Bugfix #691 changes

This commit is contained in:
Glorf 2013-04-08 22:10:55 +02:00
parent 194ca2584d
commit 7c22e123f4
10 changed files with 53 additions and 79 deletions

View file

@ -292,25 +292,13 @@ namespace MWClass
ref->mBase = record; ref->mBase = record;
} }
bool Armor::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const int Armor::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
{ {
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc); MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
// slots that this item can be equipped in // slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item); std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (*it == item)
{
break;
}
}
assert(it != invStore.end());
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace; std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
for (std::vector<int>::const_iterator slot=slots.first.begin(); for (std::vector<int>::const_iterator slot=slots.first.begin();
@ -321,7 +309,7 @@ namespace MWClass
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace); const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast) if(race->mData.mFlags & ESM::Race::Beast)
{ {
std::vector<ESM::PartReference> parts = it->get<ESM::Armor>()->mBase->mParts.mParts; std::vector<ESM::PartReference> parts = item.get<ESM::Armor>()->mBase->mParts.mParts;
if(*slot == MWWorld::InventoryStore::Slot_Helmet) if(*slot == MWWorld::InventoryStore::Slot_Helmet)
{ {
@ -332,7 +320,7 @@ namespace MWClass
if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() ) if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}"); MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
return false; return 0;
} }
} }
} }
@ -345,7 +333,7 @@ namespace MWClass
{ {
if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() ) if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}"); MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
return false; return 0;
} }
} }
} }
@ -363,13 +351,12 @@ namespace MWClass
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow || weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow) weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{ {
//unequip twohanded item return 3;
invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
} }
return true; return 1;
} }
} }
return true; return 1;
} }
boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const

View file

@ -67,7 +67,8 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const; virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr) virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
const; const;

View file

@ -238,25 +238,11 @@ namespace MWClass
ref->mBase = record; ref->mBase = record;
} }
bool Clothing::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const int Clothing::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
{ {
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
// slots that this item can be equipped in // slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item); std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (*it == item)
{
break;
}
}
assert(it != invStore.end());
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace; std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
for (std::vector<int>::const_iterator slot=slots.first.begin(); for (std::vector<int>::const_iterator slot=slots.first.begin();
@ -267,7 +253,7 @@ namespace MWClass
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace); const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast) if(race->mData.mFlags & ESM::Race::Beast)
{ {
std::vector<ESM::PartReference> parts = it->get<ESM::Clothing>()->mBase->mParts.mParts; std::vector<ESM::PartReference> parts = item.get<ESM::Clothing>()->mBase->mParts.mParts;
if(*slot == MWWorld::InventoryStore::Slot_Helmet) if(*slot == MWWorld::InventoryStore::Slot_Helmet)
{ {
@ -278,7 +264,7 @@ namespace MWClass
if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() ) if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}"); MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
return false; return 0;
} }
} }
} }
@ -294,13 +280,13 @@ namespace MWClass
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}"); MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
} }
return false; return 0;
} }
} }
} }
} }
} }
return true; return 1;
} }
boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const

View file

@ -61,7 +61,8 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const; virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr) virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
const; const;

View file

@ -384,48 +384,30 @@ namespace MWClass
ref->mBase = record; ref->mBase = record;
} }
bool Weapon::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const int Weapon::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
{ {
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item); std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (*it == item)
{
break;
}
}
assert(it != invStore.end());
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
// equip the item in the first free slot // equip the item in the first free slot
for (std::vector<int>::const_iterator slot=slots.first.begin(); for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot) slot!=slots.first.end(); ++slot)
{ {
if(*slot == MWWorld::InventoryStore::Slot_CarriedRight) if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
{ {
if(it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand || if(item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose || item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide || item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide || item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand || item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow || item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow) item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{ {
//unequip lefthand item return 2;
invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
} }
return true; return 1;
} }
} }
return false; return 0;
} }
boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const

View file

@ -67,7 +67,8 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const; virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr) virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
const; const;

View file

@ -43,8 +43,15 @@ namespace MWWorld
for (std::vector<int>::const_iterator slot=slots.first.begin(); for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot) slot!=slots.first.end(); ++slot)
{ {
if(!MWWorld::Class::get(getTarget()).canEquip(actor,getTarget())) switch(MWWorld::Class::get (*it).canBeEquipped (actor, *it))
break; {
case 0:
return;
case 2:
invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
case 3:
invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
}
// if all slots are occupied, replace the last slot // if all slots are occupied, replace the last slot
if (slot == --slots.first.end()) if (slot == --slots.first.end())

View file

@ -259,9 +259,9 @@ namespace MWWorld
throw std::runtime_error ("class can't be enchanted"); throw std::runtime_error ("class can't be enchanted");
} }
bool Class::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const int Class::canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
{ {
return true; return 1;
} }
void Class::adjustPosition(const MWWorld::Ptr& ptr) const void Class::adjustPosition(const MWWorld::Ptr& ptr) const

View file

@ -242,8 +242,8 @@ namespace MWWorld
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const; virtual int canBeEquipped(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
///< Return 0 if player cannot equip item. Unequip twohanded item if neccesary ///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
virtual Ptr virtual Ptr
copyToCell(const Ptr &ptr, CellStore &cell) const; copyToCell(const Ptr &ptr, CellStore &cell) const;

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@ -131,6 +131,8 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc) void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
{ {
const MWMechanics::NpcStats& stats = MWWorld::Class::get(npc).getNpcStats(npc); const MWMechanics::NpcStats& stats = MWWorld::Class::get(npc).getNpcStats(npc);
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
TSlots slots; TSlots slots;
initSlots (slots); initSlots (slots);
@ -184,8 +186,15 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
} }
} }
if(!MWWorld::Class::get (test).canEquip (npc, test)) switch(MWWorld::Class::get (test).canBeEquipped (npc, test))
{
case 0:
continue; continue;
case 2:
invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
case 3:
invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
}
if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
{ {