Set mode back to GM_Game when mode was not handled.

This commit is contained in:
Jan Borsodi 2010-09-14 21:44:42 +02:00
parent fb0f8d9386
commit 7c17e27be4

View file

@ -114,6 +114,7 @@ void WindowManager::updateVisible()
}
// All other modes are ignored
mode = GM_Game;
}
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)