Merge branch 'master' into pinned since added PR #1250

0.6.1
Andrei Kortunov 8 years ago
commit 72a16dc78b

@ -70,6 +70,7 @@ opencs_units (view/world
cellcreator pathgridcreator referenceablecreator startscriptcreator referencecreator scenesubview
infocreator scriptedit dialoguesubview previewsubview regionmap dragrecordtable nestedtable
dialoguespinbox recordbuttonbar tableeditidaction scripterrortable extendedcommandconfigurator
bodypartcreator
)
opencs_units_noqt (view/world

@ -632,7 +632,7 @@ namespace CSVRender
getCamera()->getViewMatrix().orthoNormal(getCamera()->getViewMatrix());
}
void OrbitCameraController::onActivate()
void OrbitCameraController::reset()
{
mInitialized = false;
}

@ -63,8 +63,6 @@ namespace CSVRender
protected:
virtual void onActivate(){}
void addShortcut(CSMPrefs::Shortcut* shortcut);
private:
@ -159,9 +157,10 @@ namespace CSVRender
void update(double dt);
private:
/// \brief Flag controller to be re-initialized.
void reset();
void onActivate();
private:
void initialize();

@ -15,6 +15,7 @@
#include "../widget/scenetooltoggle.hpp"
#include "../widget/scenetooltoggle2.hpp"
#include "cameracontroller.hpp"
#include "mask.hpp"
#include "tagbase.hpp"
@ -92,6 +93,8 @@ bool CSVRender::UnpagedWorldspaceWidget::handleDrop (const std::vector<CSMWorld:
mCellId = universalIdData.begin()->getId();
mCell.reset (new Cell (getDocument().getData(), mRootNode, mCellId));
mCamPositionSet = false;
mOrbitCamControl->reset();
update();
emit cellChanged(*universalIdData.begin());

@ -0,0 +1,54 @@
#include "bodypartcreator.hpp"
#include <QCheckBox>
#include "../../model/world/data.hpp"
#include "../../model/world/universalid.hpp"
std::string CSVWorld::BodyPartCreator::getId() const
{
std::string id = CSVWorld::GenericCreator::getId();
if (mFirstPerson->isChecked())
{
id += ".1st";
}
return id;
}
CSVWorld::BodyPartCreator::BodyPartCreator(
CSMWorld::Data& data,
QUndoStack& undoStack,
const CSMWorld::UniversalId& id
) : GenericCreator(data, undoStack, id)
{
mFirstPerson = new QCheckBox("First Person", this);
insertBeforeButtons(mFirstPerson, false);
connect(mFirstPerson, SIGNAL(clicked(bool)), this, SLOT(checkboxClicked()));
}
std::string CSVWorld::BodyPartCreator::getErrors() const
{
std::string errors;
std::string id = getId();
if (getData().hasId(id))
{
errors = "ID is already in use";
}
return errors;
}
void CSVWorld::BodyPartCreator::reset()
{
CSVWorld::GenericCreator::reset();
mFirstPerson->setChecked(false);
}
void CSVWorld::BodyPartCreator::checkboxClicked()
{
update();
}

@ -0,0 +1,47 @@
#ifndef BODYPARTCREATOR_HPP
#define BODYPARTCREATOR_HPP
class QCheckBox;
#include "genericcreator.hpp"
namespace CSMWorld
{
class Data;
class UniversalId;
}
namespace CSVWorld
{
/// \brief Record creator for body parts.
class BodyPartCreator : public GenericCreator
{
Q_OBJECT
QCheckBox *mFirstPerson;
private:
/// \return ID entered by user.
virtual std::string getId() const;
public:
BodyPartCreator(
CSMWorld::Data& data,
QUndoStack& undoStack,
const CSMWorld::UniversalId& id);
/// \return Error description for current user input.
virtual std::string getErrors() const;
/// \brief Clear ID and checkbox input widgets.
virtual void reset();
private slots:
void checkboxClicked();
};
}
#endif // BODYPARTCREATOR_HPP

