forked from mirror/openmw-tes3mp
Merge pull request #325 from TES3MP/master while resolving conflicts
# Conflicts: # apps/openmw-mp/processors/player/ProcessorPlayerTopic.hpp
This commit is contained in:
commit
76a4abd7c0
28 changed files with 467 additions and 453 deletions
|
@ -349,8 +349,9 @@ endif ()
|
||||||
configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
|
configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
|
||||||
"${OpenMW_BINARY_DIR}" "openmw-cs.cfg")
|
"${OpenMW_BINARY_DIR}" "openmw-cs.cfg")
|
||||||
|
|
||||||
configure_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
|
# Needs the copy version because the configure version assumes the end of the file has been reached when a null character is reached and there are no CMake expressions to evaluate.
|
||||||
"${OpenMW_BINARY_DIR}" "resources/defaultfilters" COPYONLY)
|
copy_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
|
||||||
|
"${OpenMW_BINARY_DIR}" "resources/defaultfilters")
|
||||||
|
|
||||||
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
|
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
|
||||||
"${OpenMW_BINARY_DIR}" "gamecontrollerdb.txt")
|
"${OpenMW_BINARY_DIR}" "gamecontrollerdb.txt")
|
||||||
|
|
|
@ -288,7 +288,7 @@ CSMDoc::Document::Document (const Files::ConfigurationManager& configuration,
|
||||||
if (mContentFiles.empty())
|
if (mContentFiles.empty())
|
||||||
throw std::runtime_error ("Empty content file sequence");
|
throw std::runtime_error ("Empty content file sequence");
|
||||||
|
|
||||||
if (!boost::filesystem::exists (mProjectPath))
|
if (mNew || !boost::filesystem::exists (mProjectPath))
|
||||||
{
|
{
|
||||||
boost::filesystem::path customFiltersPath (configuration.getUserDataPath());
|
boost::filesystem::path customFiltersPath (configuration.getUserDataPath());
|
||||||
customFiltersPath /= "defaultfilters";
|
customFiltersPath /= "defaultfilters";
|
||||||
|
|
|
@ -38,9 +38,10 @@ CSMTools::MergeOperation::MergeOperation (CSMDoc::Document& document, ToUTF8::Fr
|
||||||
appendStage (new MergeRefIdsStage (mState));
|
appendStage (new MergeRefIdsStage (mState));
|
||||||
appendStage (new MergeReferencesStage (mState));
|
appendStage (new MergeReferencesStage (mState));
|
||||||
appendStage (new MergeReferencesStage (mState));
|
appendStage (new MergeReferencesStage (mState));
|
||||||
appendStage (new ListLandTexturesMergeStage (mState));
|
appendStage (new PopulateLandTexturesMergeStage (mState));
|
||||||
appendStage (new MergeLandTexturesStage (mState));
|
|
||||||
appendStage (new MergeLandStage (mState));
|
appendStage (new MergeLandStage (mState));
|
||||||
|
appendStage (new FixLandsAndLandTexturesMergeStage (mState));
|
||||||
|
appendStage (new CleanupLandTexturesMergeStage (mState));
|
||||||
|
|
||||||
appendStage (new FinishMergedDocumentStage (mState, encoding));
|
appendStage (new FinishMergedDocumentStage (mState, encoding));
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,7 +8,9 @@
|
||||||
#include "mergestate.hpp"
|
#include "mergestate.hpp"
|
||||||
|
|
||||||
#include "../doc/document.hpp"
|
#include "../doc/document.hpp"
|
||||||
|
#include "../world/commands.hpp"
|
||||||
#include "../world/data.hpp"
|
#include "../world/data.hpp"
|
||||||
|
#include "../world/idtable.hpp"
|
||||||
|
|
||||||
|
|
||||||
CSMTools::StartMergeStage::StartMergeStage (MergeState& state)
|
CSMTools::StartMergeStage::StartMergeStage (MergeState& state)
|
||||||
|
@ -109,102 +111,32 @@ void CSMTools::MergeReferencesStage::perform (int stage, CSMDoc::Messages& messa
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
CSMTools::ListLandTexturesMergeStage::ListLandTexturesMergeStage (MergeState& state)
|
CSMTools::PopulateLandTexturesMergeStage::PopulateLandTexturesMergeStage (MergeState& state)
|
||||||
: mState (state)
|
: mState (state)
|
||||||
{}
|
|
||||||
|
|
||||||
int CSMTools::ListLandTexturesMergeStage::setup()
|
|
||||||
{
|
{
|
||||||
return mState.mSource.getData().getLand().getSize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSMTools::ListLandTexturesMergeStage::perform (int stage, CSMDoc::Messages& messages)
|
int CSMTools::PopulateLandTexturesMergeStage::setup()
|
||||||
{
|
{
|
||||||
const CSMWorld::Record<CSMWorld::Land>& record =
|
|
||||||
mState.mSource.getData().getLand().getRecord (stage);
|
|
||||||
|
|
||||||
if (!record.isDeleted())
|
|
||||||
{
|
|
||||||
const CSMWorld::Land& land = record.get();
|
|
||||||
|
|
||||||
// make sure record is loaded
|
|
||||||
land.loadData (ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML |
|
|
||||||
ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX);
|
|
||||||
|
|
||||||
if (const ESM::Land::LandData *data = land.getLandData (ESM::Land::DATA_VTEX))
|
|
||||||
{
|
|
||||||
// list texture indices
|
|
||||||
std::pair<uint16_t, int> key;
|
|
||||||
key.second = land.mPlugin;
|
|
||||||
|
|
||||||
for (int i=0; i<ESM::Land::LAND_NUM_TEXTURES; ++i)
|
|
||||||
{
|
|
||||||
key.first = data->mTextures[i];
|
|
||||||
|
|
||||||
mState.mTextureIndices[key] = -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
CSMTools::MergeLandTexturesStage::MergeLandTexturesStage (MergeState& state)
|
|
||||||
: mState (state), mNext (mState.mTextureIndices.end())
|
|
||||||
{}
|
|
||||||
|
|
||||||
int CSMTools::MergeLandTexturesStage::setup()
|
|
||||||
{
|
|
||||||
// Should use the size of mState.mTextureIndices instead, but that is not available at this
|
|
||||||
// point. Unless there are any errors in the land and land texture records this will not
|
|
||||||
// make a difference.
|
|
||||||
return mState.mSource.getData().getLandTextures().getSize();
|
return mState.mSource.getData().getLandTextures().getSize();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSMTools::MergeLandTexturesStage::perform (int stage, CSMDoc::Messages& messages)
|
void CSMTools::PopulateLandTexturesMergeStage::perform (int stage, CSMDoc::Messages& messages)
|
||||||
{
|
{
|
||||||
if (stage==0)
|
const CSMWorld::Record<CSMWorld::LandTexture>& record =
|
||||||
mNext = mState.mTextureIndices.begin();
|
mState.mSource.getData().getLandTextures().getRecord (stage);
|
||||||
|
|
||||||
bool found = false;
|
if (!record.isDeleted())
|
||||||
|
|
||||||
do
|
|
||||||
{
|
{
|
||||||
if (mNext==mState.mTextureIndices.end())
|
mState.mTarget->getData().getLandTextures().appendRecord(record);
|
||||||
return;
|
|
||||||
|
|
||||||
mNext->second = stage+1;
|
|
||||||
|
|
||||||
std::ostringstream stream;
|
|
||||||
stream << mNext->first.first-1 << "_" << mNext->first.second;
|
|
||||||
|
|
||||||
int index = mState.mSource.getData().getLandTextures().searchId (stream.str());
|
|
||||||
|
|
||||||
if (index!=-1)
|
|
||||||
{
|
|
||||||
CSMWorld::LandTexture texture =
|
|
||||||
mState.mSource.getData().getLandTextures().getRecord (index).get();
|
|
||||||
|
|
||||||
stream.clear();
|
|
||||||
stream << mNext->second-1 << "_0";
|
|
||||||
|
|
||||||
texture.mIndex = mNext->second-1;
|
|
||||||
texture.mId = stream.str();
|
|
||||||
|
|
||||||
CSMWorld::Record<CSMWorld::LandTexture> newRecord (
|
|
||||||
CSMWorld::RecordBase::State_ModifiedOnly, 0, &texture);
|
|
||||||
|
|
||||||
mState.mTarget->getData().getLandTextures().appendRecord (newRecord);
|
|
||||||
|
|
||||||
found = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
++mNext;
|
|
||||||
}
|
}
|
||||||
while (!found);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
CSMTools::MergeLandStage::MergeLandStage (MergeState& state) : mState (state) {}
|
CSMTools::MergeLandStage::MergeLandStage (MergeState& state)
|
||||||
|
: mState (state)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
int CSMTools::MergeLandStage::setup()
|
int CSMTools::MergeLandStage::setup()
|
||||||
{
|
{
|
||||||
|
@ -218,40 +150,66 @@ void CSMTools::MergeLandStage::perform (int stage, CSMDoc::Messages& messages)
|
||||||
|
|
||||||
if (!record.isDeleted())
|
if (!record.isDeleted())
|
||||||
{
|
{
|
||||||
const CSMWorld::Land& land = record.get();
|
mState.mTarget->getData().getLand().appendRecord (record);
|
||||||
|
}
|
||||||
land.loadData (ESM::Land::DATA_VCLR | ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML |
|
}
|
||||||
ESM::Land::DATA_VTEX);
|
|
||||||
|
|
||||||
CSMWorld::Land newLand (land);
|
CSMTools::FixLandsAndLandTexturesMergeStage::FixLandsAndLandTexturesMergeStage (MergeState& state)
|
||||||
|
: mState (state)
|
||||||
newLand.mPlugin = 0;
|
{
|
||||||
|
}
|
||||||
if (land.mDataTypes & ESM::Land::DATA_VTEX)
|
|
||||||
{
|
int CSMTools::FixLandsAndLandTexturesMergeStage::setup()
|
||||||
// adjust land texture references
|
{
|
||||||
if (ESM::Land::LandData *data = newLand.getLandData())
|
// We will have no more than the source
|
||||||
{
|
return mState.mSource.getData().getLand().getSize();
|
||||||
std::pair<uint16_t, int> key;
|
}
|
||||||
key.second = land.mPlugin;
|
|
||||||
|
void CSMTools::FixLandsAndLandTexturesMergeStage::perform (int stage, CSMDoc::Messages& messages)
|
||||||
for (int i=0; i<ESM::Land::LAND_NUM_TEXTURES; ++i)
|
{
|
||||||
{
|
if (stage < mState.mTarget->getData().getLand().getSize())
|
||||||
key.first = data->mTextures[i];
|
{
|
||||||
std::map<std::pair<uint16_t, int>, int>::const_iterator iter =
|
CSMWorld::IdTable& landTable = dynamic_cast<CSMWorld::IdTable&>(
|
||||||
mState.mTextureIndices.find (key);
|
*mState.mTarget->getData().getTableModel(CSMWorld::UniversalId::Type_Lands));
|
||||||
|
|
||||||
if (iter!=mState.mTextureIndices.end())
|
CSMWorld::IdTable& ltexTable = dynamic_cast<CSMWorld::IdTable&>(
|
||||||
data->mTextures[i] = iter->second;
|
*mState.mTarget->getData().getTableModel(CSMWorld::UniversalId::Type_LandTextures));
|
||||||
else
|
|
||||||
data->mTextures[i] = 0;
|
std::string id = mState.mTarget->getData().getLand().getId(stage);
|
||||||
}
|
|
||||||
}
|
CSMWorld::TouchLandCommand cmd(landTable, ltexTable, id);
|
||||||
}
|
cmd.redo();
|
||||||
|
|
||||||
CSMWorld::Record<CSMWorld::Land> newRecord (
|
// Get rid of base data
|
||||||
CSMWorld::RecordBase::State_ModifiedOnly, 0, &newLand);
|
const CSMWorld::Record<CSMWorld::Land>& oldRecord =
|
||||||
|
mState.mTarget->getData().getLand().getRecord (stage);
|
||||||
mState.mTarget->getData().getLand().appendRecord (newRecord);
|
|
||||||
|
CSMWorld::Record<CSMWorld::Land> newRecord(CSMWorld::RecordBase::State_ModifiedOnly,
|
||||||
|
nullptr, &oldRecord.get());
|
||||||
|
|
||||||
|
mState.mTarget->getData().getLand().setRecord(stage, newRecord);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CSMTools::CleanupLandTexturesMergeStage::CleanupLandTexturesMergeStage (MergeState& state)
|
||||||
|
: mState (state)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
int CSMTools::CleanupLandTexturesMergeStage::setup()
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSMTools::CleanupLandTexturesMergeStage::perform (int stage, CSMDoc::Messages& messages)
|
||||||
|
{
|
||||||
|
auto& landTextures = mState.mTarget->getData().getLandTextures();
|
||||||
|
for (int i = 0; i < landTextures.getSize(); )
|
||||||
|
{
|
||||||
|
if (!landTextures.getRecord(i).isModified())
|
||||||
|
landTextures.removeRows(i, 1);
|
||||||
|
else
|
||||||
|
++i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -116,29 +116,14 @@ namespace CSMTools
|
||||||
///< Messages resulting from this stage will be appended to \a messages.
|
///< Messages resulting from this stage will be appended to \a messages.
|
||||||
};
|
};
|
||||||
|
|
||||||
class ListLandTexturesMergeStage : public CSMDoc::Stage
|
/// Adds all land texture records that could potentially be referenced when merging
|
||||||
|
class PopulateLandTexturesMergeStage : public CSMDoc::Stage
|
||||||
{
|
{
|
||||||
MergeState& mState;
|
MergeState& mState;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
ListLandTexturesMergeStage (MergeState& state);
|
PopulateLandTexturesMergeStage (MergeState& state);
|
||||||
|
|
||||||
virtual int setup();
|
|
||||||
///< \return number of steps
|
|
||||||
|
|
||||||
virtual void perform (int stage, CSMDoc::Messages& messages);
|
|
||||||
///< Messages resulting from this stage will be appended to \a messages.
|
|
||||||
};
|
|
||||||
|
|
||||||
class MergeLandTexturesStage : public CSMDoc::Stage
|
|
||||||
{
|
|
||||||
MergeState& mState;
|
|
||||||
std::map<std::pair<uint16_t, int>, int>::iterator mNext;
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
MergeLandTexturesStage (MergeState& state);
|
|
||||||
|
|
||||||
virtual int setup();
|
virtual int setup();
|
||||||
///< \return number of steps
|
///< \return number of steps
|
||||||
|
@ -161,6 +146,40 @@ namespace CSMTools
|
||||||
virtual void perform (int stage, CSMDoc::Messages& messages);
|
virtual void perform (int stage, CSMDoc::Messages& messages);
|
||||||
///< Messages resulting from this stage will be appended to \a messages.
|
///< Messages resulting from this stage will be appended to \a messages.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// During this stage, the complex process of combining LandTextures from
|
||||||
|
/// potentially multiple plugins is undertaken.
|
||||||
|
class FixLandsAndLandTexturesMergeStage : public CSMDoc::Stage
|
||||||
|
{
|
||||||
|
MergeState& mState;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
FixLandsAndLandTexturesMergeStage (MergeState& state);
|
||||||
|
|
||||||
|
virtual int setup();
|
||||||
|
///< \return number of steps
|
||||||
|
|
||||||
|
virtual void perform (int stage, CSMDoc::Messages& messages);
|
||||||
|
///< Messages resulting from this stage will be appended to \a messages.
