removed bCollision variable from World

This commit is contained in:
Marc Zinnschlag 2012-02-20 14:07:16 +01:00
parent 7eae24bb45
commit 781b16a00e
2 changed files with 2 additions and 4 deletions

View file

@ -148,7 +148,7 @@ namespace MWWorld
const std::string& master, const boost::filesystem::path& resDir,
bool newGame, Environment& environment, const std::string& encoding)
: mRendering (renderer,resDir, physEng, environment),mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (false), bCollision(false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
{
mPhysEngine = physEng;
@ -612,8 +612,7 @@ namespace MWWorld
bool World::toggleCollisionMode()
{
bCollision = mPhysics->toggleCollisionMode();
return bCollision;
return mPhysics->toggleCollisionMode();;
}
bool World::toggleRenderMode (RenderMode mode)

View file

@ -77,7 +77,6 @@ namespace MWWorld
bool mSky;
Environment& mEnvironment;
int mNextDynamicRecord;
bool bCollision;
Cells mCells;