From 4e7a056e9e1d3e8c21e107ec3e4d97395144f205 Mon Sep 17 00:00:00 2001 From: Nikolay Kasyanov Date: Sun, 27 Mar 2011 23:28:46 +0400 Subject: [PATCH 1/3] Now working mac app bundle generated during build (includes plugins & resources). Still need to copy frameworks before deployment. FindOGRE.cmake finds Ogre plugins dir on OS X. Default OS X data path set to the data subdir near .app. README_Mac updated. --- CMakeLists.txt | 55 ++++++++++++++---- README_Mac.md | 32 +++-------- cmake/FindOGRE.cmake | 21 ++++++- extern/caelum/CMakeLists.txt | 92 ++++++++++++++++--------------- extern/mygui_3.0.1/CMakeLists.txt | 6 +- files/plugins.cfg.mac | 2 +- 6 files changed, 125 insertions(+), 83 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 957fc1b8a..8f21728bb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,9 @@ project(OpenMW) +IF (APPLE) + set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/OpenMW.app") +ENDIF (APPLE) + # Sound source selection option(USE_AUDIERE "use Audiere for sound" OFF) option(USE_FFMPEG "use ffmpeg for sound" OFF) @@ -14,7 +18,7 @@ if(DPKG_PROGRAM) else() if (APPLE) # set path inside bundle - set(MORROWIND_DATA_FILES "Contents/Resources/data" CACHE PATH "location of Morrowind data files") + set(MORROWIND_DATA_FILES "../data" CACHE PATH "location of Morrowind data files") set(MORROWIND_RESOURCE_FILES "Contents/Resources/resources" CACHE PATH "location of Morrowind data files") else() set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files") @@ -286,25 +290,47 @@ add_definitions(-DCAELUM_STATIC) # Specify build paths -set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}") +if (APPLE) + set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${APP_BUNDLE_DIR}/Contents/MacOS") +else (APPLE) + set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}") +endif (APPLE) # Other files if (WIN32) -configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32 - "${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY) + configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32 + "${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY) endif (WIN32) if (LINUX) -configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux - "${OpenMW_BINARY_DIR}/plugins.cfg") + configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux + "${OpenMW_BINARY_DIR}/plugins.cfg") endif (LINUX) if (APPLE) -configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac - "${OpenMW_BINARY_DIR}/plugins.cfg") + configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac + "${APP_BUNDLE_DIR}/Contents/MacOS/plugins.cfg") + + configure_file(${OpenMW_SOURCE_DIR}/files/mac/Info.plist + "${APP_BUNDLE_DIR}/Contents/Info.plist" COPYONLY) + + configure_file(${OpenMW_SOURCE_DIR}/files/mac/openmw.icns + "${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY) + + + # prepare plugins + configure_file(${OGRE_PLUGIN_DIR}/RenderSystem_GL.dylib + "${APP_BUNDLE_DIR}/Contents/Plugins/RenderSystem_GL.dylib" COPYONLY) + + configure_file(${OGRE_PLUGIN_DIR}/Plugin_OctreeSceneManager.dylib + "${APP_BUNDLE_DIR}/Contents/Plugins/Plugin_OctreeSceneManager.dylib" COPYONLY) + + configure_file(${OGRE_PLUGIN_DIR}/Plugin_ParticleFX.dylib + "${APP_BUNDLE_DIR}/Contents/Plugins/Plugin_ParticleFX.dylib" COPYONLY) + endif (APPLE) configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg - "${OpenMW_BINARY_DIR}/openmw.cfg") + "${APP_BUNDLE_DIR}/Contents/MacOS/openmw.cfg") # Compiler settings if (CMAKE_COMPILER_IS_GNUCC) @@ -315,10 +341,15 @@ endif (CMAKE_COMPILER_IS_GNUCC) # Apple bundling if (APPLE) set(MISC_FILES - ${OpenMW_BINARY_DIR}/openmw.cfg - ${OpenMW_BINARY_DIR}/plugins.cfg) + ${APP_BUNDLE_DIR}/Contents/MacOS/openmw.cfg + ${APP_BUNDLE_DIR}/Contents/MacOS/plugins.cfg) + + set(OGRE_PLUGINS + ${APP_BUNDLE_DIR}/Contents/Plugins/*) + install(FILES ${MISC_FILES} DESTINATION ../MacOS) -install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ../Resources) +install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Plugins" DESTINATION ..) +install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Resources/resources" DESTINATION ../Resources) set(CPACK_GENERATOR "Bundle") set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist") set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns") diff --git a/README_Mac.md b/README_Mac.md index ee5faca98..39382e0c9 100644 --- a/README_Mac.md +++ b/README_Mac.md @@ -49,8 +49,8 @@ Getting OpenMW Working --link-shared,static --prefix=$OMW_LIB_PREFIX install -5. Download [Ogre][] SDK (tested with 1.7.2) and move `lib/Release/Ogre.framework` into - `Library/Frameworks`. +5. Download [Ogre][] SDK (tested with 1.7.2), unpack it and move +`lib/Release/Ogre.framework` into `Library/Frameworks`. 6. Download [OIS][] and use the XCode project provided in `ois/Mac/XCode-2.2`. Be sure to set your build architecture to @@ -92,6 +92,7 @@ Getting OpenMW Working $ cd /path/to/open/build/dir $ cmake \ -D CMAKE_OSX_ARCHITECTURES=i386 \ + -D OGRESDK=/path/to/ogre/sdk \ -D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \ -D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \ -D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \ @@ -108,32 +109,17 @@ Getting OpenMW Working You can use -G"Xcode" if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles" if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug build. - -11. In build directory create directory for game resources: - $ cd /path/to/openmw/build/dir - $ mkdir Contents - $ mkdir Contents/Resources - $ mkdir Contents/Plugins - Copy Ogre plugins from Ogre SDK to Plugins subdir: - $ cp /path/to/ogre/sdk/lib/*.dylib Contents/Plugins - Create symlink to resources subdirectory: - $ ln -s resources Contents/Resources/resources - Create symlinks for *.cfg files: - $ ln -s plugins.cfg Contents/MacOS/plugins.cfg - $ ln -s openmw.cfg Contents/MacOS/openmw.cfg -12. Move your Morrowind `Data Files` directory into the `Contents/Resources` +11. Copy your Morrowind `Data Files` directory into the OpenMW build dir with the name `data` or create symlink: - $ ln -s /path/to/morrowind/data/files Contents/Resources/data + $ ln -s /path/to/morrowind/data/files /path/to/openmw/build/dir/data -13. From your build directory run: - $ ./openmw +12. From your build directory run: + $ OpenMW.app/Contents/MacOS/openmw + or: + $ open OpenMW.app Enjoy! -14. Optionally you can create .app bundle: - $ make package - But for now you shold manually copy Contents directory from build directory to bundle - (because there is no plugins and resources in generated .app). [boost]: http://www.boost.org diff --git a/cmake/FindOGRE.cmake b/cmake/FindOGRE.cmake index eebb20338..ce3993805 100644 --- a/cmake/FindOGRE.cmake +++ b/cmake/FindOGRE.cmake @@ -12,9 +12,9 @@ # For details see the accompanying COPYING-CMAKE-SCRIPTS file. CMAKE_POLICY(PUSH) -IF (OGRE_LIBRARIES AND OGRE_INCLUDE_DIR) +IF (OGRE_LIBRARIES AND OGRE_INCLUDE_DIR AND OGRE_LIB_DIR AND OGRE_PLUGIN_DIR) SET(OGRE_FIND_QUIETLY TRUE) # Already in cache, be silent -ENDIF (OGRE_LIBRARIES AND OGRE_INCLUDE_DIR) +ENDIF (OGRE_LIBRARIES AND OGRE_INCLUDE_DIR AND OGRE_LIB_DIR AND OGRE_PLUGIN_DIR) IF (WIN32) #Windows MESSAGE(STATUS "Looking for OGRE") @@ -47,7 +47,16 @@ IF (UNIX AND NOT APPLE) PKG_CHECK_MODULES(OGRE OGRE) ENDIF (UNIX AND NOT APPLE) +# on OS X we need Ogre SDK because framework doesn't include all libs, just Ogre Main lib IF (APPLE) + IF (OGRESDK) + MESSAGE(STATUS "Using Ogre SDK") + SET(OGRE_LIB_DIR ${OGRESDK}/lib) + ELSE (OGRESDK) + MESSAGE(FATAL_ERROR "Path to Ogre SDK not specified. Specify OGRESDK.") + ENDIF (OGRESDK) + + FIND_PATH(OGRE_INCLUDE_DIR Ogre.h PATHS /Library/Frameworks @@ -71,7 +80,12 @@ SET(OGRE_LIB_DIR ${OGRE_LIB_DIR} CACHE PATH "") if(OGRE_LIB_DIR) CMAKE_POLICY(SET CMP0009 NEW) - FILE(GLOB_RECURSE OGRE_PLUGINS "${OGRE_LIB_DIR}/Plugin_*.so") + IF (NOT APPLE) + FILE(GLOB_RECURSE OGRE_PLUGINS "${OGRE_LIB_DIR}/Plugin_*.so") + ENDIF (NOT APPLE) + IF (APPLE) + FILE(GLOB_RECURSE OGRE_PLUGINS "${OGRE_LIB_DIR}/Plugin_*.dylib") + ENDIF (APPLE) FOREACH (OGRE_PLUGINS_FILE ${OGRE_PLUGINS}) STRING(REGEX REPLACE "/[^/]*$" "" OGRE_PLUGIN_DIR ${OGRE_PLUGINS_FILE}) ENDFOREACH(OGRE_PLUGINS_FILE) @@ -85,6 +99,7 @@ IF (OGRE_FOUND) IF (NOT OGRE_FIND_QUIETLY) MESSAGE(STATUS " libraries : ${OGRE_LIBRARIES} from ${OGRE_LIB_DIR}") MESSAGE(STATUS " includes : ${OGRE_INCLUDE_DIR}") + MESSAGE(STATUS " plugins : ${OGRE_PLUGIN_DIR}") ENDIF (NOT OGRE_FIND_QUIETLY) ELSE (OGRE_FOUND) IF (OGRE_FIND_REQUIRED) diff --git a/extern/caelum/CMakeLists.txt b/extern/caelum/CMakeLists.txt index c1854904c..88ed51fad 100755 --- a/extern/caelum/CMakeLists.txt +++ b/extern/caelum/CMakeLists.txt @@ -19,46 +19,52 @@ add_library(caelum STATIC ${SOURCES}) # # Resources # -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/AtmosphereDepth.png "${OpenMW_BINARY_DIR}/resources/caelum/AtmosphereDepth.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumGroundFog.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumGroundFog.cg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumLayeredClouds.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumLayeredClouds.cg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPhaseMoon.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumPhaseMoon.cg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPointStarfield.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumPointStarfield.cg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumSkyDome.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumSkyDome.cg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CloudCoverLookup.png "${OpenMW_BINARY_DIR}/resources/caelum/CloudCoverLookup.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.cg "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.cg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.compositor "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.compositor" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.material "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthRender.program "${OpenMW_BINARY_DIR}/resources/caelum/DepthRender.program" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/EarthClearSky2.png "${OpenMW_BINARY_DIR}/resources/caelum/EarthClearSky2.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.material "${OpenMW_BINARY_DIR}/resources/caelum/GroundFog.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.program "${OpenMW_BINARY_DIR}/resources/caelum/GroundFog.program" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Haze.program "${OpenMW_BINARY_DIR}/resources/caelum/Haze.program" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/LayeredClouds.material "${OpenMW_BINARY_DIR}/resources/caelum/LayeredClouds.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.cg "${OpenMW_BINARY_DIR}/resources/caelum/MinimalCompositorVP.cg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.program "${OpenMW_BINARY_DIR}/resources/caelum/MinimalCompositorVP.program" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon.material "${OpenMW_BINARY_DIR}/resources/caelum/moon.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon_disc.dds "${OpenMW_BINARY_DIR}/resources/caelum/moon_disc.dds" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise1.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise1.dds" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise2.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise2.dds" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise3.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise3.dds" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise4.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise4.dds" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/PointStarfield.material "${OpenMW_BINARY_DIR}/resources/caelum/PointStarfield.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.cg "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.cg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.compositor "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.compositor" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.material "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_drizzle.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_drizzle.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_hail.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_hail.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icecrystals.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_icecrystals.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icepellets.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_icepellets.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_rain.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_rain.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_smallhail.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_smallhail.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snow.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_snow.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snowgrains.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_snowgrains.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SkyDome.material "${OpenMW_BINARY_DIR}/resources/caelum/SkyDome.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sphere.mesh "${OpenMW_BINARY_DIR}/resources/caelum/sphere.mesh" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.jpg "${OpenMW_BINARY_DIR}/resources/caelum/Starfield.jpg" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.material "${OpenMW_BINARY_DIR}/resources/caelum/Starfield.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Sun.material "${OpenMW_BINARY_DIR}/resources/caelum/Sun.material" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SunGradient.png "${OpenMW_BINARY_DIR}/resources/caelum/SunGradient.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sun_disc.png "${OpenMW_BINARY_DIR}/resources/caelum/sun_disc.png" COPYONLY) +if (APPLE) + SET(CAELUM_RES_DEST "${APP_BUNDLE_DIR}/Contents/Resources") +else (APPLE) + SET(CAELUM_RES_DEST "${OpenMW_BINARY_DIR}") +endif (APPLE) + +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/AtmosphereDepth.png "${CAELUM_RES_DEST}/resources/caelum/AtmosphereDepth.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumGroundFog.cg "${CAELUM_RES_DEST}/resources/caelum/CaelumGroundFog.cg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumLayeredClouds.cg "${CAELUM_RES_DEST}/resources/caelum/CaelumLayeredClouds.cg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPhaseMoon.cg "${CAELUM_RES_DEST}/resources/caelum/CaelumPhaseMoon.cg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPointStarfield.cg "${CAELUM_RES_DEST}/resources/caelum/CaelumPointStarfield.cg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumSkyDome.cg "${CAELUM_RES_DEST}/resources/caelum/CaelumSkyDome.cg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CloudCoverLookup.png "${CAELUM_RES_DEST}/resources/caelum/CloudCoverLookup.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.cg "${CAELUM_RES_DEST}/resources/caelum/DepthComposer.cg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.compositor "${CAELUM_RES_DEST}/resources/caelum/DepthComposer.compositor" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.material "${CAELUM_RES_DEST}/resources/caelum/DepthComposer.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthRender.program "${CAELUM_RES_DEST}/resources/caelum/DepthRender.program" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/EarthClearSky2.png "${CAELUM_RES_DEST}/resources/caelum/EarthClearSky2.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.material "${CAELUM_RES_DEST}/resources/caelum/GroundFog.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.program "${CAELUM_RES_DEST}/resources/caelum/GroundFog.program" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Haze.program "${CAELUM_RES_DEST}/resources/caelum/Haze.program" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/LayeredClouds.material "${CAELUM_RES_DEST}/resources/caelum/LayeredClouds.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.cg "${CAELUM_RES_DEST}/resources/caelum/MinimalCompositorVP.cg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.program "${CAELUM_RES_DEST}/resources/caelum/MinimalCompositorVP.program" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon.material "${CAELUM_RES_DEST}/resources/caelum/moon.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon_disc.dds "${CAELUM_RES_DEST}/resources/caelum/moon_disc.dds" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise1.dds "${CAELUM_RES_DEST}/resources/caelum/noise1.dds" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise2.dds "${CAELUM_RES_DEST}/resources/caelum/noise2.dds" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise3.dds "${CAELUM_RES_DEST}/resources/caelum/noise3.dds" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise4.dds "${CAELUM_RES_DEST}/resources/caelum/noise4.dds" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/PointStarfield.material "${CAELUM_RES_DEST}/resources/caelum/PointStarfield.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.cg "${CAELUM_RES_DEST}/resources/caelum/Precipitation.cg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.compositor "${CAELUM_RES_DEST}/resources/caelum/Precipitation.compositor" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.material "${CAELUM_RES_DEST}/resources/caelum/Precipitation.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_drizzle.png "${CAELUM_RES_DEST}/resources/caelum/precipitation_drizzle.