forked from mirror/openmw-tes3mp
style corrections
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24f090ca98
commit
7b63e1942c
1 changed files with 6 additions and 13 deletions
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@ -779,31 +779,24 @@ void CSMTools::ReferenceableCheckStage::weaponCheck(int stage, const CSMWorld::R
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{
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{
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inventoryItemCheck<ESM::Weapon>(Weapon, messages, id.toString(), true);
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inventoryItemCheck<ESM::Weapon>(Weapon, messages, id.toString(), true);
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if (Weapon.mData.mType == ESM::Weapon::MarksmanBow or Weapon.mData.mType == ESM::Weapon::MarksmanCrossbow or Weapon.mData.mType == ESM::Weapon::MarksmanThrown or Weapon.mData.mType == ESM::Weapon::Arrow or Weapon.mData.mType == ESM::Weapon::Bolt)
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if (!(Weapon.mData.mType == ESM::Weapon::MarksmanBow or Weapon.mData.mType == ESM::Weapon::MarksmanCrossbow or Weapon.mData.mType == ESM::Weapon::MarksmanThrown or Weapon.mData.mType == ESM::Weapon::Arrow or Weapon.mData.mType == ESM::Weapon::Bolt))
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{
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if (Weapon.mData.mChop[0] > Weapon.mData.mChop[1])
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{
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messages.push_back(id.toString() + "|" + Weapon.mId + " has minimum chop damage higher than maximum");
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}
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}
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else
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{
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{
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if (Weapon.mData.mSlash[0] > Weapon.mData.mSlash[1])
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if (Weapon.mData.mSlash[0] > Weapon.mData.mSlash[1])
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{
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{
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messages.push_back(id.toString() + "|" + Weapon.mId + " has minimum slash damage higher than maximum");
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messages.push_back(id.toString() + "|" + Weapon.mId + " has minimum slash damage higher than maximum");
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}
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}
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if (Weapon.mData.mChop[0] > Weapon.mData.mChop[1])
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{
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messages.push_back(id.toString() + "|" + Weapon.mId + " has minimum chop damage higher than maximum");
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}
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if (Weapon.mData.mThrust[0] > Weapon.mData.mThrust[1])
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if (Weapon.mData.mThrust[0] > Weapon.mData.mThrust[1])
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{
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{
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messages.push_back(id.toString() + "|" + Weapon.mId + " has minimum thrust damage higher than maximum");
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messages.push_back(id.toString() + "|" + Weapon.mId + " has minimum thrust damage higher than maximum");
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}
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}
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}
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}
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if (Weapon.mData.mChop[0] > Weapon.mData.mChop[1])
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{
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messages.push_back(id.toString() + "|" + Weapon.mId + " has minimum chop damage higher than maximum");
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}
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if (!(Weapon.mData.mType == ESM::Weapon::Arrow or Weapon.mData.mType == ESM::Weapon::Bolt or Weapon.mData.mType == ESM::Weapon::MarksmanThrown))
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if (!(Weapon.mData.mType == ESM::Weapon::Arrow or Weapon.mData.mType == ESM::Weapon::Bolt or Weapon.mData.mType == ESM::Weapon::MarksmanThrown))
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{
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{
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//checking of health
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//checking of health
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