[Server] Move Base processors and Initializer to processors subdirectory

0.6.1
Koncord 8 years ago
parent 60ac884d13
commit 768790e9b4

@ -90,8 +90,6 @@ set(SERVER
Script/Functions/Positions.cpp Script/Functions/Quests.cpp Script/Functions/Settings.cpp
Script/Functions/Spells.cpp Script/Functions/Stats.cpp Script/Functions/Timer.cpp
ProcessorInitializer.cpp PlayerProcessor.cpp ActorProcessor.cpp WorldProcessor.cpp
Script/API/TimerAPI.cpp Script/API/PublicFnAPI.cpp
${PawnScript_Sources}
${LuaScript_Sources}
@ -154,13 +152,22 @@ set(PROCESSORS_WORLD
source_group(tes3mp-server\\processors\\world FILES ${PROCESSORS_WORLD})
set(PROCESSORS
processors/ProcessorInitializer.cpp
processors/PlayerProcessor.cpp
processors/ActorProcessor.cpp
processors/WorldProcessor.cpp
)
source_group(tes3mp-server\\processors FILES ${PROCESSORS})
include_directories("./")
# Main executable
add_executable(tes3mp-server
${SERVER} ${SERVER_HEADER}
${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_WORLD}
${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_WORLD} ${PROCESSORS}
${APPLE_BUNDLE_RESOURCES}
)
add_definitions(-std=gnu++14 -Wno-ignored-qualifiers)

@ -3,7 +3,7 @@
//
#include "Player.hpp"
#include "ProcessorInitializer.hpp"
#include "processors/ProcessorInitializer.hpp"
#include <RakPeer.h>
#include <Kbhit.h>
#include <components/openmw-mp/NetworkMessages.hpp>
@ -18,9 +18,9 @@
#include "MasterClient.hpp"
#include "Cell.hpp"
#include "CellController.hpp"
#include "PlayerProcessor.hpp"
#include "ActorProcessor.hpp"
#include "WorldProcessor.hpp"
#include "apps/openmw-mp/processors/PlayerProcessor.hpp"
#include "apps/openmw-mp/processors/ActorProcessor.hpp"
#include "apps/openmw-mp/processors/WorldProcessor.hpp"
#include <components/openmw-mp/Version.hpp>
#include <components/openmw-mp/Packets/PacketPreInit.hpp>

