Fix build for server

coverity_scan^2
David Cernat 8 years ago
parent fa9d6e810e
commit 7be86388db

@ -69,12 +69,12 @@ void Networking::ProcessPlayerPacket(RakNet::Packet *packet)
return;
}
if (*player->GetPassw() != passw)
if (*player->getPassw() != passw)
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)",
player->GetID(),
player->Npc()->mName.c_str(),
player->GetPassw()->c_str());
player->getPassw()->c_str());
KickPlayer(player->guid);
return;
}
@ -239,26 +239,26 @@ void Networking::ProcessPlayerPacket(RakNet::Packet *packet)
{
myPacket->Read(player);
Player *target = Players::GetPlayer(player->GetAttack()->target);
Player *target = Players::GetPlayer(player->getAttack()->target);
if (target == nullptr)
target = player;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Player: %s attacked %s state: %d", player->Npc()->mName.c_str(),
target->Npc()->mName.c_str(), player->GetAttack()->pressed == 1);
if (player->GetAttack()->pressed == 0)
target->Npc()->mName.c_str(), player->getAttack()->pressed == 1);
if (player->getAttack()->pressed == 0)
{
LOG_APPEND(Log::LOG_VERBOSE, "success: %d", player->GetAttack()->success == 1);
if (player->GetAttack()->success == 1)
LOG_APPEND(Log::LOG_VERBOSE, "success: %d", player->getAttack()->success == 1);
if (player->getAttack()->success == 1)
{
LOG_APPEND(Log::LOG_VERBOSE, "damage: %d", player->GetAttack()->damage == 1);
LOG_APPEND(Log::LOG_VERBOSE, "damage: %d", player->getAttack()->damage == 1);
target->setLastAttackerId(player->GetID());
target->setLastAttackerTime(std::chrono::steady_clock::now());
}
}
myPacket->Send(player, true);
playerController->GetPacket(ID_GAME_DYNAMICSTATS)->RequestData(player->GetAttack()->target);
playerController->GetPacket(ID_GAME_DYNAMICSTATS)->RequestData(player->getAttack()->target);
}
break;
}

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