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_hail.png "${CAELUM_RES_DEST}/resources/caelum/precipitation_hail.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icecrystals.png "${CAELUM_RES_DEST}/resources/caelum/precipitation_icecrystals.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icepellets.png "${CAELUM_RES_DEST}/resources/caelum/precipitation_icepellets.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_rain.png "${CAELUM_RES_DEST}/resources/caelum/precipitation_rain.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_smallhail.png "${CAELUM_RES_DEST}/resources/caelum/precipitation_smallhail.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snow.png "${CAELUM_RES_DEST}/resources/caelum/precipitation_snow.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snowgrains.png "${CAELUM_RES_DEST}/resources/caelum/precipitation_snowgrains.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SkyDome.material "${CAELUM_RES_DEST}/resources/caelum/SkyDome.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sphere.mesh "${CAELUM_RES_DEST}/resources/caelum/sphere.mesh" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.jpg "${CAELUM_RES_DEST}/resources/caelum/Starfield.jpg" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.material "${CAELUM_RES_DEST}/resources/caelum/Starfield.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Sun.material "${CAELUM_RES_DEST}/resources/caelum/Sun.material" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SunGradient.png "${CAELUM_RES_DEST}/resources/caelum/SunGradient.png" COPYONLY) +configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sun_disc.png "${CAELUM_RES_DEST}/resources/caelum/sun_disc.png" COPYONLY) diff --git a/extern/mygui_3.0.1/CMakeLists.txt b/extern/mygui_3.0.1/CMakeLists.txt index d7e0bd483..8101ad91a 100644 --- a/extern/mygui_3.0.1/CMakeLists.txt +++ b/extern/mygui_3.0.1/CMakeLists.txt @@ -22,7 +22,11 @@ add_subdirectory(OgrePlatform) # Copy resource files into the build directory set(SDIR ${CMAKE_CURRENT_SOURCE_DIR}/openmw_resources) -set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui) +if (APPLE) + set(DDIR ${APP_BUNDLE_DIR}/Contents/Resources/resources/mygui) +else (APPLE) + set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui) +endif (APPLE) configure_file("${SDIR}/bigbars.png" "${DDIR}/bigbars.png" COPYONLY) configure_file("${SDIR}/black.png" "${DDIR}/black.png" COPYONLY) diff --git a/files/plugins.cfg.mac b/files/plugins.cfg.mac index 9fe2798f7..baaca4479 100644 --- a/files/plugins.cfg.mac +++ b/files/plugins.cfg.mac @@ -1,7 +1,7 @@ # Defines plugins to load # Define plugin folder -PluginFolder=${OGRE_PLUGIN_DIR} +PluginFolder= # Define plugins Plugin=RenderSystem_GL.dylib From a2c42ab5a2b1dc2fda3399c657f1ad5b1af31cca Mon Sep 17 00:00:00 2001 From: Nikolay Kasyanov Date: Wed, 6 Apr 2011 20:11:08 +0400 Subject: [PATCH 2/3] components/esm header refactoring in progress. Refactored: esm_reader.hpp loadacti.hpp loadalch.hpp loadappa.hpp loadarmo.hpp loadbody.hpp loadbook.hpp loadbsgn.hpp loadcell.hpp loadclas.hpp loadclot.hpp loadland.hpp Updated code style in defs.hpp --- CMakeLists.txt | 13 ++ components/esm/defs.hpp | 85 ++++----- components/esm/esm_reader.cpp | 345 ++++++++++++++++++++++++++++++++++ components/esm/esm_reader.hpp | 345 ++++------------------------------ components/esm/loadacti.cpp | 11 ++ components/esm/loadacti.hpp | 12 +- components/esm/loadalch.cpp | 14 ++ components/esm/loadalch.hpp | 31 ++- components/esm/loadappa.cpp | 13 ++ components/esm/loadappa.hpp | 37 ++-- components/esm/loadarmo.cpp | 28 +++ components/esm/loadarmo.hpp | 135 ++++++------- components/esm/loadbody.cpp | 13 ++ components/esm/loadbody.hpp | 71 ++++--- components/esm/loadbook.cpp | 17 ++ components/esm/loadbook.hpp | 28 +-- components/esm/loadbsgn.cpp | 15 ++ components/esm/loadbsgn.hpp | 18 +- components/esm/loadcell.cpp | 113 +++++++++++ components/esm/loadcell.hpp | 102 +--------- components/esm/loadclas.cpp | 17 ++ components/esm/loadclas.hpp | 84 ++++----- components/esm/loadclot.cpp | 20 ++ components/esm/loadclot.hpp | 59 +++--- components/esm/loadland.cpp | 32 ++++ components/esm/loadland.hpp | 46 +---- 26 files changed, 942 insertions(+), 762 deletions(-) create mode 100644 components/esm/esm_reader.cpp create mode 100644 components/esm/loadacti.cpp create mode 100644 components/esm/loadalch.cpp create mode 100644 components/esm/loadappa.cpp create mode 100644 components/esm/loadarmo.cpp create mode 100644 components/esm/loadbody.cpp create mode 100644 components/esm/loadbook.cpp create mode 100644 components/esm/loadbsgn.cpp create mode 100644 components/esm/loadcell.cpp create mode 100644 components/esm/loadclas.cpp create mode 100644 components/esm/loadclot.cpp create mode 100644 components/esm/loadland.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index 8f21728bb..9aac8e11f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -131,6 +131,19 @@ set(ESM ${COMP_DIR}/esm/skill.cpp ${COMP_DIR}/esm/attr.cpp ${COMP_DIR}/esm/class.cpp + ${COMP_DIR}/esm/esm_reader.cpp + ${COMP_DIR}/esm/loadland.cpp + ${COMP_DIR}/esm/loadacti.cpp + ${COMP_DIR}/esm/loadalch.cpp + ${COMP_DIR}/esm/loadappa.cpp + ${COMP_DIR}/esm/loadarmo.cpp + ${COMP_DIR}/esm/loadbody.cpp + ${COMP_DIR}/esm/loadbook.cpp + ${COMP_DIR}/esm/loadbsgn.cpp + ${COMP_DIR}/esm/loadcell.cpp + ${COMP_DIR}/esm/loadclas.cpp + ${COMP_DIR}/esm/loadclot.cpp + ) source_group(components\\esm FILES ${ESM_HEADER} ${ESM}) diff --git a/components/esm/defs.hpp b/components/esm/defs.hpp index 9a4cefa37..0fdbe45aa 100644 --- a/components/esm/defs.hpp +++ b/components/esm/defs.hpp @@ -3,13 +3,14 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ // Pixel color value. Standard four-byte rr,gg,bb,aa format. typedef int32_t Color; enum VarType - { +{ VT_Unknown, VT_None, VT_Short, @@ -18,79 +19,75 @@ enum VarType VT_Float, VT_String, VT_Ignored - }; +}; enum Specialization - { - SPC_Combat = 0, - SPC_Magic = 1, - SPC_Stealth = 2 - }; +{ + SPC_Combat = 0, SPC_Magic = 1, SPC_Stealth = 2 +}; enum RangeType - { - RT_Self = 0, - RT_Touch = 1, - RT_Target = 2 - }; +{ + RT_Self = 0, RT_Touch = 1, RT_Target = 2 +}; /** A list of references to spells and spell effects. This is shared - between the records BSGN, NPC and RACE. -*/ + between the records BSGN, NPC and RACE. + */ struct SpellList { - std::vector list; + std::vector list; - void load(ESMReader &esm) - { - while(esm.isNextSub("NPCS")) - list.push_back(esm.getHString()); - } + void load(ESMReader &esm) + { + while (esm.isNextSub("NPCS")) + list.push_back(esm.getHString()); + } }; /** Defines a spell effect. Shared between SPEL (Spells), ALCH - (Potions) and ENCH (Item enchantments) records -*/ + (Potions) and ENCH (Item enchantments) records + */ #pragma pack(push) #pragma pack(1) // Position and rotation struct Position { - float pos[3]; - float rot[3]; + float pos[3]; + float rot[3]; }; struct ENAMstruct { - // Magical effect, hard-coded ID - short effectID; + // Magical effect, hard-coded ID + short effectID; - // Which skills/attributes are affected (for restore/drain spells - // etc.) - signed char skill, attribute; // -1 if N/A + // Which skills/attributes are affected (for restore/drain spells + // etc.) + signed char skill, attribute; // -1 if N/A - // Other spell parameters - int range; // 0 - self, 1 - touch, 2 - target (RangeType enum) - int area, duration, magnMin, magnMax; + // Other spell parameters + int range; // 0 - self, 1 - touch, 2 - target (RangeType enum) + int area, duration, magnMin, magnMax; - // Struct size should be 24 bytes + // Struct size should be 24 bytes }; #pragma pack(pop) struct EffectList { - std::vector list; + std::vector list; - void load(ESMReader &esm) - { - ENAMstruct s; - while(esm.isNextSub("ENAM")) - { - esm.getHT(s, 24); - list.push_back(s); - } - } + void load(ESMReader &esm) + { + ENAMstruct s; + while (esm.isNextSub("ENAM")) + { + esm.getHT(s, 24); + list.push_back(s); + } + } }; } diff --git a/components/esm/esm_reader.cpp b/components/esm/esm_reader.cpp new file mode 100644 index 000000000..00a34e2df --- /dev/null +++ b/components/esm/esm_reader.cpp @@ -0,0 +1,345 @@ +#include "esm_reader.hpp" + +namespace ESM +{ + +ESM_Context ESMReader::getContext() +{ + // Update the file position before returning + mCtx.filePos = mEsm->tell(); + return mCtx; +} + +void ESMReader::restoreContext(const ESM_Context &rc) +{ + // Reopen the file if necessary + if (mCtx.filename != rc.filename) + openRaw(rc.filename); + + // Copy the data + mCtx = rc; + + // Make sure we seek to the right place + mEsm->seek(mCtx.filePos); +} + +void ESMReader::close() +{ + mEsm.reset(); + mCtx.filename.clear(); + mCtx.leftFile = 0; + mCtx.leftRec = 0; + mCtx.leftSub = 0; + mCtx.subCached = false; + mCtx.recName.val = 0; + mCtx.subName.val = 0; +} + +void ESMReader::openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name) +{ + close(); + mEsm = _esm; + mCtx.filename = name; + mCtx.leftFile = mEsm->size(); + + // Flag certain files for special treatment, based on the file + // name. + const char *cstr = mCtx.filename.c_str(); + if (iends(cstr, "Morrowind.esm")) + mSpf = SF_Morrowind; + else if (iends(cstr, "Tribunal.esm")) + mSpf = SF_Tribunal; + else if (iends(cstr, "Bloodmoon.esm")) + mSpf = SF_Bloodmoon; + else + mSpf = SF_Other; +} + +void ESMReader::open(Mangle::Stream::StreamPtr _esm, const std::string &name) +{ + openRaw(_esm, name); + + if (getRecName() != "TES3") + fail("Not a valid Morrowind file"); + + getRecHeader(); + + // Get the header + getHNT(mCtx.header, "HEDR", 300); + + if (mCtx.header.version != VER_12 && mCtx.header.version != VER_13) + fail("Unsupported file format version"); + + while (isNextSub("MAST")) + { + MasterData m; + m.name = getHString(); + m.size = getHNLong("DATA"); + mMasters.push_back(m); + } + + if (mCtx.header.type == FT_ESS) + { + // Savegame-related data + + // Player position etc + getHNT(mSaveData, "GMDT", 124); + + /* Image properties, five ints. Is always: + Red-mask: 0xff0000 + Blue-mask: 0x00ff00 + Green-mask: 0x0000ff + Alpha-mask: 0x000000 + Bpp: 32 + */ + getSubNameIs("SCRD"); + skipHSubSize(20); + + /* Savegame screenshot: + 128x128 pixels * 4 bytes per pixel + */ + getSubNameIs("SCRS"); + skipHSubSize(65536); + } +} + +void ESMReader::open(const std::string &file) +{ + using namespace Mangle::Stream; + open(StreamPtr(new FileStream(file)), file); +} + +void ESMReader::openRaw(const std::string &file) +{ + using namespace Mangle::Stream; + openRaw(StreamPtr(new FileStream(file)), file); +} + +int64_t ESMReader::getHNLong(const char *name) +{ + int64_t val; + getHNT(val, name); + return val; +} + +std::string ESMReader::getHNOString(const char* name) +{ + if (isNextSub(name)) + return getHString(); + return ""; +} + +std::string ESMReader::getHNString(const char* name) +{ + getSubNameIs(name); + return getHString(); +} + +std::string ESMReader::getHString() +{ + getSubHeader(); + + // Hack to make MultiMark.esp load. Zero-length strings do not + // occur in any of the official mods, but MultiMark makes use of + // them. For some reason, they break the rules, and contain a byte + // (value 0) even if the header says there is no data. If + // Morrowind accepts it, so should we. + if (mCtx.leftSub == 0) + { + // Skip the following zero byte + mCtx.leftRec--; + char c; + mEsm->read(&c, 1); + return ""; + } + + return getString(mCtx.leftSub); +} + +void ESMReader::getHExact(void*p, int size) +{ + getSubHeader(); + if (size != static_cast (mCtx.leftSub)) + fail("getHExact() size mismatch"); + getExact(p, size); +} + +// Read the given number of bytes from a named subrecord +void ESMReader::getHNExact(void*p, int size, const char* name) +{ + getSubNameIs(name); + getHExact(p, size); +} + +// Get the next subrecord name and check if it matches the parameter +void ESMReader::getSubNameIs(const char* name) +{ + getSubName(); + if (mCtx.subName != name) + fail( + "Expected subrecord " + std::string(name) + " but got " + + mCtx.subName.toString()); +} + +bool ESMReader::isNextSub(const char* name) +{ + if (!mCtx.leftRec) + return false; + + getSubName(); + + // If the name didn't match, then mark the it as 'cached' so it's + // available for the next call to getSubName. + mCtx.subCached = (mCtx.subName != name); + + // If subCached is false, then subName == name. + return !mCtx.subCached; +} + +// Read subrecord name. This gets called a LOT, so I've optimized it +// slightly. +void ESMReader::getSubName() +{ + // If the name has already been read, do nothing + if (mCtx.subCached) + { + mCtx.subCached = false; + return; + } + + // reading the subrecord data anyway. + mEsm->read(mCtx.subName.name, 4); + mCtx.leftRec -= 4; +} + +bool ESMReader::isEmptyOrGetName() +{ + if (mCtx.leftRec) + { + mEsm->read(mCtx.subName.name, 4); + mCtx.leftRec -= 4; + return false; + } + return true; +} + +void ESMReader::skipHSub() +{ + getSubHeader(); + skip(mCtx.leftSub); +} + +void ESMReader::skipHSubSize(int size) +{ + skipHSub(); + if (static_cast (mCtx.leftSub) != size) + fail("skipHSubSize() mismatch"); +} + +void ESMReader::getSubHeader() +{ + if (mCtx.leftRec < 4) + fail("End of record while reading sub-record header"); + + // Get subrecord size + getT(mCtx.leftSub); + + // Adjust number of record bytes left + mCtx.leftRec -= mCtx.leftSub + 4; +} + +void ESMReader::getSubHeaderIs(int size) +{ + getSubHeader(); + if (size != static_cast (mCtx.leftSub)) + fail("getSubHeaderIs(): Sub header mismatch"); +} + +NAME ESMReader::getRecName() +{ + if (!hasMoreRecs()) + fail("No more records, getRecName() failed"); + getName(mCtx.recName); + mCtx.leftFile -= 4; + + // Make sure we don't carry over any old cached subrecord + // names. This can happen in some cases when we skip parts of a + // record. + mCtx.subCached = false; + + return mCtx.recName; +} + +void ESMReader::skipRecord() +{ + skip(mCtx.leftRec); + mCtx.leftRec = 0; +} + +void ESMReader::skipHRecord() +{ + if (!mCtx.leftFile) + return; + getRecHeader(); + skipRecord(); +} + +void ESMReader::getRecHeader(uint32_t &flags) +{ + // General error checking + if (mCtx.leftFile < 12) + fail("End of file while reading record header"); + if (mCtx.leftRec) + fail("Previous record contains unread bytes"); + + getUint(mCtx.leftRec); + getUint(flags);// This header entry is always zero + getUint(flags); + mCtx.leftFile -= 12; + + // Check that sizes add up + if (mCtx.leftFile < mCtx.leftRec) + fail("Record size is larger than rest of file"); + + // Adjust number of bytes mCtx.left in file + mCtx.leftFile -= mCtx.leftRec; +} + +/************************************************************************* + * + * Lowest level data reading and misc methods + * + *************************************************************************/ + +void ESMReader::getExact(void*x, int size) +{ + int t = mEsm->read(x, size); + if (t != size) + fail("Read error"); +} + +std::string ESMReader::getString(int size) +{ + char *ptr = ToUTF8::getBuffer(size); + mEsm->read(ptr, size); + + // Convert to UTF8 and return + return ToUTF8::getUtf8(ToUTF8::WINDOWS_1252); +} + +void ESMReader::fail(const std::string &msg) +{ + using namespace std; + + stringstream ss; + + ss << "ESM Error: " << msg; + ss << "\n File: " << mCtx.filename; + ss << "\n Record: " << mCtx.recName.toString(); + ss << "\n Subrecord: " << mCtx.subName.toString(); + if (mEsm != NULL) + ss << "\n Offset: 0x" << hex << mEsm->tell(); + throw std::runtime_error(ss.str()); +} + +} diff --git a/components/esm/esm_reader.hpp b/components/esm/esm_reader.hpp index 8f4fafd88..dea1980e2 100644 --- a/components/esm/esm_reader.hpp +++ b/components/esm/esm_reader.hpp @@ -171,122 +171,27 @@ public: /** Save the current file position and information in a ESM_Context struct */ - ESM_Context getContext() - { - // Update the file position before returning - mCtx.filePos = mEsm->tell(); - return mCtx; - } + ESM_Context getContext(); /** Restore a previously saved context */ - void restoreContext(const ESM_Context &rc) - { - // Reopen the file if necessary - if(mCtx.filename != rc.filename) - openRaw(rc.filename); - - // Copy the data - mCtx = rc; - - // Make sure we seek to the right place - mEsm->seek(mCtx.filePos); - } + void restoreContext(const ESM_Context &rc); /** Close the file, resets all information. After calling close() the structure may be reused to load a new file. */ - void close() - { - mEsm.reset(); - mCtx.filename.clear(); - mCtx.leftFile = 0; - mCtx.leftRec = 0; - mCtx.leftSub = 0; - mCtx.subCached = false; - mCtx.recName.val = 0; - mCtx.subName.val = 0; - } + void close(); /// Raw opening. Opens the file and sets everything up but doesn't /// parse the header. - void openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name) - { - close(); - mEsm = _esm; - mCtx.filename = name; - mCtx.leftFile = mEsm->size(); - - // Flag certain files for special treatment, based on the file - // name. - const char *cstr = mCtx.filename.c_str(); - if(iends(cstr, "Morrowind.esm")) mSpf = SF_Morrowind; - else if(iends(cstr, "Tribunal.esm")) mSpf = SF_Tribunal; - else if(iends(cstr, "Bloodmoon.esm")) mSpf = SF_Bloodmoon; - else mSpf = SF_Other; - } + void openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name); /// Load ES file from a new stream, parses the header. Closes the /// currently open file first, if any. - void open(Mangle::Stream::StreamPtr _esm, const std::string &name) - { - openRaw(_esm, name); + void open(Mangle::Stream::StreamPtr _esm, const std::string &name); - if(getRecName() != "TES3") - fail("Not a valid Morrowind file"); + void open(const std::string &file); - getRecHeader(); - - // Get the header - getHNT(mCtx.header, "HEDR", 300); - - if(mCtx.header.version != VER_12 && - mCtx.header.version != VER_13) - fail("Unsupported file format version"); - - while(isNextSub("MAST")) - { - MasterData m; - m.name = getHString(); - m.size = getHNLong("DATA"); - mMasters.push_back(m); - } - - if(mCtx.header.type == FT_ESS) - { - // Savegame-related data - - // Player position etc - getHNT(mSaveData, "GMDT", 124); - - /* Image properties, five ints. Is always: - Red-mask: 0xff0000 - Blue-mask: 0x00ff00 - Green-mask: 0x0000ff - Alpha-mask: 0x000000 - Bpp: 32 - */ - getSubNameIs("SCRD"); - skipHSubSize(20); - - /* Savegame screenshot: - 128x128 pixels * 4 bytes per pixel - */ - getSubNameIs("SCRS"); - skipHSubSize(65536); - } - } - - void open(const std::string &file) - { - using namespace Mangle::Stream; - open(StreamPtr(new FileStream(file)), file); - } - - void openRaw(const std::string &file) - { - using namespace Mangle::Stream; - openRaw(StreamPtr(new FileStream(file)), file); - } + void openRaw(const std::string &file); /************************************************************************* * @@ -306,8 +211,8 @@ public: template void getHNOT(X &x, const char* name) { - if(isNextSub(name)) - getHT(x); + if(isNextSub(name)) + getHT(x); } // Version with extra size checking, to make sure the compiler @@ -315,26 +220,21 @@ public: template void getHNT(X &x, const char* name, int size) { - assert(sizeof(X) == size); - getSubNameIs(name); - getHT(x); + assert(sizeof(X) == size); + getSubNameIs(name); + getHT(x); } - int64_t getHNLong(const char *name) - { - int64_t val; - getHNT(val, name); - return val; - } + int64_t getHNLong(const char *name); // Get data of a given type/size, including subrecord header template void getHT(X &x) { - getSubHeader(); - if(mCtx.leftSub != sizeof(X)) - fail("getHT(): subrecord size mismatch"); - getT(x); + getSubHeader(); + if (mCtx.leftSub != sizeof(X)) + fail("getHT(): subrecord size mismatch"); + getT(x); } // Version with extra size checking, to make sure the compiler @@ -342,62 +242,24 @@ public: template void getHT(X &x, int size) { - assert(sizeof(X) == size); - getHT(x); + assert(sizeof(X) == size); + getHT(x); } // Read a string by the given name if it is the next record. - std::string getHNOString(const char* name) - { - if(isNextSub(name)) - return getHString(); - return ""; - } + std::string getHNOString(const char* name); // Read a string with the given sub-record name - std::string getHNString(const char* name) - { - getSubNameIs(name); - return getHString(); - } + std::string getHNString(const char* name); // Read a string, including the sub-record header (but not the name) - std::string getHString() - { - getSubHeader(); - - // Hack to make MultiMark.esp load. Zero-length strings do not - // occur in any of the official mods, but MultiMark makes use of - // them. For some reason, they break the rules, and contain a byte - // (value 0) even if the header says there is no data. If - // Morrowind accepts it, so should we. - if(mCtx.leftSub == 0) - { - // Skip the following zero byte - mCtx.leftRec--; - char c; - mEsm->read(&c,1); - return ""; - } - - return getString(mCtx.leftSub); - } + std::string getHString(); // Read the given number of bytes from a subrecord - void getHExact(void*p, int size) - { - getSubHeader(); - if(size !=static_cast (mCtx.leftSub)) - fail("getHExact() size mismatch"); - getExact(p,size); - } + void getHExact(void*p, int size); // Read the given number of bytes from a named subrecord - void getHNExact(void*p, int size, const char* name) - { - getSubNameIs(name); - getHExact(p,size); - } + void getHNExact(void*p, int size, const char* name); /************************************************************************* * @@ -406,100 +268,37 @@ public: *************************************************************************/ // Get the next subrecord name and check if it matches the parameter - void getSubNameIs(const char* name) - { - getSubName(); - if(mCtx.subName != name) - fail("Expected subrecord " + std::string(name) + " but got " + mCtx.subName.toString()); - } + void getSubNameIs(const char* name); /** Checks if the next sub record name matches the parameter. If it does, it is read into 'subName' just as if getSubName() was called. If not, the read name will still be available for future calls to getSubName(), isNextSub() and getSubNameIs(). */ - bool isNextSub(const char* name) - { - if(!mCtx.leftRec) return false; - - getSubName(); - - // If the name didn't match, then mark the it as 'cached' so it's - // available for the next call to getSubName. - mCtx.subCached = (mCtx.subName != name); - - // If subCached is false, then subName == name. - return !mCtx.subCached; - } + bool isNextSub(const char* name); // Read subrecord name. This gets called a LOT, so I've optimized it // slightly. - void getSubName() - { - // If the name has already been read, do nothing - if(mCtx.subCached) - { - mCtx.subCached = false; - return; - } - - // Don't bother with error checking, we will catch an EOF upon - // reading the subrecord data anyway. - mEsm->read(mCtx.subName.name, 4); - mCtx.leftRec -= 4; - } + void getSubName(); // This is specially optimized for LoadINFO. - bool isEmptyOrGetName() - { - if(mCtx.leftRec) - { - mEsm->read(mCtx.subName.name, 4); - mCtx.leftRec -= 4; - return false; - } - return true; - } + bool isEmptyOrGetName(); // Skip current sub record, including header (but not including // name.) - void skipHSub() - { - getSubHeader(); - skip(mCtx.leftSub); - } + void skipHSub(); // Skip sub record and check its size - void skipHSubSize(int size) - { - skipHSub(); - if(static_cast (mCtx.leftSub) != size) - fail("skipHSubSize() mismatch"); - } + void skipHSubSize(int size); /* Sub-record header. This updates leftRec beyond the current sub-record as well. leftSub contains size of current sub-record. */ - void getSubHeader() - { - if(mCtx.leftRec < 4) - fail("End of record while reading sub-record header"); - - // Get subrecord size - getT(mCtx.leftSub); - - // Adjust number of record bytes left - mCtx.leftRec -= mCtx.leftSub + 4; - } + void getSubHeader(); /** Get sub header and check the size */ - void getSubHeaderIs(int size) - { - getSubHeader(); - if(size != static_cast (mCtx.leftSub)) - fail("getSubHeaderIs(): Sub header mismatch"); - } + void getSubHeaderIs(int size); /************************************************************************* * @@ -508,62 +307,21 @@ public: *************************************************************************/ // Get the next record name - NAME getRecName() - { - if(!hasMoreRecs()) - fail("No more records, getRecName() failed"); - getName(mCtx.recName); - mCtx.leftFile -= 4; - - // Make sure we don't carry over any old cached subrecord - // names. This can happen in some cases when we skip parts of a - // record. - mCtx.subCached = false; - - return mCtx.recName; - } + NAME getRecName(); // Skip the rest of this record. Assumes the name and header have // already been read - void skipRecord() - { - skip(mCtx.leftRec); - mCtx.leftRec = 0; - } + void skipRecord(); // Skip an entire record, including the header (but not the name) - void skipHRecord() - { - if(!mCtx.leftFile) return; - getRecHeader(); - skipRecord(); - } + void skipHRecord(); /* Read record header. This updatesleftFile BEYOND the data that follows the header, ie beyond the entire record. You should use leftRec to orient yourself inside the record itself. */ void getRecHeader() { uint32_t u; getRecHeader(u); } - void getRecHeader(uint32_t &flags) - { - // General error checking - if(mCtx.leftFile < 12) - fail("End of file while reading record header"); - if(mCtx.leftRec) - fail("Previous record contains unread bytes"); - - getUint(mCtx.leftRec); - getUint(flags);// This header entry is always zero - getUint(flags); - mCtx.leftFile -= 12; - - // Check that sizes add up - if(mCtx.leftFile < mCtx.leftRec) - fail("Record size is larger than rest of file"); - - // Adjust number of bytes mCtx.left in file - mCtx.leftFile -= mCtx.leftRec; - } + void getRecHeader(uint32_t &flags); bool hasMoreRecs() { return mCtx.leftFile > 0; } bool hasMoreSubs() { return mCtx.leftRec > 0; } @@ -578,44 +336,19 @@ public: template void getT(X &x) { getExact(&x, sizeof(X)); } - void getExact(void*x, int size) - { - int t = mEsm->read(x, size); - if(t != size) - fail("Read error"); - } + void getExact(void*x, int size); void getName(NAME &name) { getT(name); } void getUint(uint32_t &u) { getT(u); } // Read the next 'size' bytes and return them as a string. Converts // them from native encoding to UTF8 in the process. - std::string getString(int size) - { - char *ptr = ToUTF8::getBuffer(size); - mEsm->read(ptr,size); - - // Convert to UTF8 and return - return ToUTF8::getUtf8(ToUTF8::WINDOWS_1252); - } + std::string getString(int size); void skip(int bytes) { mEsm->seek(mEsm->tell()+bytes); } uint64_t getOffset() { return mEsm->tell(); } /// Used for error handling - void fail(const std::string &msg) - { - using namespace std; - - stringstream ss; - - ss << "ESM Error: " << msg; - ss << "\n File: " << mCtx.filename; - ss << "\n Record: " << mCtx.recName.toString(); - ss << "\n Subrecord: " << mCtx.subName.toString(); - if(mEsm != NULL) - ss << "\n Offset: 0x" << hex << mEsm->tell(); - throw std::runtime_error(ss.str()); - } + void fail(const std::string &msg); private: Mangle::Stream::StreamPtr mEsm; diff --git a/components/esm/loadacti.cpp b/components/esm/loadacti.cpp new file mode 100644 index 000000000..40c9b635c --- /dev/null +++ b/components/esm/loadacti.cpp @@ -0,0 +1,11 @@ +#include "loadacti.hpp" + +namespace ESM +{ +void Activator::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNString("FNAM"); + script = esm.getHNOString("SCRI"); +} +} diff --git a/components/esm/loadacti.hpp b/components/esm/loadacti.hpp index a50a58f6d..783559e11 100644 --- a/components/esm/loadacti.hpp +++ b/components/esm/loadacti.hpp @@ -3,18 +3,14 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ struct Activator { - std::string name, script, model; + std::string name, script, model; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNString("FNAM"); - script = esm.getHNOString("SCRI"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadalch.cpp b/components/esm/loadalch.cpp new file mode 100644 index 000000000..d3bc36a77 --- /dev/null +++ b/components/esm/loadalch.cpp @@ -0,0 +1,14 @@ +#include "loadalch.hpp" + +namespace ESM +{ +void Potion::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + icon = esm.getHNOString("TEXT"); // not ITEX here for some reason + script = esm.getHNOString("SCRI"); + name = esm.getHNOString("FNAM"); + esm.getHNT(data, "ALDT", 12); + effects.load(esm); +} +} diff --git a/components/esm/loadalch.hpp b/components/esm/loadalch.hpp index a556350b0..c21e5dea0 100644 --- a/components/esm/loadalch.hpp +++ b/components/esm/loadalch.hpp @@ -4,7 +4,8 @@ #include "esm_reader.hpp" #include "defs.hpp" -namespace ESM { +namespace ESM +{ /* * Alchemy item (potions) @@ -12,26 +13,18 @@ namespace ESM { struct Potion { - struct ALDTstruct - { - float weight; - int value; - int autoCalc; - }; - ALDTstruct data; + struct ALDTstruct + { + float weight; + int value; + int autoCalc; + }; + ALDTstruct data; - std::string name, model, icon, script; - EffectList effects; + std::string name, model, icon, script; + EffectList effects; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - icon = esm.getHNOString("TEXT"); // not ITEX here for some reason - script = esm.getHNOString("SCRI"); - name = esm.getHNOString("FNAM"); - esm.getHNT(data, "ALDT", 12); - effects.load(esm); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadappa.cpp b/components/esm/loadappa.cpp new file mode 100644 index 000000000..c76ad5350 --- /dev/null +++ b/components/esm/loadappa.cpp @@ -0,0 +1,13 @@ +#include "loadappa.hpp" + +namespace ESM +{ +void Apparatus::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNString("FNAM"); + esm.getHNT(data, "AADT", 16); + script = esm.getHNOString("SCRI"); + icon = esm.getHNString("ITEX"); +} +} diff --git a/components/esm/loadappa.hpp b/components/esm/loadappa.hpp index 6fd1d00d8..bbb4aefde 100644 --- a/components/esm/loadappa.hpp +++ b/components/esm/loadappa.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Alchemist apparatus @@ -11,33 +12,23 @@ namespace ESM { struct Apparatus { - enum AppaType + enum AppaType { - MortarPestle = 0, - Albemic = 1, - Calcinator = 2, - Retort = 3 + MortarPestle = 0, Albemic = 1, Calcinator = 2, Retort = 3 }; - struct AADTstruct - { - int type; - float quality; - float weight; - int value; - }; + struct AADTstruct + { + int type; + float quality; + float weight; + int value; + }; - AADTstruct data; - std::string model, icon, script, name; + AADTstruct data; + std::string model, icon, script, name; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNString("FNAM"); - esm.getHNT(data, "AADT", 16); - script = esm.getHNOString("SCRI"); - icon = esm.getHNString("ITEX"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadarmo.cpp b/components/esm/loadarmo.cpp new file mode 100644 index 000000000..ddc25e176 --- /dev/null +++ b/components/esm/loadarmo.cpp @@ -0,0 +1,28 @@ +#include "loadarmo.hpp" + +namespace ESM +{ + +void PartReferenceList::load(ESMReader &esm) +{ + while (esm.isNextSub("INDX")) + { + PartReference pr; + esm.getHT(pr.part); // The INDX byte + pr.male = esm.getHNOString("BNAM"); + pr.female = esm.getHNOString("CNAM"); + } +} + +void Armor::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNString("FNAM"); + script = esm.getHNOString("SCRI"); + esm.getHNT(data, "AODT", 24); + icon = esm.getHNOString("ITEX"); + parts.load(esm); + enchant = esm.getHNOString("ENAM"); +} + +} diff --git a/components/esm/loadarmo.hpp b/components/esm/loadarmo.hpp index c10287869..16b6b1d3a 100644 --- a/components/esm/loadarmo.hpp +++ b/components/esm/loadarmo.hpp @@ -3,102 +3,85 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ enum PartReferenceType - { - PRT_Head = 0, - PRT_Hair = 1, - PRT_Neck = 2, - PRT_Cuirass = 3, - PRT_Groin = 4, - PRT_Skirt = 5, - PRT_RHand = 6, - PRT_LHand = 7, - PRT_RWrist = 8, - PRT_LWrist = 9, - PRT_Shield = 10, - PRT_RForearm = 11, - PRT_LForearm = 12, - PRT_RUpperarm = 13, - PRT_LUpperarm = 14, - PRT_RFoot = 15, - PRT_LFoot = 16, - PRT_RAnkle = 17, - PRT_LAnkle = 18, - PRT_RKnee = 19, - PRT_LKnee = 20, - PRT_RLeg = 21, - PRT_LLeg = 22, - PRT_RPauldron = 23, - PRT_LPauldron = 24, - PRT_Weapon = 25, - PRT_Tail = 26 - }; +{ + PRT_Head = 0, + PRT_Hair = 1, + PRT_Neck = 2, + PRT_Cuirass = 3, + PRT_Groin = 4, + PRT_Skirt = 5, + PRT_RHand = 6, + PRT_LHand = 7, + PRT_RWrist = 8, + PRT_LWrist = 9, + PRT_Shield = 10, + PRT_RForearm = 11, + PRT_LForearm = 12, + PRT_RUpperarm = 13, + PRT_LUpperarm = 14, + PRT_RFoot = 15, + PRT_LFoot = 16, + PRT_RAnkle = 17, + PRT_LAnkle = 18, + PRT_RKnee = 19, + PRT_LKnee = 20, + PRT_RLeg = 21, + PRT_LLeg = 22, + PRT_RPauldron = 23, + PRT_LPauldron = 24, + PRT_Weapon = 25, + PRT_Tail = 26 +}; // Reference to body parts struct PartReference { - char part; - std::string male, female; + char part; + std::string male, female; }; // A list of references to body parts struct PartReferenceList { - std::vector parts; + std::vector parts; - void load(ESMReader &esm) - { - while(esm.isNextSub("INDX")) - { - PartReference pr; - esm.getHT(pr.part); // The INDX byte - pr.male = esm.getHNOString("BNAM"); - pr.female = esm.getHNOString("CNAM"); - } - } + void load(ESMReader &esm); }; struct Armor { - enum Type - { - Helmet = 0, - Cuirass = 1, - LPauldron = 2, - RPauldron = 3, - Greaves = 4, - Boots = 5, - LGauntlet = 6, - RGauntlet = 7, - Shield = 8, - LBracer = 9, - RBracer = 10 - }; + enum Type + { + Helmet = 0, + Cuirass = 1, + LPauldron = 2, + RPauldron = 3, + Greaves = 4, + Boots = 5, + LGauntlet = 6, + RGauntlet = 7, + Shield = 8, + LBracer = 9, + RBracer = 10 + }; - struct AODTstruct - { - int type; - float weight; - int value, health, enchant, armor; - }; + struct AODTstruct + { + int type; + float weight; + int value, health, enchant, armor; + }; - AODTstruct data; - PartReferenceList parts; + AODTstruct data; + PartReferenceList parts; - std::string name, model, icon, script, enchant; + std::string name, model, icon, script, enchant; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNString("FNAM"); - script = esm.getHNOString("SCRI"); - esm.getHNT(data, "AODT", 24); - icon = esm.getHNOString("ITEX"); - parts.load(esm); - enchant = esm.getHNOString("ENAM"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadbody.cpp b/components/esm/loadbody.cpp new file mode 100644 index 000000000..1c72b0fe0 --- /dev/null +++ b/components/esm/loadbody.cpp @@ -0,0 +1,13 @@ +#include "loadbody.hpp" + +namespace ESM +{ + +void BodyPart::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNString("FNAM"); + esm.getHNT(data, "BYDT", 4); +} + +} diff --git a/components/esm/loadbody.hpp b/components/esm/loadbody.hpp index 5da0e6acb..14e28f59c 100644 --- a/components/esm/loadbody.hpp +++ b/components/esm/loadbody.hpp @@ -3,59 +3,52 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ struct BodyPart { - enum MeshPart + enum MeshPart { - MP_Head = 0, - MP_Hair = 1, - MP_Neck = 2, - MP_Chest = 3, - MP_Groin = 4, - MP_Hand = 5, - MP_Wrist = 6, - MP_Forearm = 7, - MP_Upperarm = 8, - MP_Foot = 9, - MP_Ankle = 10, - MP_Knee = 11, - MP_Upperleg = 12, - MP_Clavicle = 13, - MP_Tail = 14 + MP_Head = 0, + MP_Hair = 1, + MP_Neck = 2, + MP_Chest = 3, + MP_Groin = 4, + MP_Hand = 5, + MP_Wrist = 6, + MP_Forearm = 7, + MP_Upperarm = 8, + MP_Foot = 9, + MP_Ankle = 10, + MP_Knee = 11, + MP_Upperleg = 12, + MP_Clavicle = 13, + MP_Tail = 14 }; - enum Flags + enum Flags { - BPF_Female = 1, - BPF_Playable = 2 + BPF_Female = 1, BPF_Playable = 2 }; - enum MeshType + enum MeshType { - MT_Skin = 0, - MT_Clothing = 1, - MT_Armor = 2 + MT_Skin = 0, MT_Clothing = 1, MT_Armor = 2 }; - struct BYDTstruct - { - char part; - char vampire; - char flags; - char type; - }; + struct BYDTstruct + { + char part; + char vampire; + char flags; + char type; + }; - BYDTstruct data; - std::string model, name; + BYDTstruct data; + std::string model, name; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNString("FNAM"); - esm.getHNT(data, "BYDT", 4); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadbook.cpp b/components/esm/loadbook.cpp new file mode 100644 index 000000000..ffa958e14 --- /dev/null +++ b/components/esm/loadbook.cpp @@ -0,0 +1,17 @@ +#include "loadbook.hpp" + +namespace ESM +{ + +void Book::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNOString("FNAM"); + esm.getHNT(data, "BKDT", 20); + script = esm.getHNOString("SCRI"); + icon = esm.getHNOString("ITEX"); + text = esm.getHNOString("TEXT"); + enchant = esm.getHNOString("ENAM"); +} + +} diff --git a/components/esm/loadbook.hpp b/components/esm/loadbook.hpp index 8e9da0d51..3a4ab441e 100644 --- a/components/esm/loadbook.hpp +++ b/components/esm/loadbook.