@ -8,67 +8,67 @@
#include "Script/Script.hpp"
#include "PlayerProcessor.hpp"
#include "processors/player/ProcessorChatMsg.hpp"
#include "processors/player/ProcessorGUIMessageBox.hpp"
#include "processors/player/ProcessorGameWeather.hpp"
#include "processors/player/ProcessorPlayerCharGen.hpp"
#include "processors/player/ProcessorPlayerAnimFlags.hpp"
#include "processors/player/ProcessorPlayerAnimPlay.hpp"
#include "processors/player/ProcessorPlayerAttack.hpp"
#include "processors/player/ProcessorPlayerAttribute.hpp"
#include "processors/player/ProcessorPlayerBook.hpp"
#include "processors/player/ProcessorPlayerBounty.hpp"
#include "processors/player/ProcessorPlayerCellChange.hpp"
#include "processors/player/ProcessorPlayerCellState.hpp"
#include "processors/player/ProcessorPlayerCharClass.hpp"
#include "processors/player/ProcessorPlayerDeath.hpp"
#include "processors/player/ProcessorPlayerDisposition.hpp"
#include "processors/player/ProcessorPlayerEquipment.hpp"
#include "processors/player/ProcessorPlayerFaction.hpp"
#include "processors/player/ProcessorPlayerInventory.hpp"
#include "processors/player/ProcessorPlayerJournal.hpp"
#include "processors/player/ProcessorPlayerKillCount.hpp"
#include "processors/player/ProcessorPlayerLevel.hpp"
#include "processors/player/ProcessorPlayerMap.hpp"
#include "processors/player/ProcessorPlayerPosition.hpp"
#include "processors/player/ProcessorPlayerRest.hpp"
#include "processors/player/ProcessorPlayerResurrect.hpp"
#include "processors/player/ProcessorPlayerSkill.hpp"
#include "processors/player/ProcessorPlayerSpeech.hpp"
#include "processors/player/ProcessorPlayerSpellbook.hpp"
#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
#include "processors/player/ProcessorPlayerTopic.hpp"
#include "player/ProcessorChatMsg.hpp"
#include "player/ProcessorGUIMessageBox.hpp"
#include "player/ProcessorGameWeather.hpp"
#include "player/ProcessorPlayerCharGen.hpp"
#include "player/ProcessorPlayerAnimFlags.hpp"
#include "player/ProcessorPlayerAnimPlay.hpp"
#include "player/ProcessorPlayerAttack.hpp"
#include "player/ProcessorPlayerAttribute.hpp"
#include "player/ProcessorPlayerBook.hpp"
#include "player/ProcessorPlayerBounty.hpp"
#include "player/ProcessorPlayerCellChange.hpp"
#include "player/ProcessorPlayerCellState.hpp"
#include "player/ProcessorPlayerCharClass.hpp"
#include "player/ProcessorPlayerDeath.hpp"
#include "player/ProcessorPlayerDisposition.hpp"
#include "player/ProcessorPlayerEquipment.hpp"
#include "player/ProcessorPlayerFaction.hpp"
#include "player/ProcessorPlayerInventory.hpp"
#include "player/ProcessorPlayerJournal.hpp"
#include "player/ProcessorPlayerKillCount.hpp"
#include "player/ProcessorPlayerLevel.hpp"
#include "player/ProcessorPlayerMap.hpp"
#include "player/ProcessorPlayerPosition.hpp"
#include "player/ProcessorPlayerRest.hpp"
#include "player/ProcessorPlayerResurrect.hpp"
#include "player/ProcessorPlayerSkill.hpp"
#include "player/ProcessorPlayerSpeech.hpp"
#include "player/ProcessorPlayerSpellbook.hpp"
#include "player/ProcessorPlayerStatsDynamic.hpp"
#include "player/ProcessorPlayerTopic.hpp"
#include "ActorProcessor.hpp"
#include "processors/actor/ProcessorActorList.hpp"
#include "processors/actor/ProcessorActorTest.hpp"
#include "processors/actor/ProcessorActorAI.hpp"
#include "processors/actor/ProcessorActorAnimFlags.hpp"
#include "processors/actor/ProcessorActorAnimPlay.hpp"
#include "processors/actor/ProcessorActorAttack.hpp"
#include "processors/actor/ProcessorActorCellChange.hpp"
#include "processors/actor/ProcessorActorDeath.hpp"
#include "processors/actor/ProcessorActorEquipment.hpp"
#include "processors/actor/ProcessorActorStatsDynamic.hpp"
#include "processors/actor/ProcessorActorPosition.hpp"
#include "processors/actor/ProcessorActorSpeech.hpp"
#include "actor/ProcessorActorList.hpp"
#include "actor/ProcessorActorTest.hpp"
#include "actor/ProcessorActorAI.hpp"
#include "actor/ProcessorActorAnimFlags.hpp"
#include "actor/ProcessorActorAnimPlay.hpp"
#include "actor/ProcessorActorAttack.hpp"
#include "actor/ProcessorActorCellChange.hpp"
#include "actor/ProcessorActorDeath.hpp"
#include "actor/ProcessorActorEquipment.hpp"
#include "actor/ProcessorActorStatsDynamic.hpp"
#include "actor/ProcessorActorPosition.hpp"
#include "actor/ProcessorActorSpeech.hpp"
#include "WorldProcessor.hpp"
#include "processors/world/ProcessorContainer.hpp"
#include "processors/world/ProcessorDoorState.hpp"
#include "processors/world/ProcessorMusicPlay.hpp"
#include "processors/world/ProcessorObjectAnimPlay.hpp"
#include "processors/world/ProcessorObjectDelete.hpp"
#include "processors/world/ProcessorObjectPlace.hpp"
#include "processors/world/ProcessorObjectLock.hpp"
#include "processors/world/ProcessorObjectMove.hpp"
#include "processors/world/ProcessorObjectRotate.hpp"
#include "processors/world/ProcessorObjectScale.hpp"
#include "processors/world/ProcessorObjectSpawn.hpp"
#include "processors/world/ProcessorObjectTrap.hpp"
#include "processors/world/ProcessorScriptLocalShort.hpp"
#include "processors/world/ProcessorScriptLocalFloat.hpp"
#include "processors/world/ProcessorScriptMemberShort.hpp"
#include "processors/world/ProcessorScriptGlobalShort.hpp"
#include "processors/world/ProcessorVideoPlay.hpp"
#include "world/ProcessorContainer.hpp"
#include "world/ProcessorDoorState.hpp"
#include "world/ProcessorMusicPlay.hpp"
#include "world/ProcessorObjectAnimPlay.hpp"
#include "world/ProcessorObjectDelete.hpp"
#include "world/ProcessorObjectPlace.hpp"
#include "world/ProcessorObjectLock.hpp"
#include "world/ProcessorObjectMove.hpp"
#include "world/ProcessorObjectRotate.hpp"
#include "world/ProcessorObjectScale.hpp"
#include "world/ProcessorObjectSpawn.hpp"
#include "world/ProcessorObjectTrap.hpp"
#include "world/ProcessorScriptLocalShort.hpp"
#include "world/ProcessorScriptLocalFloat.hpp"
#include "world/ProcessorScriptMemberShort.hpp"
#include "world/ProcessorScriptGlobalShort.hpp"
#include "world/ProcessorVideoPlay.hpp"
using namespace mwmp;

