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@ -8,67 +8,67 @@
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#include "Script/Script.hpp"
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#include "PlayerProcessor.hpp"
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#include "processors/player/ProcessorChatMsg.hpp"
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#include "processors/player/ProcessorGUIMessageBox.hpp"
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#include "processors/player/ProcessorGameWeather.hpp"
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#include "processors/player/ProcessorPlayerCharGen.hpp"
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#include "processors/player/ProcessorPlayerAnimFlags.hpp"
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#include "processors/player/ProcessorPlayerAnimPlay.hpp"
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#include "processors/player/ProcessorPlayerAttack.hpp"
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#include "processors/player/ProcessorPlayerAttribute.hpp"
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#include "processors/player/ProcessorPlayerBook.hpp"
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#include "processors/player/ProcessorPlayerBounty.hpp"
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#include "processors/player/ProcessorPlayerCellChange.hpp"
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#include "processors/player/ProcessorPlayerCellState.hpp"
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#include "processors/player/ProcessorPlayerCharClass.hpp"
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#include "processors/player/ProcessorPlayerDeath.hpp"
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#include "processors/player/ProcessorPlayerDisposition.hpp"
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#include "processors/player/ProcessorPlayerEquipment.hpp"
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#include "processors/player/ProcessorPlayerFaction.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerKillCount.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerMap.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorPlayerRest.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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#include "processors/player/ProcessorPlayerSpeech.hpp"
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#include "processors/player/ProcessorPlayerSpellbook.hpp"
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#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
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#include "processors/player/ProcessorPlayerTopic.hpp"
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#include "player/ProcessorChatMsg.hpp"
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#include "player/ProcessorGUIMessageBox.hpp"
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#include "player/ProcessorGameWeather.hpp"
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#include "player/ProcessorPlayerCharGen.hpp"
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#include "player/ProcessorPlayerAnimFlags.hpp"
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#include "player/ProcessorPlayerAnimPlay.hpp"
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#include "player/ProcessorPlayerAttack.hpp"
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#include "player/ProcessorPlayerAttribute.hpp"
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#include "player/ProcessorPlayerBook.hpp"
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#include "player/ProcessorPlayerBounty.hpp"
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#include "player/ProcessorPlayerCellChange.hpp"
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#include "player/ProcessorPlayerCellState.hpp"
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#include "player/ProcessorPlayerCharClass.hpp"
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#include "player/ProcessorPlayerDeath.hpp"
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#include "player/ProcessorPlayerDisposition.hpp"
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#include "player/ProcessorPlayerEquipment.hpp"
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#include "player/ProcessorPlayerFaction.hpp"
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#include "player/ProcessorPlayerInventory.hpp"
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#include "player/ProcessorPlayerJournal.hpp"
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#include "player/ProcessorPlayerKillCount.hpp"
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#include "player/ProcessorPlayerLevel.hpp"
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#include "player/ProcessorPlayerMap.hpp"
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#include "player/ProcessorPlayerPosition.hpp"
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#include "player/ProcessorPlayerRest.hpp"
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#include "player/ProcessorPlayerResurrect.hpp"
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#include "player/ProcessorPlayerSkill.hpp"
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#include "player/ProcessorPlayerSpeech.hpp"
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#include "player/ProcessorPlayerSpellbook.hpp"
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#include "player/ProcessorPlayerStatsDynamic.hpp"
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#include "player/ProcessorPlayerTopic.hpp"
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#include "ActorProcessor.hpp"
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#include "processors/actor/ProcessorActorList.hpp"
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#include "processors/actor/ProcessorActorTest.hpp"
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#include "processors/actor/ProcessorActorAI.hpp"
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#include "processors/actor/ProcessorActorAnimFlags.hpp"
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#include "processors/actor/ProcessorActorAnimPlay.hpp"
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#include "processors/actor/ProcessorActorAttack.hpp"
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#include "processors/actor/ProcessorActorCellChange.hpp"
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#include "processors/actor/ProcessorActorDeath.hpp"
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#include "processors/actor/ProcessorActorEquipment.hpp"
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#include "processors/actor/ProcessorActorStatsDynamic.hpp"
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#include "processors/actor/ProcessorActorPosition.hpp"
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#include "processors/actor/ProcessorActorSpeech.hpp"
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#include "actor/ProcessorActorList.hpp"
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#include "actor/ProcessorActorTest.hpp"
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#include "actor/ProcessorActorAI.hpp"
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#include "actor/ProcessorActorAnimFlags.hpp"
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#include "actor/ProcessorActorAnimPlay.hpp"
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#include "actor/ProcessorActorAttack.hpp"
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#include "actor/ProcessorActorCellChange.hpp"
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#include "actor/ProcessorActorDeath.hpp"
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#include "actor/ProcessorActorEquipment.hpp"
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#include "actor/ProcessorActorStatsDynamic.hpp"
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#include "actor/ProcessorActorPosition.hpp"
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#include "actor/ProcessorActorSpeech.hpp"
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#include "WorldProcessor.hpp"
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#include "processors/world/ProcessorContainer.hpp"
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#include "processors/world/ProcessorDoorState.hpp"
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#include "processors/world/ProcessorMusicPlay.hpp"
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#include "processors/world/ProcessorObjectAnimPlay.hpp"
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#include "processors/world/ProcessorObjectDelete.hpp"
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#include "processors/world/ProcessorObjectPlace.hpp"
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#include "processors/world/ProcessorObjectLock.hpp"
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#include "processors/world/ProcessorObjectMove.hpp"
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#include "processors/world/ProcessorObjectRotate.hpp"
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#include "processors/world/ProcessorObjectScale.hpp"
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#include "processors/world/ProcessorObjectSpawn.hpp"
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#include "processors/world/ProcessorObjectTrap.hpp"
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#include "processors/world/ProcessorScriptLocalShort.hpp"
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#include "processors/world/ProcessorScriptLocalFloat.hpp"
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#include "processors/world/ProcessorScriptMemberShort.hpp"
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#include "processors/world/ProcessorScriptGlobalShort.hpp"
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#include "processors/world/ProcessorVideoPlay.hpp"
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#include "world/ProcessorContainer.hpp"
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#include "world/ProcessorDoorState.hpp"
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#include "world/ProcessorMusicPlay.hpp"
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#include "world/ProcessorObjectAnimPlay.hpp"
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#include "world/ProcessorObjectDelete.hpp"
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#include "world/ProcessorObjectPlace.hpp"
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#include "world/ProcessorObjectLock.hpp"
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#include "world/ProcessorObjectMove.hpp"
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#include "world/ProcessorObjectRotate.hpp"
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#include "world/ProcessorObjectScale.hpp"
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#include "world/ProcessorObjectSpawn.hpp"
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#include "world/ProcessorObjectTrap.hpp"
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#include "world/ProcessorScriptLocalShort.hpp"
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#include "world/ProcessorScriptLocalFloat.hpp"
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#include "world/ProcessorScriptMemberShort.hpp"
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#include "world/ProcessorScriptGlobalShort.hpp"
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#include "world/ProcessorVideoPlay.hpp"
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using namespace mwmp;
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