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Removes base LandTexture records. This gets rid of the base records previously
|
||||||
|
/// needed in FixLandsAndLandTexturesMergeStage.
|
||||||
|
class CleanupLandTexturesMergeStage : public CSMDoc::Stage
|
||||||
|
{
|
||||||
|
MergeState& mState;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
CleanupLandTexturesMergeStage (MergeState& state);
|
||||||
|
|
||||||
|
virtual int setup();
|
||||||
|
///< \return number of steps
|
||||||
|
|
||||||
|
virtual void perform (int stage, CSMDoc::Messages& messages);
|
||||||
|
///< Messages resulting from this stage will be appended to \a messages.
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -108,7 +108,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land map LOD data");
|
throw std::runtime_error("invalid land map LOD data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_WNAM);
|
copy.add(Land::DATA_WNAM);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -155,7 +155,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land normals data");
|
throw std::runtime_error("invalid land normals data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_VNML);
|
copy.add(Land::DATA_VNML);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -202,7 +202,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land heights data");
|
throw std::runtime_error("invalid land heights data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_VHGT);
|
copy.add(Land::DATA_VHGT);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -249,7 +249,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land colours data");
|
throw std::runtime_error("invalid land colours data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_VCLR);
|
copy.add(Land::DATA_VCLR);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -296,7 +296,7 @@ namespace CSMWorld
|
||||||
throw std::runtime_error("invalid land textures data");
|
throw std::runtime_error("invalid land textures data");
|
||||||
|
|
||||||
Land copy = record.get();
|
Land copy = record.get();
|
||||||
copy.setDataLoaded(Land::DATA_VTEX);
|
copy.add(Land::DATA_VTEX);
|
||||||
|
|
||||||
for (int i = 0; i < values.size(); ++i)
|
for (int i = 0; i < values.size(); ++i)
|
||||||
{
|
{
|
||||||
|
|
|
@ -44,6 +44,15 @@ namespace CSMWorld
|
||||||
bool mChanged;
|
bool mChanged;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// \brief Adds LandTexture records and modifies texture indices as needed.
|
||||||
|
///
|
||||||
|
/// LandTexture records are different from other types of records, because
|
||||||
|
/// they only effect the current plugin. Thus, when modifying or copying
|
||||||
|
/// a Land record, all of the LandTexture records referenced need to be
|
||||||
|
/// added to the current plugin. Since these newly added LandTextures could
|
||||||
|
/// have indices that conflict with pre-existing LandTextures in the current
|
||||||
|
/// plugin, the indices might have to be changed, both for the newly added
|
||||||
|
/// LandRecord and within the Land record.
|
||||||
class ImportLandTexturesCommand : public QUndoCommand
|
class ImportLandTexturesCommand : public QUndoCommand
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -71,6 +80,9 @@ namespace CSMWorld
|
||||||
std::vector<std::string> mCreatedTextures;
|
std::vector<std::string> mCreatedTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// \brief This command is used to fix LandTexture records and texture
|
||||||
|
/// indices after cloning a Land. See ImportLandTexturesCommand for
|
||||||
|
/// details.
|
||||||
class CopyLandTexturesCommand : public ImportLandTexturesCommand
|
class CopyLandTexturesCommand : public ImportLandTexturesCommand
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -90,6 +102,9 @@ namespace CSMWorld
|
||||||
std::string mDestId;
|
std::string mDestId;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// \brief This command brings a land record into the current plugin, adding
|
||||||
|
/// LandTexture records and modifying texture indices as needed.
|
||||||
|
/// \note See ImportLandTextures for more details.
|
||||||
class TouchLandCommand : public ImportLandTexturesCommand
|
class TouchLandCommand : public ImportLandTexturesCommand
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -336,7 +336,7 @@ CSMWorld::LandTextureIdTable::ImportResults CSMWorld::LandTextureIdTable::import
|
||||||
int oldRow = idCollection()->searchId(id);
|
int oldRow = idCollection()->searchId(id);
|
||||||
|
|
||||||
// If it does not exist or it is in the current plugin, it can be skipped.
|
// If it does not exist or it is in the current plugin, it can be skipped.
|
||||||
if (oldRow <= 0 || plugin == 0)
|
if (oldRow < 0 || plugin == 0)
|
||||||
{
|
{
|
||||||
results.recordMapping.push_back(std::make_pair(id, id));
|
results.recordMapping.push_back(std::make_pair(id, id));
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -17,8 +17,6 @@ namespace mwmp
|
||||||
{
|
{
|
||||||
DEBUG_PRINTF(strPacketID.c_str());
|
DEBUG_PRINTF(strPacketID.c_str());
|
||||||
|
|
||||||
packet.Send(true);
|
|
||||||
|
|
||||||
//Todo: Script::Call<Script::CallbackIdentity("OnPlayerTopic")>(player.getId());
|
//Todo: Script::Call<Script::CallbackIdentity("OnPlayerTopic")>(player.getId());
|
||||||
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_TOPIC>(player);
|
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_TOPIC>(player);
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,6 +36,12 @@ namespace MWBase
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
class ResponseCallback
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void addResponse(const std::string& title, const std::string& text) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
DialogueManager() {}
|
DialogueManager() {}
|
||||||
|
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
@ -44,8 +50,7 @@ namespace MWBase
|
||||||
|
|
||||||
virtual bool isInChoice() const = 0;
|
virtual bool isInChoice() const = 0;
|
||||||
|
|
||||||
typedef std::pair<std::string, std::string> Response; // title, text
|
virtual bool startDialogue (const MWWorld::Ptr& actor, ResponseCallback* callback) = 0;
|
||||||
virtual bool startDialogue (const MWWorld::Ptr& actor, Response& response) = 0;
|
|
||||||
|
|
||||||
virtual void addTopic (const std::string& topic) = 0;
|
virtual void addTopic (const std::string& topic) = 0;
|
||||||
|
|
||||||
|
@ -69,15 +74,15 @@ namespace MWBase
|
||||||
|
|
||||||
virtual void say(const MWWorld::Ptr &actor, const std::string &topic) = 0;
|
virtual void say(const MWWorld::Ptr &actor, const std::string &topic) = 0;
|
||||||
|
|
||||||
virtual Response keywordSelected (const std::string& keyword) = 0;
|
virtual void keywordSelected (const std::string& keyword, ResponseCallback* callback) = 0;
|
||||||
virtual void goodbyeSelected() = 0;
|
virtual void goodbyeSelected() = 0;
|
||||||
virtual Response questionAnswered (int answer) = 0;
|
virtual void questionAnswered (int answer, ResponseCallback* callback) = 0;
|
||||||
|
|
||||||
virtual std::list<std::string> getAvailableTopics() = 0;
|
virtual std::list<std::string> getAvailableTopics() = 0;
|
||||||
|
|
||||||
virtual bool checkServiceRefused (Response& response) = 0;
|
virtual bool checkServiceRefused (ResponseCallback* callback) = 0;
|
||||||
|
|
||||||
virtual Response persuade (int type) = 0;
|
virtual void persuade (int type, ResponseCallback* callback) = 0;
|
||||||
virtual int getTemporaryDispositionChange () const = 0;
|
virtual int getTemporaryDispositionChange () const = 0;
|
||||||
|
|
||||||
/// @note This change is temporary and gets discarded when dialogue ends.
|
/// @note This change is temporary and gets discarded when dialogue ends.
|
||||||
|
|
|
@ -139,7 +139,7 @@ namespace MWDialogue
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DialogueManager::startDialogue (const MWWorld::Ptr& actor, Response& response)
|
bool DialogueManager::startDialogue (const MWWorld::Ptr& actor, ResponseCallback* callback)
|
||||||
{
|
{
|
||||||
updateGlobals();
|
updateGlobals();
|
||||||
|
|
||||||
|
@ -189,7 +189,7 @@ namespace MWDialogue
|
||||||
parseText (info->mResponse);
|
parseText (info->mResponse);
|
||||||
|
|
||||||
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
||||||
response = Response ("", Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
callback->addResponse("", Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
||||||
executeScript (info->mResultScript, mActor);
|
executeScript (info->mResultScript, mActor);
|
||||||
mLastTopic = it->mId;
|
mLastTopic = it->mId;
|
||||||
|
|
||||||
|
@ -278,9 +278,8 @@ namespace MWDialogue
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DialogueManager::Response DialogueManager::executeTopic (const std::string& topic)
|
void DialogueManager::executeTopic (const std::string& topic, ResponseCallback* callback)
|
||||||
{
|
{
|
||||||
DialogueManager::Response response;
|
|
||||||
Filter filter (mActor, mChoice, mTalkedTo);
|
Filter filter (mActor, mChoice, mTalkedTo);
|
||||||
|
|
||||||
const MWWorld::Store<ESM::Dialogue> &dialogues =
|
const MWWorld::Store<ESM::Dialogue> &dialogues =
|
||||||
|
@ -312,7 +311,7 @@ namespace MWDialogue
|
||||||
title = topic;
|
title = topic;
|
||||||
|
|
||||||
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
||||||
response = Response(title, Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
callback->addResponse(title, Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
||||||
|
|
||||||
if (dialogue.mType == ESM::Dialogue::Topic)
|
if (dialogue.mType == ESM::Dialogue::Topic)
|
||||||
{
|
{
|
||||||
|
@ -333,7 +332,6 @@ namespace MWDialogue
|
||||||
|
|
||||||
mLastTopic = topic;
|
mLastTopic = topic;
|
||||||
}
|
}
|
||||||
return response;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const ESM::Dialogue *DialogueManager::searchDialogue(const std::string& id)
|
const ESM::Dialogue *DialogueManager::searchDialogue(const std::string& id)
|
||||||
|
@ -363,8 +361,7 @@ namespace MWDialogue
|
||||||
{
|
{
|
||||||
if (filter.responseAvailable (*iter))
|
if (filter.responseAvailable (*iter))
|
||||||
{
|
{
|
||||||
std::string lower = Misc::StringUtils::lowerCase(iter->mId);
|
mActorKnownTopics.insert (iter->mId);
|
||||||
mActorKnownTopics.insert (lower);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -380,7 +377,7 @@ namespace MWDialogue
|
||||||
for (const std::string& topic : mActorKnownTopics)
|
for (const std::string& topic : mActorKnownTopics)
|
||||||
{
|
{
|
||||||
//does the player know the topic?
|
//does the player know the topic?
|
||||||
if (mKnownTopics.count(Misc::StringUtils::lowerCase(topic)))
|
if (mKnownTopics.count(topic))
|
||||||
keywordList.push_back(topic);
|
keywordList.push_back(topic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -389,18 +386,16 @@ namespace MWDialogue
|
||||||
return keywordList;
|
return keywordList;
|
||||||
}
|
}
|
||||||
|
|
||||||
DialogueManager::Response DialogueManager::keywordSelected (const std::string& keyword)
|
void DialogueManager::keywordSelected (const std::string& keyword, ResponseCallback* callback)
|
||||||
{
|
{
|
||||||
Response response;
|
|
||||||
if(!mIsInChoice)
|
if(!mIsInChoice)
|
||||||
{
|
{
|
||||||
const ESM::Dialogue* dialogue = searchDialogue(keyword);
|
const ESM::Dialogue* dialogue = searchDialogue(keyword);
|
||||||
if (dialogue && dialogue->mType == ESM::Dialogue::Topic)
|
if (dialogue && dialogue->mType == ESM::Dialogue::Topic)
|
||||||
{
|
{
|
||||||
response = executeTopic (keyword);
|
executeTopic (keyword, callback);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return response;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DialogueManager::isInChoice() const
|
bool DialogueManager::isInChoice() const
|
||||||
|
@ -425,10 +420,9 @@ namespace MWDialogue
|
||||||
mTemporaryDispositionChange = 0;
|
mTemporaryDispositionChange = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
DialogueManager::Response DialogueManager::questionAnswered (int answer)
|
void DialogueManager::questionAnswered (int answer, ResponseCallback* callback)
|
||||||
{
|
{
|
||||||
mChoice = answer;
|
mChoice = answer;
|
||||||
DialogueManager::Response response;
|
|
||||||
|
|
||||||
const ESM::Dialogue* dialogue = searchDialogue(mLastTopic);
|
const ESM::Dialogue* dialogue = searchDialogue(mLastTopic);
|
||||||
if (dialogue)
|
if (dialogue)
|
||||||
|
@ -447,7 +441,7 @@ namespace MWDialogue
|
||||||
mChoices.clear();
|
mChoices.clear();
|
||||||
|
|
||||||
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
||||||
response = Response("", Interpreter::fixDefinesDialog(text, interpreterContext));
|
callback->addResponse("", Interpreter::fixDefinesDialog(text, interpreterContext));
|
||||||
|
|
||||||
// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info refusal group,
|
// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info refusal group,
|
||||||
// in which case it should not be added to the journal.