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Books, magic scrolls, notes and so on @@ -11,25 +12,16 @@ namespace ESM { struct Book { - struct BKDTstruct - { - float weight; - int value, isScroll, skillID, enchant; - }; + struct BKDTstruct + { + float weight; + int value, isScroll, skillID, enchant; + }; - BKDTstruct data; - std::string name, model, icon, script, enchant, text; + BKDTstruct data; + std::string name, model, icon, script, enchant, text; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNOString("FNAM"); - esm.getHNT(data, "BKDT", 20); - script = esm.getHNOString("SCRI"); - icon = esm.getHNOString("ITEX"); - text = esm.getHNOString("TEXT"); - enchant = esm.getHNOString("ENAM"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadbsgn.cpp b/components/esm/loadbsgn.cpp new file mode 100644 index 000000000..976cb7d20 --- /dev/null +++ b/components/esm/loadbsgn.cpp @@ -0,0 +1,15 @@ +#include "loadbsgn.hpp" + +namespace ESM +{ + +void BirthSign::load(ESMReader &esm) +{ + name = esm.getHNString("FNAM"); + texture = esm.getHNOString("TNAM"); + description = esm.getHNOString("DESC"); + + powers.load(esm); +} + +} diff --git a/components/esm/loadbsgn.hpp b/components/esm/loadbsgn.hpp index 8c713e5ef..53964b02c 100644 --- a/components/esm/loadbsgn.hpp +++ b/components/esm/loadbsgn.hpp @@ -4,23 +4,17 @@ #include "defs.hpp" #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ struct BirthSign { - std::string name, description, texture; + std::string name, description, texture; - // List of powers and abilities that come with this birth sign. - SpellList powers; + // List of powers and abilities that come with this birth sign. + SpellList powers; - void load(ESMReader &esm) - { - name = esm.getHNString("FNAM"); - texture = esm.getHNOString("TNAM"); - description = esm.getHNOString("DESC"); - - powers.load(esm); - }; + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadcell.cpp b/components/esm/loadcell.cpp new file mode 100644 index 000000000..2d1085260 --- /dev/null +++ b/components/esm/loadcell.cpp @@ -0,0 +1,113 @@ +#include "loadcell.hpp" + +namespace ESM +{ + +void Cell::load(ESMReader &esm) +{ + // Ignore this for now, it might mean we should delete the entire + // cell? + if (esm.isNextSub("DELE")) + esm.skipHSub(); + + esm.getHNT(data, "DATA", 12); + + // Water level + water = 0; + + if (data.flags & Interior) + { + // Interior cells + + if (esm.isNextSub("INTV") || esm.isNextSub("WHGT")) + esm.getHT(water); + + // Quasi-exterior cells have a region (which determines the + // weather), pure interior cells have ambient lighting + // instead. + if (data.flags & QuasiEx) + region = esm.getHNOString("RGNN"); + else + esm.getHNT(ambi, "AMBI", 16); + } + else + { + // Exterior cells + region = esm.getHNOString("RGNN"); + esm.getHNOT(mapColor, "NAM5"); + } + + // Save position of the cell references and move on + context = esm.getContext(); + esm.skipRecord(); +} + +void Cell::restore(ESMReader &esm) const +{ + esm.restoreContext(context); +} + +bool Cell::getNextRef(ESMReader &esm, CellRef &ref) +{ + if (!esm.hasMoreSubs()) + return false; + + // Number of references in the cell? Maximum once in each cell, + // but not always at the beginning, and not always right. In other + // words, completely useless. + { + int i; + esm.getHNOT(i, "NAM0"); + } + + esm.getHNT(ref.refnum, "FRMR"); + ref.refID = esm.getHNString("NAME"); + + // getHNOT will not change the existing value if the subrecord is + // missing + ref.scale = 1.0; + esm.getHNOT(ref.scale, "XSCL"); + + ref.owner = esm.getHNOString("ANAM"); + ref.glob = esm.getHNOString("BNAM"); + ref.soul = esm.getHNOString("XSOL"); + + ref.faction = esm.getHNOString("CNAM"); + ref.factIndex = -1; + esm.getHNOT(ref.factIndex, "INDX"); + + ref.charge = -1.0; + esm.getHNOT(ref.charge, "XCHG"); + + ref.intv = 0; + ref.nam9 = 0; + esm.getHNOT(ref.intv, "INTV"); + esm.getHNOT(ref.nam9, "NAM9"); + + // Present for doors that teleport you to another cell. + if (esm.isNextSub("DODT")) + { + ref.teleport = true; + esm.getHT(ref.doorDest); + ref.destCell = esm.getHNOString("DNAM"); + } + else + ref.teleport = false; + + // Integer, despite the name suggesting otherwise + ref.lockLevel = 0; + esm.getHNOT(ref.lockLevel, "FLTV"); + ref.key = esm.getHNOString("KNAM"); + ref.trap = esm.getHNOString("TNAM"); + + ref.unam = 0; + ref.fltv = 0; + esm.getHNOT(ref.unam, "UNAM"); + esm.getHNOT(ref.fltv, "FLTV"); + + esm.getHNT(ref.pos, "DATA", 24); + + return true; +} + +} diff --git a/components/esm/loadcell.hpp b/components/esm/loadcell.hpp index 3f2a6b5a2..bf3ec6f73 100644 --- a/components/esm/loadcell.hpp +++ b/components/esm/loadcell.hpp @@ -117,51 +117,14 @@ struct Cell int water; // Water level int mapColor; - void load(ESMReader &esm) - { - // Ignore this for now, it might mean we should delete the entire - // cell? - if(esm.isNextSub("DELE")) esm.skipHSub(); - - esm.getHNT(data, "DATA", 12); - - // Water level - water = 0; - - if(data.flags & Interior) - { - // Interior cells - - if(esm.isNextSub("INTV") || esm.isNextSub("WHGT")) - esm.getHT(water); - - // Quasi-exterior cells have a region (which determines the - // weather), pure interior cells have ambient lighting - // instead. - if(data.flags & QuasiEx) - region = esm.getHNOString("RGNN"); - else - esm.getHNT(ambi, "AMBI", 16); - } - else - { - // Exterior cells - region = esm.getHNOString("RGNN"); - esm.getHNOT(mapColor, "NAM5"); - } - - // Save position of the cell references and move on - context = esm.getContext(); - esm.skipRecord(); - } + void load(ESMReader &esm); // Restore the given reader to the stored position. Will try to open // the file matching the stored file name. If you want to read from // somewhere other than the file system, you need to pre-open the // ESMReader, and the filename must match the stored filename // exactly. - void restore(ESMReader &esm) const - { esm.restoreContext(context); } + void restore(ESMReader &esm) const; /* Get the next reference in this cell, if any. Returns false when there are no more references in the cell. @@ -169,66 +132,7 @@ struct Cell All fields of the CellRef struct are overwritten. You can safely reuse one memory location without blanking it between calls. */ - static bool getNextRef(ESMReader &esm, CellRef &ref) - { - if(!esm.hasMoreSubs()) return false; - - // Number of references in the cell? Maximum once in each cell, - // but not always at the beginning, and not always right. In other - // words, completely useless. - { - int i; - esm.getHNOT(i, "NAM0"); - } - - esm.getHNT(ref.refnum, "FRMR"); - ref.refID = esm.getHNString("NAME"); - - // getHNOT will not change the existing value if the subrecord is - // missing - ref.scale = 1.0; - esm.getHNOT(ref.scale, "XSCL"); - - ref.owner = esm.getHNOString("ANAM"); - ref.glob = esm.getHNOString("BNAM"); - ref.soul = esm.getHNOString("XSOL"); - - ref.faction = esm.getHNOString("CNAM"); - ref.factIndex = -1; - esm.getHNOT(ref.factIndex, "INDX"); - - ref.charge = -1.0; - esm.getHNOT(ref.charge, "XCHG"); - - ref.intv = 0; - ref.nam9 = 0; - esm.getHNOT(ref.intv, "INTV"); - esm.getHNOT(ref.nam9, "NAM9"); - - // Present for doors that teleport you to another cell. - if(esm.isNextSub("DODT")) - { - ref.teleport = true; - esm.getHT(ref.doorDest); - ref.destCell = esm.getHNOString("DNAM"); - } - else ref.teleport = false; - - // Integer, despite the name suggesting otherwise - ref.lockLevel = 0; - esm.getHNOT(ref.lockLevel, "FLTV"); - ref.key = esm.getHNOString("KNAM"); - ref.trap = esm.getHNOString("TNAM"); - - ref.unam = 0; - ref.fltv = 0; - esm.getHNOT(ref.unam, "UNAM"); - esm.getHNOT(ref.fltv, "FLTV"); - - esm.getHNT(ref.pos, "DATA", 24); - - return true; - } + static bool getNextRef(ESMReader &esm, CellRef &ref); }; } #endif diff --git a/components/esm/loadclas.cpp b/components/esm/loadclas.cpp new file mode 100644 index 000000000..9a0b847ab --- /dev/null +++ b/components/esm/loadclas.cpp @@ -0,0 +1,17 @@ +#include "loadclas.hpp" + +namespace ESM +{ + +void Class::load(ESMReader &esm) +{ + name = esm.getHNString("FNAM"); + esm.getHNT(data, "CLDT", 60); + + if (data.isPlayable > 1) + esm.fail("Unknown bool value"); + + description = esm.getHNOString("DESC"); +} + +} diff --git a/components/esm/loadclas.hpp b/components/esm/loadclas.hpp index 999fdfffd..5fc44abe5 100644 --- a/components/esm/loadclas.hpp +++ b/components/esm/loadclas.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Character class definitions @@ -13,62 +14,51 @@ namespace ESM { // class struct Class { - enum AutoCalc + enum AutoCalc { - Weapon = 0x00001, - Armor = 0x00002, - Clothing = 0x00004, - Books = 0x00008, - Ingredient = 0x00010, - Lockpick = 0x00020, - Probe = 0x00040, - Lights = 0x00080, - Apparatus = 0x00100, - Repair = 0x00200, - Misc = 0x00400, - Spells = 0x00800, - MagicItems = 0x01000, - Potions = 0x02000, - Training = 0x04000, - Spellmaking = 0x08000, - Enchanting = 0x10000, - RepairItem = 0x20000 + Weapon = 0x00001, + Armor = 0x00002, + Clothing = 0x00004, + Books = 0x00008, + Ingredient = 0x00010, + Lockpick = 0x00020, + Probe = 0x00040, + Lights = 0x00080, + Apparatus = 0x00100, + Repair = 0x00200, + Misc = 0x00400, + Spells = 0x00800, + MagicItems = 0x01000, + Potions = 0x02000, + Training = 0x04000, + Spellmaking = 0x08000, + Enchanting = 0x10000, + RepairItem = 0x20000 }; - enum Specialization + enum Specialization { - Combat = 0, - Magic = 1, - Stealth = 2 + Combat = 0, Magic = 1, Stealth = 2 }; - static const Specialization specializationIds[3]; - static const char *gmstSpecializationIds[3]; + static const Specialization specializationIds[3]; + static const char *gmstSpecializationIds[3]; - struct CLDTstruct - { - int attribute[2]; // Attributes that get class bonus - int specialization; // 0 = Combat, 1 = Magic, 2 = Stealth - int skills[5][2]; // Minor and major skills. - int isPlayable; // 0x0001 - Playable class - - // I have no idea how to autocalculate these items... - int calc; - }; // 60 bytes - - std::string name, description; - CLDTstruct data; - - void load(ESMReader &esm) + struct CLDTstruct { - name = esm.getHNString("FNAM"); - esm.getHNT(data, "CLDT", 60); + int attribute[2]; // Attributes that get class bonus + int specialization; // 0 = Combat, 1 = Magic, 2 = Stealth + int skills[5][2]; // Minor and major skills. + int isPlayable; // 0x0001 - Playable class - if(data.isPlayable > 1) - esm.fail("Unknown bool value"); + // I have no idea how to autocalculate these items... + int calc; + }; // 60 bytes - description = esm.getHNOString("DESC"); - } + std::string name, description; + CLDTstruct data; + + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadclot.cpp b/components/esm/loadclot.cpp new file mode 100644 index 000000000..1d6c9d4a1 --- /dev/null +++ b/components/esm/loadclot.cpp @@ -0,0 +1,20 @@ +#include "loadclot.hpp" + +namespace ESM +{ + +void Clothing::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNOString("FNAM"); + esm.getHNT(data, "CTDT", 12); + + script = esm.getHNOString("SCRI"); + icon = esm.getHNOString("ITEX"); + + parts.load(esm); + + enchant = esm.getHNOString("ENAM"); +} + +} diff --git a/components/esm/loadclot.hpp b/components/esm/loadclot.hpp index 47b24ddb1..8fa06e7e4 100644 --- a/components/esm/loadclot.hpp +++ b/components/esm/loadclot.hpp @@ -4,7 +4,8 @@ #include "esm_reader.hpp" #include "loadarmo.hpp" -namespace ESM { +namespace ESM +{ /* * Clothing @@ -12,46 +13,34 @@ namespace ESM { struct Clothing { - enum Type + enum Type { - Pants = 0, - Shoes = 1, - Shirt = 2, - Belt = 3, - Robe = 4, - RGlove = 5, - LGlove = 6, - Skirt = 7, - Ring = 8, - Amulet = 9 + Pants = 0, + Shoes = 1, + Shirt = 2, + Belt = 3, + Robe = 4, + RGlove = 5, + LGlove = 6, + Skirt = 7, + Ring = 8, + Amulet = 9 }; - struct CTDTstruct - { - int type; - float weight; - short value; - short enchant; - }; - CTDTstruct data; + struct CTDTstruct + { + int type; + float weight; + short value; + short enchant; + }; + CTDTstruct data; - PartReferenceList parts; + PartReferenceList parts; - std::string name, model, icon, enchant, script; + std::string name, model, icon, enchant, script; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNOString("FNAM"); - esm.getHNT(data, "CTDT", 12); - - script = esm.getHNOString("SCRI"); - icon = esm.getHNOString("ITEX"); - - parts.load(esm); - - enchant = esm.getHNOString("ENAM"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadland.cpp b/components/esm/loadland.cpp new file mode 100644 index 000000000..740d15a40 --- /dev/null +++ b/components/esm/loadland.cpp @@ -0,0 +1,32 @@ +#include "loadland.hpp" + +namespace ESM +{ +void Land::load(ESMReader &esm) +{ + // Get the grid location + esm.getSubNameIs("INTV"); + esm.getSubHeaderIs(8); + esm.getT(X); + esm.getT(Y); + + esm.getHNT(flags, "DATA"); + + // Store the file position + context = esm.getContext(); + + hasData = false; + int cnt = 0; + + // Skip these here. Load the actual data when the cell is loaded. + if(esm.isNextSub("VNML")) {esm.skipHSubSize(12675);cnt++;} + if(esm.isNextSub("VHGT")) {esm.skipHSubSize(4232);cnt++;} + if(esm.isNextSub("WNAM")) esm.skipHSubSize(81); + if(esm.isNextSub("VCLR")) esm.skipHSubSize(12675); + if(esm.isNextSub("VTEX")) {esm.skipHSubSize(512);cnt++;} + + // We need all three of VNML, VHGT and VTEX in order to use the + // landscape. + hasData = (cnt == 3); +} +} diff --git a/components/esm/loadland.hpp b/components/esm/loadland.hpp index d1a9e4068..af91850ac 100644 --- a/components/esm/loadland.hpp +++ b/components/esm/loadland.hpp @@ -3,51 +3,25 @@ #include "esm_reader.hpp" -namespace ESM { - +namespace ESM +{ /* * Landscape data. */ struct Land { - int flags; // Only first four bits seem to be used, don't know what - // they mean. - int X, Y; // Map coordinates. + int flags; // Only first four bits seem to be used, don't know what + // they mean. + int X, Y; // Map coordinates. - // File context. This allows the ESM reader to be 'reset' to this - // location later when we are ready to load the full data set. - ESM_Context context; + // File context. This allows the ESM reader to be 'reset' to this + // location later when we are ready to load the full data set. + ESM_Context context; - bool hasData; + bool hasData; - void load(ESMReader &esm) - { - // Get the grid location - esm.getSubNameIs("INTV"); - esm.getSubHeaderIs(8); - esm.getT(X); - esm.getT(Y); - - esm.getHNT(flags, "DATA"); - - // Store the file position - context = esm.getContext(); - - hasData = false; - int cnt = 0; - - // Skip these here. Load the actual data when the cell is loaded. - if(esm.isNextSub("VNML")) {esm.skipHSubSize(12675);cnt++;} - if(esm.isNextSub("VHGT")) {esm.skipHSubSize(4232);cnt++;} - if(esm.isNextSub("WNAM")) esm.skipHSubSize(81); - if(esm.isNextSub("VCLR")) esm.skipHSubSize(12675); - if(esm.isNextSub("VTEX")) {esm.skipHSubSize(512);cnt++;} - - // We need all three of VNML, VHGT and VTEX in order to use the - // landscape. - hasData = (cnt == 3); - } + void load(ESMReader &esm); }; } #endif From 1e5768170f9a5458310b673b45db3a4c84479096 Mon Sep 17 00:00:00 2001 From: Nikolay Kasyanov Date: Fri, 8 Apr 2011 17:58:21 +0400 Subject: [PATCH 3/3] Refactored remaining headers in components/esm except defs.hpp. Removed obsolete *.cpp files. --- CMakeLists.txt | 31 +++- components/esm/class.cpp | 15 -- components/esm/load_impl.cpp | 175 --------------------- components/esm/loadclas.cpp | 12 ++ components/esm/loadcont.cpp | 33 ++++ components/esm/loadcont.hpp | 50 ++---- components/esm/loadcrea.cpp | 40 +++++ components/esm/loadcrea.hpp | 109 +++++-------- components/esm/loaddial.cpp | 25 +++ components/esm/loaddial.hpp | 39 ++--- components/esm/loaddoor.cpp | 15 ++ components/esm/loaddoor.hpp | 14 +- components/esm/loadench.cpp | 12 ++ components/esm/loadench.hpp | 40 +++-- components/esm/loadfact.cpp | 31 ++++ components/esm/loadfact.hpp | 76 ++++----- components/esm/loadglob.cpp | 24 +++ components/esm/loadglob.hpp | 22 +-- components/esm/loadgmst.cpp | 172 ++++++++++++++++++++ components/esm/loadgmst.hpp | 278 +++++++-------------------------- components/esm/loadinfo.cpp | 133 ++++++++++++++++ components/esm/loadinfo.hpp | 149 +++++++++--------- components/esm/loadingr.cpp | 15 ++ components/esm/loadingr.hpp | 32 ++-- components/esm/loadlevlist.cpp | 34 ++++ components/esm/loadlevlist.hpp | 90 +++++------ components/esm/loadligh.cpp | 17 ++ components/esm/loadligh.hpp | 56 +++---- components/esm/loadlocks.cpp | 30 ++++ components/esm/loadlocks.hpp | 53 ++----- components/esm/loadltex.cpp | 12 ++ components/esm/loadltex.hpp | 13 +- components/esm/loadmgef.cpp | 27 ++++ components/esm/loadmgef.hpp | 85 ++++------ components/esm/loadmisc.cpp | 15 ++ components/esm/loadmisc.hpp | 32 ++-- components/esm/loadnpc.cpp | 48 ++++++ components/esm/loadpgrd.cpp | 35 +++++ components/esm/loadpgrd.hpp | 54 ++----- components/esm/loadrace.cpp | 14 ++ components/esm/loadrace.hpp | 81 +++++----- components/esm/loadregn.cpp | 29 ++++ components/esm/loadregn.hpp | 66 +++----- components/esm/loadscpt.cpp | 42 +++++ components/esm/loadscpt.hpp | 98 ++++-------- components/esm/loadskil.cpp | 93 +++++++---- components/esm/loadskil.hpp | 7 +- components/esm/loadsndg.cpp | 14 ++ components/esm/loadsndg.hpp | 8 +- components/esm/loadsoun.cpp | 18 +++ components/esm/loadsoun.hpp | 12 +- components/esm/loadspel.cpp | 13 ++ components/esm/loadspel.hpp | 51 +++--- components/esm/loadsscr.cpp | 13 ++ components/esm/loadsscr.hpp | 24 ++- components/esm/loadstat.cpp | 11 ++ components/esm/loadstat.hpp | 5 +- components/esm/loadweap.cpp | 16 ++ components/esm/loadweap.hpp | 75 ++++----- components/esm/skill.cpp | 63 -------- 60 files changed, 1571 insertions(+), 1325 deletions(-) delete mode 100644 components/esm/class.cpp delete mode 100644 components/esm/load_impl.cpp create mode 100644 components/esm/loadcont.cpp create mode 100644 components/esm/loadcrea.cpp create mode 100644 components/esm/loaddial.cpp create mode 100644 components/esm/loaddoor.cpp create mode 100644 components/esm/loadench.cpp create mode 100644 components/esm/loadfact.cpp create mode 100644 components/esm/loadglob.cpp create mode 100644 components/esm/loadgmst.cpp create mode 100644 components/esm/loadinfo.cpp create mode 100644 components/esm/loadingr.cpp create mode 100644 components/esm/loadlevlist.cpp create mode 100644 components/esm/loadligh.cpp create mode 100644 components/esm/loadlocks.cpp create mode 100644 components/esm/loadltex.cpp create mode 100644 components/esm/loadmgef.cpp create mode 100644 components/esm/loadmisc.cpp create mode 100644 components/esm/loadnpc.cpp create mode 100644 components/esm/loadpgrd.cpp create mode 100644 components/esm/loadrace.cpp create mode 100644 components/esm/loadregn.cpp create mode 100644 components/esm/loadscpt.cpp create mode 100644 components/esm/loadsndg.cpp create mode 100644 components/esm/loadsoun.cpp create mode 100644 components/esm/loadspel.cpp create mode 100644 components/esm/loadsscr.cpp create mode 100644 components/esm/loadstat.cpp create mode 100644 components/esm/loadweap.cpp delete mode 100644 components/esm/skill.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index 9aac8e11f..4f937f01d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -127,10 +127,7 @@ source_group(components\\esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER}) file(GLOB ESM_HEADER ${COMP_DIR}/esm/*.hpp) set(ESM - ${COMP_DIR}/esm/load_impl.cpp - ${COMP_DIR}/esm/skill.cpp ${COMP_DIR}/esm/attr.cpp - ${COMP_DIR}/esm/class.cpp ${COMP_DIR}/esm/esm_reader.cpp ${COMP_DIR}/esm/loadland.cpp ${COMP_DIR}/esm/loadacti.cpp @@ -143,6 +140,34 @@ set(ESM ${COMP_DIR}/esm/loadcell.cpp ${COMP_DIR}/esm/loadclas.cpp ${COMP_DIR}/esm/loadclot.cpp + ${COMP_DIR}/esm/loadcont.cpp + ${COMP_DIR}/esm/loadcrea.cpp + ${COMP_DIR}/esm/loaddial.cpp + ${COMP_DIR}/esm/loaddoor.cpp + ${COMP_DIR}/esm/loadench.cpp + ${COMP_DIR}/esm/loadfact.cpp + ${COMP_DIR}/esm/loadglob.cpp + ${COMP_DIR}/esm/loadgmst.cpp + ${COMP_DIR}/esm/loadinfo.cpp + ${COMP_DIR}/esm/loadingr.cpp + ${COMP_DIR}/esm/loadlevlist.cpp + ${COMP_DIR}/esm/loadligh.cpp + ${COMP_DIR}/esm/loadlocks.cpp + ${COMP_DIR}/esm/loadltex.cpp + ${COMP_DIR}/esm/loadmgef.cpp + ${COMP_DIR}/esm/loadmisc.cpp + ${COMP_DIR}/esm/loadnpc.cpp + ${COMP_DIR}/esm/loadpgrd.cpp + ${COMP_DIR}/esm/loadrace.cpp + ${COMP_DIR}/esm/loadregn.cpp + ${COMP_DIR}/esm/loadscpt.cpp + ${COMP_DIR}/esm/loadskil.cpp + ${COMP_DIR}/esm/loadsndg.cpp + ${COMP_DIR}/esm/loadsoun.cpp + ${COMP_DIR}/esm/loadspel.cpp + ${COMP_DIR}/esm/loadsscr.cpp + ${COMP_DIR}/esm/loadstat.cpp + ${COMP_DIR}/esm/loadweap.cpp ) source_group(components\\esm FILES ${ESM_HEADER} ${ESM}) diff --git a/components/esm/class.cpp b/components/esm/class.cpp deleted file mode 100644 index 5866205fa..000000000 --- a/components/esm/class.cpp +++ /dev/null @@ -1,15 +0,0 @@ -#include "loadclas.hpp" - -using namespace ESM; - -const Class::Specialization Class::specializationIds[3] = { - Class::Combat, - Class::Magic, - Class::Stealth -}; - -const char *Class::gmstSpecializationIds[3] = { - "sSpecializationCombat", - "sSpecializationMagic", - "sSpecializationStealth" -}; diff --git a/components/esm/load_impl.cpp b/components/esm/load_impl.cpp deleted file mode 100644 index 28edbbe58..000000000 --- a/components/esm/load_impl.cpp +++ /dev/null @@ -1,175 +0,0 @@ -#include "records.hpp" - -/** Implementation for some of the load() functions. Most are found in - the header files themselves, but this is a bit irritating to - compile if you're changing the functions often, as virtually the - entire engine depends on these headers. - */ - -/* -#include -using namespace std; -*/ - -namespace ESM -{ - void NPC::load(ESMReader &esm, const std::string& id) - { - mId = id; - - npdt52.gold = -10; - - model = esm.getHNOString("MODL"); - name = esm.getHNOString("FNAM"); - - race = esm.getHNString("RNAM"); - cls = esm.getHNString("CNAM"); - faction = esm.getHNString("ANAM"); - head = esm.getHNString("BNAM"); - hair = esm.getHNString("KNAM"); - - script = esm.getHNOString("SCRI"); - - esm.getSubNameIs("NPDT"); - esm.getSubHeader(); - if(esm.getSubSize() == 52) esm.getExact(&npdt52, 52); - else if(esm.getSubSize() == 12) esm.getExact(&npdt12, 12); - else esm.fail("NPC_NPDT must be 12 or 52 bytes long"); - - esm.getHNT(flags, "FLAG"); - - inventory.load(esm); - spells.load(esm); - - if(esm.isNextSub("AIDT")) - { - esm.getHExact(&AI, sizeof(AI)); - hasAI = true; - } - else hasAI = false; - - esm.skipRecord(); - } - - void DialInfo::load(ESMReader &esm) - { - id = esm.getHNString("INAM"); - prev = esm.getHNString("PNAM"); - next = esm.getHNString("NNAM"); - - // Not present if deleted - if(esm.isNextSub("DATA")) - esm.getHT(data, 12); - - // What follows is somewhat spaghetti-ish, but it's worth if for - // an extra speedup. INFO is by far the most common record type. - - // subName is a reference to the original, so it changes whenever - // a new sub name is read. esm.isEmptyOrGetName() will get the - // next name for us, or return true if there are no more records. - esm.getSubName(); - const NAME &subName = esm.retSubName(); - - if(subName.val == REC_ONAM) - { - actor = esm.getHString(); - if(esm.isEmptyOrGetName()) return; - } - if(subName.val == REC_RNAM) - { - race = esm.getHString(); - if(esm.isEmptyOrGetName()) return; - } - if(subName.val == REC_CNAM) - { - clas = esm.getHString(); - if(esm.isEmptyOrGetName()) return; - } - - factionLess = false; - if(subName.val == REC_FNAM) - { - npcFaction = esm.getHString(); - if(npcFaction == "FFFF") factionLess = true; - if(esm.isEmptyOrGetName()) return; - } - if(subName.val == REC_ANAM) - { - cell = esm.getHString(); - if(esm.isEmptyOrGetName()) return; - } - if(subName.val == REC_DNAM) - { - pcFaction = esm.getHString(); - if(esm.isEmptyOrGetName()) return; - } - if(subName.val == REC_SNAM) - { - sound = esm.getHString(); - if(esm.isEmptyOrGetName()) return; - } - if(subName.val == REC_NAME) - { - response = esm.getHString(); - if(esm.isEmptyOrGetName()) return; - } - - while(subName.val == REC_SCVR) - { - SelectStruct ss; - - ss.selectRule = esm.getHString(); - esm.isEmptyOrGetName(); - - if(subName.val == REC_INTV) - { - ss.type = VT_Int; - esm.getHT(ss.i); - } - else if(subName.val == REC_FLTV) - { - ss.type = VT_Float; - esm.getHT(ss.f); - } - else - esm.fail("INFO.SCVR must precede INTV or FLTV, not " - + subName.toString()); - - selects.push_back(ss); - - if(esm.isEmptyOrGetName()) return; - } - - if(subName.val == REC_BNAM) - { - resultScript = esm.getHString(); - if(esm.isEmptyOrGetName()) return; - } - - questStatus = QS_None; - - if (subName.val == REC_QSTN) questStatus = QS_Name; - else if(subName.val == REC_QSTF) questStatus = QS_Finished; - else if(subName.val == REC_QSTR) questStatus = QS_Restart; - else if(subName.val == REC_DELE) questStatus = QS_Deleted; - else - esm.fail("Don't know what to do with " + subName.toString() + " in INFO " + id); - - if(questStatus != QS_None) - // Skip rest of record - esm.skipRecord(); - } - - void Sound::load(ESMReader &esm) - { - sound = esm.getHNString("FNAM"); - esm.getHNT(data, "DATA", 3); - /* - cout << "vol=" << (int)data.volume - << " min=" << (int)data.minRange - << " max=" << (int)data.maxRange - << endl; - */ - } - -} diff --git a/components/esm/loadclas.cpp b/components/esm/loadclas.cpp index 9a0b847ab..b15852cc2 100644 --- a/components/esm/loadclas.cpp +++ b/components/esm/loadclas.cpp @@ -3,6 +3,18 @@ namespace ESM { +const Class::Specialization Class::specializationIds[3] = { + Class::Combat, + Class::Magic, + Class::Stealth +}; + +const char *Class::gmstSpecializationIds[3] = { + "sSpecializationCombat", + "sSpecializationMagic", + "sSpecializationStealth" +}; + void Class::load(ESMReader &esm) { name = esm.getHNString("FNAM"); diff --git a/components/esm/loadcont.cpp b/components/esm/loadcont.cpp new file mode 100644 index 000000000..14699ccc5 --- /dev/null +++ b/components/esm/loadcont.cpp @@ -0,0 +1,33 @@ +#include "loadcont.hpp" + +namespace ESM +{ + +void InventoryList::load(ESMReader &esm) +{ + ContItem ci; + while (esm.isNextSub("NPCO")) + { + esm.getHT(ci, 36); + list.push_back(ci); + } +} + +void Container::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNOString("FNAM"); + esm.getHNT(weight, "CNDT", 4); + esm.getHNT(flags, "FLAG", 4); + + if (flags & 0xf4) + esm.fail("Unknown flags"); + if (!(flags & 0x8)) + esm.fail("Flag 8 not set"); + + script = esm.getHNOString("SCRI"); + + inventory.load(esm); +} + +} diff --git a/components/esm/loadcont.hpp b/components/esm/loadcont.hpp index 3c7ed8598..4614c4230 100644 --- a/components/esm/loadcont.hpp +++ b/components/esm/loadcont.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Container definition @@ -11,54 +12,33 @@ namespace ESM { struct ContItem { - int count; - NAME32 item; + int count; + NAME32 item; }; struct InventoryList { - std::vector list; + std::vector list; - void load(ESMReader &esm) - { - ContItem ci; - while(esm.isNextSub("NPCO")) - { - esm.getHT(ci, 36); - list.push_back(ci); - } - } + void load(ESMReader &esm); }; struct Container { - enum Flags + enum Flags { - Organic = 1, // Objects cannot be placed in this container - Respawn = 2, // Respawns after 4 months - Unknown = 8 + Organic = 1, // Objects cannot be placed in this container + Respawn = 2, // Respawns after 4 months + Unknown = 8 }; - std::string name, model, script; + std::string name, model, script; - float weight; // Not sure, might be max total weight allowed? - int flags; - InventoryList inventory; + float weight; // Not sure, might be max total weight allowed? + int flags; + InventoryList inventory; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNOString("FNAM"); - esm.getHNT(weight, "CNDT", 4); - esm.getHNT(flags, "FLAG", 4); - - if(flags & 0xf4) esm.fail("Unknown flags"); - if(!(flags & 0x8)) esm.fail("Flag 8 not set"); - - script = esm.getHNOString("SCRI"); - - inventory.load(esm); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadcrea.cpp b/components/esm/loadcrea.cpp new file mode 100644 index 000000000..651d9a318 --- /dev/null +++ b/components/esm/loadcrea.cpp @@ -0,0 +1,40 @@ +#include "loadcrea.hpp" + +namespace ESM { + +void Creature::load(ESMReader &esm, const std::string& id) +{ + mId = id; + + model = esm.getHNString("MODL"); + original = esm.getHNOString("CNAM"); + name = esm.getHNOString("FNAM"); + script = esm.getHNOString("SCRI"); + + esm.getHNT(data, "NPDT", 96); + + esm.getHNT(flags, "FLAG"); + scale = 1.0; + esm.getHNOT(scale, "XSCL"); + + inventory.load(esm); + + // More subrecords: + + // AIDT - data (12 bytes, unknown) + // AI_W - wander (14 bytes, i don't understand it) + // short distance + // byte duration + // byte timeOfDay + // byte idle[10] + // + // Rest is optional: + // AI_T - travel? + // AI_F - follow? + // AI_E - escort? + // AI_A - activate? + + esm.skipRecord(); +} + +} diff --git a/components/esm/loadcrea.hpp b/components/esm/loadcrea.hpp index df8578866..40c929213 100644 --- a/components/esm/loadcrea.hpp +++ b/components/esm/loadcrea.hpp @@ -4,7 +4,8 @@ #include "esm_reader.hpp" #include "loadcont.hpp" -namespace ESM { +namespace ESM +{ /* * Creature definition @@ -13,91 +14,53 @@ namespace ESM { struct Creature { - // Default is 0x48? - enum Flags + // Default is 0x48? + enum Flags { - Biped = 0x001, - Respawn = 0x002, - Weapon = 0x004, // Has weapon and shield - None = 0x008, // ?? - Swims = 0x010, - Flies = 0x020, // Don't know what happens if several - Walks = 0x040, // of these are set - Essential = 0x080, - Skeleton = 0x400, // Does not have normal blood - Metal = 0x800 // Has 'golden' blood + Biped = 0x001, Respawn = 0x002, Weapon = 0x004, // Has weapon and shield + None = 0x008, // ?? + Swims = 0x010, + Flies = 0x020, // Don't know what happens if several + Walks = 0x040, // of these are set + Essential = 0x080, + Skeleton = 0x400, // Does not have normal blood + Metal = 0x800 + // Has 'golden' blood }; - enum Type + enum Type { - Creatures = 0, - Deadra = 1, - Undead = 2, - Humanoid = 3 + Creatures = 0, Deadra = 1, Undead = 2, Humanoid = 3 }; - struct NPDTstruct - { - int type; - // For creatures we obviously have to use ints, not shorts and - // bytes like we use for NPCs.... this file format just makes so - // much sense! (Still, _much_ easier to decode than the NIFs.) - int level; - int strength, intelligence, willpower, agility, speed, endurance, - personality, luck, health, mana, fatigue; // Stats - int soul; // The creatures soul value (used with soul gems.) - int combat, magic, stealth; // Don't know yet. - int attack[6]; // AttackMin1, AttackMax1, ditto2, ditto3 - int gold; - }; // 96 bytes + struct NPDTstruct + { + int type; + // For creatures we obviously have to use ints, not shorts and + // bytes like we use for NPCs.... this file format just makes so + // much sense! (Still, _much_ easier to decode than the NIFs.) + int level; + int strength, intelligence, willpower, agility, speed, endurance, + personality, luck, health, mana, fatigue; // Stats + int soul; // The creatures soul value (used with soul gems.) + int combat, magic, stealth; // Don't know yet. + int attack[6]; // AttackMin1, AttackMax1, ditto2, ditto3 + int gold; + }; // 96 bytes - NPDTstruct data; + NPDTstruct data; - int flags; - float scale; + int flags; + float scale; - std::string model, name, script, - original; // Base creature that this is a modification of + std::string model, name, script, original; // Base creature that this is a modification of - // Defined in loadcont.hpp - InventoryList inventory; + // Defined in loadcont.hpp + InventoryList inventory; std::string mId; - void load(ESMReader &esm, const std::string& id) - { - mId = id; - - model = esm.getHNString("MODL"); - original = esm.getHNOString("CNAM"); - name = esm.getHNOString("FNAM"); - script = esm.getHNOString("SCRI"); - - esm.getHNT(data, "NPDT", 96); - - esm.getHNT(flags, "FLAG"); - scale = 1.0; - esm.getHNOT(scale, "XSCL"); - - inventory.load(esm); - - // More subrecords: - - // AIDT - data (12 bytes, unknown) - // AI_W - wander (14 bytes, i don't understand it) - // short distance - // byte duration - // byte timeOfDay - // byte idle[10] - // - // Rest is optional: - // AI_T - travel? - // AI_F - follow? - // AI_E - escort? - // AI_A - activate? - - esm.skipRecord(); - } + void load(ESMReader &esm, const std::string& id); }; } #endif diff --git a/components/esm/loaddial.cpp b/components/esm/loaddial.cpp new file mode 100644 index 000000000..d2283d351 --- /dev/null +++ b/components/esm/loaddial.cpp @@ -0,0 +1,25 @@ +#include "loaddial.hpp" + +namespace ESM +{ + +void Dialogue::load(ESMReader &esm) +{ + esm.getSubNameIs("DATA"); + esm.getSubHeader(); + int si = esm.getSubSize(); + if (si == 1) + esm.getT(type); + else if (si == 4) + { + // These are just markers, their values are not used. + int i; + esm.getT(i); + esm.getHNT(i, "DELE"); + type = Deleted; + } + else + esm.fail("Unknown sub record size"); +} + +} diff --git a/components/esm/loaddial.hpp b/components/esm/loaddial.hpp index 0cfba36eb..1f18a49d0 100644 --- a/components/esm/loaddial.hpp +++ b/components/esm/loaddial.hpp @@ -6,7 +6,8 @@ #include "esm_reader.hpp" #include "loadinfo.hpp" -namespace ESM { +namespace ESM +{ /* * Dialogue topic and journal entries. The actual data is contained in @@ -15,36 +16,20 @@ namespace ESM { struct Dialogue { - enum Type + enum Type { - Topic = 0, - Voice = 1, - Greeting = 2, - Persuasion = 3, - Journal = 4, - Deleted = -1 + Topic = 0, + Voice = 1, + Greeting = 2, + Persuasion = 3, + Journal = 4, + Deleted = -1 }; - char type; - std::vector mInfo; + char type; + std::vector mInfo; - void load(ESMReader &esm) - { - esm.getSubNameIs("DATA"); - esm.getSubHeader(); - int si = esm.getSubSize(); - if(si == 1) - esm.getT(type); - else if(si == 4) - { - // These are just markers, their values are not used. - int i; - esm.getT(i); - esm.getHNT(i,"DELE"); - type = Deleted; - } - else esm.fail("Unknown sub record size"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loaddoor.cpp b/components/esm/loaddoor.cpp new file mode 100644 index 000000000..d3cc69bd4 --- /dev/null +++ b/components/esm/loaddoor.cpp @@ -0,0 +1,15 @@ +#include "loaddoor.hpp" + +namespace ESM +{ + +void Door::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNOString("FNAM"); + script = esm.getHNOString("SCRI"); + openSound = esm.getHNOString("SNAM"); + closeSound = esm.getHNOString("ANAM"); +} + +} diff --git a/components/esm/loaddoor.hpp b/components/esm/loaddoor.hpp index 7d76f20c8..2c0db4064 100644 --- a/components/esm/loaddoor.hpp +++ b/components/esm/loaddoor.hpp @@ -3,20 +3,14 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ struct Door { - std::string name, model, script, openSound, closeSound; + std::string name, model, script, openSound, closeSound; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNOString("FNAM"); - script = esm.getHNOString("SCRI"); - openSound = esm.getHNOString("SNAM"); - closeSound = esm.getHNOString("ANAM"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadench.cpp b/components/esm/loadench.cpp new file mode 100644 index 000000000..b2787492d --- /dev/null +++ b/components/esm/loadench.cpp @@ -0,0 +1,12 @@ +#include "loadench.hpp" + +namespace ESM +{ + +void Enchantment::load(ESMReader &esm) +{ + esm.getHNT(data, "ENDT", 16); + effects.load(esm); +} + +} diff --git a/components/esm/loadench.hpp b/components/esm/loadench.hpp index 15830c70c..449589e25 100644 --- a/components/esm/loadench.hpp +++ b/components/esm/loadench.hpp @@ -2,8 +2,10 @@ #define _ESM_ENCH_H #include "esm_reader.hpp" +#include "defs.hpp" -namespace ESM { +namespace ESM +{ /* * Enchantments @@ -11,31 +13,27 @@ namespace ESM { struct Enchantment { - enum Type + enum Type { - CastOnce = 0, - WhenStrikes = 1, - WhenUsed = 2, - ConstantEffect = 3 + CastOnce = 0, + WhenStrikes = 1, + WhenUsed = 2, + ConstantEffect = 3 }; - struct ENDTstruct - { - int type; - int cost; - int charge; - int autocalc; // Guessing this is 1 if we are supposed to auto - // calculate - }; + struct ENDTstruct + { + int type; + int cost; + int charge; + int autocalc; // Guessing this is 1 if we are supposed to auto + // calculate + }; - ENDTstruct data; - EffectList effects; + ENDTstruct data; + EffectList effects; - void load(ESMReader &esm) - { - esm.getHNT(data, "ENDT", 16); - effects.load(esm); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadfact.cpp b/components/esm/loadfact.cpp new file mode 100644 index 000000000..346ad2a2e --- /dev/null +++ b/components/esm/loadfact.cpp @@ -0,0 +1,31 @@ +#include "loadfact.hpp" + +namespace ESM +{ + +void Faction::load(ESMReader &esm) +{ + name = esm.getHNString("FNAM"); + + // Read rank names. These are optional. + int i = 0; + while (esm.isNextSub("RNAM") && i < 10) + ranks[i++] = esm.getHString(); + + // Main data struct + esm.getHNT(data, "FADT", 240); + + if (data.isHidden > 1) + esm.fail("Unknown flag!"); + + // Read faction response values + while (esm.hasMoreSubs()) + { + Reaction r; + r.faction = esm.getHNString("ANAM"); + esm.getHNT(r.reaction, "INTV"); + reactions.push_back(r); + } +} + +} diff --git a/components/esm/loadfact.hpp b/components/esm/loadfact.hpp index c938d912a..85874aa78 100644 --- a/components/esm/loadfact.hpp +++ b/components/esm/loadfact.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Faction definitions @@ -12,67 +13,46 @@ namespace ESM { // Requirements for each rank struct RankData { - int attribute1, attribute2; // Attribute level + int attribute1, attribute2; // Attribute level - int skill1, skill2; // Skill level (faction skills given in - // skillID below.) You need one skill at - // level 'skill1' and two skills at level - // 'skill2' to advance to this rank. + int skill1, skill2; // Skill level (faction skills given in + // skillID below.) You need one skill at + // level 'skill1' and two skills at level + // 'skill2' to advance to this rank. - int factReaction; // Reaction from faction members + int factReaction; // Reaction from faction members }; struct Faction { - std::string id, name; + std::string id, name; - struct FADTstruct - { - // Which attributes we like - int attribute1, attribute2; + struct FADTstruct + { + // Which attributes we like + int attribute1, attribute2; - RankData rankData[10]; + RankData rankData[10]; - int skillID[6]; // IDs of skills this faction require - int unknown; // Always -1? - int isHidden; // 1 - hidden from player - }; // 240 bytes + int skillID[6]; // IDs of skills this faction require + int unknown; // Always -1? + int isHidden; // 1 - hidden from player + }; // 240 bytes - FADTstruct data; + FADTstruct data; - struct Reaction - { - std::string faction; - int reaction; - }; + struct Reaction + { + std::string faction; + int reaction; + }; - std::vector reactions; + std::vector reactions; - // Name of faction ranks (may be empty for NPC factions) - std::string ranks[10]; + // Name of faction ranks (may be empty for NPC factions) + std::string ranks[10]; - void load(ESMReader &esm) - { - name = esm.getHNString("FNAM"); - - // Read rank names. These are optional. - int i = 0; - while(esm.isNextSub("RNAM") && i<10) ranks[i++] = esm.getHString(); - - // Main data struct - esm.getHNT(data, "FADT", 240); - - if(data.isHidden > 1) esm.fail("Unknown flag!"); - - // Read faction response values - while(esm.hasMoreSubs()) - { - Reaction r; - r.faction = esm.getHNString("ANAM"); - esm.getHNT(r.reaction, "INTV"); - reactions.push_back(r); - } - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadglob.cpp b/components/esm/loadglob.cpp new file mode 100644 index 000000000..c946b3fa0 --- /dev/null +++ b/components/esm/loadglob.cpp @@ -0,0 +1,24 @@ +#include "loadglob.hpp" + +namespace ESM +{ + +void Global::load(ESMReader &esm) +{ + VarType t; + std::string tmp = esm.getHNString("FNAM"); + if (tmp == "s") + t = VT_Short; + else if (tmp == "l") + t = VT_Int; + else if (tmp == "f") + t = VT_Float; + else + esm.fail("Illegal global variable type " + tmp); + type = t; + + // Note: Both floats and longs are represented as floats. + esm.getHNT(value, "FLTV"); +} + +} diff --git a/components/esm/loadglob.hpp b/components/esm/loadglob.hpp index 9de3e1a46..5028679dd 100644 --- a/components/esm/loadglob.hpp +++ b/components/esm/loadglob.hpp @@ -2,8 +2,10 @@ #define _ESM_GLOB_H #include "esm_reader.hpp" +#include "defs.hpp" -namespace ESM { +namespace ESM +{ /* * Global script variables @@ -11,22 +13,10 @@ namespace ESM { struct Global { - unsigned value; - VarType type; + unsigned value; + VarType type; - void load(ESMReader &esm) - { - VarType t; - std::string tmp = esm.getHNString("FNAM"); - if(tmp == "s") t = VT_Short; - else if(tmp == "l") t = VT_Int; - else if(tmp == "f") t = VT_Float; - else esm.fail("Illegal global variable type " + tmp); - type = t; - - // Note: Both floats and longs are represented as floats. - esm.getHNT(value, "FLTV"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadgmst.cpp b/components/esm/loadgmst.cpp new file mode 100644 index 000000000..677642e31 --- /dev/null +++ b/components/esm/loadgmst.cpp @@ -0,0 +1,172 @@ +#include "loadgmst.hpp" + +namespace ESM +{ + +// Some handy macros +#define cI(s,x) { if(id == (s)) return (i == (x)); } +#define cF(s,x) { if(id == (s)) return (f == (x)); } +#define cS(s,x) { if(id == (s)) return (str == (x)); } + +bool GameSetting::isDirtyTribunal() +{ + /* + Here, id contains the game setting name, and we check the + setting for certain values. If it matches, this is a "dirty" + entry. The correct entry (as defined in Tribunal and Bloodmoon + esms) are given in the comments. Many of the values are correct, + and are marked as 'same'. We still ignore them though, as they + are still in the wrong file and might override custom values + from other mods. + */ + + // Strings + cS("sProfitValue", "Profit Value"); // 'Profit:' + cS("sEditNote", "Edit Note"); // same + cS("sDeleteNote", "Delete Note?"); // same + cS("sMaxSale", "Max Sale"); // 'Seller Max' + cS("sMagicFabricantID", "Fabricant"); // 'Fabricant_summon' + cS("sTeleportDisabled", + "Teleportation magic does not work here.");// same + cS("sLevitateDisabled", + "Levitation magic does not work here."); // same + cS("sCompanionShare", "Companion Share"); // 'Share' + cS("sCompanionWarningButtonOne", + "Let the mercenary quit."); // same + cS("sCompanionWarningButtonTwo", + "Return to Companion Share display."); // same + cS("sCompanionWarningMessage", + "Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit Value to a positive value."); + // 'Your mercenary is poorer now than when he contracted with + // you. Your mercenary will quit if you do not give him gold + // or goods to bring his Profit to a positive value.' + // [The difference here is "Profit Value" -> "Profit"] + + // Strings that matches the id + cS("sEffectSummonFabricant", id);// 'Summon Fabricant' + return false; +} + +// Bloodmoon variant +bool GameSetting::isDirtyBloodmoon() +{ + // Strings + cS("sWerewolfPopup", "Werewolf"); // same + cS("sWerewolfRestMessage", + "You cannot rest in werewolf form."); // same + cS("sWerewolfRefusal", + "You cannot do this as a werewolf."); // same + cS("sWerewolfAlarmMessage", + "You have been detected changing from a werewolf state."); + // 'You have been detected as a known werewolf.' + + // Strings that matches the id + cS("sMagicCreature01ID", id); // 'BM_wolf_grey_summon' + cS("sMagicCreature02ID", id); // 'BM_bear_black_summon' + cS("sMagicCreature03ID", id); // 'BM_wolf_bone_summon' + cS("sMagicCreature04ID", id); // same + cS("sMagicCreature05ID", id); // same + cS("sEffectSummonCreature01", id); // 'Calf Wolf' + cS("sEffectSummonCreature02", id); // 'Calf Bear' + cS("sEffectSummonCreature03", id); // 'Summon Bonewolf' + cS("sEffectSummonCreature04", id); // same + cS("sEffectSummonCreature05", id); // same + + // Integers + cI("iWereWolfBounty", 10000); // 1000 + cI("iWereWolfFightMod", 100); // same + cI("iWereWolfFleeMod", 100); // same + cI("iWereWolfLevelToAttack", 20); // same + + // Floats + cF("fFleeDistance", 3000); // same + cF("fCombatDistanceWerewolfMod", 0.3); // same + cF("fWereWolfFatigue", 400); // same + cF("fWereWolfEnchant", 1); // 0 + cF("fWereWolfArmorer", 1); // 0 + cF("fWereWolfBlock", 1); // 0 + cF("fWereWolfSneak", 1); // 95 + cF("fWereWolfDestruction", 1); // 0 + cF("fWereWolfEndurance", 150); // same + cF("fWereWolfConjuration", 1); // 0 + cF("fWereWolfRestoration", 1); // 0 + cF("fWereWolfAthletics", 150); // 50 + cF("fWereWolfLuck", 1); // 25 + cF("fWereWolfSilverWeaponDamageMult", 1.5); // 2 + cF("fWereWolfMediumArmor", 1); // 0 + cF("fWereWolfShortBlade", 1); // 0 + cF("fWereWolfAcrobatics", 150); // 80 + cF("fWereWolfSpeechcraft", 1); // 0 + cF("fWereWolfAlteration", 1); // 0 + cF("fWereWolfIllusion", 1); // 0 + cF("fWereWolfLongBlade", 1); // 0 + cF("fWereWolfMarksman", 1); // 0 + cF("fWereWolfHandtoHand", 100); // same + cF("fWereWolfIntellegence", 1); // 0 + cF("fWereWolfAlchemy", 1); // 0 + cF("fWereWolfUnarmored", 100); // same + cF("fWereWolfAxe", 1); // 0 + cF("fWereWolfRunMult", 1.5); // 1.3 + cF("fWereWolfMagicka", 100); // same + cF("fWereWolfAgility", 150); // same + cF("fWereWolfBluntWeapon", 1); // 0 + cF("fWereWolfSecurity", 1); // 0 + cF("fWereWolfPersonality", 1); // 0 + cF("fWereWolfMerchantile", 1); // 0 + cF("fWereWolfHeavyArmor", 1); // 0 + cF("fWereWolfSpear", 1); // 0 + cF("fWereWolfStrength", 150); // same + cF("fWereWolfHealth", 2); // same + cF("fWereWolfMysticism", 1); // 0 + cF("fWereWolfLightArmor", 1); // 0 + cF("fWereWolfWillPower", 1); // 0 + cF("fWereWolfSpeed", 150); // 90 + return false; +} + +void GameSetting::load(ESMReader &esm) +{ + assert(id != ""); + + dirty = false; + + // We are apparently allowed to be empty + if (!esm.hasMoreSubs()) + { + type = VT_None; + return; + } + + // Load some data + esm.getSubName(); + NAME n = esm.retSubName(); + if (n == "STRV") + { + str = esm.getHString(); + type = VT_String; + } + else if (n == "INTV") + { + esm.getHT(i); + type = VT_Int; + } + else if (n == "FLTV") + { + esm.getHT(f); + type = VT_Float; + } + else + esm.fail("Unwanted subrecord type"); + + int spf = esm.getSpecial(); + + // Check if this is one of the dirty values mentioned above. If it + // is, we set the dirty flag. This will ONLY work if you've set + // the 'id' string correctly before calling load(). + + if ((spf != SF_Tribunal && isDirtyTribunal()) || (spf != SF_Bloodmoon + && isDirtyBloodmoon())) + dirty = true; +} + +} diff --git a/components/esm/loadgmst.hpp b/components/esm/loadgmst.hpp index 2e112ecb6..01fbc3067 100644 --- a/components/esm/loadgmst.hpp +++ b/components/esm/loadgmst.hpp @@ -4,7 +4,8 @@ #include "esm_reader.hpp" #include "defs.hpp" -namespace ESM { +namespace ESM +{ /* * Game setting, with automatic cleaning of "dirty" entries. @@ -13,238 +14,75 @@ namespace ESM { struct GameSetting { - std::string id; + std::string id; - // One of these is used depending on the variable type - std::string str; - int i; - float f; - VarType type; + // One of these is used depending on the variable type + std::string str; + int i; + float f; + VarType type; - // Set to true if this is a 'dirty' entry which should be ignored - bool dirty; + // Set to true if this is a 'dirty' entry which should be ignored + bool dirty; - /* - These functions check if this game setting is one of the "dirty" - GMST records found in many mods. These are due to a serious bug in - the official TES3 editor. It only occurs in the newer editor - versions that came with Tribunal and Bloodmoon, and only if a - modder tries to make a mod without loading the corresponding - expansion master file. For example, if you have Tribunal installed - and try to make a mod without loading Tribunal.esm, the editor - will insert these GMST records as a replacement for the entries it - cannot find in the ESMs. - - The values of these "dirty" records differ in general from their - values as defined in Tribunal.esm and Bloodmoon.esm, and are - always set to the same "default" values. Most of these values are - nonsensical, ie. changing the "Seller Max" string to "Max Sale", - or change the stats of werewolves to useless values like 1. Some - of them break certain spell effects. - - It is most likely that these values are just leftover values from - an early stage of development that are inserted as default values - by the editor code. They are supposed to be overridden when the - correct esm file is loaded. When it isn't loaded however, you get - stuck with the initial value, and this gets written to every mod - by the editor, for some reason. - - Bethesda themselves have fallen for this bug. If you install both - Tribunal and Bloodmoon, the updated Tribunal.esm will contain the - dirty GMST settings from Bloodmoon, and Bloodmoon.esm will contain - some of the dirty settings from Tribunal. In other words, this bug - affects the game EVEN IF YOU DO NOT USE ANY MODS! - - The guys at Bethesda are well aware of this bug (and many others), - as the mod community and fan base complained about them for a long - time. But unfortunately it was never fixed. - - There are several tools available to help modders remove these - records from their files, but not all modders use them, and they - really shouldn't have to. In this file we choose instead to reject - all the corrupt values at load time. - - These functions checks if the current game setting is one of the - "dirty" ones as described above. TODO: I have not checked this - against other sources yet, do that later. Currently recognizes 22 - values for tribunal and 50 for bloodmoon. Legitimate GMSTs in mods - (setting values other than the default "dirty" ones) are not - affected and will work correctly. - */ - - // Some handy macros -#define cI(s,x) { if(id == (s)) return (i == (x)); } -#define cF(s,x) { if(id == (s)) return (f == (x)); } -#define cS(s,x) { if(id == (s)) return (str == (x)); } - - /* - Checks for dirty tribunal values. These will be ignored if found - in any file except when they are found in "Tribunal.esm". - */ - bool isDirtyTribunal() - { /* - Here, id contains the game setting name, and we check the - setting for certain values. If it matches, this is a "dirty" - entry. The correct entry (as defined in Tribunal and Bloodmoon - esms) are given in the comments. Many of the values are correct, - and are marked as 'same'. We still ignore them though, as they - are still in the wrong file and might override custom values - from other mods. - */ + These functions check if this game setting is one of the "dirty" + GMST records found in many mods. These are due to a serious bug in + the official TES3 editor. It only occurs in the newer editor + versions that came with Tribunal and Bloodmoon, and only if a + modder tries to make a mod without loading the corresponding + expansion master file. For example, if you have Tribunal installed + and try to make a mod without loading Tribunal.esm, the editor + will insert these GMST records as a