.push_back (Compiler::Generator::segment5 (18));
|
||||
}
|
||||
|
||||
void opSquareRoot (Compiler::Generator::CodeContainer& code)
|
||||
{
|
||||
code.push_back (Compiler::Generator::segment5 (19));
|
||||
|
@ -606,16 +601,6 @@ namespace Compiler
|
|||
jump (code, offset);
|
||||
}
|
||||
|
||||
void jumpOnNonZero (CodeContainer& code, int offset)
|
||||
{
|
||||
opSkipOnZero (code);
|
||||
|
||||
if (offset<0)
|
||||
--offset; // compensate for skip instruction
|
||||
|
||||
jump (code, offset);
|
||||
}
|
||||
|
||||
void compare (CodeContainer& code, char op, char valueType1, char valueType2)
|
||||
{
|
||||
if (valueType1=='l' && valueType2=='l')
|
||||
|
|
|
@ -89,8 +89,6 @@ namespace Compiler
|
|||
|
||||
void jumpOnZero (CodeContainer& code, int offset);
|
||||
|
||||
void jumpOnNonZero (CodeContainer& code, int offset);
|
||||
|
||||
void compare (CodeContainer& code, char op, char valueType1, char valueType2);
|
||||
|
||||
void menuMode (CodeContainer& code);
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace Compiler
|
|||
Literals& literals, std::vector<Interpreter::Type_Code>& code, bool allowExpression)
|
||||
: Parser (errorHandler, context), mLocals (locals), mLiterals (literals), mCode (code),
|
||||
mState (BeginState), mExprParser (errorHandler, context, locals, literals),
|
||||
mAllowExpression (allowExpression), mButtons(0), mType(0)
|
||||
mAllowExpression (allowExpression), mButtons(0), mType(0), mReferenceMember(false)
|
||||
{}
|
||||
|
||||
bool LineParser::parseInt (int value, const TokenLoc& loc, Scanner& scanner)
|
||||
|
@ -295,8 +295,6 @@ namespace Compiler
|
|||
mExplicit.clear();
|
||||
}
|
||||
|
||||
int optionals = 0;
|
||||
|
||||
try
|
||||
{
|
||||
// workaround for broken positioncell instructions.
|
||||
|
@ -306,7 +304,7 @@ namespace Compiler
|
|||
errorDowngrade.reset (new ErrorDowngrade (getErrorHandler()));
|
||||
|
||||
std::vector<Interpreter::Type_Code> code;
|
||||
optionals = mExprParser.parseArguments (argumentType, scanner, code);
|
||||
int optionals = mExprParser.parseArguments (argumentType, scanner, code);
|
||||
mCode.insert (mCode.end(), code.begin(), code.end());
|
||||
extensions->generateInstructionCode (keyword, mCode, mLiterals,
|
||||
mExplicit, optionals);
|
||||
|
|
|
@ -21,13 +21,6 @@ namespace Compiler
|
|||
throw SourceException();
|
||||
}
|
||||
|
||||
// Report the error
|
||||
|
||||
void Parser::reportError (const std::string& message, const TokenLoc& loc)
|
||||
{
|
||||
mErrorHandler.error (message, loc);
|
||||
}
|
||||
|
||||
// Report the warning without throwing an exception.
|
||||
|
||||
void Parser::reportWarning (const std::string& message, const TokenLoc& loc)
|
||||
|
|
|
@ -26,9 +26,6 @@ namespace Compiler
|
|||
void reportSeriousError (const std::string& message, const TokenLoc& loc);
|
||||
///< Report the error and throw a exception.
|
||||
|
||||
void reportError (const std::string& message, const TokenLoc& loc);
|
||||
///< Report the error
|
||||
|
||||
void reportWarning (const std::string& message, const TokenLoc& loc);
|
||||
///< Report the warning without throwing an exception.
|
||||
|
||||
|
|
|
@ -276,7 +276,6 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
|
|||
case Qt::CheckStateRole:
|
||||
{
|
||||
int checkValue = value.toInt();
|
||||
bool success = false;
|
||||
bool setState = false;
|
||||
if ((checkValue==Qt::Checked) && !isChecked(file->filePath()))
|
||||
{
|
||||
|
|
|
@ -250,14 +250,6 @@ void ESMReader::skipRecord()
|
|||
mCtx.leftRec = 0;
|
||||
}
|
||||
|
||||
void ESMReader::skipHRecord()
|
||||
{
|
||||
if (!mCtx.leftFile)
|
||||
return;
|
||||
getRecHeader();
|
||||
skipRecord();
|
||||
}
|
||||
|
||||
void ESMReader::getRecHeader(uint32_t &flags)
|
||||
{
|
||||
// General error checking
|
||||
|
|
|
@ -216,9 +216,6 @@ public:
|
|||
// already been read
|
||||
void skipRecord();
|
||||
|
||||
// Skip an entire record, including the header (but not the name)
|
||||
void skipHRecord();
|
||||
|
||||
/* Read record header. This updatesleftFile BEYOND the data that
|
||||
follows the header, ie beyond the entire record. You should use
|
||||
leftRec to orient yourself inside the record itself.