|
// in which case it should not be added to the journal.
|
||||||
|
@ -473,7 +467,6 @@ namespace MWDialogue
|
||||||
}
|
}
|
||||||
|
|
||||||
updateActorKnownTopics();
|
updateActorKnownTopics();
|
||||||
return response;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogueManager::addChoice (const std::string& text, int choice)
|
void DialogueManager::addChoice (const std::string& text, int choice)
|
||||||
|
@ -499,7 +492,7 @@ namespace MWDialogue
|
||||||
mGoodbye = true;
|
mGoodbye = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
DialogueManager::Response DialogueManager::persuade(int type)
|
void DialogueManager::persuade(int type, ResponseCallback* callback)
|
||||||
{
|
{
|
||||||
bool success;
|
bool success;
|
||||||
float temp, perm;
|
float temp, perm;
|
||||||
|
@ -548,7 +541,7 @@ namespace MWDialogue
|
||||||
text = "Bribe";
|
text = "Bribe";
|
||||||
}
|
}
|
||||||
|
|
||||||
return executeTopic (text + (success ? " Success" : " Fail"));
|
executeTopic (text + (success ? " Success" : " Fail"), callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
int DialogueManager::getTemporaryDispositionChange() const
|
int DialogueManager::getTemporaryDispositionChange() const
|
||||||
|
@ -561,7 +554,7 @@ namespace MWDialogue
|
||||||
mTemporaryDispositionChange += delta;
|
mTemporaryDispositionChange += delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DialogueManager::checkServiceRefused(Response& response)
|
bool DialogueManager::checkServiceRefused(ResponseCallback* callback)
|
||||||
{
|
{
|
||||||
Filter filter (mActor, mChoice, mTalkedTo);
|
Filter filter (mActor, mChoice, mTalkedTo);
|
||||||
|
|
||||||
|
@ -582,7 +575,7 @@ namespace MWDialogue
|
||||||
|
|
||||||
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
||||||
|
|
||||||
response = Response(gmsts.find ("sServiceRefusal")->getString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
callback->addResponse(gmsts.find ("sServiceRefusal")->getString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
||||||
|
|
||||||
executeScript (info->mResultScript, mActor);
|
executeScript (info->mResultScript, mActor);
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
|
|
||||||
#include <components/compiler/streamerrorhandler.hpp>
|
#include <components/compiler/streamerrorhandler.hpp>
|
||||||
#include <components/translation/translation.hpp>
|
#include <components/translation/translation.hpp>
|
||||||
|
#include <components/misc/stringops.hpp>
|
||||||
|
|
||||||
#include "../mwworld/ptr.hpp"
|
#include "../mwworld/ptr.hpp"
|
||||||
|
|
||||||
|
@ -22,13 +23,13 @@ namespace MWDialogue
|
||||||
{
|
{
|
||||||
class DialogueManager : public MWBase::DialogueManager
|
class DialogueManager : public MWBase::DialogueManager
|
||||||
{
|
{
|
||||||
std::set<std::string> mKnownTopics;// Those are the topics the player knows.
|
std::set<std::string, Misc::StringUtils::CiComp> mKnownTopics;// Those are the topics the player knows.
|
||||||
|
|
||||||
// Modified faction reactions. <Faction1, <Faction2, Difference> >
|
// Modified faction reactions. <Faction1, <Faction2, Difference> >
|
||||||
typedef std::map<std::string, std::map<std::string, int> > ModFactionReactionMap;
|
typedef std::map<std::string, std::map<std::string, int> > ModFactionReactionMap;
|
||||||
ModFactionReactionMap mChangedFactionReaction;
|
ModFactionReactionMap mChangedFactionReaction;
|
||||||
|
|
||||||
std::set<std::string> mActorKnownTopics;
|
std::set<std::string, Misc::StringUtils::CiComp> mActorKnownTopics;
|
||||||
|
|
||||||
Translation::Storage& mTranslationDataStorage;
|
Translation::Storage& mTranslationDataStorage;
|
||||||
MWScript::CompilerContext mCompilerContext;
|
MWScript::CompilerContext mCompilerContext;
|
||||||
|
@ -56,7 +57,7 @@ namespace MWDialogue
|
||||||
bool compile (const std::string& cmd, std::vector<Interpreter::Type_Code>& code, const MWWorld::Ptr& actor);
|
bool compile (const std::string& cmd, std::vector<Interpreter::Type_Code>& code, const MWWorld::Ptr& actor);
|
||||||
void executeScript (const std::string& script, const MWWorld::Ptr& actor);
|
void executeScript (const std::string& script, const MWWorld::Ptr& actor);
|
||||||
|
|
||||||
Response executeTopic (const std::string& topic);
|
void executeTopic (const std::string& topic, ResponseCallback* callback);
|
||||||
|
|
||||||
const ESM::Dialogue* searchDialogue(const std::string& id);
|
const ESM::Dialogue* searchDialogue(const std::string& id);
|
||||||
|
|
||||||
|
@ -68,7 +69,7 @@ namespace MWDialogue
|
||||||
|
|
||||||
virtual bool isInChoice() const;
|
virtual bool isInChoice() const;
|
||||||
|
|
||||||
virtual bool startDialogue (const MWWorld::Ptr& actor, Response& response);
|
virtual bool startDialogue (const MWWorld::Ptr& actor, ResponseCallback* callback);
|
||||||
|
|
||||||
std::list<std::string> getAvailableTopics();
|
std::list<std::string> getAvailableTopics();
|
||||||
|
|
||||||
|
@ -92,16 +93,16 @@ namespace MWDialogue
|
||||||
|
|
||||||
virtual void goodbye();
|
virtual void goodbye();
|
||||||
|
|
||||||
virtual bool checkServiceRefused (Response& response);
|
virtual bool checkServiceRefused (ResponseCallback* callback);
|
||||||
|
|
||||||
virtual void say(const MWWorld::Ptr &actor, const std::string &topic);
|
virtual void say(const MWWorld::Ptr &actor, const std::string &topic);
|
||||||
|
|
||||||
//calbacks for the GUI
|
//calbacks for the GUI
|
||||||
virtual Response keywordSelected (const std::string& keyword);
|
virtual void keywordSelected (const std::string& keyword, ResponseCallback* callback);
|
||||||
virtual void goodbyeSelected();
|
virtual void goodbyeSelected();
|
||||||
virtual Response questionAnswered (int answer);
|
virtual void questionAnswered (int answer, ResponseCallback* callback);
|
||||||
|
|
||||||
virtual Response persuade (int type);
|
virtual void persuade (int type, ResponseCallback* callback);
|
||||||
virtual int getTemporaryDispositionChange () const;
|
virtual int getTemporaryDispositionChange () const;
|
||||||
|
|
||||||
/// @note This change is temporary and gets discarded when dialogue ends.
|
/// @note This change is temporary and gets discarded when dialogue ends.
|
||||||
|
|
|
@ -95,11 +95,15 @@ namespace MWDialogue
|
||||||
|
|
||||||
void Journal::addEntry (const std::string& id, int index, const MWWorld::Ptr& actor)
|
void Journal::addEntry (const std::string& id, int index, const MWWorld::Ptr& actor)
|
||||||
{
|
{
|
||||||
// bail out of we already have heard this...
|
// bail out if we already have heard this...
|
||||||
std::string infoId = JournalEntry::idFromIndex (id, index);
|
std::string infoId = JournalEntry::idFromIndex (id, index);
|
||||||
for (TEntryIter i = mJournal.begin (); i != mJournal.end (); ++i)
|
for (TEntryIter i = mJournal.begin (); i != mJournal.end (); ++i)
|
||||||
if (i->mTopic == id && i->mInfoId == infoId)
|
if (i->mTopic == id && i->mInfoId == infoId)
|
||||||
|
{
|
||||||
|
setJournalIndex(id, index);
|
||||||
|
MWBase::Environment::get().getWindowManager()->messageBox ("#{sJournalEntry}");
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
StampedJournalEntry entry = StampedJournalEntry::makeFromQuest (id, index, actor);
|
StampedJournalEntry entry = StampedJournalEntry::makeFromQuest (id, index, actor);
|
||||||
|
|
||||||
|
|
|
@ -30,8 +30,29 @@
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
|
|
||||||
PersuasionDialog::PersuasionDialog()
|
class ResponseCallback : public MWBase::DialogueManager::ResponseCallback
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ResponseCallback(DialogueWindow* win, bool needMargin=true)
|
||||||
|
: mWindow(win)
|
||||||
|
, mNeedMargin(needMargin)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void addResponse(const std::string& title, const std::string& text)
|
||||||
|
{
|
||||||
|
mWindow->addResponse(title, text, mNeedMargin);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
DialogueWindow* mWindow;
|
||||||
|
bool mNeedMargin;
|
||||||
|
};
|
||||||
|
|
||||||
|
PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
|
||||||
: WindowModal("openmw_persuasion_dialog.layout")
|
: WindowModal("openmw_persuasion_dialog.layout")
|
||||||
|
, mCallback(callback)
|
||||||
{
|
{
|
||||||
getWidget(mCancelButton, "CancelButton");
|
getWidget(mCancelButton, "CancelButton");
|
||||||
getWidget(mAdmireButton, "AdmireButton");
|
getWidget(mAdmireButton, "AdmireButton");
|
||||||
|
@ -69,9 +90,7 @@ namespace MWGui
|
||||||
else /*if (sender == mBribe1000Button)*/
|
else /*if (sender == mBribe1000Button)*/
|
||||||
type = MWBase::MechanicsManager::PT_Bribe1000;
|
type = MWBase::MechanicsManager::PT_Bribe1000;
|
||||||
|
|
||||||
MWBase::DialogueManager::Response response = MWBase::Environment::get().getDialogueManager()->persuade(type);
|
MWBase::Environment::get().getDialogueManager()->persuade(type, mCallback.get());
|
||||||
|
|
||||||
eventPersuadeMsg(response.first, response.second);
|
|
||||||
|
|
||||||
setVisible(false);
|
setVisible(false);
|
||||||
}
|
}
|
||||||
|
@ -244,13 +263,14 @@ namespace MWGui
|
||||||
: WindowBase("openmw_dialogue_window.layout")
|
: WindowBase("openmw_dialogue_window.layout")
|
||||||
, mIsCompanion(false)
|
, mIsCompanion(false)
|
||||||
, mGoodbye(false)
|
, mGoodbye(false)
|
||||||
, mPersuasionDialog()
|
, mPersuasionDialog(new ResponseCallback(this))
|
||||||
|
, mCallback(new ResponseCallback(this))
|
||||||
|
, mGreetingCallback(new ResponseCallback(this, false))
|
||||||
{
|
{
|
||||||
// Centre dialog
|
// Centre dialog
|
||||||
center();
|
center();
|
||||||
|
|
||||||
mPersuasionDialog.setVisible(false);
|
mPersuasionDialog.setVisible(false);
|
||||||
mPersuasionDialog.eventPersuadeMsg += MyGUI::newDelegate(this, &DialogueWindow::onPersuadeResult);
|
|
||||||
|
|
||||||
//History view
|
//History view
|
||||||
getWidget(mHistory, "History");
|
getWidget(mHistory, "History");
|
||||||
|
@ -277,8 +297,6 @@ namespace MWGui
|
||||||
|
|
||||||
DialogueWindow::~DialogueWindow()
|
DialogueWindow::~DialogueWindow()
|
||||||
{
|
{
|
||||||
mPersuasionDialog.eventPersuadeMsg.clear();
|
|
||||||
|
|
||||||
deleteLater();
|
deleteLater();
|
||||||
for (Link* link : mLinks)
|
for (Link* link : mLinks)
|
||||||
delete link;
|
delete link;
|
||||||
|
@ -356,12 +374,11 @@ namespace MWGui
|
||||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||||
|
|
||||||
MWBase::DialogueManager::Response response;
|
|
||||||
if (topic == gmst.find("sPersuasion")->getString())
|
if (topic == gmst.find("sPersuasion")->getString())
|
||||||
mPersuasionDialog.setVisible(true);
|
mPersuasionDialog.setVisible(true);
|
||||||
else if (topic == gmst.find("sCompanionShare")->getString())
|
else if (topic == gmst.find("sCompanionShare")->getString())
|
||||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Companion, mPtr);
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Companion, mPtr);
|
||||||
else if (!MWBase::Environment::get().getDialogueManager()->checkServiceRefused(response))
|
else if (!MWBase::Environment::get().getDialogueManager()->checkServiceRefused(mCallback.get()))
|
||||||
{
|
{
|
||||||
if (topic == gmst.find("sBarter")->getString())
|
if (topic == gmst.find("sBarter")->getString())
|
||||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Barter, mPtr);
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Barter, mPtr);
|
||||||
|
@ -378,52 +395,46 @@ namespace MWGui
|
||||||
else if (topic == gmst.find("sRepair")->getString())
|
else if (topic == gmst.find("sRepair")->getString())
|
||||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_MerchantRepair, mPtr);
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_MerchantRepair, mPtr);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
addResponse(response.first, response.second);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogueWindow::setPtr(const MWWorld::Ptr& actor)
|
void DialogueWindow::setPtr(const MWWorld::Ptr& actor)
|
||||||
{
|
{
|
||||||
MWBase::DialogueManager::Response response;
|
|
||||||
if (!MWBase::Environment::get().getDialogueManager()->startDialogue(actor, response))
|
|
||||||
{
|
|
||||||
// No greetings found. The dialogue window should not be shown.
