Add the beginnings of a character controller

This commit is contained in:
Chris Robinson 2013-01-10 08:35:24 -08:00
parent e8ac3976b5
commit 771a5f7316
3 changed files with 36 additions and 1 deletions

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@ -62,7 +62,7 @@ add_openmw_dir (mwclass
) )
add_openmw_dir (mwmechanics add_openmw_dir (mwmechanics
mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells mechanicsmanagerimp stat character creaturestats magiceffects movement actors drawstate spells
activespells npcstats aipackage aisequence alchemy aiwander aitravel aifollow aiescort aiactivate activespells npcstats aipackage aisequence alchemy aiwander aitravel aifollow aiescort aiactivate
) )

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@ -0,0 +1,26 @@
/*
* OpenMW - The completely unofficial reimplementation of Morrowind
*
* This file (character.cpp) is part of the OpenMW package.
*
* OpenMW is distributed as free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License
* version 3, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* version 3 along with this program. If not, see
* http://www.gnu.org/licenses/ .
*/
#include "character.hpp"
namespace MWMechanics
{
}

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@ -0,0 +1,9 @@
#ifndef GAME_MWMECHANICS_CHARACTER_HPP
#define GAME_MWMECHANICS_CHARACTER_HPP
namespace MWMechanics
{
}
#endif /* GAME_MWMECHANICS_CHARACTER_HPP */