forked from mirror/openmw-tes3mp
[Client] Mark derived processor classes as final
This commit is contained in:
parent
2cb0ea20f0
commit
7748e582a8
58 changed files with 59 additions and 59 deletions
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@ -7,7 +7,7 @@
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namespace mwmp
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{
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class ProcessorActorAI : public ActorProcessor
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class ProcessorActorAI final: public ActorProcessor
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{
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public:
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ProcessorActorAI()
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@ -8,7 +8,7 @@
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namespace mwmp
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{
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class ProcessorActorAnimFlags : public ActorProcessor
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class ProcessorActorAnimFlags final: public ActorProcessor
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{
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public:
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ProcessorActorAnimFlags()
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@ -8,7 +8,7 @@
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namespace mwmp
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{
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class ProcessorActorAnimPlay : public ActorProcessor
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class ProcessorActorAnimPlay final: public ActorProcessor
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{
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public:
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ProcessorActorAnimPlay()
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@ -7,7 +7,7 @@
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namespace mwmp
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{
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class ProcessorActorAttack : public ActorProcessor
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class ProcessorActorAttack final: public ActorProcessor
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{
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public:
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ProcessorActorAttack()
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@ -8,7 +8,7 @@
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namespace mwmp
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{
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class ProcessorActorAuthority : public ActorProcessor
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class ProcessorActorAuthority final: public ActorProcessor
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{
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public:
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ProcessorActorAuthority()
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@ -8,7 +8,7 @@
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namespace mwmp
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{
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class ProcessorActorCellChange : public ActorProcessor
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class ProcessorActorCellChange final: public ActorProcessor
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{
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public:
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ProcessorActorCellChange()
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@ -7,7 +7,7 @@
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namespace mwmp
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{
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class ProcessorActorDeath : public ActorProcessor
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class ProcessorActorDeath final: public ActorProcessor
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{
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public:
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ProcessorActorDeath()
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@ -7,7 +7,7 @@
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namespace mwmp
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{
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class ProcessorActorEquipment : public ActorProcessor
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class ProcessorActorEquipment final: public ActorProcessor
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{
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public:
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ProcessorActorEquipment()
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@ -8,7 +8,7 @@
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namespace mwmp
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{
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class ProcessorActorList : public ActorProcessor
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class ProcessorActorList final: public ActorProcessor
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{
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public:
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ProcessorActorList()
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@ -7,7 +7,7 @@
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namespace mwmp
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{
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class ProcessorActorPosition : public ActorProcessor
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class ProcessorActorPosition final: public ActorProcessor
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{
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public:
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ProcessorActorPosition()
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@ -7,7 +7,7 @@
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namespace mwmp
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{
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class ProcessorActorSpeech : public ActorProcessor
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class ProcessorActorSpeech final: public ActorProcessor
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{
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public:
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ProcessorActorSpeech()
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@ -7,7 +7,7 @@
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namespace mwmp
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{
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class ProcessorActorStatsDynamic : public ActorProcessor
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class ProcessorActorStatsDynamic final: public ActorProcessor
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{
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public:
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ProcessorActorStatsDynamic()
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@ -7,7 +7,7 @@
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namespace mwmp
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{
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class ProcessorActorTest : public ActorProcessor
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class ProcessorActorTest final: public ActorProcessor
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{
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public:
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ProcessorActorTest()
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@ -12,7 +12,7 @@
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namespace mwmp
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{
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class ProcessorChatMessage : public PlayerProcessor
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class ProcessorChatMessage final: public PlayerProcessor
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{
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public:
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ProcessorChatMessage()
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@ -10,7 +10,7 @@
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namespace mwmp
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{
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class ProcessorGUIMessageBox : public PlayerProcessor
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class ProcessorGUIMessageBox final: public PlayerProcessor
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{
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public:
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ProcessorGUIMessageBox()
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@ -8,7 +8,7 @@
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namespace mwmp
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{
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class ProcessorGUIWindow : public PlayerProcessor
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class ProcessorGUIWindow final: public PlayerProcessor
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{
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public:
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ProcessorGUIWindow()
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@ -8,7 +8,7 @@
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namespace mwmp
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{
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class ProcessorGameSettings : public PlayerProcessor
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class ProcessorGameSettings final: public PlayerProcessor
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{
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public:
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ProcessorGameSettings()
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@ -12,7 +12,7 @@
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namespace mwmp
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{
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class ProcessorGameTime : public PlayerProcessor
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class ProcessorGameTime final: public PlayerProcessor
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{
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public:
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ProcessorGameTime()
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@ -5,7 +5,7 @@
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namespace mwmp