|
|
||||||
// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
|
|
||||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
|
|
||||||
if (isCompanion())
|
|
||||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, mPtr);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mGoodbyeButton);
|
|
||||||
|
|
||||||
mGoodbye = false;
|
|
||||||
bool sameActor = (mPtr == actor);
|
bool sameActor = (mPtr == actor);
|
||||||
mPtr = actor;
|
|
||||||
mTopicsList->setEnabled(true);
|
|
||||||
setTitle(mPtr.getClass().getName(mPtr));
|
|
||||||
|
|
||||||
mTopicsList->clear();
|
|
||||||
|
|
||||||
if (!sameActor)
|
if (!sameActor)
|
||||||
{
|
{
|
||||||
for (std::vector<DialogueText*>::iterator it = mHistoryContents.begin(); it != mHistoryContents.end(); ++it)
|
for (std::vector<DialogueText*>::iterator it = mHistoryContents.begin(); it != mHistoryContents.end(); ++it)
|
||||||
delete (*it);
|
delete (*it);
|
||||||
mHistoryContents.clear();
|
mHistoryContents.clear();
|
||||||
|
|
||||||
mKeywords.clear();
|
mKeywords.clear();
|
||||||
updateTopicsPane();
|
mTopicsList->clear();
|
||||||
|
for (std::vector<Link*>::iterator it = mLinks.begin(); it != mLinks.end(); ++it)
|
||||||
|
mDeleteLater.push_back(*it); // Links are not deleted right away to prevent issues with event handlers
|
||||||
|
mLinks.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
for (std::vector<Link*>::iterator it = mLinks.begin(); it != mLinks.end(); ++it)
|
mPtr = actor;
|
||||||
mDeleteLater.push_back(*it); // Links are not deleted right away to prevent issues with event handlers
|
mGoodbye = false;
|
||||||
mLinks.clear();
|
mTopicsList->setEnabled(true);
|
||||||
|
|
||||||
|
if (!MWBase::Environment::get().getDialogueManager()->startDialogue(actor, mGreetingCallback.get()))
|
||||||
|
{
|
||||||
|
// No greetings found. The dialogue window should not be shown.
|
||||||
|
// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
|
||||||
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
|
||||||
|
mPtr = MWWorld::Ptr();
|
||||||
|
if (isCompanion(actor))
|
||||||
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, actor);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mGoodbyeButton);
|
||||||
|
|
||||||
|
setTitle(mPtr.getClass().getName(mPtr));
|
||||||
|
|
||||||
|
updateTopicsPane();
|
||||||
updateDisposition();
|
updateDisposition();
|
||||||
restock();
|
restock();
|
||||||
|
|
||||||
addResponse(response.first, response.second, false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogueWindow::restock()
|
void DialogueWindow::restock()
|
||||||
|
@ -608,14 +619,12 @@ namespace MWGui
|
||||||
|
|
||||||
void DialogueWindow::onTopicActivated(const std::string &topicId)
|
void DialogueWindow::onTopicActivated(const std::string &topicId)
|
||||||
{
|
{
|
||||||
MWBase::DialogueManager::Response response = MWBase::Environment::get().getDialogueManager()->keywordSelected(topicId);
|
MWBase::Environment::get().getDialogueManager()->keywordSelected(topicId, mCallback.get());
|
||||||
addResponse(response.first, response.second);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogueWindow::onChoiceActivated(int id)
|
void DialogueWindow::onChoiceActivated(int id)
|
||||||
{
|
{
|
||||||
MWBase::DialogueManager::Response response = MWBase::Environment::get().getDialogueManager()->questionAnswered(id);
|
MWBase::Environment::get().getDialogueManager()->questionAnswered(id, mCallback.get());
|
||||||
addResponse(response.first, response.second);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogueWindow::onGoodbyeActivated()
|
void DialogueWindow::onGoodbyeActivated()
|
||||||
|
@ -698,12 +707,13 @@ namespace MWGui
|
||||||
|
|
||||||
bool DialogueWindow::isCompanion()
|
bool DialogueWindow::isCompanion()
|
||||||
{
|
{
|
||||||
return !mPtr.getClass().getScript(mPtr).empty()
|
return isCompanion(mPtr);
|
||||||
&& mPtr.getRefData().getLocals().getIntVar(mPtr.getClass().getScript(mPtr), "companion");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogueWindow::onPersuadeResult(const std::string &title, const std::string &text)
|
bool DialogueWindow::isCompanion(const MWWorld::Ptr& actor)
|
||||||
{
|
{
|
||||||
addResponse(title, text);
|
return !actor.getClass().getScript(actor).empty()
|
||||||
|
&& actor.getRefData().getLocals().getIntVar(actor.getClass().getScript(actor), "companion");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,19 +22,20 @@ namespace MWGui
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
|
class ResponseCallback;
|
||||||
|
|
||||||
class PersuasionDialog : public WindowModal
|
class PersuasionDialog : public WindowModal
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PersuasionDialog();
|
PersuasionDialog(ResponseCallback* callback);
|
||||||
|
|
||||||
typedef MyGUI::delegates::CMultiDelegate2<const std::string&, const std::string&> EventHandle_Result;
|
|
||||||
EventHandle_Result eventPersuadeMsg;
|
|
||||||
|
|
||||||
virtual void onOpen();
|
virtual void onOpen();
|
||||||
|
|
||||||
virtual MyGUI::Widget* getDefaultKeyFocus();
|
virtual MyGUI::Widget* getDefaultKeyFocus();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
std::unique_ptr<ResponseCallback> mCallback;
|
||||||
|
|
||||||
MyGUI::Button* mCancelButton;
|
MyGUI::Button* mCancelButton;
|
||||||
MyGUI::Button* mAdmireButton;
|
MyGUI::Button* mAdmireButton;
|
||||||
MyGUI::Button* mIntimidateButton;
|
MyGUI::Button* mIntimidateButton;
|
||||||
|
@ -133,9 +134,9 @@ namespace MWGui
|
||||||
protected:
|
protected:
|
||||||
void updateTopics();
|
void updateTopics();
|
||||||
void updateTopicsPane();
|
void updateTopicsPane();
|
||||||
|
bool isCompanion(const MWWorld::Ptr& actor);
|
||||||
bool isCompanion();
|
bool isCompanion();
|
||||||
|
|
||||||
void onPersuadeResult(const std::string& title, const std::string& text);
|
|
||||||
void onSelectListItem(const std::string& topic, int id);
|
void onSelectListItem(const std::string& topic, int id);
|
||||||
void onByeClicked(MyGUI::Widget* _sender);
|
void onByeClicked(MyGUI::Widget* _sender);
|
||||||
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
|
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
|
||||||
|
@ -179,6 +180,9 @@ namespace MWGui
|
||||||
PersuasionDialog mPersuasionDialog;
|
PersuasionDialog mPersuasionDialog;
|
||||||
|
|
||||||
MyGUI::IntSize mCurrentWindowSize;
|
MyGUI::IntSize mCurrentWindowSize;
|
||||||
|
|
||||||
|
std::unique_ptr<ResponseCallback> mCallback;
|
||||||
|
std::unique_ptr<ResponseCallback> mGreetingCallback;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -40,7 +40,6 @@
|
||||||
#include "../mwworld/class.hpp"
|
#include "../mwworld/class.hpp"
|
||||||
#include "../mwworld/action.hpp"
|
#include "../mwworld/action.hpp"
|
||||||
#include "../mwscript/interpretercontext.hpp"
|
#include "../mwscript/interpretercontext.hpp"
|
||||||
#include "../mwrender/characterpreview.hpp"
|
|
||||||
|
|
||||||
#include "../mwmechanics/actorutil.hpp"
|
#include "../mwmechanics/actorutil.hpp"
|
||||||
#include "../mwmechanics/creaturestats.hpp"
|
#include "../mwmechanics/creaturestats.hpp"
|
||||||
|
@ -243,8 +242,8 @@ namespace MWGui
|
||||||
|
|
||||||
MWWorld::Ptr object = item.mBase;
|
MWWorld::Ptr object = item.mBase;
|
||||||
int count = item.mCount;
|
int count = item.mCount;
|
||||||
|
|
||||||
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
|
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
|
||||||
|
|
||||||
if (MyGUI::InputManager::getInstance().isControlPressed())
|
if (MyGUI::InputManager::getInstance().isControlPressed())
|
||||||
count = 1;
|
count = 1;
|
||||||
|
|
||||||
|
@ -542,6 +541,7 @@ namespace MWGui
|
||||||
if (mDragAndDrop->mIsOnDragAndDrop)
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
||||||
{
|
{
|
||||||
MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
|
MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
|
||||||
|
|
||||||
mDragAndDrop->finish();
|
mDragAndDrop->finish();
|
||||||
|
|
||||||
if (mDragAndDrop->mSourceModel != mTradeModel)
|
if (mDragAndDrop->mSourceModel != mTradeModel)
|
||||||
|
@ -549,7 +549,19 @@ namespace MWGui
|
||||||
// Move item to the player's inventory
|
// Move item to the player's inventory
|
||||||
ptr = mDragAndDrop->mSourceModel->moveItem(mDragAndDrop->mItem, mDragAndDrop->mDraggedCount, mTradeModel);
|
ptr = mDragAndDrop->mSourceModel->moveItem(mDragAndDrop->mItem, mDragAndDrop->mDraggedCount, mTradeModel);
|
||||||
}
|
}
|
||||||
|
|
||||||
useItem(ptr);
|
useItem(ptr);
|
||||||
|
|
||||||
|
// If item is ingredient or potion don't stop drag and drop to simplify action of taking more than one 1 item
|
||||||
|
if ((ptr.getTypeName() == typeid(ESM::Potion).name() ||
|
||||||
|
ptr.getTypeName() == typeid(ESM::Ingredient).name())
|
||||||
|
&& mDragAndDrop->mDraggedCount > 1)
|
||||||
|
{
|
||||||
|
// Item can be provided from other window for example container.
|
||||||
|
// But after DragAndDrop::startDrag item automaticly always gets to player inventory.