@ -45,14 +45,20 @@ CSVWorld::InfoCreator::InfoCreator (CSMWorld::Data& data, QUndoStack& undoStack,
const CSMWorld::UniversalId& id, CSMWorld::IdCompletionManager& completionManager)
: GenericCreator (data, undoStack, id)
{
QLabel *label = new QLabel ("Topic", this);
insertBeforeButtons (label, false);
// Determine if we're dealing with topics or journals.
CSMWorld::ColumnBase::Display displayType = CSMWorld::ColumnBase::Display_Topic;
QString labelText = "Topic";
if (getCollectionId().getType() == CSMWorld::UniversalId::Type_JournalInfos)
{
displayType = CSMWorld::ColumnBase::Display_Journal;
labelText = "Journal";
}
QLabel *label = new QLabel (labelText, this);
insertBeforeButtons (label, false);
// Add topic/journal ID input with auto-completion.
// Only existing topic/journal IDs are accepted so no ID validation is performed.
mTopic = new CSVWidget::DropLineEdit(displayType, this);
mTopic->setCompleter(completionManager.getCompleter(displayType).get());
insertBeforeButtons (mTopic, true);

@ -10,7 +10,6 @@
#include "../../model/world/idtable.hpp"
#include "../widget/droplineedit.hpp"
#include "idvalidator.hpp"
std::string CSVWorld::PathgridCreator::getId() const
{
@ -28,20 +27,19 @@ CSVWorld::PathgridCreator::PathgridCreator(
CSMWorld::Data& data,
QUndoStack& undoStack,
const CSMWorld::UniversalId& id,
CSMWorld::IdCompletionManager& completionManager,
bool relaxedIdRules
) : GenericCreator(data, undoStack, id, relaxedIdRules)
CSMWorld::IdCompletionManager& completionManager
) : GenericCreator(data, undoStack, id)
{
setManualEditing(false);
QLabel *label = new QLabel("Cell ID", this);
QLabel *label = new QLabel("Cell", this);
insertBeforeButtons(label, false);
// Add cell ID input with auto-completion.
// Only existing cell IDs are accepted so no ID validation is performed.
CSMWorld::ColumnBase::Display displayType = CSMWorld::ColumnBase::Display_Cell;
mCell = new CSVWidget::DropLineEdit(displayType, this);
mCell->setCompleter(completionManager.getCompleter(displayType).get());
mCell->setValidator(new IdValidator(relaxedIdRules, this));
insertBeforeButtons(mCell, true);
connect(mCell, SIGNAL (textChanged(const QString&)), this, SLOT (cellChanged()));
@ -65,8 +63,6 @@ std::string CSVWorld::PathgridCreator::getErrors() const
std::string cellId = getId();
// Check user input for any errors.
// The last two checks, cell with existing pathgrid and non-existent cell,
// shouldn't be needed but we absolutely want to make sure they never happen.
std::string errors;
if (cellId.empty())
{

@ -44,8 +44,7 @@ namespace CSVWorld
CSMWorld::Data& data,
QUndoStack& undoStack,
const CSMWorld::UniversalId& id,
CSMWorld::IdCompletionManager& completionManager,
bool relaxedIdRules = false);
CSMWorld::IdCompletionManager& completionManager);
/// \brief Set cell ID input widget to ID of record to be cloned.
/// \param originId Cell ID to be cloned.

@ -35,6 +35,8 @@ CSVWorld::ReferenceCreator::ReferenceCreator (CSMWorld::Data& data, QUndoStack&
QLabel *label = new QLabel ("Cell", this);
insertBeforeButtons (label, false);
// Add cell ID input with auto-completion.
// Only existing cell IDs are accepted so no ID validation is performed.
mCell = new CSVWidget::DropLineEdit(CSMWorld::ColumnBase::Display_Cell, this);
mCell->setCompleter(completionManager.getCompleter(CSMWorld::ColumnBase::Display_Cell).get());
insertBeforeButtons (mCell, true);

@ -29,15 +29,16 @@ CSVWorld::StartScriptCreator::StartScriptCreator(
QUndoStack &undoStack,
const CSMWorld::UniversalId &id,
CSMWorld::IdCompletionManager& completionManager
) : GenericCreator(data, undoStack, id, true)
) : GenericCreator(data, undoStack, id)
{
setManualEditing(false);
// Add script ID input label.
QLabel *label = new QLabel("Script ID", this);
QLabel *label = new QLabel("Script", this);
insertBeforeButtons(label, false);
// Add script ID input with auto-completion.
// Only existing script IDs are accepted so no ID validation is performed.
CSMWorld::ColumnBase::Display displayType = CSMWorld::ColumnBase::Display_Script;
mScript = new CSVWidget::DropLineEdit(displayType, this);
mScript->setCompleter(completionManager.getCompleter(displayType).get());

