From 7baca30a1d10bd0cef7b49e59be39e7df92692e2 Mon Sep 17 00:00:00 2001 From: Chris Robinson <chris.kcat@gmail.com> Date: Sun, 7 Apr 2013 16:21:45 -0700 Subject: [PATCH] Only get the non-accum root's keyframe when updating positions The actual animation pose is now handled by the controllers, based on the current animation time. --- apps/openmw/mwrender/animation.cpp | 80 ++++++++++++++---------------- apps/openmw/mwrender/animation.hpp | 9 ++-- 2 files changed, 40 insertions(+), 49 deletions(-) diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index fd7aeac1d..72f7ebaf2 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -263,28 +263,6 @@ void Animation::calcAnimVelocity() } } -void Animation::applyAnimation(const Ogre::Animation *anim, float time, Ogre::SkeletonInstance *skel) -{ - Ogre::TimeIndex timeindex = anim->_getTimeIndex(time); - Ogre::Animation::NodeTrackIterator tracks = anim->getNodeTrackIterator(); - while(tracks.hasMoreElements()) - { - Ogre::NodeAnimationTrack *track = tracks.getNext(); - const Ogre::String &targetname = track->getAssociatedNode()->getName(); - if(!skel->hasBone(targetname)) - continue; - Ogre::Bone *bone = skel->getBone(targetname); - bone->setOrientation(Ogre::Quaternion::IDENTITY); - bone->setPosition(Ogre::Vector3::ZERO); - bone->setScale(Ogre::Vector3::UNIT_SCALE); - track->applyToNode(bone, timeindex); - } - - // HACK: Dirty the animation state set so that Ogre will apply the - // transformations to entities this skeleton instance is shared with. - mObjectList.mSkelBase->getAllAnimationStates()->_notifyDirty(); -} - static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone) { if(skelsrc->hasBone(bone->getName())) @@ -323,24 +301,29 @@ void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Og } -Ogre::Vector3 Animation::updatePosition(float time) +Ogre::Vector3 Animation::updatePosition() { - if(mLooping) - mCurrentTime = std::fmod(std::max(time, 0.0f), mCurrentAnim->getLength()); - else - mCurrentTime = std::min(mCurrentAnim->getLength(), std::max(time, 0.0f)); - applyAnimation(mCurrentAnim, mCurrentTime, mObjectList.mSkelBase->getSkeleton()); + Ogre::Vector3 posdiff; - Ogre::Vector3 posdiff = Ogre::Vector3::ZERO; - if(mNonAccumRoot) + Ogre::TransformKeyFrame kf(0, mCurrentTime); + Ogre::Animation::NodeTrackIterator trackiter = mCurrentAnim->getNodeTrackIterator(); + while(trackiter.hasMoreElements()) { - /* Get the non-accumulation root's difference from the last update. */ - posdiff = (mNonAccumRoot->getPosition() - mLastPosition) * mAccumulate; - - /* Translate the accumulation root back to compensate for the move. */ - mLastPosition += posdiff; - mAccumRoot->setPosition(-mLastPosition); + const Ogre::NodeAnimationTrack *track = trackiter.getNext(); + if(track->getAssociatedNode()->getName() == mNonAccumRoot->getName()) + { + track->getInterpolatedKeyFrame(mCurrentAnim->_getTimeIndex(mCurrentTime), &kf); + break; + } } + + /* Get the non-accumulation root's difference from the last update. */ + posdiff = (kf.getTranslate() - mLastPosition) * mAccumulate; + + /* Translate the accumulation root back to compensate for the move. */ + mLastPosition += posdiff; + mAccumRoot->setPosition(-mLastPosition); + return posdiff; } @@ -486,11 +469,14 @@ Ogre::Vector3 Animation::runAnimation(float timepassed) timepassed *= mAnimSpeedMult; while(mCurrentAnim && mPlaying) { - float targetTime = std::min(mStopTime, mCurrentTime+timepassed); + float targetTime = mCurrentTime + timepassed; if(mNextKey == mCurrentKeys->end() || mNextKey->first > targetTime) { - movement += updatePosition(targetTime); - mPlaying = (mLooping || mStopTime > targetTime); + mCurrentTime = std::min(mStopTime, targetTime); + if(mNonAccumRoot) + movement += updatePosition(); + mPlaying = (mLooping || mStopTime > mCurrentTime); + timepassed = targetTime - mCurrentTime; break; } @@ -498,10 +484,11 @@ Ogre::Vector3 Animation::runAnimation(float timepassed) const std::string &evt = mNextKey->second; mNextKey++; - movement += updatePosition(time); - mPlaying = (mLooping || mStopTime > time); - - timepassed = targetTime - time; + mCurrentTime = time; + if(mNonAccumRoot) + movement += updatePosition(); + mPlaying = (mLooping || mStopTime > mCurrentTime); + timepassed = targetTime - mCurrentTime; if(!handleEvent(time, evt)) break; @@ -509,6 +496,13 @@ Ogre::Vector3 Animation::runAnimation(float timepassed) for(size_t i = 0;i < mCurrentControllers->size();i++) (*mCurrentControllers)[i].update(); + if(mObjectList.mSkelBase) + { + // HACK: Dirty the animation state set so that Ogre will apply the + // transformations to entities this skeleton instance is shared with. + mObjectList.mSkelBase->getAllAnimationStates()->_notifyDirty(); + } + return movement; } diff --git a/apps/openmw/mwrender/animation.hpp b/apps/openmw/mwrender/animation.hpp index aee139bd6..2fcc1e8f7 100644 --- a/apps/openmw/mwrender/animation.hpp +++ b/apps/openmw/mwrender/animation.hpp @@ -63,16 +63,13 @@ protected: void calcAnimVelocity(); - /* Applies the given animation to the given skeleton instance, using the specified time. */ - void applyAnimation(const Ogre::Animation *anim, float time, Ogre::SkeletonInstance *skel); - /* Updates a skeleton instance so that all bones matching the source skeleton (based on * bone names) are positioned identically. */ void updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel); - /* Updates the animation to the specified time, and returns the movement - * vector since the last update or reset. */ - Ogre::Vector3 updatePosition(float time); + /* Updates the position of the accum root node for the current time, and + * returns the wanted movement vector from the previous update. */ + Ogre::Vector3 updatePosition(); /* Resets the animation to the time of the specified start marker, without * moving anything, and set the end time to the specified stop marker. If