|
||||||
|
mSelectedItem = getModel()->getIndex(mDragAndDrop->mItem);
|
||||||
|
dragItem(nullptr, mDragAndDrop->mDraggedCount - 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -126,6 +126,7 @@ namespace MWGui
|
||||||
if (mInterMessageBoxe != NULL)
|
if (mInterMessageBoxe != NULL)
|
||||||
{
|
{
|
||||||
std::cerr << "Warning: replacing an interactive message box that was not answered yet" << std::endl;
|
std::cerr << "Warning: replacing an interactive message box that was not answered yet" << std::endl;
|
||||||
|
mInterMessageBoxe->setVisible(false);
|
||||||
delete mInterMessageBoxe;
|
delete mInterMessageBoxe;
|
||||||
mInterMessageBoxe = NULL;
|
mInterMessageBoxe = NULL;
|
||||||
}
|
}
|
||||||
|
|
|
@ -252,6 +252,7 @@ namespace MWRender
|
||||||
sceneRoot->setName("Scene Root");
|
sceneRoot->setName("Scene Root");
|
||||||
|
|
||||||
mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
|
mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
|
||||||
|
|
||||||
mSky->setCamera(mViewer->getCamera());
|
mSky->setCamera(mViewer->getCamera());
|
||||||
mSky->setRainIntensityUniform(mWater->getRainIntensityUniform());
|
mSky->setRainIntensityUniform(mWater->getRainIntensityUniform());
|
||||||
|
|
||||||
|
|
|
@ -416,9 +416,9 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
|
||||||
|
|
||||||
setHeight(mTop);
|
setHeight(mTop);
|
||||||
|
|
||||||
updateWaterMaterial();
|
|
||||||
|
|
||||||
mRainIntensityUniform = new osg::Uniform("rainIntensity",(float) 0.0);
|
mRainIntensityUniform = new osg::Uniform("rainIntensity",(float) 0.0);
|
||||||
|
|
||||||
|
updateWaterMaterial();
|
||||||
}
|
}
|
||||||
|
|
||||||
osg::Uniform *Water::getRainIntensityUniform()
|
osg::Uniform *Water::getRainIntensityUniform()
|
||||||
|
@ -517,6 +517,7 @@ void Water::createShaderWaterStateSet(osg::Node* node, Reflection* reflection, R
|
||||||
osg::ref_ptr<osg::Shader> fragmentShader (shaderMgr.getShader("water_fragment.glsl", defineMap, osg::Shader::FRAGMENT));
|
osg::ref_ptr<osg::Shader> fragmentShader (shaderMgr.getShader("water_fragment.glsl", defineMap, osg::Shader::FRAGMENT));
|
||||||
|
|
||||||
osg::ref_ptr<osg::Texture2D> normalMap (new osg::Texture2D(readPngImage(mResourcePath + "/shaders/water_nm.png")));
|
osg::ref_ptr<osg::Texture2D> normalMap (new osg::Texture2D(readPngImage(mResourcePath + "/shaders/water_nm.png")));
|
||||||
|
|
||||||
if (normalMap->getImage())
|
if (normalMap->getImage())
|
||||||
normalMap->getImage()->flipVertical();
|
normalMap->getImage()->flipVertical();
|
||||||
normalMap->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
|
normalMap->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
|
||||||
|
@ -531,6 +532,7 @@ void Water::createShaderWaterStateSet(osg::Node* node, Reflection* reflection, R
|
||||||
|
|
||||||
shaderStateset->setTextureAttributeAndModes(0, normalMap, osg::StateAttribute::ON);
|
shaderStateset->setTextureAttributeAndModes(0, normalMap, osg::StateAttribute::ON);
|
||||||
shaderStateset->setTextureAttributeAndModes(1, reflection->getReflectionTexture(), osg::StateAttribute::ON);
|
shaderStateset->setTextureAttributeAndModes(1, reflection->getReflectionTexture(), osg::StateAttribute::ON);
|
||||||
|
|
||||||
if (refraction)
|
if (refraction)
|
||||||
{
|
{
|
||||||
shaderStateset->setTextureAttributeAndModes(2, refraction->getRefractionTexture(), osg::StateAttribute::ON);
|
shaderStateset->setTextureAttributeAndModes(2, refraction->getRefractionTexture(), osg::StateAttribute::ON);
|
||||||
|
@ -552,13 +554,13 @@ void Water::createShaderWaterStateSet(osg::Node* node, Reflection* reflection, R
|
||||||
|
|
||||||
shaderStateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
shaderStateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||||||
|
|
||||||
|
shaderStateset->addUniform(mRainIntensityUniform.get());
|
||||||
|
|
||||||
osg::ref_ptr<osg::Program> program (new osg::Program);
|
osg::ref_ptr<osg::Program> program (new osg::Program);
|
||||||
program->addShader(vertexShader);
|
program->addShader(vertexShader);
|
||||||
program->addShader(fragmentShader);
|
program->addShader(fragmentShader);
|
||||||
shaderStateset->setAttributeAndModes(program, osg::StateAttribute::ON);
|
shaderStateset->setAttributeAndModes(program, osg::StateAttribute::ON);
|
||||||
|
|
||||||
shaderStateset->addUniform(mRainIntensityUniform);
|
|
||||||
|
|
||||||
node->setStateSet(shaderStateset);
|
node->setStateSet(shaderStateset);
|
||||||
node->setUpdateCallback(NULL);
|
node->setUpdateCallback(NULL);
|
||||||
}
|
}
|
||||||
|
|
|
@ -453,5 +453,6 @@ op 0x2000302: Fixme
|
||||||
op 0x2000303: Fixme, explicit
|
op 0x2000303: Fixme, explicit
|
||||||
op 0x2000304: Show
|
op 0x2000304: Show
|
||||||
op 0x2000305: Show, explicit
|
op 0x2000305: Show, explicit
|
||||||
|
op 0x2000306: OnActivate, explicit
|
||||||
|
|
||||||
opcodes 0x2000304-0x3ffffff unused
|
opcodes 0x2000307-0x3ffffff unused
|
||||||
|
|
|
@ -157,16 +157,14 @@ namespace MWScript
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template <class R>
|
||||||
class OpOnActivate : public Interpreter::Opcode0
|
class OpOnActivate : public Interpreter::Opcode0
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
virtual void execute (Interpreter::Runtime& runtime)
|
virtual void execute (Interpreter::Runtime& runtime)
|
||||||
{
|
{
|
||||||
InterpreterContext& context =
|
MWWorld::Ptr ptr = R()(runtime);
|
||||||
static_cast<InterpreterContext&> (runtime.getContext());
|
|
||||||
|
|
||||||
MWWorld::Ptr ptr = context.getReference();
|
|
||||||
|
|
||||||
runtime.push (ptr.getRefData().onActivate());
|
runtime.push (ptr.getRefData().onActivate());
|
||||||
}
|
}
|
||||||
|
@ -1350,7 +1348,8 @@ namespace MWScript
|
||||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||||
{
|
{
|
||||||
interpreter.installSegment5 (Compiler::Misc::opcodeXBox, new OpXBox);
|
interpreter.installSegment5 (Compiler::Misc::opcodeXBox, new OpXBox);
|
||||||
interpreter.installSegment5 (Compiler::Misc::opcodeOnActivate, new OpOnActivate);
|
interpreter.installSegment5 (Compiler::Misc::opcodeOnActivate, new OpOnActivate<ImplicitRef>);
|
||||||
|
interpreter.installSegment5 (Compiler::Misc::opcodeOnActivateExplicit, new OpOnActivate<ExplicitRef>);
|
||||||
interpreter.installSegment5 (Compiler::Misc::opcodeActivate, new OpActivate<ImplicitRef>);
|
interpreter.installSegment5 (Compiler::Misc::opcodeActivate, new OpActivate<ImplicitRef>);
|
||||||
interpreter.installSegment5 (Compiler::Misc::opcodeActivateExplicit, new OpActivate<ExplicitRef>);
|
interpreter.installSegment5 (Compiler::Misc::opcodeActivateExplicit, new OpActivate<ExplicitRef>);
|
||||||
interpreter.installSegment3 (Compiler::Misc::opcodeLock, new OpLock<ImplicitRef>);
|
interpreter.installSegment3 (Compiler::Misc::opcodeLock, new OpLock<ImplicitRef>);
|
||||||
|
|
|
@ -354,17 +354,15 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
|
||||||
Ptr rightRing = *slots_.at(Slot_RightRing);
|
Ptr rightRing = *slots_.at(Slot_RightRing);
|
||||||
|
|
||||||
// we want to swap cheaper ring only if both are equipped
|
// we want to swap cheaper ring only if both are equipped
|
||||||
if (rightRing.getClass().getValue(rightRing) < old.getClass().getValue(old))
|
if (old.getClass().getValue (old) >= rightRing.getClass().getValue (rightRing))
|
||||||
{
|
|
||||||
continue;
|
continue;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (old.getTypeName() == typeid(ESM::Clothing).name())
|
if (old.getTypeName() == typeid(ESM::Clothing).name())
|
||||||
{
|
{
|
||||||
// check value
|
// check value
|
||||||
if (old.getClass().getValue (old) > test.getClass().getValue (test))
|
if (old.getClass().getValue (old) >= test.getClass().getValue (test))
|
||||||
// old clothing was more valuable
|
// old clothing was more valuable
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,7 +69,7 @@ namespace MWWorld
|
||||||
|
|
||||||
/// \brief The game world and its visual representation
|
/// \brief The game world and its visual representation
|
||||||
|
|
||||||
class World : public MWBase::World
|
class World final: public MWBase::World
|
||||||
{
|
{
|
||||||
Resource::ResourceSystem* mResourceSystem;
|
Resource::ResourceSystem* mResourceSystem;
|
||||||
|
|
||||||
|
@ -137,7 +137,7 @@ namespace MWWorld
|
||||||
MWWorld::Ptr getFacedObject(float maxDistance, bool ignorePlayer=true);
|
MWWorld::Ptr getFacedObject(float maxDistance, bool ignorePlayer=true);
|
||||||
|
|
||||||
public: // FIXME
|
public: // FIXME
|
||||||
void removeContainerScripts(const Ptr& reference);
|
void removeContainerScripts(const Ptr& reference) override;
|
||||||
private:
|
private:
|
||||||
void addContainerScripts(const Ptr& reference, CellStore* cell);
|
void addContainerScripts(const Ptr& reference, CellStore* cell);
|
||||||
void PCDropped (const Ptr& item);
|
void PCDropped (const Ptr& item);
|
||||||
|
@ -191,210 +191,210 @@ namespace MWWorld
|
||||||
|
|
||||||
virtual ~World();
|
virtual ~World();
|
||||||
|
|
||||||
virtual void startNewGame (bool bypass);
|
void startNewGame (bool bypass) override;
|
||||||
///< \param bypass Bypass regular game start.
|
///< \param bypass Bypass regular game start.
|
||||||
|
|
||||||
virtual void clear();
|
void clear() override;
|
||||||
|
|
||||||
virtual int countSavedGameRecords() const;
|
int countSavedGameRecords() const override;
|
||||||
virtual int countSavedGameCells() const;
|
int countSavedGameCells() const override;
|
||||||
|
|
||||||
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
|
void write (ESM::ESMWriter& writer, Loading::Listener& progress) const override;
|
||||||
|
|
||||||
virtual void readRecord (ESM::ESMReader& reader, uint32_t type,
|
void readRecord (ESM::ESMReader& reader, uint32_t type,
|
||||||
const std::map<int, int>& contentFileMap);
|
const std::map<int, int>& contentFileMap) override;
|
||||||
|
|
||||||
virtual CellStore *getExterior (int x, int y);
|
CellStore *getExterior (int x, int y) override;
|
||||||
|
|
||||||
virtual CellStore *getInterior (const std::string& name);
|
CellStore *getInterior (const std::string& name) override;
|
||||||
|
|
||||||
virtual CellStore *getCell (const ESM::CellId& id);
|
CellStore *getCell (const ESM::CellId& id) override;
|
||||||
|
|
||||||
//switch to POV before showing player's death animation
|
//switch to POV before showing player's death animation
|
||||||
virtual void useDeathCamera();
|
void useDeathCamera() override;
|
||||||
|
|
||||||
virtual void setWaterHeight(const float height);
|
void setWaterHeight(const float height) override;
|
||||||
|
|
||||||
virtual bool toggleWater();
|
bool toggleWater() override;
|
||||||
virtual bool toggleWorld();
|
bool toggleWorld() override;
|
||||||
|
|
||||||
virtual void adjustSky();
|
void adjustSky() override;
|
||||||
|
|
||||||
virtual const Fallback::Map *getFallback() const;
|
const Fallback::Map *getFallback() const override;
|
||||||
|
|
||||||
virtual Player& getPlayer();
|
Player& getPlayer() override;
|
||||||
virtual MWWorld::Ptr getPlayerPtr();
|
MWWorld::Ptr getPlayerPtr() override;
|
||||||
|
|
||||||
virtual const MWWorld::ESMStore& getStore() const;
|
const MWWorld::ESMStore& getStore() const override;
|
||||||
|
|
||||||
virtual std::vector<ESM::ESMReader>& getEsmReader();
|
std::vector<ESM::ESMReader>& getEsmReader() override;
|
||||||
|
|
||||||
virtual LocalScripts& getLocalScripts();
|
LocalScripts& getLocalScripts() override;
|
||||||
|
|
||||||
virtual bool hasCellChanged() const;
|
bool hasCellChanged() const override;
|
||||||
///< Has the set of active cells changed, since the last frame?
|
///< Has the set of active cells changed, since the last frame?
|
||||||
|
|
||||||
virtual bool isCellExterior() const;
|
bool isCellExterior() const override;
|
||||||
|
|
||||||
virtual bool isCellQuasiExterior() const;
|
bool isCellQuasiExterior() const override;
|
||||||
|
|
||||||
virtual osg::Vec2f getNorthVector (const CellStore* cell);
|
osg::Vec2f getNorthVector (const CellStore* cell) override;
|
||||||
///< get north vector for given interior cell
|
///< get north vector for given interior cell
|
||||||
|
|
||||||
virtual void getDoorMarkers (MWWorld::CellStore* cell, std::vector<DoorMarker>& out);
|
void getDoorMarkers (MWWorld::CellStore* cell, std::vector<DoorMarker>& out) override;
|
||||||
///< get a list of teleport door markers for a given cell, to be displayed on the local map
|
///< get a list of teleport door markers for a given cell, to be displayed on the local map
|
||||||
|
|
||||||
virtual void setGlobalInt (const std::string& name, int value);
|
void setGlobalInt (const std::string& name, int value) override;
|
||||||
///< Set value independently from real type.
|
///< Set value independently from real type.
|
||||||
|
|
||||||
virtual void setGlobalFloat (const std::string& name, float value);
|
void setGlobalFloat (const std::string& name, float value) override;
|
||||||
///< Set value independently from real type.
|
///< Set value independently from real type.
|
||||||
|
|
||||||
virtual int getGlobalInt (const std::string& name) const;
|
int getGlobalInt (const std::string& name) const override;
|
||||||
///< Get value independently from real type.
|
///< Get value independently from real type.
|
||||||
|
|
||||||
virtual float getGlobalFloat (const std::string& name) const;
|
float getGlobalFloat (const std::string& name) const override;
|
||||||
///< Get value independently from real type.
|
///< Get value independently from real type.
|
||||||
|
|
||||||
virtual char getGlobalVariableType (const std::string& name) const;
|
char getGlobalVariableType (const std::string& name) const override;
|
||||||
///< Return ' ', if there is no global variable with this name.
|
///< Return ' ', if there is no global variable with this name.
|
||||||
|
|
||||||
virtual std::string getCellName (const MWWorld::CellStore *cell = 0) const;
|
std::string getCellName (const MWWorld::CellStore *cell = 0) const override;
|
||||||
///< Return name of the cell.
|
///< Return name of the cell.
|
||||||
///
|
///
|
||||||
/// \note If cell==0, the cell the player is currently in will be used instead to
|
/// \note If cell==0, the cell the player is currently in will be used instead to
|
||||||
/// generate a name.
|
/// generate a name.
