forked from mirror/openmw-tes3mp
make scenes drop target for referenceables
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parent
ece40b1e96
commit
7dd7be7f0e
8 changed files with 169 additions and 0 deletions
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@ -1,8 +1,13 @@
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#include "instancemode.hpp"
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#include <QDragEnterEvent>
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#include "../../model/prefs/state.hpp"
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#include "../../model/world/idtable.hpp"
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#include "../../model/world/commands.hpp"
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#include "elements.hpp"
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#include "object.hpp"
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#include "worldspacewidget.hpp"
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@ -55,3 +60,82 @@ void CSVRender::InstanceMode::secondarySelectPressed (osg::ref_ptr<TagBase> tag)
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}
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}
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}
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void CSVRender::InstanceMode::dragEnterEvent (QDragEnterEvent *event)
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{
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if (const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*> (event->mimeData()))
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{
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if (!mime->fromDocument (getWorldspaceWidget().getDocument()))
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return;
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/// \todo document check
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if (mime->holdsType (CSMWorld::UniversalId::Type_Referenceable))
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event->accept();
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}
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}
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void CSVRender::InstanceMode::dropEvent (QDropEvent* event)
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{
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if (const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*> (event->mimeData()))
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{
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CSMDoc::Document& document = getWorldspaceWidget().getDocument();
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if (!mime->fromDocument (document))
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return;
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osg::Vec3f insertPoint = getWorldspaceWidget().getIntersectionPoint (event->pos());
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std::string cellId = getWorldspaceWidget().getCellId (insertPoint);
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bool dropped = false;
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std::vector<CSMWorld::UniversalId> ids = mime->getData();
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CSMWorld::IdTable& referencesTable = dynamic_cast<CSMWorld::IdTable&> (
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*document.getData().getTableModel (CSMWorld::UniversalId::Type_References));
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CSMWorld::IdTable& cellTable = dynamic_cast<CSMWorld::IdTable&> (
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*document.getData().getTableModel (CSMWorld::UniversalId::Type_Cells));
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for (std::vector<CSMWorld::UniversalId>::const_iterator iter (ids.begin());
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iter!=ids.end(); ++iter)
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if (mime->isReferencable (iter->getType()))
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{
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// create reference
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std::auto_ptr<CSMWorld::CreateCommand> createCommand (
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new CSMWorld::CreateCommand (
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referencesTable, document.getData().getReferences().getNewId()));
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createCommand->addValue (referencesTable.findColumnIndex (
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CSMWorld::Columns::ColumnId_Cell), QString::fromUtf8 (cellId.c_str()));
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createCommand->addValue (referencesTable.findColumnIndex (
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CSMWorld::Columns::ColumnId_PositionXPos), insertPoint.x());
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createCommand->addValue (referencesTable.findColumnIndex (
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CSMWorld::Columns::ColumnId_PositionYPos), insertPoint.y());
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createCommand->addValue (referencesTable.findColumnIndex (
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CSMWorld::Columns::ColumnId_PositionZPos), insertPoint.z());
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createCommand->addValue (referencesTable.findColumnIndex (
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CSMWorld::Columns::ColumnId_ReferenceableId),
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QString::fromUtf8 (iter->getId().c_str()));
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// increase reference count in cell
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QModelIndex countIndex = cellTable.getModelIndex (cellId,
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cellTable.findColumnIndex (CSMWorld::Columns::ColumnId_RefNumCounter));
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int count = cellTable.data (countIndex).toInt();
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std::auto_ptr<CSMWorld::ModifyCommand> incrementCommand (
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new CSMWorld::ModifyCommand (cellTable, countIndex, count+1));
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document.getUndoStack().beginMacro (createCommand->text());
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document.getUndoStack().push (createCommand.release());
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document.getUndoStack().push (incrementCommand.release());
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document.getUndoStack().endMacro();
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dropped = true;
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}
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if (dropped)
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event->accept();
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}
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}
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@ -20,6 +20,10 @@ namespace CSVRender
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virtual void primarySelectPressed (osg::ref_ptr<TagBase> tag);
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virtual void secondarySelectPressed (osg::ref_ptr<TagBase> tag);
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virtual void dragEnterEvent (QDragEnterEvent *event);
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virtual void dropEvent (QDropEvent* event);
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};
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}
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@ -504,6 +504,17 @@ void CSVRender::PagedWorldspaceWidget::clearSelection (int elementMask)
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flagAsModified();
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}
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std::string CSVRender::PagedWorldspaceWidget::getCellId (const osg::Vec3f& point) const
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{
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const int cellSize = 8192;
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CSMWorld::CellCoordinates cellCoordinates (
