Remove unused code. Move the cleanup of global resources used by the PhysicsEngine to PhysicsManager.

loadfix
cc9cii 10 years ago
parent 37a050873c
commit 7d133d508d

@ -255,7 +255,7 @@ namespace CSVRender
std::pair<std::string, Ogre::Vector3> result = terrainUnderCursor(event->x(), event->y());
if(result.first != "")
{
// FIXME: terrain editing
// FIXME: terrain editing goes here
}
break;
}
@ -266,9 +266,9 @@ namespace CSVRender
void MouseState::mouseDoubleClickEvent (QMouseEvent *event)
{
//event->ignore();
mPhysics->toggleDebugRendering(mSceneManager);
mParent->flagAsModified();
event->ignore();
//mPhysics->toggleDebugRendering(mSceneManager);
//mParent->flagAsModified();
}
bool MouseState::wheelEvent (QWheelEvent *event)

@ -16,8 +16,9 @@
// PLEASE NOTE:
//
// This file is based on libs/openengine/bullet/physic.cpp. The commit history and
// credits for the code below stem from that file.
// This file is based on libs/openengine/bullet/physic.cpp. Please see the commit
// history and credits for the code below, which is mostly copied from there and
// adapted for use with OpenCS.
namespace CSVWorld
{
@ -132,14 +133,17 @@ namespace CSVWorld
}
}
delete mDynamicsWorld; // FIXME: need to reference count??
delete mDynamicsWorld;
delete mSolver;
delete mCollisionConfiguration;
delete mDispatcher;
delete mBroadphase;
delete mShapeLoader;
delete OEngine::Physic::BulletShapeManager::getSingletonPtr(); // FIXME: need to reference count
// NOTE: the global resources such as "BtOgre/DebugLines" and the
// BulletShapeManager singleton need to be deleted only when all physics
// engines are deleted in PhysicsManager::removeDocument()
}
int PhysicsEngine::toggleDebugRendering(Ogre::SceneManager *sceneMgr)
@ -159,8 +163,8 @@ namespace CSVWorld
mDebugDrawers[sceneMgr]->setDebugMode(1 /*mDebugDrawFlags*/);
else
mDebugDrawers[sceneMgr]->setDebugMode(0);
mDynamicsWorld->debugDrawWorld();
mDynamicsWorld->debugDrawWorld(); // FIXME: call this now?
return mDebugDrawers[sceneMgr]->getDebugMode();
}
}
@ -290,9 +294,7 @@ namespace CSVWorld
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
{
btTransform tr;
//Ogre::Quaternion boxrot = rotation * boxRotation;
Ogre::Quaternion boxrot = rotation * Ogre::Quaternion::IDENTITY;
//Ogre::Vector3 transrot = boxrot * scaledBoxTranslation;
Ogre::Vector3 transrot = boxrot * Ogre::Vector3::ZERO;
Ogre::Vector3 newPosition = transrot + position;

