forked from mirror/openmw-tes3mp
Make the local map cell distance configurable
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parent
bd655c20fd
commit
7d647088ab
6 changed files with 46 additions and 32 deletions
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@ -159,7 +159,7 @@ namespace MWGui
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getWidget(mCrosshair, "Crosshair");
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LocalMapBase::init(mMinimap, mCompass, Settings::Manager::getInt("local map hud widget size", "Map"));
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LocalMapBase::init(mMinimap, mCompass, Settings::Manager::getInt("local map hud widget size", "Map"), Settings::Manager::getInt("local map cell distance", "Map"));
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mMainWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWorldClicked);
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mMainWidget->eventMouseMove += MyGUI::newDelegate(this, &HUD::onWorldMouseOver);
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@ -181,20 +181,22 @@ namespace MWGui
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mCustomMarkers.eventMarkersChanged -= MyGUI::newDelegate(this, &LocalMapBase::updateCustomMarkers);
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}
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void LocalMapBase::init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, int mapWidgetSize)
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void LocalMapBase::init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, int mapWidgetSize, int cellDistance)
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{
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mLocalMap = widget;
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mCompass = compass;
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mMapWidgetSize = mapWidgetSize;
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mCellDistance = cellDistance;
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mNumCells = cellDistance * 2 + 1;
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mLocalMap->setCanvasSize(mMapWidgetSize*3, mMapWidgetSize*3);
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mLocalMap->setCanvasSize(mMapWidgetSize*mNumCells, mMapWidgetSize*mNumCells);
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mCompass->setDepth(Local_CompassLayer);
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mCompass->setNeedMouseFocus(false);
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for (int mx=0; mx<3; ++mx)
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for (int mx=0; mx<mNumCells; ++mx)
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{
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for (int my=0; my<3; ++my)
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for (int my=0; my<mNumCells; ++my)
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{
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MyGUI::ImageBox* map = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
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MyGUI::IntCoord(mx*mMapWidgetSize, my*mMapWidgetSize, mMapWidgetSize, mMapWidgetSize),
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@ -231,13 +233,13 @@ namespace MWGui
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void LocalMapBase::applyFogOfWar()
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{
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TextureVector fogTextures;
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for (int mx=0; mx<3; ++mx)
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for (int mx=0; mx<mNumCells; ++mx)
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{
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for (int my=0; my<3; ++my)
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for (int my=0; my<mNumCells; ++my)
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{
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int x = mCurX + (mx-1);
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int y = mCurY + (-1*(my-1));
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MyGUI::ImageBox* fog = mFogWidgets[my + 3*mx];
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int x = mCurX + (mx - mCellDistance);
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int y = mCurY + (-1*(my - mCellDistance));
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MyGUI::ImageBox* fog = mFogWidgets[my + mNumCells*mx];
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if (!mFogOfWarToggled || !mFogOfWarEnabled)
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{
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@ -284,8 +286,8 @@ namespace MWGui
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markerPos.cellX = cellX;
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markerPos.cellY = cellY;
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widgetPos = MyGUI::IntPoint(static_cast<int>(nX * mMapWidgetSize + (1 + cellDx) * mMapWidgetSize),
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static_cast<int>(nY * mMapWidgetSize - (cellDy-1) * mMapWidgetSize));
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widgetPos = MyGUI::IntPoint(static_cast<int>(nX * mMapWidgetSize + (mCellDistance + cellDx) * mMapWidgetSize),
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static_cast<int>(nY * mMapWidgetSize + (mCellDistance - cellDy) * mMapWidgetSize));
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}
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else
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{
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@ -297,8 +299,8 @@ namespace MWGui
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markerPos.cellY = cellY;
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// Image space is -Y up, cells are Y up
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widgetPos = MyGUI::IntPoint(static_cast<int>(nX * mMapWidgetSize + (1 + (cellX - mCurX)) * mMapWidgetSize),
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static_cast<int>(nY * mMapWidgetSize + (1-(cellY-mCurY)) * mMapWidgetSize));
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widgetPos = MyGUI::IntPoint(static_cast<int>(nX * mMapWidgetSize + (mCellDistance + (cellX - mCurX)) * mMapWidgetSize),
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static_cast<int>(nY * mMapWidgetSize + (mCellDistance - (cellY - mCurY)) * mMapWidgetSize));
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}
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markerPos.nX = nX;
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@ -312,9 +314,9 @@ namespace MWGui
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MyGUI::Gui::getInstance().destroyWidget(*it);
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mCustomMarkerWidgets.clear();
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for (int dX = -1; dX <= 1; ++dX)
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for (int dX = -mCellDistance; dX <= mCellDistance; ++dX)
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{
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for (int dY =-1; dY <= 1; ++dY)
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for (int dY =-mCellDistance; dY <= mCellDistance; ++dY)
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{
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ESM::CellId cellId;
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cellId.mPaged = !mInterior;
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@ -372,14 +374,14 @@ namespace MWGui
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// Update the map textures
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TextureVector textures;
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for (int mx=0; mx<3; ++mx)
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for (int mx=0; mx<mNumCells; ++mx)
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{
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for (int my=0; my<3; ++my)
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for (int my=0; my<mNumCells; ++my)
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{
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int mapX = x + (mx-1);
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int mapY = y + (-1*(my-1));
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int mapX = x + (mx - mCellDistance);
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int mapY = y + (-1*(my - mCellDistance));
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MyGUI::ImageBox* box = mMapWidgets[my + 3*mx];
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MyGUI::ImageBox* box = mMapWidgets[my + mNumCells*mx];
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osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(mapX, mapY);
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if (texture)
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@ -406,9 +408,9 @@ namespace MWGui
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}
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else
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{
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for (int dX=-1; dX<2; ++dX)
