TradeWindow: balance now changes per time if user holds +/- button

pressed
This commit is contained in:
Sergey Shambir 2013-02-10 08:50:36 +04:00
parent bba024d6ad
commit 725bfe6372
3 changed files with 63 additions and 7 deletions

View file

@ -19,12 +19,17 @@
#include "inventorywindow.hpp"
static const float BALANCE_CHANGE_INITIAL_PAUSE = 0.5; // in seconds
static const float BALANCE_CHANGE_INTERVAL = 0.1; // in seconds
namespace MWGui
{
TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
WindowBase("openmw_trade_window.layout", parWindowManager)
, ContainerBase(NULL) // no drag&drop
, mCurrentBalance(0)
, mBalanceButtonsState(BBS_None)
, mBalanceChangePause(0.0)
{
MyGUI::ScrollView* itemView;
MyGUI::Widget* containerWidget;
@ -59,8 +64,10 @@ namespace MWGui
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
mIncreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonClicked);
mDecreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonClicked);
mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonPressed);
mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
setCoord(400, 0, 400, 300);
@ -143,6 +150,21 @@ namespace MWGui
}
}
void TradeWindow::onFrame(float frameDuration)
{
if (!mMainWidget->getVisible() || mBalanceButtonsState == BBS_None)
return;
mBalanceChangePause -= frameDuration;
if (mBalanceChangePause < 0.0) {
mBalanceChangePause += BALANCE_CHANGE_INTERVAL;
if (mBalanceButtonsState == BBS_Increase)
onIncreaseButtonTriggered();
else if (mBalanceButtonsState == BBS_Decrease)
onDecreaseButtonTriggered();
}
}
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
const MWWorld::Store<ESM::GameSetting> &gmst =
@ -242,7 +264,7 @@ namespace MWGui
//skill use!
MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0);
}
}
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);
@ -271,14 +293,33 @@ namespace MWGui
mWindowManager.removeGuiMode(GM_Barter);
}
void TradeWindow::onIncreaseButtonClicked(MyGUI::Widget* _sender)
void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Increase;
mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
onIncreaseButtonTriggered();
}
void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Decrease;
mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
onDecreaseButtonTriggered();
}
void TradeWindow::onBalanceButtonReleased(MyGUI::Widget *_sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_None;
}
void TradeWindow::onIncreaseButtonTriggered()
{
if(mCurrentBalance<=-1) mCurrentBalance -= 1;
if(mCurrentBalance>=1) mCurrentBalance += 1;
updateLabels();
}
void TradeWindow::onDecreaseButtonClicked(MyGUI::Widget* _sender)
void TradeWindow::onDecreaseButtonTriggered()
{
if(mCurrentBalance<-1) mCurrentBalance += 1;
if(mCurrentBalance>1) mCurrentBalance -= 1;

View file

@ -34,6 +34,8 @@ namespace MWGui
void addOrRemoveGold(int gold);
void onFrame(float frameDuration);
protected:
MyGUI::Button* mFilterAll;
MyGUI::Button* mFilterWeapon;
@ -57,12 +59,24 @@ namespace MWGui
int mCurrentBalance;
int mCurrentMerchantOffer;
enum BalanceButtonsState {
BBS_None,
BBS_Increase,
BBS_Decrease
} mBalanceButtonsState;
/// pause before next balance change will trigger while user holds +/- button pressed
float mBalanceChangePause;
void onWindowResize(MyGUI::Window* _sender);
void onFilterChanged(MyGUI::Widget* _sender);
void onOfferButtonClicked(MyGUI::Widget* _sender);
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onIncreaseButtonClicked(MyGUI::Widget* _sender);
void onDecreaseButtonClicked(MyGUI::Widget* _sender);
void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onIncreaseButtonTriggered();
void onDecreaseButtonTriggered();
// don't show items that the NPC has equipped in his trade-window.
virtual bool ignoreEquippedItems() { return true; }

View file

@ -608,6 +608,7 @@ void WindowManager::onFrame (float frameDuration)
mHud->onFrame(frameDuration);
mTrainingWindow->onFrame (frameDuration);
mTradeWindow->onFrame(frameDuration);
mTrainingWindow->checkReferenceAvailable();
mDialogueWindow->checkReferenceAvailable();