@ -1,26 +1,16 @@
#ifndef CSV_WORLD_PHYSICSENGINE_H
#define CSV_WORLD_PHYSICSENGINE_H
//#include <vector>
#include <map>
#include <BulletDynamics/Dynamics/btRigidBody.h>
//#include "BulletCollision/CollisionDispatch/btGhostObject.h"
//#include <string>
//#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
//#include <boost/shared_ptr.hpp>
//#include <OgreVector3.h>
//#include <OgreQuaternion.h>
//class btRigidBody;
class btBroadphaseInterface;
class btDefaultCollisionConfiguration;
class btSequentialImpulseConstraintSolver;
class btCollisionDispatcher;
class btDiscreteDynamicsWorld;
class btHeightfieldTerrainShape;
//class btCollisionObject;
namespace BtOgre
{
@ -45,46 +35,6 @@ namespace OEngine
namespace CSVWorld
{
// enum btIDebugDraw::DebugDrawModes
// {
// DBG_NoDebug=0,
// DBG_DrawWireframe = 1,
// DBG_DrawAabb=2,
// DBG_DrawFeaturesText=4,
// DBG_DrawContactPoints=8,
// DBG_NoDeactivation=16,
// DBG_NoHelpText = 32,
// DBG_DrawText=64,
// DBG_ProfileTimings = 128,
// DBG_EnableSatComparison = 256,
// DBG_DisableBulletLCP = 512,
// DBG_EnableCCD = 1024,
// DBG_DrawConstraints = (1 << 11),
// DBG_DrawConstraintLimits = (1 << 12),
// DBG_FastWireframe = (1<<13),
// DBG_DrawNormals = (1<<14),
// DBG_MAX_DEBUG_DRAW_MODE
// };
//
#if 0
class CSVDebugDrawer : public BtOgre::DebugDrawer
{
BtOgre::DebugDrawer *mDebugDrawer;
Ogre::SceneManager *mSceneMgr;
Ogre::SceneNode *mSceneNode;
int mDebugMode;
public:
CSVDebugDrawer(Ogre::SceneManager *sceneMgr, btDiscreteDynamicsWorld *dynamicsWorld);
~CSVDebugDrawer();
void setDebugMode(int mode);
bool toggleDebugRendering();
};
#endif
// This class is just an extension of normal btRigidBody in order to add extra info.
// When bullet give back a btRigidBody, you can just do a static_cast to RigidBody,
// so one never should use btRigidBody directly!
@ -106,12 +56,9 @@ namespace CSVWorld
RigidBody* mBody;
};
/**
* The PhysicsEngine class contain everything which is needed for Physic.
* It's needed that Ogre Resources are set up before the PhysicsEngine is created.
* Note:deleting it WILL NOT delete the RigidBody!
* TODO:unload unused resources?
*/
// The PhysicsEngine class contain everything which is needed for Physic.
// It's needed that Ogre Resources are set up before the PhysicsEngine is created.
// Note:deleting it WILL NOT delete the RigidBody!
class PhysicsEngine
{
//Bullet Stuff
@ -135,20 +82,6 @@ namespace CSVWorld
std::map<Ogre::SceneManager *, BtOgre::DebugDrawer *> mDebugDrawers;
std::map<Ogre::SceneManager *, Ogre::SceneNode *> mDebugSceneNodes;
#if 0
// from bullet
enum CollisionFilterGroups
{
DefaultFilter = 1,
StaticFilter = 2,
KinematicFilter = 4,
DebrisFilter = 8,
SensorTrigger = 16,
CharacterFilter = 32,
AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
};
#endif
enum CollisionType {
CollisionType_Nothing = 0, //<Collide with nothing
CollisionType_World = 1<<0, //<Collide with world objects
@ -174,13 +107,6 @@ namespace CSVWorld
// Adjusts a rigid body to the right position and rotation
void adjustRigidBody(RigidBody* body,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation);
#if 0
// Mainly used to (but not limited to) adjust rigid bodies based on box shapes
// to the right position and rotation.
void boxAdjustExternal(const std::string &mesh,
RigidBody* body, float scale, const Ogre::Vector3 &position,
const Ogre::Quaternion &rotation);
#endif
// Add a HeightField to the simulation
void addHeightField(float* heights,
@ -204,6 +130,7 @@ namespace CSVWorld
int toggleDebugRendering(Ogre::SceneManager *sceneMgr);
void createDebugDraw(Ogre::SceneManager* sceneMgr);
void removeDebugDraw(Ogre::SceneManager *sceneMgr);
// Return the closest object hit by a ray. If there are no objects,
@ -226,26 +153,6 @@ namespace CSVWorld
// Set the debug rendering mode. 0 to turn it off.
// Important Note: this will crash if the Render is not yet initialised!
void setDebugRenderingMode(int mode);
#if 0
void getObjectAABB(const std::string &mesh,
float scale, btVector3 &min, btVector3 &max);
/**
* Return all objects hit by a ray.
*/
std::vector< std::pair<float, std::string> > rayTest2(const btVector3 &from, const btVector3 &to, int filterGroup=0xff);
std::pair<bool, float> sphereCast (float radius, btVector3 &from, btVector3 &to);
///< @return (hit, relative distance)
std::vector<std::string> getCollisions(const std::string &name, int collisionGroup, int collisionMask);
// Get the nearest object that's inside the given object, filtering out objects of the
// provided name
std::pair<const RigidBody*,btVector3> getFilteredContact(const std::string &filter,
const btVector3 &origin,
btCollisionObject *object);
#endif
};
}
#endif // CSV_WORLD_PHYSICSENGINE_H

@ -2,6 +2,9 @@
#include <iostream>
#include <OgreRoot.h>
#include <openengine/bullet/BulletShapeLoader.h>
#include "../render/worldspacewidget.hpp"
#include "physicssystem.hpp"
@ -54,6 +57,18 @@ namespace CSVWorld
{
mSceneWidgets.erase(it);
}
// cleanup global resources
if(mPhysics.empty())
{
// delete the extra resources created in removeDebugDraw
if (Ogre::MaterialManager::getSingleton().resourceExists("BtOgre/DebugLines"))
Ogre::MaterialManager::getSingleton().remove("BtOgre/DebugLines");
if (Ogre::ResourceGroupManager::getSingleton().resourceGroupExists("BtOgre"))
Ogre::ResourceGroupManager::getSingleton().destroyResourceGroup("BtOgre");
delete OEngine::Physic::BulletShapeManager::getSingletonPtr();
}
}
// called from CSVRender::WorldspaceWidget() to get widgets' association with Document&

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