forked from mirror/openmw-tes3mp
TradeWindow: balance now changes per time if user holds +/- button
pressed
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parent
bba024d6ad
commit
725bfe6372
3 changed files with 63 additions and 7 deletions
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@ -19,12 +19,17 @@
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#include "inventorywindow.hpp"
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static const float BALANCE_CHANGE_INITIAL_PAUSE = 0.5; // in seconds
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static const float BALANCE_CHANGE_INTERVAL = 0.1; // in seconds
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namespace MWGui
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{
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TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_trade_window.layout", parWindowManager)
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, ContainerBase(NULL) // no drag&drop
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, mCurrentBalance(0)
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, mBalanceButtonsState(BBS_None)
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, mBalanceChangePause(0.0)
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{
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MyGUI::ScrollView* itemView;
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MyGUI::Widget* containerWidget;
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@ -59,8 +64,10 @@ namespace MWGui
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
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mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
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mIncreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonClicked);
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mDecreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonClicked);
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mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonPressed);
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mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
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mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
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mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
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setCoord(400, 0, 400, 300);
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@ -143,6 +150,21 @@ namespace MWGui
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}
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}
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void TradeWindow::onFrame(float frameDuration)
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{
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if (!mMainWidget->getVisible() || mBalanceButtonsState == BBS_None)
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return;
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mBalanceChangePause -= frameDuration;
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if (mBalanceChangePause < 0.0) {
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mBalanceChangePause += BALANCE_CHANGE_INTERVAL;
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if (mBalanceButtonsState == BBS_Increase)
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onIncreaseButtonTriggered();
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else if (mBalanceButtonsState == BBS_Decrease)
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onDecreaseButtonTriggered();
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}
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}
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void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
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{
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const MWWorld::Store<ESM::GameSetting> &gmst =
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@ -242,7 +264,7 @@ namespace MWGui
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//skill use!
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MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0);
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}
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}
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int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
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MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);
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@ -271,14 +293,33 @@ namespace MWGui
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mWindowManager.removeGuiMode(GM_Barter);
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}
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void TradeWindow::onIncreaseButtonClicked(MyGUI::Widget* _sender)
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void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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mBalanceButtonsState = BBS_Increase;
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mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
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onIncreaseButtonTriggered();
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}
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void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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mBalanceButtonsState = BBS_Decrease;
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mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
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onDecreaseButtonTriggered();
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}
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void TradeWindow::onBalanceButtonReleased(MyGUI::Widget *_sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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mBalanceButtonsState = BBS_None;
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}
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void TradeWindow::onIncreaseButtonTriggered()
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{
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if(mCurrentBalance<=-1) mCurrentBalance -= 1;
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if(mCurrentBalance>=1) mCurrentBalance += 1;
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updateLabels();
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}
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void TradeWindow::onDecreaseButtonClicked(MyGUI::Widget* _sender)
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void TradeWindow::onDecreaseButtonTriggered()
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{
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if(mCurrentBalance<-1) mCurrentBalance += 1;
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if(mCurrentBalance>1) mCurrentBalance -= 1;
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@ -34,6 +34,8 @@ namespace MWGui
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void addOrRemoveGold(int gold);
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void onFrame(float frameDuration);
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protected:
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MyGUI::Button* mFilterAll;
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MyGUI::Button* mFilterWeapon;
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@ -57,12 +59,24 @@ namespace MWGui
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int mCurrentBalance;
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int mCurrentMerchantOffer;
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enum BalanceButtonsState {
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BBS_None,
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BBS_Increase,
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BBS_Decrease
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} mBalanceButtonsState;
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/// pause before next balance change will trigger while user holds +/- button pressed
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float mBalanceChangePause;
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void onWindowResize(MyGUI::Window* _sender);
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void onFilterChanged(MyGUI::Widget* _sender);
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void onOfferButtonClicked(MyGUI::Widget* _sender);
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void onCancelButtonClicked(MyGUI::Widget* _sender);
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void onIncreaseButtonClicked(MyGUI::Widget* _sender);
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void onDecreaseButtonClicked(MyGUI::Widget* _sender);
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void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onIncreaseButtonTriggered();
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void onDecreaseButtonTriggered();
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// don't show items that the NPC has equipped in his trade-window.
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virtual bool ignoreEquippedItems() { return true; }
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@ -608,6 +608,7 @@ void WindowManager::onFrame (float frameDuration)
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mHud->onFrame(frameDuration);
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mTrainingWindow->onFrame (frameDuration);
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mTradeWindow->onFrame(frameDuration);
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mTrainingWindow->checkReferenceAvailable();
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mDialogueWindow->checkReferenceAvailable();
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