|
||||
|
|
|
@ -6,7 +6,12 @@
|
|||
|
||||
namespace ESM
|
||||
{
|
||||
ESMWriter::ESMWriter() : mEncoder (0), mRecordCount (0), mCounting (true) {}
|
||||
ESMWriter::ESMWriter()
|
||||
: mEncoder (0)
|
||||
, mRecordCount (0)
|
||||
, mCounting (true)
|
||||
, mStream(NULL)
|
||||
{}
|
||||
|
||||
unsigned int ESMWriter::getVersion() const
|
||||
{
|
||||
|
|
|
@ -113,11 +113,6 @@ void Cell::loadData(ESMReader &esm)
|
|||
esm.getHNT(mData, "DATA", 12);
|
||||
}
|
||||
|
||||
void Cell::preLoad(ESMReader &esm) //Can't be "load" because it conflicts with function in esmtool
|
||||
{
|
||||
this->load(esm, false);
|
||||
}
|
||||
|
||||
void Cell::postLoad(ESMReader &esm)
|
||||
{
|
||||
// Save position of the cell references and move on
|
||||
|
|
|
@ -104,7 +104,6 @@ struct Cell
|
|||
CellRefTracker mLeasedRefs;
|
||||
MovedCellRefTracker mMovedRefs;
|
||||
|
||||
void preLoad(ESMReader &esm);
|
||||
void postLoad(ESMReader &esm);
|
||||
|
||||
// This method is left in for compatibility with esmtool. Parsing moved references currently requires
|
||||
|
|
|
@ -19,14 +19,14 @@ void Land::LandData::save(ESMWriter &esm)
|
|||
offsets.mUnk1 = mUnk1;
|
||||
offsets.mUnk2 = mUnk2;
|
||||
|
||||
float prevY = mHeights[0], prevX;
|
||||
float prevY = mHeights[0];
|
||||
int number = 0; // avoid multiplication
|
||||
for (int i = 0; i < LAND_SIZE; ++i) {
|
||||
float diff = (mHeights[number] - prevY) / HEIGHT_SCALE;
|
||||
offsets.mHeightData[number] =
|
||||
(diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
|
||||
|
||||
prevX = prevY = mHeights[number];
|
||||
float prevX = prevY = mHeights[number];
|
||||
++number;
|
||||
|
||||
for (int j = 1; j < LAND_SIZE; ++j) {
|
||||
|
|
|
@ -18,7 +18,7 @@ NIFFile::NIFFile(const std::string &name)
|
|||
|
||||
NIFFile::~NIFFile()
|
||||
{
|
||||
for (std::vector<Record*>::iterator it = records.begin() ; it != records.end(); it++)
|
||||
for (std::vector<Record*>::iterator it = records.begin() ; it != records.end(); ++it)
|
||||
{
|
||||
delete *it;
|
||||
}
|
||||
|
|
|
@ -29,12 +29,6 @@ class NIFMaterialLoader {
|
|||
std::cerr << "NIFMaterialLoader: Warn: " << msg << std::endl;
|
||||
}
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFMaterialLoader: Fail: "<< msg << std::endl;
|
||||
abort();
|
||||
}
|
||||
|
||||
static std::map<size_t,std::string> sMaterialMap;
|
||||
|
||||
public:
|
||||
|
|
|
@ -1048,7 +1048,7 @@ class NIFObjectLoader
|
|||
{
|
||||
std::string::const_iterator last = str.end();
|
||||
do {
|
||||
last--;
|
||||
--last;
|
||||
} while(last != str.begin() && ::isspace(*last));
|
||||
nextpos = std::distance(str.begin(), ++last);
|
||||
}
|
||||
|
|
|
@ -130,8 +130,8 @@ public:
|
|||
|
||||
NifEmitter(Ogre::ParticleSystem *psys)
|
||||
: Ogre::ParticleEmitter(psys)
|
||||
, mEmitterBones(Ogre::any_cast<NiNodeHolder>(psys->getUserObjectBindings().getUserAny()).mBones)
|
||||
{
|
||||
mEmitterBones = Ogre::any_cast<NiNodeHolder>(psys->getUserObjectBindings().getUserAny()).mBones;
|
||||
assert (!mEmitterBones.empty());
|
||||
Ogre::TagPoint* tag = static_cast<Ogre::TagPoint*>(mParent->getParentNode());
|
||||
mParticleBone = static_cast<Ogre::Bone*>(tag->getParent());
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace
|
|||
LogListener(const std::string &path)
|
||||
: file((bfs::path(path)))
|
||||
{
|
||||
memset(buffer, sizeof(buffer), 0);
|
||||
memset(buffer, 0, sizeof(buffer));
|
||||
}
|
||||
|
||||
void timestamp()
|
||||
|
|
|
@ -70,9 +70,9 @@ namespace Terrain
|
|||
|
||||
private:
|
||||
// Called from a background worker thread
|
||||
Ogre::WorkQueue::Response* handleRequest(const Ogre::WorkQueue::Request* req, const Ogre::WorkQueue* srcQ);
|
||||
virtual Ogre::WorkQueue::Response* handleRequest(const Ogre::WorkQueue::Request* req, const Ogre::WorkQueue* srcQ);
|
||||
// Called from the main thread
|
||||
void handleResponse(const Ogre::WorkQueue::Response* res, const Ogre::WorkQueue* srcQ);
|
||||
virtual void handleResponse(const Ogre::WorkQueue::Response* res, const Ogre::WorkQueue* srcQ);
|
||||
Ogre::uint16 mWorkQueueChannel;
|
||||
|
||||
bool mVisible;
|
||||
|
|
|
@ -15,6 +15,8 @@ World::World(Ogre::SceneManager* sceneMgr,
|
|||
, mShaders(shaders)
|
||||
, mAlign(align)
|
||||
, mCache(storage->getCellVertices())
|
||||
, mShadows(false)
|
||||
, mSplitShadows(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
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Reference in a new issue