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{
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class ProcessorGameWeather : public PlayerProcessor
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class ProcessorGameWeather final: public PlayerProcessor
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{
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public:
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ProcessorGameWeather()
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@ -13,7 +13,7 @@ namespace mwmp
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BPP_INIT(ID_GAME_WEATHER)
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}
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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void Do(PlayerPacket &packet, BasePlayer *player) final
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{
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// Placeholder to be filled in later
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}
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@ -9,7 +9,7 @@
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namespace mwmp
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{
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class ProcessorHandshake : public PlayerProcessor
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class ProcessorHandshake final: public PlayerProcessor
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{
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public:
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ProcessorHandshake()
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namespace mwmp
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{
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class ProcessorPlayerAnimFlags : public PlayerProcessor
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class ProcessorPlayerAnimFlags final: public PlayerProcessor
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{
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public:
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ProcessorPlayerAnimFlags()
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namespace mwmp
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{
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class ProcessorPlayerAnimPlay : public PlayerProcessor
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class ProcessorPlayerAnimPlay final: public PlayerProcessor
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{
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public:
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ProcessorPlayerAnimPlay()
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@ -17,7 +17,7 @@
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namespace mwmp
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{
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class ProcessorPlayerAttack : public PlayerProcessor
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class ProcessorPlayerAttack final: public PlayerProcessor
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{
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public:
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ProcessorPlayerAttack()
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namespace mwmp
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{
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class ProcessorPlayerAttribute : public PlayerProcessor
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class ProcessorPlayerAttribute final: public PlayerProcessor
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{
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public:
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ProcessorPlayerAttribute()
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namespace mwmp
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{
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class ProcessorPlayerBaseInfo : public PlayerProcessor
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class ProcessorPlayerBaseInfo final: public PlayerProcessor
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{
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public:
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ProcessorPlayerBaseInfo()
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namespace mwmp
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{
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class ProcessorPlayerBook : public PlayerProcessor
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class ProcessorPlayerBook final: public PlayerProcessor
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{
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public:
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ProcessorPlayerBook()
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namespace mwmp
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{
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class ProcessorPlayerBounty : public PlayerProcessor
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class ProcessorPlayerBounty final: public PlayerProcessor
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{
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public:
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ProcessorPlayerBounty()
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namespace mwmp
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{
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class ProcessorPlayerCellChange : public PlayerProcessor
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class ProcessorPlayerCellChange final: public PlayerProcessor
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{
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public:
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ProcessorPlayerCellChange()
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namespace mwmp
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{
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class ProcessorPlayerCellState : public PlayerProcessor
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class ProcessorPlayerCellState final: public PlayerProcessor
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{
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public:
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ProcessorPlayerCellState()
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namespace mwmp
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{
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class ProcessorPlayerCharClass : public PlayerProcessor
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class ProcessorPlayerCharClass final: public PlayerProcessor
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{
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public:
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ProcessorPlayerCharClass()
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namespace mwmp
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{
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class ProcessorPlayerCharGen : public PlayerProcessor
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class ProcessorPlayerCharGen final: public PlayerProcessor
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{
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public:
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ProcessorPlayerCharGen()
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namespace mwmp
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{
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class ProcessorPlayerDeath : public PlayerProcessor
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class ProcessorPlayerDeath final: public PlayerProcessor
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{
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public:
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ProcessorPlayerDeath()
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namespace mwmp
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{
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class ProcessorPlayerDisposition : public PlayerProcessor
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class ProcessorPlayerDisposition final: public PlayerProcessor
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{
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public:
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ProcessorPlayerDisposition()
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namespace mwmp
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{
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class ProcessorPlayerEquipment : public PlayerProcessor
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class ProcessorPlayerEquipment final: public PlayerProcessor
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{
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public:
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ProcessorPlayerEquipment()
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namespace mwmp
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{
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class ProcessorPlayerFaction : public PlayerProcessor
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class ProcessorPlayerFaction final: public PlayerProcessor
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{
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public:
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ProcessorPlayerFaction()
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namespace mwmp
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{
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class ProcessorPlayerInventory : public PlayerProcessor
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class ProcessorPlayerInventory final: public PlayerProcessor
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{
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public:
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ProcessorPlayerInventory()
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namespace mwmp
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{
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class ProcessorPlayerJail : public PlayerProcessor
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class ProcessorPlayerJail final: public PlayerProcessor
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{
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public:
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ProcessorPlayerJail()
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namespace mwmp
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{
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class ProcessorPlayerJournal : public PlayerProcessor