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static_cast<int> (std::floor (point.x()/cellSize)),
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static_cast<int> (std::floor (point.y()/cellSize)));
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return cellCoordinates.getId (mWorldspace);
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}
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CSVWidget::SceneToolToggle *CSVRender::PagedWorldspaceWidget::makeControlVisibilitySelector (
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CSVWidget::SceneToolbar *parent)
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{
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@ -96,6 +96,8 @@ namespace CSVRender
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/// \param elementMask Elements to be affected by the clear operation
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virtual void clearSelection (int elementMask);
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virtual std::string getCellId (const osg::Vec3f& point) const;
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protected:
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virtual void addVisibilitySelectorButtons (CSVWidget::SceneToolToggle2 *tool);
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@ -108,6 +108,11 @@ void CSVRender::UnpagedWorldspaceWidget::clearSelection (int elementMask)
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flagAsModified();
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}
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std::string CSVRender::UnpagedWorldspaceWidget::getCellId (const osg::Vec3f& point) const
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{
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return mCellId;
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}
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void CSVRender::UnpagedWorldspaceWidget::referenceableDataChanged (const QModelIndex& topLeft,
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const QModelIndex& bottomRight)
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{
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@ -46,6 +46,8 @@ namespace CSVRender
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/// \param elementMask Elements to be affected by the clear operation
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virtual void clearSelection (int elementMask);
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virtual std::string getCellId (const osg::Vec3f& point) const;
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private:
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virtual void referenceableDataChanged (const QModelIndex& topLeft,
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@ -315,6 +315,54 @@ CSMDoc::Document& CSVRender::WorldspaceWidget::getDocument()
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return mDocument;
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}
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osg::Vec3f CSVRender::WorldspaceWidget::getIntersectionPoint (const QPoint& localPos,
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unsigned int interactionMask, bool ignoreHidden) const
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{
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// (0,0) is considered the lower left corner of an OpenGL window
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int x = localPos.x();
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int y = height() - localPos.y();
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector (
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new osgUtil::LineSegmentIntersector (osgUtil::Intersector::WINDOW, x, y));
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intersector->setIntersectionLimit (osgUtil::LineSegmentIntersector::NO_LIMIT);
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osgUtil::IntersectionVisitor visitor (intersector);
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unsigned int mask = interactionMask;
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if (ignoreHidden)
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mask &= getVisibilityMask();
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visitor.setTraversalMask (mask << 1);
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mView->getCamera()->accept (visitor);
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for (osgUtil::LineSegmentIntersector::Intersections::iterator iter = intersector->getIntersections().begin();
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iter!=intersector->getIntersections().end(); ++iter)
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{
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// reject back-facing polygons
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osg::Vec3f normal = osg::Matrix::transform3x3 (
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iter->getWorldIntersectNormal(), mView->getCamera()->getViewMatrix());
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if (normal.z()>=0)
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return iter->getWorldIntersectPoint();
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}
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osg::Matrixd matrix;
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matrix.preMult (mView->getCamera()->getViewport()->computeWindowMatrix());
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matrix.preMult (mView->getCamera()->getProjectionMatrix());
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matrix.preMult (mView->getCamera()->getViewMatrix());
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matrix = osg::Matrixd::inverse (matrix);
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osg::Vec3d start = matrix.preMult (intersector->getStart());
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osg::Vec3d end = matrix.preMult (intersector->getEnd());
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osg::Vec3d direction = end-start;
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direction.normalize();
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return start+direction * 50;
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}
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void CSVRender::WorldspaceWidget::dragEnterEvent (QDragEnterEvent* event)
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{
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const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*> (event->mimeData());
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@ -127,6 +127,19 @@ namespace CSVRender
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/// \param elementMask Elements to be affected by the clear operation
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virtual void clearSelection (int elementMask) = 0;
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/// Return the next intersection point with scene elements matched by
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/// \a interactionMask based on \a localPos and the camera vector.
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/// If there is no such point, instead a point "in front" of \a localPos will be
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/// returned.
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///
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/// \param ignoreHidden ignore elements specified in interactionMask that are
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/// flagged as not visible.
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osg::Vec3f getIntersectionPoint (const QPoint& localPos,
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unsigned int interactionMask = Element_Reference | Element_Terrain,
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bool ignoreHidden = false) const;
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virtual std::string getCellId (const osg::Vec3f& point) const = 0;
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protected:
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virtual void addVisibilitySelectorButtons (CSVWidget::SceneToolToggle2 *tool);
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