forked from mirror/openmw-tes3mp
Add more land table columns
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30ba1d4c25
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7cc95a11a4
5 changed files with 278 additions and 23 deletions
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@ -1,28 +1,226 @@
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#include "columnimp.hpp"
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CSMWorld::BodyPartRaceColumn::BodyPartRaceColumn(const MeshTypeColumn<ESM::BodyPart> *meshType)
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: mMeshType(meshType)
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{}
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QVariant CSMWorld::BodyPartRaceColumn::get(const Record<ESM::BodyPart> &record) const
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namespace CSMWorld
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{
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if (mMeshType != NULL && mMeshType->get(record) == ESM::BodyPart::MT_Skin)
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/* LandMapLodColumn */
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LandMapLodColumn::LandMapLodColumn()
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: Column<Land>(Columns::ColumnId_LandMapLodIndex, ColumnBase::Display_String, 0)
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{
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return QString::fromUtf8(record.get().mRace.c_str());
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}
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return QVariant(QVariant::UserType);
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}
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void CSMWorld::BodyPartRaceColumn::set(Record<ESM::BodyPart> &record, const QVariant &data)
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{
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ESM::BodyPart record2 = record.get();
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record2.mRace = data.toString().toUtf8().constData();
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record.setModified(record2);
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}
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bool CSMWorld::BodyPartRaceColumn::isEditable() const
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{
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return true;
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QVariant LandMapLodColumn::get(const Record<Land>& record) const
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{
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// Note: original data is signed
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const char* rawData = reinterpret_cast<const char*>(&record.get().mWnam[0]);
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return QByteArray(rawData, Land::LAND_GLOBAL_MAP_LOD_SIZE);
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}
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void LandMapLodColumn::set(Record<Land>& record, const QVariant& data)
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{
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Land copy = record.get();
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QByteArray array = data.toByteArray();
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const signed char* rawData = reinterpret_cast<const signed char*>(array.data());
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assert (array.count() == Land::LAND_GLOBAL_MAP_LOD_SIZE);
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for (int i = 0; i < array.count(); ++i)
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{
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copy.mWnam[i] = rawData[i];
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}
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record.setModified(copy);
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}
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bool LandMapLodColumn::isEditable() const
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{
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return true;
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}
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/* LandNormalsColumn */
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LandNormalsColumn::LandNormalsColumn()
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: Column<Land>(Columns::ColumnId_LandNormalsIndex, ColumnBase::Display_String, 0)
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{
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}
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QVariant LandNormalsColumn::get(const Record<Land>& record) const
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{
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const Land::LandData* landData = record.get().getLandData();
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assert(landData);
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// Note: original data is signed
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const char* rawData = reinterpret_cast<const char*>(&landData->mNormals[0]);
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return QByteArray(rawData, Land::LAND_NUM_VERTS * 3);
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}
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void LandNormalsColumn::set(Record<Land>& record, const QVariant& data)
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{
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Land copy = record.get();
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Land::LandData* landData = copy.getLandData();
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assert (landData);
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QByteArray array = data.toByteArray();
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const signed char* rawData = reinterpret_cast<const signed char*>(array.data());
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assert (array.count() == Land::LAND_NUM_VERTS * 3);
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for (int i = 0; i < array.count(); ++i)
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{
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landData->mNormals[i] = rawData[i];
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}
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record.setModified(copy);
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}
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bool LandNormalsColumn::isEditable() const
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{
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return true;
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}
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/* LandHeightsColumn */
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LandHeightsColumn::LandHeightsColumn()
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: Column<Land>(Columns::ColumnId_LandHeightsIndex, ColumnBase::Display_String, 0)
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{
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}
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QVariant LandHeightsColumn::get(const Record<Land>& record) const
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{
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const Land::LandData* landData = record.get().getLandData();
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assert(landData);
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// Note: original data is float
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const char* rawData = reinterpret_cast<const char*>(&landData->mHeights[0]);
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return QByteArray(rawData, Land::LAND_NUM_VERTS * sizeof(float));
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}
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void LandHeightsColumn::set(Record<Land>& record, const QVariant& data)
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{
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Land copy = record.get();
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Land::LandData* landData = copy.getLandData();
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assert (landData);
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QByteArray array = data.toByteArray();
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const float* rawData = reinterpret_cast<const float*>(array.data());
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assert (array.count() == Land::LAND_NUM_VERTS * sizeof(float));
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for (int i = 0; i < array.count(); ++i)
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{
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landData->mHeights[i] = rawData[i];
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}
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record.setModified(copy);
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}
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bool LandHeightsColumn::isEditable() const
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{
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return true;
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}
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/* LandColoursColumn */
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LandColoursColumn::LandColoursColumn()
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: Column<Land>(Columns::ColumnId_LandColoursIndex, ColumnBase::Display_String, 0)
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{
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}
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QVariant LandColoursColumn::get(const Record<Land>& record) const
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{
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const Land::LandData* landData = record.get().getLandData();
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assert(landData);
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// Note: original data is unsigned char
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const char* rawData = reinterpret_cast<const char*>(&landData->mColours[0]);
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return QByteArray(rawData, Land::LAND_NUM_VERTS * 3);
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}
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void LandColoursColumn::set(Record<Land>& record, const QVariant& data)
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{
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Land copy = record.get();
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Land::LandData* landData = copy.getLandData();
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assert (landData);
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QByteArray array = data.toByteArray();
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const unsigned char* rawData = reinterpret_cast<const unsigned char*>(array.data());
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assert (array.count() == Land::LAND_NUM_VERTS * 3);
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for (int i = 0; i < array.count(); ++i)
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{
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landData->mColours[i] = rawData[i];
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}
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record.setModified(copy);
