only apply in fullscreen

actorid
Sebastian Wick 12 years ago
parent 8bdc9ff3ae
commit 72b7e113cc

@ -266,15 +266,23 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
params.insert(std::make_pair("FSAA", settings.fsaa));
params.insert(std::make_pair("vsync", settings.vsync ? "true" : "false"));
SDL_Rect display_bounds;
if(SDL_GetDisplayBounds(settings.screen, &display_bounds) != 0)
throw std::runtime_error("Couldn't get display bounds!");
int pos_x = SDL_WINDOWPOS_UNDEFINED,
pos_y = SDL_WINDOWPOS_UNDEFINED;
if(settings.fullscreen)
{
SDL_Rect display_bounds;
if(SDL_GetDisplayBounds(settings.screen, &display_bounds) != 0)
throw std::runtime_error("Couldn't get display bounds!");
pos_x = display_bounds.x;
pos_y = display_bounds.y;
}
// Create an application window with the following settings:
mSDLWindow = SDL_CreateWindow(
"OpenMW", // window title
display_bounds.x, // initial x position
display_bounds.y, // initial y position
pos_x, // initial x position
pos_y, // initial y position
settings.window_x, // width, in pixels
settings.window_y, // height, in pixels
SDL_WINDOW_SHOWN

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