forked from mirror/openmw-tes3mp
Bugfix #691 changes
This commit is contained in:
parent
194ca2584d
commit
7c22e123f4
10 changed files with 53 additions and 79 deletions
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@ -292,25 +292,13 @@ namespace MWClass
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ref->mBase = record;
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ref->mBase = record;
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}
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}
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bool Armor::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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int Armor::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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{
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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// slots that this item can be equipped in
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = invStore.begin();
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for (; it != invStore.end(); ++it)
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{
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if (*it == item)
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{
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break;
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}
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}
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assert(it != invStore.end());
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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@ -321,7 +309,7 @@ namespace MWClass
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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{
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std::vector<ESM::PartReference> parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
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std::vector<ESM::PartReference> parts = item.get<ESM::Armor>()->mBase->mParts.mParts;
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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{
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{
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@ -332,7 +320,7 @@ namespace MWClass
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
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return false;
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return 0;
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}
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}
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}
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}
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}
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}
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@ -345,7 +333,7 @@ namespace MWClass
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{
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{
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
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return false;
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return 0;
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}
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}
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}
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}
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}
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}
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@ -363,13 +351,12 @@ namespace MWClass
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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{
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{
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//unequip twohanded item
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return 3;
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
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}
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}
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return true;
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return 1;
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}
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}
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}
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}
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return true;
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return 1;
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}
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}
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boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
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boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
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@ -67,7 +67,8 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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const;
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@ -238,25 +238,11 @@ namespace MWClass
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ref->mBase = record;
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ref->mBase = record;
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}
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}
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bool Clothing::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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int Clothing::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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{
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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// slots that this item can be equipped in
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = invStore.begin();
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for (; it != invStore.end(); ++it)
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{
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if (*it == item)
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{
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break;
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}
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}
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assert(it != invStore.end());
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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@ -267,7 +253,7 @@ namespace MWClass
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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{
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std::vector<ESM::PartReference> parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
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std::vector<ESM::PartReference> parts = item.get<ESM::Clothing>()->mBase->mParts.mParts;
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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{
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{
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@ -278,7 +264,7 @@ namespace MWClass
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
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return false;
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return 0;
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}
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}
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}
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}
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}
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}
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@ -294,13 +280,13 @@ namespace MWClass
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
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}
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}
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return false;
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return 0;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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return true;
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return 1;
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}
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}
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boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
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boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
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@ -61,7 +61,8 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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const;
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@ -384,48 +384,30 @@ namespace MWClass
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ref->mBase = record;
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ref->mBase = record;
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}
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}
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bool Weapon::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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int Weapon::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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{
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = invStore.begin();
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for (; it != invStore.end(); ++it)
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{
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if (*it == item)
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{
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break;
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}
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}
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assert(it != invStore.end());
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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// equip the item in the first free slot
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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slot!=slots.first.end(); ++slot)
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{
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{
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if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
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if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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{
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if(it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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if(item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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{
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{
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//unequip lefthand item
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return 2;
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
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}
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}
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return true;
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return 1;
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}
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}
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}
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}
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return false;
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return 0;
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}
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}
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boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
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boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
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@ -67,7 +67,8 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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const;
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@ -43,8 +43,15 @@ namespace MWWorld
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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slot!=slots.first.end(); ++slot)
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{
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{
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if(!MWWorld::Class::get(getTarget()).canEquip(actor,getTarget()))
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switch(MWWorld::Class::get (*it).canBeEquipped (actor, *it))
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break;
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{
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case 0:
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return;
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case 2:
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
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case 3:
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
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}
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// if all slots are occupied, replace the last slot
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// if all slots are occupied, replace the last slot
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if (slot == --slots.first.end())
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if (slot == --slots.first.end())
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@ -259,9 +259,9 @@ namespace MWWorld
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throw std::runtime_error ("class can't be enchanted");
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throw std::runtime_error ("class can't be enchanted");
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}
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}
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bool Class::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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int Class::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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{
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{
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return true;
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return 1;
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}
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}
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void Class::adjustPosition(const MWWorld::Ptr& ptr) const
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void Class::adjustPosition(const MWWorld::Ptr& ptr) const
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@ -242,8 +242,8 @@ namespace MWWorld
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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///< Return 0 if player cannot equip item. Unequip twohanded item if neccesary
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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virtual Ptr
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virtual Ptr
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copyToCell(const Ptr &ptr, CellStore &cell) const;
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copyToCell(const Ptr &ptr, CellStore &cell) const;
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@ -131,6 +131,8 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
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void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
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void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
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{
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{
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const MWMechanics::NpcStats& stats = MWWorld::Class::get(npc).getNpcStats(npc);
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const MWMechanics::NpcStats& stats = MWWorld::Class::get(npc).getNpcStats(npc);
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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TSlots slots;
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TSlots slots;
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initSlots (slots);
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initSlots (slots);
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@ -184,8 +186,15 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
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}
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}
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}
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}
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if(!MWWorld::Class::get (test).canEquip (npc, test))
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switch(MWWorld::Class::get (test).canBeEquipped (npc, test))
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{
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case 0:
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continue;
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continue;
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case 2:
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
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case 3:
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
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}
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if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
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if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
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{
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{
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