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}
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bool LandColoursColumn::isEditable() const
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{
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return true;
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}
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/* LandTexturesColumn */
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LandTexturesColumn::LandTexturesColumn()
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: Column<Land>(Columns::ColumnId_LandTexturesIndex, ColumnBase::Display_String, 0)
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{
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}
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QVariant LandTexturesColumn::get(const Record<Land>& record) const
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{
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const Land::LandData* landData = record.get().getLandData();
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assert(landData);
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// Note: original data is uint16_t
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const char* rawData = reinterpret_cast<const char*>(&landData->mTextures[0]);
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return QByteArray(rawData, Land::LAND_NUM_TEXTURES * sizeof(uint16_t));
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}
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void LandTexturesColumn::set(Record<Land>& record, const QVariant& data)
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{
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Land copy = record.get();
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Land::LandData* landData = copy.getLandData();
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assert (landData);
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QByteArray array = data.toByteArray();
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const uint16_t* rawData = reinterpret_cast<const uint16_t*>(array.data());
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assert (array.count() == Land::LAND_NUM_TEXTURES * sizeof(uint16_t));
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for (int i = 0; i < array.count(); ++i)
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{
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landData->mTextures[i] = rawData[i];
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}
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record.setModified(copy);
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}
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bool LandTexturesColumn::isEditable() const
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{
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return true;
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}
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/* BodyPartRaceColumn */
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BodyPartRaceColumn::BodyPartRaceColumn(const MeshTypeColumn<ESM::BodyPart> *meshType)
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: mMeshType(meshType)
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{}
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QVariant BodyPartRaceColumn::get(const Record<ESM::BodyPart> &record) const
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{
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if (mMeshType != NULL && mMeshType->get(record) == ESM::BodyPart::MT_Skin)
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{
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return QString::fromUtf8(record.get().mRace.c_str());
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}
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return QVariant(QVariant::UserType);
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}
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void BodyPartRaceColumn::set(Record<ESM::BodyPart> &record, const QVariant &data)
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{
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ESM::BodyPart record2 = record.get();
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record2.mRace = data.toString().toUtf8().constData();
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record.setModified(record2);
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}
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bool BodyPartRaceColumn::isEditable() const
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{
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return true;
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}
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}
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@ -2501,6 +2501,51 @@ namespace CSMWorld
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return record.get().mPluginIndex;
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}
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struct LandMapLodColumn : public Column<Land>
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{
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LandMapLodColumn();
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QVariant get(const Record<Land>& record) const override;
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void set(Record<Land>& record, const QVariant& data) override;
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bool isEditable() const override;
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};
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struct LandNormalsColumn : public Column<Land>
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{
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LandNormalsColumn();
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QVariant get(const Record<Land>& record) const override;
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void set(Record<Land>& record, const QVariant& data) override;
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bool isEditable() const override;
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};
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struct LandHeightsColumn : public Column<Land>
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{
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LandHeightsColumn();
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QVariant get(const Record<Land>& record) const override;
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void set(Record<Land>& record, const QVariant& data) override;
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bool isEditable() const override;
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};
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struct LandColoursColumn : public Column<Land>
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{
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LandColoursColumn();
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QVariant get(const Record<Land>& record) const override;
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void set(Record<Land>& record, const QVariant& data) override;
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bool isEditable() const override;
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};
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struct LandTexturesColumn : public Column<Land>
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{
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LandTexturesColumn();
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QVariant get(const Record<Land>& record) const override;
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void set(Record<Land>& record, const QVariant& data) override;
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bool isEditable() const override;
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};
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struct BodyPartRaceColumn : public RaceColumn<ESM::BodyPart>
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{
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const MeshTypeColumn<ESM::BodyPart> *mMeshType;
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@ -332,6 +332,11 @@ namespace CSMWorld
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ColumnId_TextureHandle = 298,
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ColumnId_PluginIndex = 299,
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ColumnId_TextureIndex = 300,
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ColumnId_LandMapLodIndex = 301,
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ColumnId_LandNormalsIndex = 302,
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ColumnId_LandHeightsIndex = 303,
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ColumnId_LandColoursIndex = 304,
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ColumnId_LandTexturesIndex = 305,
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// Allocated to a separate value range, so we don't get a collision should we ever need
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// to extend the number of use values.
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@ -416,6 +416,11 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
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mLand.addColumn (new RecordStateColumn<Land>);
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mLand.addColumn (new FixedRecordTypeColumn<Land>(UniversalId::Type_Land));
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mLand.addColumn (new PluginIndexColumn<Land>);
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mLand.addColumn (new LandMapLodColumn);
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mLand.addColumn (new LandNormalsColumn);
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mLand.addColumn (new LandHeightsColumn);
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mLand.addColumn (new LandColoursColumn);
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mLand.addColumn (new LandTexturesColumn);
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mLandTextures.addColumn (new StringIdColumn<LandTexture>(true));
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mLandTextures.addColumn (new RecordStateColumn<LandTexture>);
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@ -64,6 +64,8 @@ struct Land
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//total number of textures per land
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static const int LAND_NUM_TEXTURES = LAND_TEXTURE_SIZE * LAND_TEXTURE_SIZE;
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static const int LAND_GLOBAL_MAP_LOD_SIZE = 81;
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#pragma pack(push,1)
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struct VHGT
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{
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@ -109,7 +111,7 @@ struct Land
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};
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// low-LOD heightmap (used for rendering the global map)
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signed char mWnam[81];
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signed char mWnam[LAND_GLOBAL_MAP_LOD_SIZE];
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void load(ESMReader &esm, bool &isDeleted);
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void save(ESMWriter &esm, bool isDeleted = false) const;
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