|
||||||
|
|
||||||
virtual void removeRefScript (MWWorld::RefData *ref);
|
void removeRefScript (MWWorld::RefData *ref) override;
|
||||||
//< Remove the script attached to ref from mLocalScripts
|
//< Remove the script attached to ref from mLocalScripts
|
||||||
|
|
||||||
virtual Ptr getPtr (const std::string& name, bool activeOnly);
|
Ptr getPtr (const std::string& name, bool activeOnly) override;
|
||||||
///< Return a pointer to a liveCellRef with the given name.
|
///< Return a pointer to a liveCellRef with the given name.
|
||||||
/// \param activeOnly do non search inactive cells.
|
/// \param activeOnly do non search inactive cells.
|
||||||
|
|
||||||
virtual Ptr searchPtr (const std::string& name, bool activeOnly);
|
Ptr searchPtr (const std::string& name, bool activeOnly) override;
|
||||||
///< Return a pointer to a liveCellRef with the given name.
|
///< Return a pointer to a liveCellRef with the given name.
|
||||||
/// \param activeOnly do non search inactive cells.
|
/// \param activeOnly do non search inactive cells.
|
||||||
|
|
||||||
virtual Ptr searchPtrViaActorId (int actorId);
|
Ptr searchPtrViaActorId (int actorId) override;
|
||||||
///< Search is limited to the active cells.
|
///< Search is limited to the active cells.
|
||||||
|
|
||||||
virtual MWWorld::Ptr findContainer (const MWWorld::ConstPtr& ptr);
|
MWWorld::Ptr findContainer (const MWWorld::ConstPtr& ptr) override;
|
||||||
///< Return a pointer to a liveCellRef which contains \a ptr.
|
///< Return a pointer to a liveCellRef which contains \a ptr.
|
||||||
/// \note Search is limited to the active cells.
|
/// \note Search is limited to the active cells.
|
||||||
|
|
||||||
virtual void adjustPosition (const Ptr& ptr, bool force);
|
void adjustPosition (const Ptr& ptr, bool force) override;
|
||||||
///< Adjust position after load to be on ground. Must be called after model load.
|
///< Adjust position after load to be on ground. Must be called after model load.
|
||||||
/// @param force do this even if the ptr is flying
|
/// @param force do this even if the ptr is flying
|
||||||
|
|
||||||
virtual void fixPosition (const Ptr& actor);
|
void fixPosition (const Ptr& actor) override;
|
||||||
///< Attempt to fix position so that the Ptr is no longer inside collision geometry.
|
///< Attempt to fix position so that the Ptr is no longer inside collision geometry.
|
||||||
|
|
||||||
virtual void enable (const Ptr& ptr);
|
void enable (const Ptr& ptr) override;
|
||||||
|
|
||||||
virtual void disable (const Ptr& ptr);
|
void disable (const Ptr& ptr) override;
|
||||||
|
|
||||||
virtual void advanceTime (double hours, bool incremental = false);
|
void advanceTime (double hours, bool incremental = false) override;
|
||||||
///< Advance in-game time.
|
///< Advance in-game time.
|
||||||
|
|
||||||
virtual void setHour (double hour);
|
void setHour (double hour) override;
|
||||||
///< Set in-game time hour.
|
///< Set in-game time hour.
|
||||||
|
|
||||||
virtual void setMonth (int month);
|
void setMonth (int month) override;
|
||||||
///< Set in-game time month.
|
///< Set in-game time month.
|
||||||
|
|
||||||
virtual void setDay (int day);
|
void setDay (int day) override;
|
||||||
///< Set in-game time day.
|
///< Set in-game time day.
|
||||||
|
|
||||||
virtual int getDay() const;
|
int getDay() const override;
|
||||||
virtual int getMonth() const;
|
int getMonth() const override;
|
||||||
virtual int getYear() const;
|
int getYear() const override;
|
||||||
|
|
||||||
virtual std::string getMonthName (int month = -1) const;
|
std::string getMonthName (int month = -1) const override;
|
||||||
///< Return name of month (-1: current month)
|
///< Return name of month (-1: current month)
|
||||||
|
|
||||||
virtual TimeStamp getTimeStamp() const;
|
TimeStamp getTimeStamp() const override;
|
||||||
///< Return current in-game time stamp.
|
///< Return current in-game time stamp.
|
||||||
|
|
||||||
virtual bool toggleSky();
|
bool toggleSky() override;
|
||||||
///< \return Resulting mode
|
///< \return Resulting mode
|
||||||
|
|
||||||
virtual void changeWeather (const std::string& region, const unsigned int id);
|
void changeWeather (const std::string& region, const unsigned int id) override;
|
||||||
|
|
||||||
virtual int getCurrentWeather() const;
|
int getCurrentWeather() const override;
|
||||||
|
|
||||||
virtual int getMasserPhase() const;
|
int getMasserPhase() const override;
|
||||||
|
|
||||||
virtual int getSecundaPhase() const;
|
int getSecundaPhase() const override;
|
||||||
|
|
||||||
virtual void setMoonColour (bool red);
|
void setMoonColour (bool red) override;
|
||||||
|
|
||||||
virtual void modRegion(const std::string ®ionid, const std::vector<char> &chances);
|
void modRegion(const std::string ®ionid, const std::vector<char> &chances) override;
|
||||||
|
|
||||||
virtual float getTimeScaleFactor() const;
|
float getTimeScaleFactor() const override;
|
||||||
|
|
||||||
virtual void changeToInteriorCell (const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true);
|
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true) override;
|
||||||
///< Move to interior cell.
|
///< Move to interior cell.
|
||||||
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
||||||
|
|
||||||
virtual void changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true);
|
void changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent = true) override;
|
||||||
///< Move to exterior cell.
|
///< Move to exterior cell.
|
||||||
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
||||||
|
|
||||||
virtual void changeToCell (const ESM::CellId& cellId, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent=true);
|
void changeToCell (const ESM::CellId& cellId, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent=true) override;
|
||||||
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
||||||
|
|
||||||
virtual const ESM::Cell *getExterior (const std::string& cellName) const;
|
const ESM::Cell *getExterior (const std::string& cellName) const override;
|
||||||
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
||||||
|
|
||||||
virtual void markCellAsUnchanged();
|
void markCellAsUnchanged() override;
|
||||||
|
|
||||||
virtual MWWorld::Ptr getFacedObject();
|
MWWorld::Ptr getFacedObject() override;
|
||||||
///< Return pointer to the object the player is looking at, if it is within activation range
|
///< Return pointer to the object the player is looking at, if it is within activation range
|
||||||
|
|
||||||
virtual float getDistanceToFacedObject();
|
float getDistanceToFacedObject() override;
|
||||||
|
|
||||||
/// Returns a pointer to the object the provided object would hit (if within the
|
/// Returns a pointer to the object the provided object would hit (if within the
|
||||||
/// specified distance), and the point where the hit occurs. This will attempt to
|
/// specified distance), and the point where the hit occurs. This will attempt to
|
||||||
/// use the "Head" node as a basis.
|
/// use the "Head" node as a basis.
|
||||||
virtual std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::ConstPtr &ptr, float distance, std::vector<MWWorld::Ptr> &targets);
|
std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::ConstPtr &ptr, float distance, std::vector<MWWorld::Ptr> &targets) override;
|
||||||
|
|
||||||
/// @note No-op for items in containers. Use ContainerStore::removeItem instead.
|
/// @note No-op for items in containers. Use ContainerStore::removeItem instead.
|
||||||
virtual void deleteObject (const Ptr& ptr);
|
void deleteObject (const Ptr& ptr) override;
|
||||||
|
|
||||||
virtual void undeleteObject (const Ptr& ptr);
|
void undeleteObject (const Ptr& ptr) override;
|
||||||
|
|
||||||
virtual MWWorld::Ptr moveObject (const Ptr& ptr, float x, float y, float z);
|
MWWorld::Ptr moveObject (const Ptr& ptr, float x, float y, float z) override;
|
||||||
///< @return an updated Ptr in case the Ptr's cell changes
|
///< @return an updated Ptr in case the Ptr's cell changes
|
||||||
|
|
||||||
virtual MWWorld::Ptr moveObject (const Ptr& ptr, CellStore* newCell, float x, float y, float z, bool movePhysics=true);
|
MWWorld::Ptr moveObject (const Ptr& ptr, CellStore* newCell, float x, float y, float z, bool movePhysics=true) override;
|
||||||
///< @return an updated Ptr
|
///< @return an updated Ptr
|
||||||
|
|
||||||
virtual void scaleObject (const Ptr& ptr, float scale);
|
void scaleObject (const Ptr& ptr, float scale) override;
|
||||||
|
|
||||||
/// World rotates object, uses radians
|
/// World rotates object, uses radians
|
||||||
/// @note Rotations via this method use a different rotation order than the initial rotations in the CS. This
|
/// @note Rotations via this method use a different rotation order than the initial rotations in the CS. This
|
||||||
/// could be considered a bug, but is needed for MW compatibility.
|
/// could be considered a bug, but is needed for MW compatibility.
|
||||||
/// \param adjust indicates rotation should be set or adjusted
|
/// \param adjust indicates rotation should be set or adjusted
|
||||||
virtual void rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust = false);
|
void rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust = false) override;
|
||||||
|
|
||||||
virtual MWWorld::Ptr placeObject(const MWWorld::ConstPtr& ptr, MWWorld::CellStore* cell, ESM::Position pos);
|
MWWorld::Ptr placeObject(const MWWorld::ConstPtr& ptr, MWWorld::CellStore* cell, ESM::Position pos) override;
|
||||||
///< Place an object. Makes a copy of the Ptr.
|
///< Place an object. Makes a copy of the Ptr.
|
||||||
|
|
||||||
virtual MWWorld::Ptr safePlaceObject (const MWWorld::ConstPtr& ptr, const MWWorld::ConstPtr& referenceObject, MWWorld::CellStore* referenceCell, int direction, float distance);
|
MWWorld::Ptr safePlaceObject (const MWWorld::ConstPtr& ptr, const MWWorld::ConstPtr& referenceObject, MWWorld::CellStore* referenceCell, int direction, float distance) override;
|
||||||
///< Place an object in a safe place next to \a referenceObject. \a direction and \a distance specify the wanted placement
|
///< Place an object in a safe place next to \a referenceObject. \a direction and \a distance specify the wanted placement
|
||||||
/// relative to \a referenceObject (but the object may be placed somewhere else if the wanted location is obstructed).
|
/// relative to \a referenceObject (but the object may be placed somewhere else if the wanted location is obstructed).
|
||||||
|
|
||||||
virtual float getMaxActivationDistance();
|
float getMaxActivationDistance() override;
|
||||||
|
|
||||||
virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
|
void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
|
||||||
const;
|
const override;
|
||||||
///< Convert cell numbers to position.
|
///< Convert cell numbers to position.
|
||||||
|
|
||||||
virtual void positionToIndex (float x, float y, int &cellX, int &cellY) const;
|
void positionToIndex (float x, float y, int &cellX, int &cellY) const override;
|
||||||
///< Convert position to cell numbers
|
///< Convert position to cell numbers
|
||||||
|
|
||||||
virtual void queueMovement(const Ptr &ptr, const osg::Vec3f &velocity);
|
void queueMovement(const Ptr &ptr, const osg::Vec3f &velocity) override;
|
||||||
///< Queues movement for \a ptr (in local space), to be applied in the next call to
|
///< Queues movement for \a ptr (in local space), to be applied in the next call to
|
||||||
/// doPhysics.
|
/// doPhysics.
|
||||||
|
|
||||||
|
@ -408,139 +408,139 @@ namespace MWWorld
|
||||||
End of tes3mp addition
|
End of tes3mp addition
|
||||||
*/
|
*/
|
||||||
|
|
||||||
virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2);
|
bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) override;
|
||||||
///< cast a Ray and return true if there is an object in the ray path.
|
///< cast a Ray and return true if there is an object in the ray path.
|
||||||
|
|
||||||
virtual bool toggleCollisionMode();
|
bool toggleCollisionMode() override;
|
||||||
///< Toggle collision mode for player. If disabled player object should ignore
|
///< Toggle collision mode for player. If disabled player object should ignore
|
||||||
/// collisions and gravity.
|
/// collisions and gravity.
|
||||||
///< \return Resulting mode
|
///< \return Resulting mode
|
||||||
|
|
||||||
virtual bool toggleRenderMode (MWRender::RenderMode mode);
|
bool toggleRenderMode (MWRender::RenderMode mode) override;
|
||||||
///< Toggle a render mode.
|
///< Toggle a render mode.
|
||||||
///< \return Resulting mode
|
///< \return Resulting mode
|
||||||
|
|
||||||
virtual const ESM::Potion *createRecord (const ESM::Potion& record);
|
const ESM::Potion *createRecord (const ESM::Potion& record) override;
|
||||||
///< Create a new record (of type potion) in the ESM store.
|
///< Create a new record (of type potion) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Spell *createRecord (const ESM::Spell& record);
|
const ESM::Spell *createRecord (const ESM::Spell& record) override;
|
||||||
///< Create a new record (of type spell) in the ESM store.
|
///< Create a new record (of type spell) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Class *createRecord (const ESM::Class& record);
|
const ESM::Class *createRecord (const ESM::Class& record) override;
|
||||||
///< Create a new record (of type class) in the ESM store.
|
///< Create a new record (of type class) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Cell *createRecord (const ESM::Cell& record);
|
const ESM::Cell *createRecord (const ESM::Cell& record) override;
|
||||||
///< Create a new record (of type cell) in the ESM store.
|
///< Create a new record (of type cell) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::NPC *createRecord(const ESM::NPC &record);
|
const ESM::NPC *createRecord(const ESM::NPC &record) override;
|
||||||
///< Create a new record (of type npc) in the ESM store.
