Initialize speed for magic projectiles

coverity_scan^2
Allofich 8 years ago
parent dc8ff5e49b
commit 7eb62b5d3a

@ -41,6 +41,7 @@ namespace
ESM::EffectList getMagicBoltData(std::vector<std::string>& projectileIDs, std::vector<std::string>& sounds, float& speed, std::string& texture, const ESM::EffectList& effects)
{
int count = 0;
speed = 0.0f;
ESM::EffectList projectileEffects;
for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.mList.begin());
iter!=effects.mList.end(); ++iter)

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