@ -17,6 +17,7 @@
#include "infocreator.hpp"
#include "pathgridcreator.hpp"
#include "previewsubview.hpp"
#include "bodypartcreator.hpp"
void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
{
@ -41,7 +42,6 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
CSMWorld::UniversalId::Type_Birthsigns,
CSMWorld::UniversalId::Type_Spells,
CSMWorld::UniversalId::Type_Enchantments,
CSMWorld::UniversalId::Type_BodyParts,
CSMWorld::UniversalId::Type_SoundGens,
CSMWorld::UniversalId::Type_None // end marker
@ -51,6 +51,9 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
manager.add (sTableTypes[i],
new CSVDoc::SubViewFactoryWithCreator<TableSubView, CreatorFactory<GenericCreator> >);
manager.add (CSMWorld::UniversalId::Type_BodyParts,
new CSVDoc::SubViewFactoryWithCreator<TableSubView, CreatorFactory<BodyPartCreator> >);
manager.add (CSMWorld::UniversalId::Type_StartScripts,
new CSVDoc::SubViewFactoryWithCreator<TableSubView, StartScriptCreatorFactory>);
@ -129,7 +132,6 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
CSMWorld::UniversalId::Type_Sound,
CSMWorld::UniversalId::Type_Faction,
CSMWorld::UniversalId::Type_Enchantment,
CSMWorld::UniversalId::Type_BodyPart,
CSMWorld::UniversalId::Type_SoundGen,
CSMWorld::UniversalId::Type_None // end marker
@ -140,6 +142,9 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView,
CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_BodyPart,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<BodyPartCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_StartScript,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, StartScriptCreatorFactory>(false));

@ -323,6 +323,9 @@ namespace MWClass
if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
damage = 0;
if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
damage = 0;
MWMechanics::diseaseContact(victim, ptr);
victim.getClass().onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true);
@ -371,6 +374,11 @@ namespace MWClass
ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
}
bool godmode = object == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (godmode)
damage = 0;
if (!successful)
{
// Missed
@ -405,7 +413,7 @@ namespace MWClass
if(ishealth)
{
if (!attacker.isEmpty())
if (!attacker.isEmpty() && !godmode)
{
damage = scaleDamage(damage, attacker, ptr);
MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);

@ -651,6 +651,9 @@ namespace MWClass
if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
damage = 0;
if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
damage = 0;
MWMechanics::diseaseContact(victim, ptr);
othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true);
@ -717,6 +720,11 @@ namespace MWClass
if (damage < 0.001f)
damage = 0;
bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (godmode)
damage = 0;
if (damage > 0.0f && !attacker.isEmpty())
{
// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
@ -802,7 +810,7 @@ namespace MWClass
if (ishealth)
{
if (!attacker.isEmpty())
if (!attacker.isEmpty() && !godmode)
damage = scaleDamage(damage, attacker, ptr);
if (damage > 0.0f)

@ -777,6 +777,12 @@ namespace MWGui
mLastScrollWindowCoordinates = currentCoordinates;
}
void MapWindow::setVisible(bool visible)
{
WindowBase::setVisible(visible);
mButton->setVisible(visible && MWBase::Environment::get().getWindowManager()->isGuiMode());
}
void MapWindow::renderGlobalMap()
{
mGlobalMapRender->render();

@ -204,6 +204,7 @@ namespace MWGui
void setCellName(const std::string& cellName);
virtual void setAlpha(float alpha);
void setVisible(bool visible);
void renderGlobalMap();

@ -12,6 +12,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
@ -137,10 +138,16 @@ void Recharge::onItemClicked(MyGUI::Widget *sender, const MWWorld::Ptr& item)
item.getCellRef().setEnchantmentCharge(
std::min(item.getCellRef().getEnchantmentCharge() + restored, static_cast<float>(enchantment->mData.mCharge)));
MWBase::Environment::get().getSoundManager()->playSound("Enchant Success",1,1);
player.getClass().getContainerStore(player).restack(item);
player.getClass().skillUsageSucceeded (player, ESM::Skill::Enchant, 0);
}
else
{
MWBase::Environment::get().getSoundManager()->playSound("Enchant Fail",1,1);
}
gem.getContainerStore()->remove(gem, 1, player);

@ -11,6 +11,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwmechanics/actorutil.hpp"
@ -62,6 +63,8 @@ void Repair::exit()
void Repair::startRepairItem(const MWWorld::Ptr &item)
{
MWBase::Environment::get().getSoundManager()->playSound("Item Repair Up",1,1);
mRepair.setTool(item);
mToolIcon->setItem(item);