|
///< Create a new record (of type npc) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Creature *createRecord(const ESM::Creature &record);
|
const ESM::Creature *createRecord(const ESM::Creature &record) override;
|
||||||
///< Create a new record (of type creature) in the ESM store.
|
///< Create a new record (of type creature) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Armor *createRecord (const ESM::Armor& record);
|
const ESM::Armor *createRecord (const ESM::Armor& record) override;
|
||||||
///< Create a new record (of type armor) in the ESM store.
|
///< Create a new record (of type armor) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Weapon *createRecord (const ESM::Weapon& record);
|
const ESM::Weapon *createRecord (const ESM::Weapon& record) override;
|
||||||
///< Create a new record (of type weapon) in the ESM store.
|
///< Create a new record (of type weapon) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Clothing *createRecord (const ESM::Clothing& record);
|
const ESM::Clothing *createRecord (const ESM::Clothing& record) override;
|
||||||
///< Create a new record (of type clothing) in the ESM store.
|
///< Create a new record (of type clothing) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Enchantment *createRecord (const ESM::Enchantment& record);
|
const ESM::Enchantment *createRecord (const ESM::Enchantment& record) override;
|
||||||
///< Create a new record (of type enchantment) in the ESM store.
|
///< Create a new record (of type enchantment) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::Book *createRecord (const ESM::Book& record);
|
const ESM::Book *createRecord (const ESM::Book& record) override;
|
||||||
///< Create a new record (of type book) in the ESM store.
|
///< Create a new record (of type book) in the ESM store.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::CreatureLevList *createOverrideRecord (const ESM::CreatureLevList& record);
|
const ESM::CreatureLevList *createOverrideRecord (const ESM::CreatureLevList& record) override;
|
||||||
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual const ESM::ItemLevList *createOverrideRecord (const ESM::ItemLevList& record);
|
const ESM::ItemLevList *createOverrideRecord (const ESM::ItemLevList& record) override;
|
||||||
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
||||||
/// \return pointer to created record
|
/// \return pointer to created record
|
||||||
|
|
||||||
virtual void update (float duration, bool paused);
|
void update (float duration, bool paused) override;
|
||||||
|
|
||||||
virtual void updateWindowManager ();
|
void updateWindowManager () override;
|
||||||
|
|
||||||
virtual MWWorld::Ptr placeObject (const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount);
|
MWWorld::Ptr placeObject (const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount) override;
|
||||||
///< copy and place an object into the gameworld at the specified cursor position
|
///< copy and place an object into the gameworld at the specified cursor position
|
||||||
/// @param object
|
/// @param object
|
||||||
/// @param cursor X (relative 0-1)
|
/// @param cursor X (relative 0-1)
|
||||||
/// @param cursor Y (relative 0-1)
|
/// @param cursor Y (relative 0-1)
|
||||||
/// @param number of objects to place
|
/// @param number of objects to place
|
||||||
|
|
||||||
virtual MWWorld::Ptr dropObjectOnGround (const MWWorld::Ptr& actor, const MWWorld::ConstPtr& object, int amount);
|
MWWorld::Ptr dropObjectOnGround (const MWWorld::Ptr& actor, const MWWorld::ConstPtr& object, int amount) override;
|
||||||
///< copy and place an object into the gameworld at the given actor's position
|
///< copy and place an object into the gameworld at the given actor's position
|
||||||
/// @param actor giving the dropped object position
|
/// @param actor giving the dropped object position
|
||||||
/// @param object
|
/// @param object
|
||||||
/// @param number of objects to place
|
/// @param number of objects to place
|
||||||
|
|
||||||
virtual bool canPlaceObject(float cursorX, float cursorY);
|
bool canPlaceObject(float cursorX, float cursorY) override;
|
||||||
///< @return true if it is possible to place on object at specified cursor location
|
///< @return true if it is possible to place on object at specified cursor location
|
||||||
|
|
||||||
virtual void processChangedSettings(const Settings::CategorySettingVector& settings);
|
void processChangedSettings(const Settings::CategorySettingVector& settings) override;
|
||||||
|
|
||||||
virtual bool isFlying(const MWWorld::Ptr &ptr) const;
|
bool isFlying(const MWWorld::Ptr &ptr) const override;
|
||||||
virtual bool isSlowFalling(const MWWorld::Ptr &ptr) const;
|
bool isSlowFalling(const MWWorld::Ptr &ptr) const override;
|
||||||
///Is the head of the creature underwater?
|
///Is the head of the creature underwater?
|
||||||
virtual bool isSubmerged(const MWWorld::ConstPtr &object) const;
|
bool isSubmerged(const MWWorld::ConstPtr &object) const override;
|
||||||
virtual bool isSwimming(const MWWorld::ConstPtr &object) const;
|
bool isSwimming(const MWWorld::ConstPtr &object) const override;
|
||||||
virtual bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const;
|
bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const override;
|
||||||
virtual bool isUnderwater(const MWWorld::ConstPtr &object, const float heightRatio) const;
|
bool isUnderwater(const MWWorld::ConstPtr &object, const float heightRatio) const override;
|
||||||
virtual bool isWading(const MWWorld::ConstPtr &object) const;
|
bool isWading(const MWWorld::ConstPtr &object) const override;
|
||||||
virtual bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const;
|
bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const override;
|
||||||
virtual bool isOnGround(const MWWorld::Ptr &ptr) const;
|
bool isOnGround(const MWWorld::Ptr &ptr) const override;
|
||||||
|
|
||||||
virtual osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const;
|
osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const override;
|
||||||
|
|
||||||
virtual void togglePOV();
|
void togglePOV() override;
|
||||||
|
|
||||||
virtual bool isFirstPerson() const;
|
bool isFirstPerson() const override;
|
||||||
|
|
||||||
virtual void togglePreviewMode(bool enable);
|
void togglePreviewMode(bool enable) override;
|
||||||
|
|
||||||
virtual bool toggleVanityMode(bool enable);
|
bool toggleVanityMode(bool enable) override;
|
||||||
|
|
||||||
virtual void allowVanityMode(bool allow);
|
void allowVanityMode(bool allow) override;
|
||||||
|
|
||||||
virtual void togglePlayerLooking(bool enable);
|
void togglePlayerLooking(bool enable) override;
|
||||||
|
|
||||||
virtual void changeVanityModeScale(float factor);
|
void changeVanityModeScale(float factor) override;
|
||||||
|
|
||||||
virtual bool vanityRotateCamera(float * rot);
|
bool vanityRotateCamera(float * rot) override;
|
||||||
virtual void setCameraDistance(float dist, bool adjust = false, bool override = true);
|
void setCameraDistance(float dist, bool adjust = false, bool override = true) override;
|
||||||
|
|
||||||
virtual void setupPlayer();
|
void setupPlayer() override;
|
||||||
virtual void renderPlayer();
|
void renderPlayer() override;
|
||||||
|
|
||||||
/// open or close a non-teleport door (depending on current state)
|
/// open or close a non-teleport door (depending on current state)
|
||||||
virtual void activateDoor(const MWWorld::Ptr& door);
|
void activateDoor(const MWWorld::Ptr& door) override;
|
||||||
|
|
||||||
/// update movement state of a non-teleport door as specified
|
/// update movement state of a non-teleport door as specified
|
||||||
/// @param state see MWClass::setDoorState
|
/// @param state see MWClass::setDoorState
|
||||||
/// @note throws an exception when invoked on a teleport door
|
/// @note throws an exception when invoked on a teleport door
|
||||||
virtual void activateDoor(const MWWorld::Ptr& door, int state);
|
void activateDoor(const MWWorld::Ptr& door, int state) override;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Start of tes3mp addition
|
Start of tes3mp addition
|
||||||
|
|
||||||
Useful self-contained method for saving door states
|
Useful self-contained method for saving door states
|
||||||
*/
|
*/
|
||||||
virtual void saveDoorState(const MWWorld::Ptr& door, int state);
|
void saveDoorState(const MWWorld::Ptr& door, int state) override;
|
||||||
/*
|
/*
|
||||||
End of tes3mp addition
|
End of tes3mp addition
|
||||||
*/
|
*/
|
||||||
|
@ -550,37 +550,37 @@ namespace MWWorld
|
||||||
|
|
||||||
Make it possible to check whether a cell is active
|
Make it possible to check whether a cell is active
|
||||||
*/
|
*/
|
||||||
virtual bool isCellActive(MWWorld::CellStore* cell);
|
bool isCellActive(MWWorld::CellStore* cell) override;
|
||||||
/*
|
/*
|
||||||
End of tes3mp addition
|
End of tes3mp addition
|
||||||
*/
|
*/
|
||||||
|
|
||||||
virtual bool getPlayerStandingOn (const MWWorld::ConstPtr& object); ///< @return true if the player is standing on \a object
|
bool getPlayerStandingOn (const MWWorld::ConstPtr& object) override; ///< @return true if the player is standing on \a object
|
||||||
virtual bool getActorStandingOn (const MWWorld::ConstPtr& object); ///< @return true if any actor is standing on \a object
|
bool getActorStandingOn (const MWWorld::ConstPtr& object) override; ///< @return true if any actor is standing on \a object
|
||||||
virtual bool getPlayerCollidingWith(const MWWorld::ConstPtr& object); ///< @return true if the player is colliding with \a object
|
bool getPlayerCollidingWith(const MWWorld::ConstPtr& object) override; ///< @return true if the player is colliding with \a object
|
||||||
virtual bool getActorCollidingWith (const MWWorld::ConstPtr& object); ///< @return true if any actor is colliding with \a object
|
bool getActorCollidingWith (const MWWorld::ConstPtr& object) override; ///< @return true if any actor is colliding with \a object
|
||||||
virtual void hurtStandingActors (const MWWorld::ConstPtr& object, float dmgPerSecond);
|
void hurtStandingActors (const MWWorld::ConstPtr& object, float dmgPerSecond) override;
|
||||||
///< Apply a health difference to any actors standing on \a object.
|
///< Apply a health difference to any actors standing on \a object.
|
||||||
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
||||||
virtual void hurtCollidingActors (const MWWorld::ConstPtr& object, float dmgPerSecond);
|
void hurtCollidingActors (const MWWorld::ConstPtr& object, float dmgPerSecond) override;
|
||||||
///< Apply a health difference to any actors colliding with \a object.
|
///< Apply a health difference to any actors colliding with \a object.
|
||||||
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
||||||
|
|
||||||
virtual float getWindSpeed();
|
float getWindSpeed() override;
|
||||||
|
|
||||||
virtual void getContainersOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out);
|
void getContainersOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out) override;
|
||||||
///< get all containers in active cells owned by this Npc
|
///< get all containers in active cells owned by this Npc
|
||||||
virtual void getItemsOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out);
|
void getItemsOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out) override;
|
||||||
///< get all items in active cells owned by this Npc
|
///< get all items in active cells owned by this Npc
|
||||||
|
|
||||||
virtual bool getLOS(const MWWorld::ConstPtr& actor,const MWWorld::ConstPtr& targetActor);
|
bool getLOS(const MWWorld::ConstPtr& actor,const MWWorld::ConstPtr& targetActor) override;
|
||||||
///< get Line of Sight (morrowind stupid implementation)
|
///< get Line of Sight (morrowind stupid implementation)
|
||||||
|
|
||||||
virtual float getDistToNearestRayHit(const osg::Vec3f& from, const osg::Vec3f& dir, float maxDist, bool includeWater = false);
|
float getDistToNearestRayHit(const osg::Vec3f& from, const osg::Vec3f& dir, float maxDist, bool includeWater = false) override;
|
||||||
|
|
||||||
virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable);
|
void enableActorCollision(const MWWorld::Ptr& actor, bool enable) override;
|
||||||
|
|
||||||
virtual int canRest();
|
int canRest() override;
|
||||||
///< check if the player is allowed to rest \n
|
///< check if the player is allowed to rest \n
|
||||||
/// 0 - yes \n
|
/// 0 - yes \n
|
||||||
/// 1 - only waiting \n
|
/// 1 - only waiting \n
|
||||||
|
@ -588,132 +588,132 @@ namespace MWWorld
|
||||||
/// 3 - enemies are nearby (not implemented)
|
/// 3 - enemies are nearby (not implemented)
|
||||||
|
|
||||||
/// \todo Probably shouldn't be here
|
/// \todo Probably shouldn't be here
|
||||||
virtual MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr);
|
MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) override;
|
||||||
virtual const MWRender::Animation* getAnimation(const MWWorld::ConstPtr &ptr) const;
|
const MWRender::Animation* getAnimation(const MWWorld::ConstPtr &ptr) const override;
|
||||||
virtual void reattachPlayerCamera();
|
void reattachPlayerCamera() override;
|
||||||
|
|
||||||
/// \todo this does not belong here
|
/// \todo this does not belong here
|
||||||
virtual void screenshot (osg::Image* image, int w, int h);
|
void screenshot (osg::Image* image, int w, int h) override;
|
||||||
|
|
||||||
/// Find center of exterior cell above land surface
|
/// Find center of exterior cell above land surface
|
||||||
/// \return false if exterior with given name not exists, true otherwise
|
/// \return false if exterior with given name not exists, true otherwise
|
||||||
virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos);
|
bool findExteriorPosition(const std::string &name, ESM::Position &pos) override;
|
||||||
|
|
||||||
/// Find position in interior cell near door entrance
|
/// Find position in interior cell near door entrance
|
||||||
/// \return false if interior with given name not exists, true otherwise
|
/// \return false if interior with given name not exists, true otherwise
|
||||||
virtual bool findInteriorPosition(const std::string &name, ESM::Position &pos);
|
bool findInteriorPosition(const std::string &name, ESM::Position &pos) override;
|
||||||
|
|
||||||
/// Enables or disables use of teleport spell effects (recall, intervention, etc).
