Dead code removal

c++11
scrawl 10 years ago
parent 04accb7652
commit 7a46d4f46a

@ -611,23 +611,6 @@ osg::Vec3f NpcAnimation::runAnimation(float timepassed)
}
}
mFirstPersonOffset = 0.f; // reset the X, Y, Z offset for the next frame.
for(size_t i = 0;i < ESM::PRT_Count;i++)
{
if (mObjectParts[i].isNull())
continue;
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[i]->mControllers.begin());
for(;ctrl != mObjectParts[i]->mControllers.end();++ctrl)
ctrl->update();
if (!isSkinned(mObjectParts[i]))
continue;
if (mSkelBase)
updateSkeletonInstance(mSkelBase->getSkeleton(), mObjectParts[i]->mSkelBase->getSkeleton());
mObjectParts[i]->mSkelBase->getAllAnimationStates()->_notifyDirty();
}
*/
return ret;

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