diff --git a/apps/openmw/mwmechanics/aipursue.cpp b/apps/openmw/mwmechanics/aipursue.cpp index f9884eb6d..27d4ab0cb 100644 --- a/apps/openmw/mwmechanics/aipursue.cpp +++ b/apps/openmw/mwmechanics/aipursue.cpp @@ -50,8 +50,13 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte //Set the target desition from the actor ESM::Pathgrid::Point dest = target.getRefData().getPosition().pos; + ESM::Position aPos = actor.getRefData().getPosition(); - if (pathTo(actor, dest, duration, 100)) { + float pathTolerance = 100.0; + + if (pathTo(actor, dest, duration, pathTolerance) && + abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction + { target.getClass().activate(target,actor).get()->execute(actor); //Arrest player when reached return true; }