forked from mirror/openmw-tes3mp
Set mode back to GM_Game when mode was not handled.
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@ -114,6 +114,7 @@ void WindowManager::updateVisible()
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}
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// All other modes are ignored
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mode = GM_Game;
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}
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void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
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