|
/// Enables or disables use of teleport spell effects (recall, intervention, etc).
|
||||||
virtual void enableTeleporting(bool enable);
|
void enableTeleporting(bool enable) override;
|
||||||
|
|
||||||
/// Returns true if teleport spell effects are allowed.
|
/// Returns true if teleport spell effects are allowed.
|
||||||
virtual bool isTeleportingEnabled() const;
|
bool isTeleportingEnabled() const override;
|
||||||
|
|
||||||
/// Enables or disables use of levitation spell effect.
|
/// Enables or disables use of levitation spell effect.
|
||||||
virtual void enableLevitation(bool enable);
|
void enableLevitation(bool enable) override;
|
||||||
|
|
||||||
/// Returns true if levitation spell effect is allowed.
|
/// Returns true if levitation spell effect is allowed.
|
||||||
virtual bool isLevitationEnabled() const;
|
bool isLevitationEnabled() const override;
|
||||||
|
|
||||||
virtual bool getGodModeState();
|
bool getGodModeState() override;
|
||||||
|
|
||||||
virtual bool toggleGodMode();
|
bool toggleGodMode() override;
|
||||||
|
|
||||||
virtual bool toggleScripts();
|
bool toggleScripts() override;
|
||||||
virtual bool getScriptsEnabled() const;
|
bool getScriptsEnabled() const override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief startSpellCast attempt to start casting a spell. Might fail immediately if conditions are not met.
|
* @brief startSpellCast attempt to start casting a spell. Might fail immediately if conditions are not met.
|
||||||
* @param actor
|
* @param actor
|
||||||
* @return true if the spell can be casted (i.e. the animation should start)
|
* @return true if the spell can be casted (i.e. the animation should start)
|
||||||
*/
|
*/
|
||||||
virtual bool startSpellCast (const MWWorld::Ptr& actor);
|
bool startSpellCast (const MWWorld::Ptr& actor) override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Cast the actual spell, should be called mid-animation
|
* @brief Cast the actual spell, should be called mid-animation
|
||||||
* @param actor
|
* @param actor
|
||||||
*/
|
*/
|
||||||
virtual void castSpell (const MWWorld::Ptr& actor);
|
void castSpell (const MWWorld::Ptr& actor) override;
|
||||||
|
|
||||||
virtual void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection) override;
|
void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection) override;
|
||||||
virtual void launchProjectile (MWWorld::Ptr actor, MWWorld::ConstPtr projectile,
|
void launchProjectile (MWWorld::Ptr actor, MWWorld::ConstPtr projectile,
|
||||||
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength);
|
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength) override;
|
||||||
|
|
||||||
|
|
||||||
virtual const std::vector<std::string>& getContentFiles() const;
|
const std::vector<std::string>& getContentFiles() const override;
|
||||||
|
|
||||||
virtual void breakInvisibility (const MWWorld::Ptr& actor);
|
void breakInvisibility (const MWWorld::Ptr& actor) override;
|
||||||
// Are we in an exterior or pseudo-exterior cell and it's night?
|
// Are we in an exterior or pseudo-exterior cell and it's night?
|
||||||
virtual bool isDark() const;
|
bool isDark() const override;
|
||||||
|
|
||||||
virtual bool findInteriorPositionInWorldSpace(const MWWorld::CellStore* cell, osg::Vec3f& result);
|
bool findInteriorPositionInWorldSpace(const MWWorld::CellStore* cell, osg::Vec3f& result) override;
|
||||||
|
|
||||||
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
|
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
|
||||||
/// @note id must be lower case
|
/// @note id must be lower case
|
||||||
virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr,
|
void teleportToClosestMarker (const MWWorld::Ptr& ptr,
|
||||||
const std::string& id);
|
const std::string& id) override;
|
||||||
|
|
||||||
/// List all references (filtered by \a type) detected by \a ptr. The range
|
/// List all references (filtered by \a type) detected by \a ptr. The range
|
||||||
/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.
|
/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.
|
||||||
/// @note This also works for references in containers.
|
/// @note This also works for references in containers.
|
||||||
virtual void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out,
|
void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out,
|
||||||
DetectionType type);
|
DetectionType type) override;
|
||||||
|
|
||||||
/// Update the value of some globals according to the world state, which may be used by dialogue entries.
|
/// Update the value of some globals according to the world state, which may be used by dialogue entries.
|
||||||
/// This should be called when initiating a dialogue.
|
/// This should be called when initiating a dialogue.
|
||||||
virtual void updateDialogueGlobals();
|
void updateDialogueGlobals() override;
|
||||||
|
|
||||||
/// Moves all stolen items from \a ptr to the closest evidence chest.
|
/// Moves all stolen items from \a ptr to the closest evidence chest.
|
||||||
virtual void confiscateStolenItems(const MWWorld::Ptr& ptr);
|
void confiscateStolenItems(const MWWorld::Ptr& ptr) override;
|
||||||
|
|
||||||
virtual void goToJail ();
|
void goToJail () override;
|
||||||
|
|
||||||
/// Spawn a random creature from a levelled list next to the player
|
/// Spawn a random creature from a levelled list next to the player
|
||||||
virtual void spawnRandomCreature(const std::string& creatureList);
|
void spawnRandomCreature(const std::string& creatureList) override;
|
||||||
|
|
||||||
/// Spawn a blood effect for \a ptr at \a worldPosition
|
/// Spawn a blood effect for \a ptr at \a worldPosition
|
||||||
virtual void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition);
|
void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) override;
|
||||||
|
|
||||||
virtual void spawnEffect (const std::string& model, const std::string& textureOverride, const osg::Vec3f& worldPos);
|
void spawnEffect (const std::string& model, const std::string& textureOverride, const osg::Vec3f& worldPos) override;
|
||||||
|
|
||||||
virtual void explodeSpell(const osg::Vec3f& origin, const ESM::EffectList& effects, const MWWorld::Ptr& caster, const MWWorld::Ptr& ignore,
|
void explodeSpell(const osg::Vec3f& origin, const ESM::EffectList& effects, const MWWorld::Ptr& caster, const MWWorld::Ptr& ignore,
|
||||||
ESM::RangeType rangeType, const std::string& id, const std::string& sourceName,
|
ESM::RangeType rangeType, const std::string& id, const std::string& sourceName,
|
||||||
const bool fromProjectile=false);
|
const bool fromProjectile=false) override;
|
||||||
|
|
||||||
virtual void activate (const MWWorld::Ptr& object, const MWWorld::Ptr& actor);
|
void activate (const MWWorld::Ptr& object, const MWWorld::Ptr& actor) override;
|
||||||
|
|
||||||
/// @see MWWorld::WeatherManager::isInStorm
|
/// @see MWWorld::WeatherManager::isInStorm
|
||||||
virtual bool isInStorm() const;
|
bool isInStorm() const override;
|
||||||
|
|
||||||
/// @see MWWorld::WeatherManager::getStormDirection
|
/// @see MWWorld::WeatherManager::getStormDirection
|
||||||
virtual osg::Vec3f getStormDirection() const;
|
osg::Vec3f getStormDirection() const override;
|
||||||
|
|
||||||
/// Resets all actors in the current active cells to their original location within that cell.
|
/// Resets all actors in the current active cells to their original location within that cell.
|
||||||
virtual void resetActors();
|
void resetActors() override;
|
||||||
|
|
||||||
virtual bool isWalkingOnWater (const MWWorld::ConstPtr& actor) const;
|
bool isWalkingOnWater (const MWWorld::ConstPtr& actor) const override;
|
||||||
|
|
||||||
/// Return a vector aiming the actor's weapon towards a target.
|
/// Return a vector aiming the actor's weapon towards a target.
|
||||||
/// @note The length of the vector is the distance between actor and target.
|
/// @note The length of the vector is the distance between actor and target.
|
||||||
virtual osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target);
|
osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
|
||||||
|
|
||||||
/// Return the distance between actor's weapon and target's collision box.
|
/// Return the distance between actor's weapon and target's collision box.
|
||||||
virtual float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target);
|
float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
|
||||||
|
|
||||||
virtual bool isPlayerInJail() const;
|
bool isPlayerInJail() const override;
|
||||||
|
|
||||||
/// Return terrain height at \a worldPos position.
|
/// Return terrain height at \a worldPos position.
|
||||||
virtual float getTerrainHeightAt(const osg::Vec3f& worldPos) const;
|
float getTerrainHeightAt(const osg::Vec3f& worldPos) const override;
|
||||||
|
|
||||||
/// Return physical or rendering half extents of the given actor.
|
/// Return physical or rendering half extents of the given actor.
|
||||||
virtual osg::Vec3f getHalfExtents(const MWWorld::ConstPtr& actor, bool rendering=false) const;
|
osg::Vec3f getHalfExtents(const MWWorld::ConstPtr& actor, bool rendering=false) const override;
|
||||||
|
|
||||||
/// Export scene graph to a file and return the filename.
|
/// Export scene graph to a file and return the filename.
|
||||||
/// \param ptr object to export scene graph for (if empty, export entire scene graph)
|
/// \param ptr object to export scene graph for (if empty, export entire scene graph)
|
||||||
virtual std::string exportSceneGraph(const MWWorld::Ptr& ptr);
|
std::string exportSceneGraph(const MWWorld::Ptr& ptr) override;
|
||||||
|
|
||||||
/// Preload VFX associated with this effect list
|
/// Preload VFX associated with this effect list
|
||||||
virtual void preloadEffects(const ESM::EffectList* effectList);
|
void preloadEffects(const ESM::EffectList* effectList) override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -240,7 +240,7 @@ namespace Compiler
|
||||||
void registerExtensions (Extensions& extensions)
|
void registerExtensions (Extensions& extensions)
|
||||||
{
|
{
|
||||||
extensions.registerFunction ("xbox", 'l', "", opcodeXBox);
|
extensions.registerFunction ("xbox", 'l', "", opcodeXBox);
|
||||||
extensions.registerFunction ("onactivate", 'l', "", opcodeOnActivate);
|
extensions.registerFunction ("onactivate", 'l', "", opcodeOnActivate, opcodeOnActivateExplicit);
|
||||||
extensions.registerInstruction ("activate", "x", opcodeActivate, opcodeActivateExplicit);
|
extensions.registerInstruction ("activate", "x", opcodeActivate, opcodeActivateExplicit);
|
||||||
extensions.registerInstruction ("lock", "/l", opcodeLock, opcodeLockExplicit);
|
extensions.registerInstruction ("lock", "/l", opcodeLock, opcodeLockExplicit);
|
||||||
extensions.registerInstruction ("unlock", "", opcodeUnlock, opcodeUnlockExplicit);
|
extensions.registerInstruction ("unlock", "", opcodeUnlock, opcodeUnlockExplicit);
|
||||||
|
|
|
@ -200,6 +200,7 @@ namespace Compiler
|
||||||
{
|
{
|
||||||
const int opcodeXBox = 0x200000c;
|
const int opcodeXBox = 0x200000c;
|
||||||
const int opcodeOnActivate = 0x200000d;
|
const int opcodeOnActivate = 0x200000d;
|
||||||
|
const int opcodeOnActivateExplicit = 0x2000306;
|
||||||
const int opcodeActivate = 0x2000075;
|
const int opcodeActivate = 0x2000075;
|
||||||
const int opcodeActivateExplicit = 0x2000244;
|
const int opcodeActivateExplicit = 0x2000244;
|
||||||
const int opcodeLock = 0x20004;
|
const int opcodeLock = 0x20004;
|
||||||
|
|
|
@ -63,7 +63,7 @@ void Config::GameSettings::validatePaths()
|
||||||
|
|
||||||
// Do the same for data-local
|
// Do the same for data-local
|
||||||
QString local = mSettings.value(QString("data-local"));
|
QString local = mSettings.value(QString("data-local"));
|
||||||
if (local.at(0) == QChar('\"'))
|
if (local.length() && local.at(0) == QChar('\"'))
|
||||||
{
|
{
|
||||||
local.remove(0, 1);
|
local.remove(0, 1);
|
||||||
local.chop(1);
|
local.chop(1);
|
||||||
|
|
|
@ -315,16 +315,7 @@ namespace ESM
|
||||||
|
|
||||||
bool Land::isDataLoaded(int flags) const
|
bool Land::isDataLoaded(int flags) const
|
||||||
{
|
{
|
||||||
return mLandData && (mLandData->mDataLoaded & flags) == (flags & mDataTypes);
|
return mLandData && (mLandData->mDataLoaded & flags) == flags;
|
||||||
}
|
|
||||||
|
|
||||||
void Land::setDataLoaded(int flags)
|
|
||||||
{
|
|
||||||
if (!mLandData)
|
|
||||||
mLandData = new LandData;
|
|
||||||
|
|
||||||
mDataTypes |= flags;
|
|
||||||
mLandData->mDataLoaded |= flags;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Land::Land (const Land& land)
|
Land::Land (const Land& land)
|
||||||
|
|
|
@ -132,7 +132,6 @@ struct Land
|
||||||
void unloadData() const;
|
void unloadData() const;
|
||||||
|
|
||||||
/// Check if given data type is loaded
|
/// Check if given data type is loaded
|
||||||
/// @note We only check data types that *can* be loaded (present in mDataTypes)
|
|
||||||
bool isDataLoaded(int flags) const;
|
bool isDataLoaded(int flags) const;
|
||||||
|
|
||||||
/// Sets the flags and creates a LandData if needed
|
/// Sets the flags and creates a LandData if needed
|
||||||
|
|
Loading…
Reference in a new issue