Fix actors lacking turning animations while in first person mode

coverity_scan^2
MiroslavR 9 years ago
parent dc0bc5b68c
commit 75a66ced20

@ -1805,7 +1805,7 @@ void CharacterController::update(float duration)
: (sneak ? CharState_SneakBack
: (isrunning ? CharState_RunBack : CharState_WalkBack)));
}
else if(rot.z() != 0.0f && !inwater && !sneak && !MWBase::Environment::get().getWorld()->isFirstPerson())
else if(rot.z() != 0.0f && !inwater && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
{
if(rot.z() > 0.0f)
movestate = CharState_TurnRight;

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