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORAI_HPP
#define OPENMW_PROCESSORACTORAI_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORANIMFLAGS_HPP
#define OPENMW_PROCESSORACTORANIMFLAGS_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORANIMPLAY_HPP
#define OPENMW_PROCESSORACTORANIMPLAY_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORATTACK_HPP
#define OPENMW_PROCESSORACTORATTACK_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORCELLCHANGE_HPP
#define OPENMW_PROCESSORACTORCELLCHANGE_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORDEATH_HPP
#define OPENMW_PROCESSORACTORDEATH_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTOREQUIPMENT_HPP
#define OPENMW_PROCESSORACTOREQUIPMENT_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORLIST_HPP
#define OPENMW_PROCESSORACTORLIST_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORPOSITION_HPP
#define OPENMW_PROCESSORACTORPOSITION_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORSPEECH_HPP
#define OPENMW_PROCESSORACTORSPEECH_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORSTATSDYNAMIC_HPP
#define OPENMW_PROCESSORACTORSTATSDYNAMIC_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORACTORTEST_HPP
#define OPENMW_PROCESSORACTORTEST_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
#include "../ActorProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERCHATMSG_HPP
#define OPENMW_PROCESSORPLAYERCHATMSG_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORGUIMESSAGEBOX_HPP
#define OPENMW_PROCESSORGUIMESSAGEBOX_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORGAMEWEATHER_HPP
#define OPENMW_PROCESSORGAMEWEATHER_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERANIMFLAGS_HPP
#define OPENMW_PROCESSORPLAYERANIMFLAGS_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERANIMPLAY_HPP
#define OPENMW_PROCESSORPLAYERANIMPLAY_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERATTACK_HPP
#define OPENMW_PROCESSORPLAYERATTACK_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERATTRIBUTE_HPP
#define OPENMW_PROCESSORPLAYERATTRIBUTE_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERBOOK_HPP
#define OPENMW_PROCESSORPLAYERBOOK_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERBOUNTY_HPP
#define OPENMW_PROCESSORPLAYERBOUNTY_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#define OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include "apps/openmw-mp/Script/Script.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERCELLSTATE_HPP
#define OPENMW_PROCESSORPLAYERCELLSTATE_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include "apps/openmw-mp/Script/Script.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERCHARCLASS_HPP
#define OPENMW_PROCESSORPLAYERCHARCLASS_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERCHARGEN_HPP
#define OPENMW_PROCESSORPLAYERCHARGEN_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERDEATH_HPP
#define OPENMW_PROCESSORPLAYERDEATH_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
#include <chrono>
namespace mwmp

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERDISPOSITION_HPP
#define OPENMW_PROCESSORPLAYERDISPOSITION_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYEREQUIPMENT_HPP
#define OPENMW_PROCESSORPLAYEREQUIPMENT_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERFACTION_HPP
#define OPENMW_PROCESSORPLAYERFACTION_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERINVENTORY_HPP
#define OPENMW_PROCESSORPLAYERINVENTORY_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERJOURNAL_HPP
#define OPENMW_PROCESSORPLAYERJOURNAL_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERKILLCOUNT_HPP
#define OPENMW_PROCESSORPLAYERKILLCOUNT_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERLEVEL_HPP
#define OPENMW_PROCESSORPLAYERLEVEL_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERMAP_HPP
#define OPENMW_PROCESSORPLAYERMAP_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP
#define OPENMW_PROCESSORPLAYERPOSITION_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERREST_HPP
#define OPENMW_PROCESSORPLAYERREST_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERRESURRECT_HPP
#define OPENMW_PROCESSORPLAYERRESURRECT_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERSKILL_HPP
#define OPENMW_PROCESSORPLAYERSKILL_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERSPEECH_HPP
#define OPENMW_PROCESSORPLAYERSPEECH_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERSPELLBOOK_HPP
#define OPENMW_PROCESSORPLAYERSPELLBOOK_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERSTATS_DYNAMIC_HPP
#define OPENMW_PROCESSORPLAYERSTATS_DYNAMIC_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORPLAYERTOPIC_HPP
#define OPENMW_PROCESSORPLAYERTOPIC_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "../PlayerProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORCONTAINER_HPP
#define OPENMW_PROCESSORCONTAINER_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORDOORSTATE_HPP
#define OPENMW_PROCESSORDOORSTATE_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORMUSICPLAY_HPP
#define OPENMW_PROCESSORMUSICPLAY_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP
#define OPENMW_PROCESSOROBJECTANIMPLAY_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTDELETE_HPP
#define OPENMW_PROCESSOROBJECTDELETE_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTLOCK_HPP
#define OPENMW_PROCESSOROBJECTLOCK_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTMOVE_HPP
#define OPENMW_PROCESSOROBJECTMOVE_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTPLACE_HPP
#define OPENMW_PROCESSOROBJECTPLACE_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
#include <apps/openmw-mp/Networking.hpp>
namespace mwmp

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTROTATE_HPP
#define OPENMW_PROCESSOROBJECTROTATE_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTSCALE_HPP
#define OPENMW_PROCESSOROBJECTSCALE_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
#define OPENMW_PROCESSOROBJECTSPAWN_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
#include <apps/openmw-mp/Networking.hpp>
namespace mwmp

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSOROBJECTTRAP_HPP
#define OPENMW_PROCESSOROBJECTTRAP_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
#define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
#define OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
#define OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
#define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

@ -1,7 +1,7 @@
#ifndef OPENMW_PROCESSORVIDEOPLAY_HPP
#define OPENMW_PROCESSORVIDEOPLAY_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include "../WorldProcessor.hpp"
namespace mwmp
{

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