@ -815,7 +815,10 @@ namespace MWMechanics
timeLeft = 0.0f;
stats.setTimeToStartDrowning(timeLeft);
}
if(timeLeft == 0.0f)
bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if(timeLeft == 0.0f && !godmode)
{
// If drowning, apply 3 points of damage per second
static const float fSuffocationDamage = world->getStore().get<ESM::GameSetting>().find("fSuffocationDamage")->getFloat();

@ -1574,6 +1574,8 @@ void CharacterController::update(float duration)
updateMagicEffects();
bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if(!cls.isActor())
updateAnimQueue();
else if(!cls.getCreatureStats(mPtr).isDead())
@ -1691,8 +1693,12 @@ void CharacterController::update(float duration)
}
fatigueLoss *= duration;
DynamicStat<float> fatigue = cls.getCreatureStats(mPtr).getFatigue();
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss, fatigue.getCurrent() < 0);
cls.getCreatureStats(mPtr).setFatigue(fatigue);
if (!godmode)
{
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss, fatigue.getCurrent() < 0);
cls.getCreatureStats(mPtr).setFatigue(fatigue);
}
if(sneak || inwater || flying)
vec.z() = 0.0f;
@ -1748,8 +1754,12 @@ void CharacterController::update(float duration)
if (normalizedEncumbrance > 1)
normalizedEncumbrance = 1;
const float fatigueDecrease = fatigueJumpBase + (1 - normalizedEncumbrance) * fatigueJumpMult;
fatigue.setCurrent(fatigue.getCurrent() - fatigueDecrease);
cls.getCreatureStats(mPtr).setFatigue(fatigue);
if (!godmode)
{
fatigue.setCurrent(fatigue.getCurrent() - fatigueDecrease);
cls.getCreatureStats(mPtr).setFatigue(fatigue);
}
}
}
else if(mJumpState == JumpState_InAir)
@ -1760,16 +1770,22 @@ void CharacterController::update(float duration)
float height = cls.getCreatureStats(mPtr).land();
float healthLost = getFallDamage(mPtr, height);
bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (healthLost > 0.0f)
{
const float fatigueTerm = cls.getCreatureStats(mPtr).getFatigueTerm();
// inflict fall damages
DynamicStat<float> health = cls.getCreatureStats(mPtr).getHealth();
float realHealthLost = static_cast<float>(healthLost * (1.0f - 0.25f * fatigueTerm));
health.setCurrent(health.getCurrent() - realHealthLost);
cls.getCreatureStats(mPtr).setHealth(health);
cls.onHit(mPtr, realHealthLost, true, MWWorld::Ptr(), MWWorld::Ptr(), osg::Vec3f(), true);
if (!godmode)
{
DynamicStat<float> health = cls.getCreatureStats(mPtr).getHealth();
float realHealthLost = static_cast<float>(healthLost * (1.0f - 0.25f * fatigueTerm));
health.setCurrent(health.getCurrent() - realHealthLost);
cls.getCreatureStats(mPtr).setHealth(health);
cls.onHit(mPtr, realHealthLost, true, MWWorld::Ptr(), MWWorld::Ptr(), osg::Vec3f(), true);
}
const int acrobaticsSkill = cls.getSkill(mPtr, ESM::Skill::Acrobatics);
if (healthLost > (acrobaticsSkill * fatigueTerm))

@ -327,11 +327,17 @@ namespace MWMechanics
{
int weaphealth = weapon.getClass().getItemHealth(weapon);
const float fWeaponDamageMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWeaponDamageMult")->getFloat();
float x = std::max(1.f, fWeaponDamageMult * damage);
bool godmode = attacker == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
weaphealth -= std::min(int(x), weaphealth);
weapon.getCellRef().setCharge(weaphealth);
// weapon condition does not degrade when godmode is on
if (!godmode)
{
const float fWeaponDamageMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWeaponDamageMult")->getFloat();
float x = std::max(1.f, fWeaponDamageMult * damage);
weaphealth -= std::min(int(x), weaphealth);
weapon.getCellRef().setCharge(weaphealth);
}
// Weapon broken? unequip it
if (weaphealth == 0)
@ -405,11 +411,17 @@ namespace MWMechanics
CreatureStats& stats = attacker.getClass().getCreatureStats(attacker);
MWMechanics::DynamicStat<float> fatigue = stats.getFatigue();
const float normalizedEncumbrance = attacker.getClass().getNormalizedEncumbrance(attacker);
float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult;
if (!weapon.isEmpty())
fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueMult;
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
stats.setFatigue(fatigue);
bool godmode = attacker == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (!godmode)
{
float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult;
if (!weapon.isEmpty())
fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueMult;
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
stats.setFatigue(fatigue);
}
}
bool isEnvironmentCompatible(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim)