replacement for the entries it + cannot find in the ESMs. - // Strings - cS("sProfitValue", "Profit Value"); // 'Profit:' - cS("sEditNote", "Edit Note"); // same - cS("sDeleteNote", "Delete Note?"); // same - cS("sMaxSale", "Max Sale"); // 'Seller Max' - cS("sMagicFabricantID", "Fabricant"); // 'Fabricant_summon' - cS("sTeleportDisabled", - "Teleportation magic does not work here.");// same - cS("sLevitateDisabled", - "Levitation magic does not work here."); // same - cS("sCompanionShare", "Companion Share"); // 'Share' - cS("sCompanionWarningButtonOne", - "Let the mercenary quit."); // same - cS("sCompanionWarningButtonTwo", - "Return to Companion Share display."); // same - cS("sCompanionWarningMessage", - "Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit Value to a positive value."); - // 'Your mercenary is poorer now than when he contracted with - // you. Your mercenary will quit if you do not give him gold - // or goods to bring his Profit to a positive value.' - // [The difference here is "Profit Value" -> "Profit"] + The values of these "dirty" records differ in general from their + values as defined in Tribunal.esm and Bloodmoon.esm, and are + always set to the same "default" values. Most of these values are + nonsensical, ie. changing the "Seller Max" string to "Max Sale", + or change the stats of werewolves to useless values like 1. Some + of them break certain spell effects. - // Strings that matches the id - cS("sEffectSummonFabricant", id);// 'Summon Fabricant' - return false; - } + It is most likely that these values are just leftover values from + an early stage of development that are inserted as default values + by the editor code. They are supposed to be overridden when the + correct esm file is loaded. When it isn't loaded however, you get + stuck with the initial value, and this gets written to every mod + by the editor, for some reason. - // Bloodmoon variant - bool isDirtyBloodmoon() - { - // Strings - cS("sWerewolfPopup", "Werewolf"); // same - cS("sWerewolfRestMessage", - "You cannot rest in werewolf form."); // same - cS("sWerewolfRefusal", - "You cannot do this as a werewolf."); // same - cS("sWerewolfAlarmMessage", - "You have been detected changing from a werewolf state."); - // 'You have been detected as a known werewolf.' + Bethesda themselves have fallen for this bug. If you install both + Tribunal and Bloodmoon, the updated Tribunal.esm will contain the + dirty GMST settings from Bloodmoon, and Bloodmoon.esm will contain + some of the dirty settings from Tribunal. In other words, this bug + affects the game EVEN IF YOU DO NOT USE ANY MODS! - // Strings that matches the id - cS("sMagicCreature01ID", id); // 'BM_wolf_grey_summon' - cS("sMagicCreature02ID", id); // 'BM_bear_black_summon' - cS("sMagicCreature03ID", id); // 'BM_wolf_bone_summon' - cS("sMagicCreature04ID", id); // same - cS("sMagicCreature05ID", id); // same - cS("sEffectSummonCreature01", id); // 'Calf Wolf' - cS("sEffectSummonCreature02", id); // 'Calf Bear' - cS("sEffectSummonCreature03", id); // 'Summon Bonewolf' - cS("sEffectSummonCreature04", id); // same - cS("sEffectSummonCreature05", id); // same + The guys at Bethesda are well aware of this bug (and many others), + as the mod community and fan base complained about them for a long + time. But unfortunately it was never fixed. - // Integers - cI("iWereWolfBounty", 10000); // 1000 - cI("iWereWolfFightMod", 100); // same - cI("iWereWolfFleeMod", 100); // same - cI("iWereWolfLevelToAttack", 20); // same + There are several tools available to help modders remove these + records from their files, but not all modders use them, and they + really shouldn't have to. In this file we choose instead to reject + all the corrupt values at load time. - // Floats - cF("fFleeDistance", 3000); // same - cF("fCombatDistanceWerewolfMod", 0.3); // same - cF("fWereWolfFatigue", 400); // same - cF("fWereWolfEnchant", 1); // 0 - cF("fWereWolfArmorer", 1); // 0 - cF("fWereWolfBlock", 1); // 0 - cF("fWereWolfSneak", 1); // 95 - cF("fWereWolfDestruction", 1); // 0 - cF("fWereWolfEndurance", 150); // same - cF("fWereWolfConjuration", 1); // 0 - cF("fWereWolfRestoration", 1); // 0 - cF("fWereWolfAthletics", 150); // 50 - cF("fWereWolfLuck", 1); // 25 - cF("fWereWolfSilverWeaponDamageMult", 1.5); // 2 - cF("fWereWolfMediumArmor", 1); // 0 - cF("fWereWolfShortBlade", 1); // 0 - cF("fWereWolfAcrobatics", 150); // 80 - cF("fWereWolfSpeechcraft", 1); // 0 - cF("fWereWolfAlteration", 1); // 0 - cF("fWereWolfIllusion", 1); // 0 - cF("fWereWolfLongBlade", 1); // 0 - cF("fWereWolfMarksman", 1); // 0 - cF("fWereWolfHandtoHand", 100); // same - cF("fWereWolfIntellegence", 1); // 0 - cF("fWereWolfAlchemy", 1); // 0 - cF("fWereWolfUnarmored", 100); // same - cF("fWereWolfAxe", 1); // 0 - cF("fWereWolfRunMult", 1.5); // 1.3 - cF("fWereWolfMagicka", 100); // same - cF("fWereWolfAgility", 150); // same - cF("fWereWolfBluntWeapon", 1); // 0 - cF("fWereWolfSecurity", 1); // 0 - cF("fWereWolfPersonality", 1); // 0 - cF("fWereWolfMerchantile", 1); // 0 - cF("fWereWolfHeavyArmor", 1); // 0 - cF("fWereWolfSpear", 1); // 0 - cF("fWereWolfStrength", 150); // same - cF("fWereWolfHealth", 2); // same - cF("fWereWolfMysticism", 1); // 0 - cF("fWereWolfLightArmor", 1); // 0 - cF("fWereWolfWillPower", 1); // 0 - cF("fWereWolfSpeed", 150); // 90 - return false; - } + These functions checks if the current game setting is one of the + "dirty" ones as described above. TODO: I have not checked this + against other sources yet, do that later. Currently recognizes 22 + values for tribunal and 50 for bloodmoon. Legitimate GMSTs in mods + (setting values other than the default "dirty" ones) are not + affected and will work correctly. + */ -#undef cI -#undef cF -#undef cS + /* + Checks for dirty tribunal values. These will be ignored if found + in any file except when they are found in "Tribunal.esm". + */ + bool isDirtyTribunal(); - void load(ESMReader &esm) - { - assert(id != ""); + // Bloodmoon variant + bool isDirtyBloodmoon(); - dirty = false; - - // We are apparently allowed to be empty - if(!esm.hasMoreSubs()) - { - type = VT_None; - return; - } - - // Load some data - esm.getSubName(); - NAME n = esm.retSubName(); - if(n == "STRV") - { - str = esm.getHString(); - type = VT_String; - } - else if(n == "INTV") - { - esm.getHT(i); - type = VT_Int; - } - else if(n == "FLTV") - { - esm.getHT(f); - type = VT_Float; - } - else - esm.fail("Unwanted subrecord type"); - - int spf = esm.getSpecial(); - - // Check if this is one of the dirty values mentioned above. If it - // is, we set the dirty flag. This will ONLY work if you've set - // the 'id' string correctly before calling load(). - - if( ( spf != SF_Tribunal && isDirtyTribunal() ) || - ( spf != SF_Bloodmoon && isDirtyBloodmoon() ) ) - dirty = true; - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadinfo.cpp b/components/esm/loadinfo.cpp new file mode 100644 index 000000000..0f08b3c8a --- /dev/null +++ b/components/esm/loadinfo.cpp @@ -0,0 +1,133 @@ +#include "loadinfo.hpp" + +namespace ESM +{ + +void DialInfo::load(ESMReader &esm) +{ + id = esm.getHNString("INAM"); + prev = esm.getHNString("PNAM"); + next = esm.getHNString("NNAM"); + + // Not present if deleted + if (esm.isNextSub("DATA")) + esm.getHT(data, 12); + + // What follows is somewhat spaghetti-ish, but it's worth if for + // an extra speedup. INFO is by far the most common record type. + + // subName is a reference to the original, so it changes whenever + // a new sub name is read. esm.isEmptyOrGetName() will get the + // next name for us, or return true if there are no more records. + esm.getSubName(); + const NAME &subName = esm.retSubName(); + + if (subName.val == REC_ONAM) + { + actor = esm.getHString(); + if (esm.isEmptyOrGetName()) + return; + } + if (subName.val == REC_RNAM) + { + race = esm.getHString(); + if (esm.isEmptyOrGetName()) + return; + } + if (subName.val == REC_CNAM) + { + clas = esm.getHString(); + if (esm.isEmptyOrGetName()) + return; + } + + factionLess = false; + if (subName.val == REC_FNAM) + { + npcFaction = esm.getHString(); + if (npcFaction == "FFFF") + factionLess = true; + if (esm.isEmptyOrGetName()) + return; + } + if (subName.val == REC_ANAM) + { + cell = esm.getHString(); + if (esm.isEmptyOrGetName()) + return; + } + if (subName.val == REC_DNAM) + { + pcFaction = esm.getHString(); + if (esm.isEmptyOrGetName()) + return; + } + if (subName.val == REC_SNAM) + { + sound = esm.getHString(); + if (esm.isEmptyOrGetName()) + return; + } + if (subName.val == REC_NAME) + { + response = esm.getHString(); + if (esm.isEmptyOrGetName()) + return; + } + + while (subName.val == REC_SCVR) + { + SelectStruct ss; + + ss.selectRule = esm.getHString(); + esm.isEmptyOrGetName(); + + if (subName.val == REC_INTV) + { + ss.type = VT_Int; + esm.getHT(ss.i); + } + else if (subName.val == REC_FLTV) + { + ss.type = VT_Float; + esm.getHT(ss.f); + } + else + esm.fail( + "INFO.SCVR must precede INTV or FLTV, not " + + subName.toString()); + + selects.push_back(ss); + + if (esm.isEmptyOrGetName()) + return; + } + + if (subName.val == REC_BNAM) + { + resultScript = esm.getHString(); + if (esm.isEmptyOrGetName()) + return; + } + + questStatus = QS_None; + + if (subName.val == REC_QSTN) + questStatus = QS_Name; + else if (subName.val == REC_QSTF) + questStatus = QS_Finished; + else if (subName.val == REC_QSTR) + questStatus = QS_Restart; + else if (subName.val == REC_DELE) + questStatus = QS_Deleted; + else + esm.fail( + "Don't know what to do with " + subName.toString() + + " in INFO " + id); + + if (questStatus != QS_None) + // Skip rest of record + esm.skipRecord(); +} + +} diff --git a/components/esm/loadinfo.hpp b/components/esm/loadinfo.hpp index 480deda73..c47af341e 100644 --- a/components/esm/loadinfo.hpp +++ b/components/esm/loadinfo.hpp @@ -4,7 +4,8 @@ #include "esm_reader.hpp" #include "defs.hpp" -namespace ESM { +namespace ESM +{ // NOT DONE @@ -15,88 +16,88 @@ namespace ESM { struct DialInfo { - enum Gender + enum Gender { - Male = 0, - Female = 1, - NA = -1 + Male = 0, + Female = 1, + NA = -1 }; - struct DATAstruct - { - int unknown1; - int disposition; - char rank; // Rank of NPC - char gender; // See Gender enum - char PCrank; // Player rank - char unknown2; - }; // 12 bytes - DATAstruct data; - - // The rules for whether or not we will select this dialog item. - struct SelectStruct - { - std::string selectRule; // This has a complicated format - float f; // Only one of 'f' or 'i' is used - int i; - VarType type; - }; - - // Journal quest indices (introduced with the quest system in Tribunal) - enum QuestStatus + struct DATAstruct { - QS_None, - QS_Name, - QS_Finished, - QS_Restart, - QS_Deleted + int unknown1; + int disposition; + char rank; // Rank of NPC + char gender; // See Gender enum + char PCrank; // Player rank + char unknown2; + }; // 12 bytes + DATAstruct data; + + // The rules for whether or not we will select this dialog item. + struct SelectStruct + { + std::string selectRule; // This has a complicated format + float f; // Only one of 'f' or 'i' is used + int i; + VarType type; }; - // Rules for when to include this item in the final list of options - // visible to the player. - std::vector selects; - - // Id of this, previous and next INFO items - std::string id, prev, next, - - // Various references used in determining when to select this item. - actor, race, clas, npcFaction, pcFaction, cell, - - // Sound and text associated with this item - sound, response, - - // Result script (uncomiled) to run whenever this dialog item is - // selected - resultScript; - - // ONLY include this item the NPC is not part of any faction. - bool factionLess; - - // Status of this quest item - QuestStatus questStatus; - - // Hexadecimal versions of the various subrecord names. - enum SubNames + // Journal quest indices (introduced with the quest system in Tribunal) + enum QuestStatus { - REC_ONAM = 0x4d414e4f, - REC_RNAM = 0x4d414e52, - REC_CNAM = 0x4d414e43, - REC_FNAM = 0x4d414e46, - REC_ANAM = 0x4d414e41, - REC_DNAM = 0x4d414e44, - REC_SNAM = 0x4d414e53, - REC_NAME = 0x454d414e, - REC_SCVR = 0x52564353, - REC_INTV = 0x56544e49, - REC_FLTV = 0x56544c46, - REC_BNAM = 0x4d414e42, - REC_QSTN = 0x4e545351, - REC_QSTF = 0x46545351, - REC_QSTR = 0x52545351, - REC_DELE = 0x454c4544 + QS_None, + QS_Name, + QS_Finished, + QS_Restart, + QS_Deleted }; - void load(ESMReader &esm); + // Rules for when to include this item in the final list of options + // visible to the player. + std::vector selects; + + // Id of this, previous and next INFO items + std::string id, prev, next, + + // Various references used in determining when to select this item. + actor, race, clas, npcFaction, pcFaction, cell, + + // Sound and text associated with this item + sound, response, + + // Result script (uncomiled) to run whenever this dialog item is + // selected + resultScript; + + // ONLY include this item the NPC is not part of any faction. + bool factionLess; + + // Status of this quest item + QuestStatus questStatus; + + // Hexadecimal versions of the various subrecord names. + enum SubNames + { + REC_ONAM = 0x4d414e4f, + REC_RNAM = 0x4d414e52, + REC_CNAM = 0x4d414e43, + REC_FNAM = 0x4d414e46, + REC_ANAM = 0x4d414e41, + REC_DNAM = 0x4d414e44, + REC_SNAM = 0x4d414e53, + REC_NAME = 0x454d414e, + REC_SCVR = 0x52564353, + REC_INTV = 0x56544e49, + REC_FLTV = 0x56544c46, + REC_BNAM = 0x4d414e42, + REC_QSTN = 0x4e545351, + REC_QSTF = 0x46545351, + REC_QSTR = 0x52545351, + REC_DELE = 0x454c4544 + }; + + void load(ESMReader &esm); }; /* diff --git a/components/esm/loadingr.cpp b/components/esm/loadingr.cpp new file mode 100644 index 000000000..471f71780 --- /dev/null +++ b/components/esm/loadingr.cpp @@ -0,0 +1,15 @@ +#include "loadingr.hpp" + +namespace ESM +{ + +void Ingredient::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNString("FNAM"); + esm.getHNT(data, "IRDT", 56); + script = esm.getHNOString("SCRI"); + icon = esm.getHNOString("ITEX"); +} + +} diff --git a/components/esm/loadingr.hpp b/components/esm/loadingr.hpp index 5845cb570..af9599ed0 100644 --- a/components/esm/loadingr.hpp +++ b/components/esm/loadingr.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Alchemy ingredient @@ -11,26 +12,19 @@ namespace ESM { struct Ingredient { - struct IRDTstruct - { - float weight; - int value; - int effectID[4]; // Effect, 0 or -1 means none - int skills[4]; // SkillEnum related to effect - int attributes[4]; // Attribute related to effect - }; + struct IRDTstruct + { + float weight; + int value; + int effectID[4]; // Effect, 0 or -1 means none + int skills[4]; // SkillEnum related to effect + int attributes[4]; // Attribute related to effect + }; - IRDTstruct data; - std::string name, model, icon, script; + IRDTstruct data; + std::string name, model, icon, script; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNString("FNAM"); - esm.getHNT(data, "IRDT", 56); - script = esm.getHNOString("SCRI"); - icon = esm.getHNOString("ITEX"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadlevlist.cpp b/components/esm/loadlevlist.cpp new file mode 100644 index 000000000..d1bff7972 --- /dev/null +++ b/components/esm/loadlevlist.cpp @@ -0,0 +1,34 @@ +#include "loadlevlist.hpp" + +namespace ESM +{ + +void LeveledListBase::load(ESMReader &esm) +{ + esm.getHNT(flags, "DATA"); + esm.getHNT(chanceNone, "NNAM"); + + if (esm.isNextSub("INDX")) + { + int len; + esm.getHT(len); + list.resize(len); + } + else + return; + + // TODO: Merge with an existing lists here. This can be done + // simply by adding the lists together, making sure that they are + // sorted by level. A better way might be to exclude repeated + // items. Also, some times we don't want to merge lists, just + // overwrite. Figure out a way to give the user this option. + + for (size_t i = 0; i < list.size(); i++) + { + LevelItem &li = list[i]; + li.id = esm.getHNString(recName); + esm.getHNT(li.level, "INTV"); + } +} + +} diff --git a/components/esm/loadlevlist.hpp b/components/esm/loadlevlist.hpp index 8b0ae45b2..4affce539 100644 --- a/components/esm/loadlevlist.hpp +++ b/components/esm/loadlevlist.