Fix script functions for setting dynamic stats, part 2

coverity_scan^2
David Cernat 8 years ago
parent 458bdf4dff
commit 7a1531c01b

@ -179,7 +179,7 @@ void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept
Player *player;
GET_PLAYER(pid, player,);
player->CreatureStats()->mDynamic[0].mCurrent = 0;
player->CreatureStats()->mDynamic[0].mCurrent = value;
}
double StatsFunctions::GetMagickaBase(unsigned short pid) noexcept
@ -211,7 +211,7 @@ void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcep
Player *player;
GET_PLAYER(pid, player,);
player->CreatureStats()->mDynamic[1].mCurrent = 0;
player->CreatureStats()->mDynamic[1].mCurrent = value;
}
double StatsFunctions::GetFatigueBase(unsigned short pid) noexcept
@ -243,7 +243,7 @@ void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcep
Player *player;
GET_PLAYER(pid, player,);
player->CreatureStats()->mDynamic[2].mCurrent = 0;
player->CreatureStats()->mDynamic[2].mCurrent = value;
}
int StatsFunctions::GetAttributeCount() noexcept

Loading…
Cancel
Save