forked from mirror/openmw-tes3mp
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
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parent
8ebdd77772
commit
72a84356e2
6 changed files with 52 additions and 2 deletions
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@ -116,7 +116,7 @@ void MWScene::doPhysics (float duration, MWWorld::World& world,
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MWWorld::DoingPhysics scopeGuard;
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MWWorld::DoingPhysics scopeGuard;
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//set the DebugRenderingMode. To disable it,set it to 0
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//set the DebugRenderingMode. To disable it,set it to 0
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eng->setDebugRenderingMode(1);
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// eng->setDebugRenderingMode(1);
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//set the walkdirection to 0 (no movement) for every actor)
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//set the walkdirection to 0 (no movement) for every actor)
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for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
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for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
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@ -204,3 +204,16 @@ void MWScene::toggleCollisionMode()
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{
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{
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}
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}
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void MWScene::toggleRenderMode (int mode)
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{
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switch (mode)
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{
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case MWWorld::World::Render_CollisionDebug:
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// TODO use a proper function instead of accessing the member variable
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// directly.
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eng->setDebugRenderingMode (!eng->isDebugCreated);
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break;
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}
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}
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@ -90,6 +90,11 @@ namespace MWRender
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/// Toggle collision mode for player. If disabled player object should ignore
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/// Toggle collision mode for player. If disabled player object should ignore
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/// collisions and gravity.
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/// collisions and gravity.
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void toggleCollisionMode();
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void toggleCollisionMode();
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/// Toggle render mode
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/// \todo Using an int instead of a enum here to avoid cyclic includes. Will be fixed
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/// when the mw*-refactoring is done.
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void toggleRenderMode (int mode);
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};
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};
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}
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}
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@ -103,4 +103,5 @@ op 0x20000fa-0x2000114: ModSkill
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op 0x2000115-0x200012f: ModSKill, explicit reference
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op 0x2000115-0x200012f: ModSKill, explicit reference
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op 0x2000130: ToggleCollision
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op 0x2000130: ToggleCollision
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op 0x2000131: GetInterior
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op 0x2000131: GetInterior
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opcodes 0x2000132-0x3ffffff unused
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op 0x2000132: ToggleCollsionDebug
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opcodes 0x2000133-0x3ffffff unused
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@ -90,6 +90,18 @@ namespace MWScript
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}
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}
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};
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};
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class OpToggleCollisionDebug : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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InterpreterContext& context =
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static_cast<InterpreterContext&> (runtime.getContext());
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context.getWorld().toggleRenderMode (MWWorld::World::Render_CollisionDebug);
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}
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};
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const int opcodeXBox = 0x200000c;
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const int opcodeXBox = 0x200000c;
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const int opcodeOnActivate = 0x200000d;
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const int opcodeOnActivate = 0x200000d;
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@ -98,6 +110,7 @@ namespace MWScript
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const int opcodeLockExplicit = 0x20005;
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const int opcodeLockExplicit = 0x20005;
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const int opcodeUnlock = 0x200008c;
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const int opcodeUnlock = 0x200008c;
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const int opcodeUnlockExplicit = 0x200008d;
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const int opcodeUnlockExplicit = 0x200008d;
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const int opcodeToggleCollisionDebug = 0x2000132;
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void registerExtensions (Compiler::Extensions& extensions)
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void registerExtensions (Compiler::Extensions& extensions)
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{
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{
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@ -106,6 +119,10 @@ namespace MWScript
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extensions.registerInstruction ("activate", "", opcodeActivate);
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extensions.registerInstruction ("activate", "", opcodeActivate);
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extensions.registerInstruction ("lock", "/l", opcodeLock, opcodeLockExplicit);
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extensions.registerInstruction ("lock", "/l", opcodeLock, opcodeLockExplicit);
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extensions.registerInstruction ("unlock", "", opcodeUnlock, opcodeUnlockExplicit);
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extensions.registerInstruction ("unlock", "", opcodeUnlock, opcodeUnlockExplicit);
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extensions.registerInstruction ("togglecollisionboxes", "", opcodeToggleCollisionDebug);
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extensions.registerInstruction ("togglecollisiongrid", "", opcodeToggleCollisionDebug);
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extensions.registerInstruction ("tcb", "", opcodeToggleCollisionDebug);
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extensions.registerInstruction ("tcg", "", opcodeToggleCollisionDebug);
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}
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}
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void installOpcodes (Interpreter::Interpreter& interpreter)
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void installOpcodes (Interpreter::Interpreter& interpreter)
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@ -117,6 +134,7 @@ namespace MWScript
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interpreter.installSegment3 (opcodeLockExplicit, new OpLock<ExplicitRef>);
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interpreter.installSegment3 (opcodeLockExplicit, new OpLock<ExplicitRef>);
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interpreter.installSegment5 (opcodeUnlock, new OpUnlock<ImplicitRef>);
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interpreter.installSegment5 (opcodeUnlock, new OpUnlock<ImplicitRef>);
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interpreter.installSegment5 (opcodeUnlockExplicit, new OpUnlock<ExplicitRef>);
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interpreter.installSegment5 (opcodeUnlockExplicit, new OpUnlock<ExplicitRef>);
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interpreter.installSegment5 (opcodeToggleCollisionDebug, new OpToggleCollisionDebug);
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}
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}
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}
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}
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}
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}
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@ -860,4 +860,9 @@ namespace MWWorld
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{
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{
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mScene.toggleCollisionMode();
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mScene.toggleCollisionMode();
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}
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}
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void World::toggleRenderMode (RenderMode mode)
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{
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mScene.toggleRenderMode (mode);
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}
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}
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}
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@ -50,6 +50,11 @@ namespace MWWorld
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public:
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public:
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typedef std::list<std::pair<std::string, Ptr> > ScriptList;
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typedef std::list<std::pair<std::string, Ptr> > ScriptList;
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enum RenderMode
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{
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Render_CollisionDebug
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};
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private:
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private:
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typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
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typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
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@ -183,6 +188,9 @@ namespace MWWorld
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void toggleCollisionMode();
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void toggleCollisionMode();
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///< Toggle collision mode for player. If disabled player object should ignore
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///< Toggle collision mode for player. If disabled player object should ignore
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/// collisions and gravity.
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/// collisions and gravity.
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void toggleRenderMode (RenderMode mode);
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///< Toggle a render mode.
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};
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};
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}
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}
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