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Leveled lists. Since these have identical layout, I only bothered @@ -15,65 +16,50 @@ namespace ESM { struct LeveledListBase { - enum Flags + enum Flags { - AllLevels = 0x01, // Calculate from all levels <= player - // level, not just the closest below - // player. - Each = 0x02 // Select a new item each time this - // list is instantiated, instead of - // giving several identical items - }; // (used when a container has more - // than one instance of one leveled - // list.) - int flags; - unsigned char chanceNone; // Chance that none are selected (0-255?) + AllLevels = 0x01, // Calculate from all levels <= player + // level, not just the closest below + // player. + Each = 0x02 // Select a new item each time this + // list is instantiated, instead of + // giving several identical items + }; // (used when a container has more + // than one instance of one leveled + // list.) + int flags; + unsigned char chanceNone; // Chance that none are selected (0-255?) - // Record name used to read references. Must be set before load() is - // called. - const char *recName; + // Record name used to read references. Must be set before load() is + // called. + const char *recName; - struct LevelItem - { - std::string id; - short level; - }; + struct LevelItem + { + std::string id; + short level; + }; - std::vector list; + std::vector list; - void load(ESMReader &esm) - { - esm.getHNT(flags, "DATA"); - esm.getHNT(chanceNone, "NNAM"); - - if(esm.isNextSub("INDX")) - { - int len; - esm.getHT(len); - list.resize(len); - } - else return; - - // TODO: Merge with an existing lists here. This can be done - // simply by adding the lists together, making sure that they are - // sorted by level. A better way might be to exclude repeated - // items. Also, some times we don't want to merge lists, just - // overwrite. Figure out a way to give the user this option. - - for(size_t i=0; i soundList; + std::vector soundList; - void load(ESMReader &esm) - { - name = esm.getHNString("FNAM"); - - if(esm.getVer() == VER_12) - esm.getHNExact(&data, sizeof(data)-2, "WEAT"); - else if(esm.getVer() == VER_13) - esm.getHNExact(&data, sizeof(data), "WEAT"); - else esm.fail("Don't know what to do in this version"); - - sleepList = esm.getHNOString("BNAM"); - - esm.getHNT(mapColor, "CNAM"); - - while(esm.hasMoreSubs()) - { - SoundRef sr; - esm.getHNT(sr, "SNAM", 33); - soundList.push_back(sr); - } - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadscpt.cpp b/components/esm/loadscpt.cpp new file mode 100644 index 000000000..9c0176725 --- /dev/null +++ b/components/esm/loadscpt.cpp @@ -0,0 +1,42 @@ +#include "loadscpt.hpp" + +namespace ESM +{ + +void Script::load(ESMReader &esm) +{ + esm.getHNT(data, "SCHD", 52); + + // List of local variables + if (esm.isNextSub("SCVR")) + { + int s = data.stringTableSize; + char* tmp = new char[s]; + esm.getHExact(tmp, s); + + // Set up the list of variable names + varNames.resize(data.numShorts + data.numLongs + data.numFloats); + + // The tmp buffer is a null-byte separated string list, we + // just have to pick out one string at a time. + char* str = tmp; + for (size_t i = 0; i < varNames.size(); i++) + { + varNames[i] = std::string(str); + str += varNames[i].size() + 1; + + if (str - tmp > s) + esm.fail("String table overflow"); + } + delete[] tmp; + } + + // Script data + scriptData.resize(data.scriptDataSize); + esm.getHNExact(&scriptData[0], scriptData.size(), "SCDT"); + + // Script text + scriptText = esm.getHNOString("SCTX"); +} + +} diff --git a/components/esm/loadscpt.hpp b/components/esm/loadscpt.hpp index aa189c888..3ce3d9636 100644 --- a/components/esm/loadscpt.hpp +++ b/components/esm/loadscpt.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Script definitions @@ -12,80 +13,43 @@ namespace ESM { class Script { public: - struct SCHDstruct - { - /* Script name. + struct SCHDstruct + { + /* Script name. - NOTE: You should handle the name "Main" (case insensitive) with - care. With tribunal, modders got the ability to add 'start - scripts' to their mods, which is a script that is run at - startup and which runs throughout the game (I think.) + NOTE: You should handle the name "Main" (case insensitive) with + care. With tribunal, modders got the ability to add 'start + scripts' to their mods, which is a script that is run at + startup and which runs throughout the game (I think.) - However, before Tribunal, there was only one startup script, - called "Main". If mods wanted to make their own start scripts, - they had to overwrite Main. This is obviously problem if - multiple mods to this at the same time. + However, before Tribunal, there was only one startup script, + called "Main". If mods wanted to make their own start scripts, + they had to overwrite Main. This is obviously problem if + multiple mods to this at the same time. - Although most mods have switched to using Trib-style startup - scripts, some legacy mods might still overwrite Main, and this - can cause problems if several mods do it. I think the best - course of action is to NEVER overwrite main, but instead add - each with a separate unique name and add them to the start - script list. But there might be other problems with this - approach though. - */ + Although most mods have switched to using Trib-style startup + scripts, some legacy mods might still overwrite Main, and this + can cause problems if several mods do it. I think the best + course of action is to NEVER overwrite main, but instead add + each with a separate unique name and add them to the start + script list. But there might be other problems with this + approach though. + */ - NAME32 name; + NAME32 name; - // These describe the sizes we need to allocate for the script - // data. - int numShorts, numLongs, numFloats, - scriptDataSize, stringTableSize; - }; // 52 bytes + // These describe the sizes we need to allocate for the script + // data. + int numShorts, numLongs, numFloats, scriptDataSize, stringTableSize; + }; // 52 bytes - SCHDstruct data; + SCHDstruct data; - std::vector varNames; // Variable names - std::vector scriptData; // Compiled bytecode - std::string scriptText; // Uncompiled script + std::vector varNames; // Variable names + std::vector scriptData; // Compiled bytecode + std::string scriptText; // Uncompiled script - void load(ESMReader &esm) - { - esm.getHNT(data, "SCHD", 52); - - // List of local variables - if(esm.isNextSub("SCVR")) - { - int s = data.stringTableSize; - char* tmp = new char[s]; - esm.getHExact(tmp, s); - - // Set up the list of variable names - varNames.resize(data.numShorts + - data.numLongs + - data.numFloats); - - // The tmp buffer is a null-byte separated string list, we - // just have to pick out one string at a time. - char* str = tmp; - for(size_t i=0; i< varNames.size(); i++) - { - varNames[i] = std::string(str); - str += varNames[i].size()+1; - - if(str - tmp > s) - esm.fail("String table overflow"); - } - delete[] tmp; - } - - // Script data - scriptData.resize(data.scriptDataSize); - esm.getHNExact(&scriptData[0], scriptData.size(), "SCDT"); - - // Script text - scriptText = esm.getHNOString("SCTX"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadskil.cpp b/components/esm/loadskil.cpp index 77ce2d368..aa7103efc 100644 --- a/components/esm/loadskil.cpp +++ b/components/esm/loadskil.cpp @@ -1,33 +1,70 @@ #include "loadskil.hpp" -namespace ESMS +namespace ESM { - const std::string Skill::sSkillNames[Length] = { - "Block", - "Armorer", - "Medium Armor", - "Heavy Armor", - "Blunt Weapon", - "Long Blade", - "Axe", - "Spear", - "Athletics", - "Enchant", - "Destruction", - "Alteration", - "Illusion", - "Conjuration", - "Mysticism", - "Restoration", - "Alchemy", - "Unarmored", - "Security", - "Sneak", - "Acrobatics", - "Light Armor", - "Short Blade", - "Marksman", - "Speechcraft", - "Hand To Hand", + const std::string Skill::sSkillNameIds[Length] = { + "sSkillBlock", + "sSkillArmorer", + "sSkillMediumarmor", + "sSkillHeavyarmor", + "sSkillBluntweapon", + "sSkillLongblade", + "sSkillAxe", + "sSkillSpear", + "sSkillAthletics", + "sSkillEnchant", + "sSkillDestruction", + "sSkillAlteration", + "sSkillIllusion", + "sSkillConjuration", + "sSkillMysticism", + "sSkillRestoration", + "sSkillAlchemy", + "sSkillUnarmored", + "sSkillSecurity", + "sSkillSneak", + "sSkillAcrobatics", + "sSkillLightarmor", + "sSkillShortblade", + "sSkillMarksman", + "sSkillMercantile", + "sSkillSpeechcraft", + "sSkillHandtohand", }; + const boost::array Skill::skillIds = {{ + Block, + Armorer, + MediumArmor, + HeavyArmor, + BluntWeapon, + LongBlade, + Axe, + Spear, + Athletics, + Enchant, + Destruction, + Alteration, + Illusion, + Conjuration, + Mysticism, + Restoration, + Alchemy, + Unarmored, + Security, + Sneak, + Acrobatics, + LightArmor, + ShortBlade, + Marksman, + Mercantile, + Speechcraft, + HandToHand + }}; + +void Skill::load(ESMReader &esm) +{ + esm.getHNT(index, "INDX"); + esm.getHNT(data, "SKDT", 24); + description = esm.getHNOString("DESC"); +} } diff --git a/components/esm/loadskil.hpp b/components/esm/loadskil.hpp index ffcbcbb31..836f70205 100644 --- a/components/esm/loadskil.hpp +++ b/components/esm/loadskil.hpp @@ -66,12 +66,7 @@ struct Skill static const std::string sSkillNameIds[Length]; static const boost::array skillIds; - void load(ESMReader &esm) - { - esm.getHNT(index, "INDX"); - esm.getHNT(data, "SKDT", 24); - description = esm.getHNOString("DESC"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadsndg.cpp b/components/esm/loadsndg.cpp new file mode 100644 index 000000000..b7b568132 --- /dev/null +++ b/components/esm/loadsndg.cpp @@ -0,0 +1,14 @@ +#include "loadsndg.hpp" + +namespace ESM +{ + +void SoundGenerator::load(ESMReader &esm) +{ + esm.getHNT(type, "DATA", 4); + + creature = esm.getHNOString("CNAM"); + sound = esm.getHNOString("SNAM"); +} + +} diff --git a/components/esm/loadsndg.hpp b/components/esm/loadsndg.hpp index 372b75085..f8803f8c0 100644 --- a/components/esm/loadsndg.hpp +++ b/components/esm/loadsndg.hpp @@ -28,13 +28,7 @@ struct SoundGenerator std::string creature, sound; - void load(ESMReader &esm) - { - esm.getHNT(type, "DATA", 4); - - creature = esm.getHNOString("CNAM"); - sound = esm.getHNOString("SNAM"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadsoun.cpp b/components/esm/loadsoun.cpp new file mode 100644 index 000000000..cd47f0f17 --- /dev/null +++ b/components/esm/loadsoun.cpp @@ -0,0 +1,18 @@ +#include "loadsoun.hpp" + +namespace ESM +{ + +void Sound::load(ESMReader &esm) +{ + sound = esm.getHNString("FNAM"); + esm.getHNT(data, "DATA", 3); + /* + cout << "vol=" << (int)data.volume + << " min=" << (int)data.minRange + << " max=" << (int)data.maxRange + << endl; + */ +} + +} diff --git a/components/esm/loadsoun.hpp b/components/esm/loadsoun.hpp index 597c91491..775a664be 100644 --- a/components/esm/loadsoun.hpp +++ b/components/esm/loadsoun.hpp @@ -3,20 +3,20 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ struct SOUNstruct { - unsigned char volume, minRange, maxRange; + unsigned char volume, minRange, maxRange; }; struct Sound { - SOUNstruct data; - std::string sound; + SOUNstruct data; + std::string sound; - // Body moved to load_impl.cpp - void load(ESMReader &esm); + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadspel.cpp b/components/esm/loadspel.cpp new file mode 100644 index 000000000..c3c928ce6 --- /dev/null +++ b/components/esm/loadspel.cpp @@ -0,0 +1,13 @@ +#include "loadspel.hpp" + +namespace ESM +{ + +void Spell::load(ESMReader &esm) +{ + name = esm.getHNOString("FNAM"); + esm.getHNT(data, "SPDT", 12); + effects.load(esm); +} + +} diff --git a/components/esm/loadspel.hpp b/components/esm/loadspel.hpp index a141e7dc1..c97d037cd 100644 --- a/components/esm/loadspel.hpp +++ b/components/esm/loadspel.hpp @@ -2,45 +2,42 @@ #define _ESM_SPEL_H #include "esm_reader.hpp" +#include "defs.hpp" -namespace ESM { +namespace ESM +{ struct Spell { - enum SpellType + enum SpellType { - ST_Spell = 0, // Normal spell, must be cast and costs mana - ST_Ability = 1, // Inert ability, always in effect - ST_Blight = 2, // Blight disease - ST_Disease = 3, // Common disease - ST_Curse = 4, // Curse (?) - ST_Power = 5 // Power, can use once a day + ST_Spell = 0, // Normal spell, must be cast and costs mana + ST_Ability = 1, // Inert ability, always in effect + ST_Blight = 2, // Blight disease + ST_Disease = 3, // Common disease + ST_Curse = 4, // Curse (?) + ST_Power = 5 // Power, can use once a day }; - enum Flags + enum Flags { - F_Autocalc = 1, - F_PCStart = 2, - F_Always = 4 // Casting always succeeds + F_Autocalc = 1, + F_PCStart = 2, + F_Always = 4 // Casting always succeeds }; - struct SPDTstruct - { - int type; // SpellType - int cost; // Mana cost - int flags; // Flags - }; + struct SPDTstruct + { + int type; // SpellType + int cost; // Mana cost + int flags; // Flags + }; - SPDTstruct data; - std::string name; - EffectList effects; + SPDTstruct data; + std::string name; + EffectList effects; - void load(ESMReader &esm) - { - name = esm.getHNOString("FNAM"); - esm.getHNT(data, "SPDT", 12); - effects.load(esm); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadsscr.cpp b/components/esm/loadsscr.cpp new file mode 100644 index 000000000..f4e79271c --- /dev/null +++ b/components/esm/loadsscr.cpp @@ -0,0 +1,13 @@ +#include "loadsscr.hpp" + +namespace ESM +{ + +void StartScript::load(ESMReader &esm) +{ + esm.getSubNameIs("DATA"); + esm.skipHSub(); + script = esm.getHNString("NAME"); +} + +} diff --git a/components/esm/loadsscr.hpp b/components/esm/loadsscr.hpp index e06fd6c70..d18bde101 100644 --- a/components/esm/loadsscr.hpp +++ b/components/esm/loadsscr.hpp @@ -3,27 +3,23 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* - Startup script. I think this is simply a 'main' script that is run - from the begining. The SSCR records contain a DATA identifier which - is totally useless (TODO: don't remember what it contains exactly, - document it below later.), and a NAME which is simply a script - reference. + Startup script. I think this is simply a 'main' script that is run + from the begining. The SSCR records contain a DATA identifier which + is totally useless (TODO: don't remember what it contains exactly, + document it below later.), and a NAME which is simply a script + reference. */ struct StartScript { - std::string script; + std::string script; - // Load a record and add it to the list - void load(ESMReader &esm) - { - esm.getSubNameIs("DATA"); - esm.skipHSub(); - script = esm.getHNString("NAME"); - } + // Load a record and add it to the list + void load(ESMReader &esm); }; } diff --git a/components/esm/loadstat.cpp b/components/esm/loadstat.cpp new file mode 100644 index 000000000..654bf290a --- /dev/null +++ b/components/esm/loadstat.cpp @@ -0,0 +1,11 @@ +#include "loadstat.hpp" + +namespace ESM +{ + +void Static::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); +} + +} diff --git a/components/esm/loadstat.hpp b/components/esm/loadstat.hpp index 7b00df406..4f3121d18 100644 --- a/components/esm/loadstat.hpp +++ b/components/esm/loadstat.hpp @@ -21,10 +21,7 @@ struct Static { std::string model; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/loadweap.cpp b/components/esm/loadweap.cpp new file mode 100644 index 000000000..1910631bc --- /dev/null +++ b/components/esm/loadweap.cpp @@ -0,0 +1,16 @@ +#include "loadweap.hpp" + +namespace ESM +{ + +void Weapon::load(ESMReader &esm) +{ + model = esm.getHNString("MODL"); + name = esm.getHNOString("FNAM"); + esm.getHNT(data, "WPDT", 32); + script = esm.getHNOString("SCRI"); + icon = esm.getHNOString("ITEX"); + enchant = esm.getHNOString("ENAM"); +} + +} diff --git a/components/esm/loadweap.hpp b/components/esm/loadweap.hpp index e6a848a59..8bd3b147c 100644 --- a/components/esm/loadweap.hpp +++ b/components/esm/loadweap.hpp @@ -3,7 +3,8 @@ #include "esm_reader.hpp" -namespace ESM { +namespace ESM +{ /* * Weapon definition @@ -11,58 +12,50 @@ namespace ESM { struct Weapon { - enum Type + enum Type { - ShortBladeOneHand = 0, - LongBladeOneHand = 1, - LongBladeTwoHand = 2, - BluntOneHand = 3, - BluntTwoClose = 4, - BluntTwoWide = 5, - SpearTwoWide = 6, - AxeOneHand = 7, - AxeTwoHand = 8, - MarksmanBow = 9, - MarksmanCrossbow = 10, - MarksmanThrown = 11, - Arrow = 12, - Bolt = 13 + ShortBladeOneHand = 0, + LongBladeOneHand = 1, + LongBladeTwoHand = 2, + BluntOneHand = 3, + BluntTwoClose = 4, + BluntTwoWide = 5, + SpearTwoWide = 6, + AxeOneHand = 7, + AxeTwoHand = 8, + MarksmanBow = 9, + MarksmanCrossbow = 10, + MarksmanThrown = 11, + Arrow = 12, + Bolt = 13 }; - enum Flags + enum Flags { - Magical = 0x01, - Silver = 0x02 + Magical = 0x01, + Silver = 0x02 }; #pragma pack(push) #pragma pack(1) - struct WPDTstruct - { - float weight; - int value; - short type; - short health; - float speed, reach; - short enchant; // Enchantment points - unsigned char chop[2], slash[2], thrust[2]; // Min and max - int flags; - }; // 32 bytes + struct WPDTstruct + { + float weight; + int value; + short type; + short health; + float speed, reach; + short enchant; // Enchantment points + unsigned char chop[2], slash[2], thrust[2]; // Min and max + int flags; + }; // 32 bytes #pragma pack(pop) - WPDTstruct data; + WPDTstruct data; - std::string name, model, icon, enchant, script; + std::string name, model, icon, enchant, script; - void load(ESMReader &esm) - { - model = esm.getHNString("MODL"); - name = esm.getHNOString("FNAM"); - esm.getHNT(data, "WPDT", 32); - script = esm.getHNOString("SCRI"); - icon = esm.getHNOString("ITEX"); - enchant = esm.getHNOString("ENAM"); - } + void load(ESMReader &esm); }; } #endif diff --git a/components/esm/skill.cpp b/components/esm/skill.cpp deleted file mode 100644 index 05c8c103a..000000000 --- a/components/esm/skill.cpp +++ /dev/null @@ -1,63 +0,0 @@ -#include "loadskil.hpp" - -namespace ESM -{ - const std::string Skill::sSkillNameIds[Length] = { - "sSkillBlock", - "sSkillArmorer", - "sSkillMediumarmor", - "sSkillHeavyarmor", - "sSkillBluntweapon", - "sSkillLongblade", - "sSkillAxe", - "sSkillSpear", - "sSkillAthletics", - "sSkillEnchant", - "sSkillDestruction", - "sSkillAlteration", - "sSkillIllusion", - "sSkillConjuration", - "sSkillMysticism", - "sSkillRestoration", - "sSkillAlchemy", - "sSkillUnarmored", - "sSkillSecurity", - "sSkillSneak", - "sSkillAcrobatics", - "sSkillLightarmor", - "sSkillShortblade", - "sSkillMarksman", - "sSkillMercantile", - "sSkillSpeechcraft", - "sSkillHandtohand", - }; - const boost::array Skill::skillIds = {{ - Block, - Armorer, - MediumArmor, - HeavyArmor, - BluntWeapon, - LongBlade, - Axe, - Spear, - Athletics, - Enchant, - Destruction, - Alteration, - Illusion, - Conjuration, - Mysticism, - Restoration, - Alchemy, - Unarmored, - Security, - Sneak, - Acrobatics, - LightArmor, - ShortBlade, - Marksman, - Mercantile, - Speechcraft, - HandToHand - }}; -}