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for (int dX=-mCellDistance; dX<=mCellDistance; ++dX)
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{
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for (int dY=-1; dY<2; ++dY)
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for (int dY=-mCellDistance; dY<=mCellDistance; ++dY)
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{
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MWWorld::CellStore* cell = world->getExterior (mCurX+dX, mCurY+dY);
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world->getDoorMarkers(cell, doors);
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@ -461,9 +463,9 @@ namespace MWGui
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cells.insert(cell);
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else
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{
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for (int dX=-1; dX<2; ++dX)
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for (int dX=-mCellDistance; dX<=mCellDistance; ++dX)
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{
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for (int dY=-1; dY<2; ++dY)
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for (int dY=-mCellDistance; dY<=mCellDistance; ++dY)
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{
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const MWWorld::CellStore* gridCell = MWBase::Environment::get().getWorld()->getExterior (cell->getCell()->getGridX()+dX, cell->getCell()->getGridY()+dY);
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cells.insert(gridCell);
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@ -482,7 +484,7 @@ namespace MWGui
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void LocalMapBase::setPlayerPos(int cellX, int cellY, const float nx, const float ny)
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{
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MyGUI::IntPoint pos(static_cast<int>(mMapWidgetSize + nx*mMapWidgetSize - 16), static_cast<int>(mMapWidgetSize + ny*mMapWidgetSize - 16));
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MyGUI::IntPoint pos(static_cast<int>(mMapWidgetSize * mCellDistance + nx*mMapWidgetSize - 16), static_cast<int>(mMapWidgetSize * mCellDistance + ny*mMapWidgetSize - 16));
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pos.left += (cellX - mCurX) * mMapWidgetSize;
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pos.top -= (cellY - mCurY) * mMapWidgetSize;
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@ -663,7 +665,8 @@ namespace MWGui
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mEventBoxLocal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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mEventBoxLocal->eventMouseButtonDoubleClick += MyGUI::newDelegate(this, &MapWindow::onMapDoubleClicked);
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LocalMapBase::init(mLocalMap, mPlayerArrowLocal, Settings::Manager::getInt("local map widget size", "Map")); }
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LocalMapBase::init(mLocalMap, mPlayerArrowLocal, Settings::Manager::getInt("local map widget size", "Map"), Settings::Manager::getInt("local map cell distance", "Map"));
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}
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void MapWindow::onNoteEditOk()
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{
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@ -707,8 +710,8 @@ namespace MWGui
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MyGUI::IntPoint clickedPos = MyGUI::InputManager::getInstance().getMousePosition();
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MyGUI::IntPoint widgetPos = clickedPos - mEventBoxLocal->getAbsolutePosition();
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int x = int(widgetPos.left/float(mMapWidgetSize))-1;
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int y = (int(widgetPos.top/float(mMapWidgetSize))-1)*-1;
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int x = int(widgetPos.left/float(mMapWidgetSize))-mCellDistance;
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int y = (int(widgetPos.top/float(mMapWidgetSize))-mCellDistance)*-1;
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float nX = widgetPos.left/float(mMapWidgetSize) - int(widgetPos.left/float(mMapWidgetSize));
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float nY = widgetPos.top/float(mMapWidgetSize) - int(widgetPos.top/float(mMapWidgetSize));
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x += mCurX;
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@ -68,7 +68,7 @@ namespace MWGui
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public:
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LocalMapBase(CustomMarkerCollection& markers, MWRender::LocalMap* localMapRender, bool fogOfWarEnabled = true);
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virtual ~LocalMapBase();
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void init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, int mapWidgetSize);
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void init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, int mapWidgetSize, int cellDistance);
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void setCellPrefix(const std::string& prefix);
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void setActiveCell(const int x, const int y, bool interior=false);
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@ -116,6 +116,9 @@ namespace MWGui
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int mMapWidgetSize;
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int mNumCells; // for convenience, mCellDistance * 2 + 1
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int mCellDistance;
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// Stores markers that were placed by a player. May be shared between multiple map views.
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CustomMarkerCollection& mCustomMarkers;
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@ -72,6 +72,7 @@ LocalMap::LocalMap(osgViewer::Viewer* viewer)
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: mViewer(viewer)
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, mMapResolution(Settings::Manager::getInt("local map resolution", "Map"))
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, mMapWorldSize(8192.f)
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, mCellDistance(Settings::Manager::getInt("local map cell distance", "Map"))
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, mAngle(0.f)
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, mInterior(false)
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{
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@ -533,9 +534,9 @@ void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orient
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const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
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// change the affected fog of war textures (in a 3x3 grid around the player)
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for (int mx = -1; mx<2; ++mx)
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for (int mx = -mCellDistance; mx<=mCellDistance; ++mx)
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{
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for (int my = -1; my<2; ++my)
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for (int my = -mCellDistance; my<=mCellDistance; ++my)
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{
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// is this texture affected at all?
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bool affected = false;
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@ -143,6 +143,8 @@ namespace MWRender
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// size of a map segment (for exteriors, 1 cell)
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float mMapWorldSize;
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int mCellDistance;
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float mAngle;
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const osg::Vec2f rotatePoint(const osg::Vec2f& point, const osg::Vec2f& center, const float angle);
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@ -58,6 +58,11 @@ local map resolution = 256
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# Size of local map in GUI window in pixels. (e.g. 256 to 1024).
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local map widget size = 512
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# Similar to "[Cells] exterior cell load distance", controls
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# how many cells are rendered on the local map. Values higher than the default
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# may result in longer loading times.
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local map cell distance = 1
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[GUI]
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# Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger).
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