@ -99,6 +99,9 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), mTool.getCellRef().getRefId()))
{
mTool = *iter;
MWBase::Environment::get().getSoundManager()->playSound("Item Repair Up",1,1);
break;
}
}

@ -46,11 +46,6 @@ namespace MWMechanics
float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap)
{
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude())
return 0;
float y = std::numeric_limits<float>::max();
float lowestSkill = 0;
@ -80,6 +75,13 @@ namespace MWMechanics
}
}
bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()&& !godmode)
return 0;
if (spell->mData.mType == ESM::Spell::ST_Power)
return stats.getSpells().canUsePower(spell) ? 100 : 0;
@ -89,6 +91,11 @@ namespace MWMechanics
if (spell->mData.mFlags & ESM::Spell::F_Always)
return 100;
if (godmode)
{
return 100;
}
float castBonus = -stats.getMagicEffects().get(ESM::MagicEffect::Sound).getMagnitude();
int actorWillpower = stats.getAttribute(ESM::Attribute::Willpower).getModified();
@ -709,14 +716,19 @@ namespace MWMechanics
mStack = false;
bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
// Check if there's enough charge left
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed || enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
{
const int castCost = getEffectiveEnchantmentCastCost(static_cast<float>(enchantment->mData.mCost), mCaster);
int castCost = getEffectiveEnchantmentCastCost(static_cast<float>(enchantment->mData.mCost), mCaster);
if (item.getCellRef().getEnchantmentCharge() == -1)
item.getCellRef().setEnchantmentCharge(static_cast<float>(enchantment->mData.mCharge));
if (godmode)
castCost = 0;
if (item.getCellRef().getEnchantmentCharge() < castCost)
{
if (mCaster == getPlayer())
@ -746,8 +758,10 @@ namespace MWMechanics
if (mCaster == getPlayer())
mCaster.getClass().skillUsageSucceeded (mCaster, ESM::Skill::Enchant, 1);
}
if (enchantment->mData.mType == ESM::Enchantment::CastOnce)
if (enchantment->mData.mType == ESM::Enchantment::CastOnce && !godmode)
{
item.getContainerStore()->remove(item, 1, mCaster);
}
else if (enchantment->mData.mType != ESM::Enchantment::WhenStrikes)
{
if (mCaster == getPlayer())
@ -797,44 +811,50 @@ namespace MWMechanics
int school = 0;
bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (mCaster.getClass().isActor() && !mAlwaysSucceed)
{
school = getSpellSchool(spell, mCaster);
CreatureStats& stats = mCaster.getClass().getCreatureStats(mCaster);
// Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->getFloat();
static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->getFloat();
DynamicStat<float> fatigue = stats.getFatigue();
const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue);
if (!godmode)
{
// Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->getFloat();
static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->getFloat();
DynamicStat<float> fatigue = stats.getFatigue();
const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
bool fail = false;
float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue);
// Check success
if (!(mCaster == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()))
{
float successChance = getSpellSuccessChance(spell, mCaster);
if (Misc::Rng::roll0to99() >= successChance)
bool fail = false;
// Check success
if (!(mCaster == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()))
{
if (mCaster == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
fail = true;
float successChance = getSpellSuccessChance(spell, mCaster);
if (Misc::Rng::roll0to99() >= successChance)
{
if (mCaster == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
fail = true;
}
}
}
if (fail)
{
// Failure sound
static const std::string schools[] = {
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
};
if (fail)
{
// Failure sound
static const std::string schools[] = {
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
};
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
return false;
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
return false;
}
}
// A power can be used once per 24h
@ -1042,6 +1062,8 @@ namespace MWMechanics
bool receivedMagicDamage = false;
bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
switch (effectKey.mId)
{
case ESM::MagicEffect::DamageAttribute:
@ -1064,21 +1086,34 @@ namespace MWMechanics
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::RestoreHealth, magnitude);
break;
case ESM::MagicEffect::DamageHealth:
receivedMagicDamage = true;
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
break;
if (!godmode)
{
receivedMagicDamage = true;
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
}
case ESM::MagicEffect::DamageMagicka:
case ESM::MagicEffect::DamageFatigue:
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
if (!godmode)
{
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
}
break;
case ESM::MagicEffect::AbsorbHealth:
if (magnitude > 0.f)
receivedMagicDamage = true;
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
break;
if (!godmode)
{
if (magnitude > 0.f)
receivedMagicDamage = true;
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
}
case ESM::MagicEffect::AbsorbMagicka:
case ESM::MagicEffect::AbsorbFatigue:
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
if (!godmode)
{
adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
}
break;
case ESM::MagicEffect::DisintegrateArmor:
@ -1123,9 +1158,13 @@ namespace MWMechanics
if (weather > 1)
damageScale *= fMagicSunBlockedMult;
adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
if (magnitude * damageScale > 0.f)
receivedMagicDamage = true;
if (!godmode)
{
adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
if (magnitude * damageScale > 0.f)
receivedMagicDamage = true;
}
break;
}
@ -1134,8 +1173,12 @@ namespace MWMechanics
case ESM::MagicEffect::FrostDamage:
case ESM::MagicEffect::Poison:
{
adjustDynamicStat(creatureStats, 0, -magnitude);
receivedMagicDamage = true;
if (!godmode)
{
adjustDynamicStat(creatureStats, 0, -magnitude);
receivedMagicDamage = true;
}
break;
}

