From 7ab98f0c6fdfbc4770a3f593fb93953eb0e0a76b Mon Sep 17 00:00:00 2001 From: scrawl Date: Tue, 20 May 2014 16:57:38 +0200 Subject: [PATCH] Clear choices when dialogue starts This is usually not needed, because it is not possible to exit dialogue while in a choice. However you can still exit dialogue by loading a different savegame. --- apps/openmw/mwgui/dialogue.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/apps/openmw/mwgui/dialogue.cpp b/apps/openmw/mwgui/dialogue.cpp index 8f1b9f6f3..dcd26d469 100644 --- a/apps/openmw/mwgui/dialogue.cpp +++ b/apps/openmw/mwgui/dialogue.cpp @@ -363,6 +363,8 @@ namespace MWGui mTopicsList->setEnabled(true); setTitle(npcName); + clearChoices(); + mTopicsList->clear(); for (std::vector::iterator it = mHistoryContents.begin(); it != mHistoryContents.end(); ++it)