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class ProcessorPlayerJournal final: public PlayerProcessor
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{
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public:
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ProcessorPlayerJournal()
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namespace mwmp
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{
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class ProcessorPlayerKillCount : public PlayerProcessor
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class ProcessorPlayerKillCount final: public PlayerProcessor
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{
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public:
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ProcessorPlayerKillCount()
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namespace mwmp
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{
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class ProcessorPlayerLevel : public PlayerProcessor
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class ProcessorPlayerLevel final: public PlayerProcessor
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{
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public:
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ProcessorPlayerLevel()
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namespace mwmp
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{
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class ProcessorPlayerMap : public PlayerProcessor
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class ProcessorPlayerMap final: public PlayerProcessor
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{
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public:
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ProcessorPlayerMap()
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namespace mwmp
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{
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class ProcessorPlayerPosition : public PlayerProcessor
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class ProcessorPlayerPosition final: public PlayerProcessor
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{
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public:
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ProcessorPlayerPosition()
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namespace mwmp
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{
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class ProcessorPlayerRegionAuthority : public PlayerProcessor
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class ProcessorPlayerRegionAuthority final: public PlayerProcessor
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{
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public:
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ProcessorPlayerRegionAuthority()
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namespace mwmp
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{
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class ProcessorPlayerRest : public PlayerProcessor
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class ProcessorPlayerRest final: public PlayerProcessor
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{
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public:
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ProcessorPlayerRest()
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namespace mwmp
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{
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class ProcessorPlayerResurrect : public PlayerProcessor
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class ProcessorPlayerResurrect final: public PlayerProcessor
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{
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public:
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ProcessorPlayerResurrect()
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namespace mwmp
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{
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class ProcessorPlayerShapeshift : public PlayerProcessor
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class ProcessorPlayerShapeshift final: public PlayerProcessor
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{
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public:
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ProcessorPlayerShapeshift()
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namespace mwmp
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{
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class ProcessorPlayerSkill : public PlayerProcessor
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class ProcessorPlayerSkill final: public PlayerProcessor
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{
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public:
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ProcessorPlayerSkill()
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namespace mwmp
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{
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class ProcessorPlayerSpeech : public PlayerProcessor
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class ProcessorPlayerSpeech final: public PlayerProcessor
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{
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public:
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ProcessorPlayerSpeech()
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namespace mwmp
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{
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class ProcessorPlayerSpellbook : public PlayerProcessor
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class ProcessorPlayerSpellbook final: public PlayerProcessor
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{
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public:
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ProcessorPlayerSpellbook()
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namespace mwmp
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{
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class ProcessorPlayerStatsDynamic : public PlayerProcessor
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class ProcessorPlayerStatsDynamic final: public PlayerProcessor
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{
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public:
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ProcessorPlayerStatsDynamic()
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namespace mwmp
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{
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class ProcessorPlayerTopic : public PlayerProcessor
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class ProcessorPlayerTopic final: public PlayerProcessor
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{
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public:
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ProcessorPlayerTopic()
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namespace mwmp
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{
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class ProcessorUserDisconnected : public PlayerProcessor
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class ProcessorUserDisconnected final: public PlayerProcessor
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{
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public:
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ProcessorUserDisconnected()
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namespace mwmp
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{
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class BaseObjectProcessor : public WorldProcessor
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class BaseObjectProcessor: public WorldProcessor
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{
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public:
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virtual void Do(WorldPacket &packet, WorldEvent &event)
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namespace mwmp
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{
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class ProcessorConsoleCommand : public WorldProcessor
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class ProcessorConsoleCommand final: public WorldProcessor
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{
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public:
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ProcessorConsoleCommand()
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namespace mwmp
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{
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class ProcessorMusicPlay : public WorldProcessor
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class ProcessorMusicPlay final: public WorldProcessor
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{
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public:
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ProcessorMusicPlay()
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namespace mwmp
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{
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class ProcessorScriptGlobalShort : public WorldProcessor
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class ProcessorScriptGlobalShort final: public WorldProcessor
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{
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public:
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ProcessorScriptGlobalShort()
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namespace mwmp
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{
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class ProcessorScriptMemberShort : public WorldProcessor
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class ProcessorScriptMemberShort final: public WorldProcessor
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{
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public:
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ProcessorScriptMemberShort()
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namespace mwmp
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{
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class ProcessorVideoPlay : public WorldProcessor
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class ProcessorVideoPlay final: public WorldProcessor
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{
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public:
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ProcessorVideoPlay()
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