@ -2340,12 +2340,16 @@ namespace MWWorld
MWMechanics::CreatureStats& stats = actor.getClass().getCreatureStats(actor);
if (stats.isDead())
continue;
mPhysics->markAsNonSolid (object);
if (actor == getPlayerPtr() && MWBase::Environment::get().getWorld()->getGodModeState())
return;
MWMechanics::DynamicStat<float> health = stats.getHealth();
health.setCurrent(health.getCurrent()-healthPerSecond*MWBase::Environment::get().getFrameDuration());
stats.setHealth(health);
mPhysics->markAsNonSolid (object);
if (healthPerSecond > 0.0f)
{
if (actor == getPlayerPtr())
@ -2370,12 +2374,16 @@ namespace MWWorld
MWMechanics::CreatureStats& stats = actor.getClass().getCreatureStats(actor);
if (stats.isDead())
continue;
mPhysics->markAsNonSolid (object);
if (actor == getPlayerPtr() && MWBase::Environment::get().getWorld()->getGodModeState())
return;
MWMechanics::DynamicStat<float> health = stats.getHealth();
health.setCurrent(health.getCurrent()-healthPerSecond*MWBase::Environment::get().getFrameDuration());
stats.setHealth(health);
mPhysics->markAsNonSolid (object);
if (healthPerSecond > 0.0f)
{
if (actor == getPlayerPtr())

@ -311,22 +311,6 @@ namespace Compiler
return true;
}
// die in a fire, Morrowind script compiler!
if (const Extensions *extensions = getContext().getExtensions())
{
if (getContext().isJournalId (name2))
{
// JournalID used as an argument. Use the index of that JournalID
Generator::pushString (mCode, mLiterals, name2);
int keyword = extensions->searchKeyword ("getjournalindex");
extensions->generateFunctionCode (keyword, mCode, mLiterals, mExplicit, 0);
mNextOperand = false;
mOperands.push_back ('l');
return true;
}
}
if (mExplicit.empty() && getContext().isId (name2))
{
mExplicit = name2;

@ -127,9 +127,7 @@ std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath
std::string Misc::ResourceHelpers::correctActorModelPath(const std::string &resPath, const VFS::Manager* vfs)
{
std::string mdlname = resPath;
std::string::size_type p = mdlname.rfind('\\');
if(p == std::string::npos)
p = mdlname.rfind('/');
std::string::size_type p = mdlname.find_last_of("/\\");
if(p != std::string::npos)
mdlname.insert(mdlname.begin()+p+1, 'x');
else

@ -8,3 +8,6 @@ resources=${OPENMW_RESOURCE_FILES}
script-blacklist=Museum
script-blacklist=MockChangeScript
script-blacklist=doortestwarp
script-blacklist=WereChange2Script
script-blacklist=wereDreamScript2
script-blacklist=wereDreamScript3

@ -9,3 +9,6 @@ resources=./resources
script-blacklist=Museum
script-blacklist=MockChangeScript
script-blacklist=doortestwarp
script-blacklist=WereChange2Script
script-blacklist=wereDreamScript2
script-blacklist=wereDreamScript3

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