Merge branch 'master' into next

actorid
Marc Zinnschlag 13 years ago
commit 7ac9523e0c

@ -677,7 +677,6 @@ namespace MWDialogue
void DialogueManager::executeScript(std::string script)
{
std::cout << script;
std::vector<Interpreter::Type_Code> code;
if(compile(script,code))
{

@ -159,7 +159,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
insert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
else
insert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
std::cout << "Inv" << inv.getStateId() << "\n";
updateParts();
}

@ -8,8 +8,6 @@
#include "class.hpp"
#include <iostream> /// \todo remove after rendering is implemented
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
{
// some const-trickery, required because of a flaw in the handling of MW-references and the
@ -168,13 +166,5 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
{
mSlots.swap (slots);
flagAsModified();
/// \todo remove the following line after rendering is implemented
for (std::size_t i=0; i<mSlots.size(); ++i)
if (mSlots[i]!=end())
{
std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
<< " in slot " << i << std::endl;
}
}
}

Loading…
Cancel
Save